return mImpl->mEventData->mShiftSelectionFlag;
}
+void Controller::SetGrabHandleEnabled( bool enabled )
+{
+ mImpl->mEventData->mGrabHandleEnabled = enabled;
+}
+
+bool Controller::IsGrabHandleEnabled() const
+{
+ return mImpl->mEventData->mGrabHandleEnabled;
+}
+
// public : Update
void Controller::SetText( const std::string& text )
const CharacterIndex lastIndex = startIndex + ( ( requestedNumberOfCharacters > 0u ) ? requestedNumberOfCharacters - 1u : 0u );
const GlyphIndex startGlyphIndex = mImpl->mTextUpdateInfo.mStartGlyphIndex;
+
+ // Make sure the index is not out of bound
+ if ( charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
+ requestedNumberOfCharacters > charactersToGlyph.Count() ||
+ ( lastIndex >= charactersToGlyph.Count() && charactersToGlyph.Count() > 0u ) )
+ {
+ std::string currentText;
+ GetText( currentText );
+
+ DALI_LOG_ERROR( "Controller::DoRelayout: Attempting to access invalid buffer\n" );
+ DALI_LOG_ERROR( "Current text is: %s\n", currentText.c_str() );
+ DALI_LOG_ERROR( "startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
+
+ return false;
+ }
+
const Length numberOfGlyphs = ( requestedNumberOfCharacters > 0u ) ? *( charactersToGlyphBuffer + lastIndex ) + *( glyphsPerCharacterBuffer + lastIndex ) - startGlyphIndex : 0u;
const Length totalNumberOfGlyphs = mImpl->mModel->mVisualModel->mGlyphs.Count();