[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-relayouter.cpp
diff --git a/dali-toolkit/internal/text/text-controller-relayouter.cpp b/dali-toolkit/internal/text/text-controller-relayouter.cpp
deleted file mode 100644 (file)
index ebab609..0000000
+++ /dev/null
@@ -1,848 +0,0 @@
-/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-// CLASS HEADER
-#include <dali-toolkit/internal/text/text-controller-relayouter.h>
-
-// EXTERNAL INCLUDES
-#include <dali/integration-api/debug.h>
-#include <limits>
-
-// INTERNAL INCLUDES
-#include <dali-toolkit/internal/text/layouts/layout-parameters.h>
-#include <dali-toolkit/internal/text/text-controller-event-handler.h>
-#include <dali-toolkit/internal/text/text-controller-impl.h>
-
-namespace
-{
-#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
-#endif
-
-constexpr float MAX_FLOAT = std::numeric_limits<float>::max();
-
-float ConvertToEven(float value)
-{
-  int intValue(static_cast<int>(value));
-  return static_cast<float>(intValue + (intValue & 1));
-}
-
-} // namespace
-
-namespace Dali
-{
-namespace Toolkit
-{
-namespace Text
-{
-Size Controller::Relayouter::CalculateLayoutSizeOnRequiredControllerSize(Controller& controller, const Size& requestedControllerSize, const OperationsMask& requestedOperationsMask)
-{
-  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->CalculateLayoutSizeOnRequiredControllerSize\n");
-  Size calculatedLayoutSize;
-
-  Controller::Impl& impl        = *controller.mImpl;
-  ModelPtr&         model       = impl.mModel;
-  VisualModelPtr&   visualModel = model->mVisualModel;
-
-  // Operations that can be done only once until the text changes.
-  const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
-                                                                        GET_SCRIPTS |
-                                                                        VALIDATE_FONTS |
-                                                                        GET_LINE_BREAKS |
-                                                                        BIDI_INFO |
-                                                                        SHAPE_TEXT |
-                                                                        GET_GLYPH_METRICS);
-
-  // Set the update info to relayout the whole text.
-  TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
-  if((0 == textUpdateInfo.mNumberOfCharactersToAdd) &&
-     (0 == textUpdateInfo.mPreviousNumberOfCharacters) &&
-     ((visualModel->mControlSize.width < Math::MACHINE_EPSILON_1000) || (visualModel->mControlSize.height < Math::MACHINE_EPSILON_1000)))
-  {
-    textUpdateInfo.mNumberOfCharactersToAdd = model->mLogicalModel->mText.Count();
-  }
-  textUpdateInfo.mParagraphCharacterIndex     = 0u;
-  textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
-
-  // This is to keep Index to the first character to be updated.
-  // Then restore it after calling Clear method.
-  auto updateInfoCharIndexBackup = textUpdateInfo.mCharacterIndex;
-
-  // Get a reference to the pending operations member
-  OperationsMask& operationsPending = impl.mOperationsPending;
-
-  // Layout the text for the new width.
-  // Apply the pending operations, requested operations and the only once operations.
-  // Then remove onlyOnceOperations
-  operationsPending = static_cast<OperationsMask>(operationsPending | requestedOperationsMask | onlyOnceOperations);
-
-  // Make sure the model is up-to-date before layouting
-  impl.UpdateModel(static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE));
-
-  // Store the actual control's size to restore later.
-  const Size actualControlSize = visualModel->mControlSize;
-
-  DoRelayout(impl,
-             requestedControllerSize,
-             static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE),
-             calculatedLayoutSize);
-
-  // Clear the update info. This info will be set the next time the text is updated.
-  textUpdateInfo.Clear();
-
-  //TODO: Refactor "DoRelayout" and extract common code of size calculation without modifying attributes of mVisualModel,
-  //TODO: then calculate GlyphPositions. Lines, Size, Layout for Natural-Size
-  //TODO: and utilize the values in OperationsPending and TextUpdateInfo without changing the original one.
-  //TODO: Also it will improve performance because there is no need todo FullRelyout on the next need for layouting.
-
-  // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
-  // By this no need to take backup and restore it.
-  textUpdateInfo.mFullRelayoutNeeded = true;
-
-  // Restore mCharacterIndex. Because "Clear" set it to the maximum integer.
-  // The "CalculateTextUpdateIndices" does not work proprely because the mCharacterIndex will be greater than mPreviousNumberOfCharacters.
-  // Which apply an assumption to update only the last  paragraph. That could cause many of out of index crashes.
-  textUpdateInfo.mCharacterIndex = updateInfoCharIndexBackup;
-
-  // Do not do again the only once operations.
-  operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
-
-  // Do the size related operations again.
-
-  const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT |
-                                                                    ALIGN |
-                                                                    REORDER);
-
-  operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
-
-  // Restore the actual control's size.
-  visualModel->mControlSize = actualControlSize;
-
-  return calculatedLayoutSize;
-}
-
-Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
-{
-  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n");
-  Vector3 naturalSizeVec3;
-
-  // Make sure the model is up-to-date before layouting
-  EventHandler::ProcessModifyEvents(controller);
-
-  Controller::Impl& impl        = *controller.mImpl;
-  ModelPtr&         model       = impl.mModel;
-  VisualModelPtr&   visualModel = model->mVisualModel;
-
-  if(impl.mRecalculateNaturalSize)
-  {
-    Size naturalSize;
-
-    // Layout the text for the new width.
-    OperationsMask requestedOperationsMask  = static_cast<OperationsMask>(LAYOUT | REORDER);
-    Size           sizeMaxWidthAndMaxHeight = Size(MAX_FLOAT, MAX_FLOAT);
-
-    naturalSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeMaxWidthAndMaxHeight, requestedOperationsMask);
-
-    // Stores the natural size to avoid recalculate it again
-    // unless the text/style changes.
-    visualModel->SetNaturalSize(naturalSize);
-    naturalSizeVec3 = naturalSize;
-
-    impl.mRecalculateNaturalSize = false;
-
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSizeVec3.x, naturalSizeVec3.y, naturalSizeVec3.z);
-  }
-  else
-  {
-    naturalSizeVec3 = visualModel->GetNaturalSize();
-
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSizeVec3.x, naturalSizeVec3.y, naturalSizeVec3.z);
-  }
-
-  naturalSizeVec3.x = ConvertToEven(naturalSizeVec3.x);
-  naturalSizeVec3.y = ConvertToEven(naturalSizeVec3.y);
-
-  return naturalSizeVec3;
-}
-
-bool Controller::Relayouter::CheckForTextFit(Controller& controller, float pointSize, const Size& layoutSize)
-{
-  Size              textSize;
-  Controller::Impl& impl            = *controller.mImpl;
-  TextUpdateInfo&   textUpdateInfo  = impl.mTextUpdateInfo;
-  impl.mFontDefaults->mFitPointSize = pointSize;
-  impl.mFontDefaults->sizeDefined   = true;
-  impl.ClearFontData();
-
-  // Operations that can be done only once until the text changes.
-  const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
-                                                                        GET_SCRIPTS |
-                                                                        VALIDATE_FONTS |
-                                                                        GET_LINE_BREAKS |
-                                                                        BIDI_INFO |
-                                                                        SHAPE_TEXT |
-                                                                        GET_GLYPH_METRICS);
-
-  textUpdateInfo.mParagraphCharacterIndex     = 0u;
-  textUpdateInfo.mRequestedNumberOfCharacters = impl.mModel->mLogicalModel->mText.Count();
-
-  // Make sure the model is up-to-date before layouting
-  impl.UpdateModel(onlyOnceOperations);
-
-  DoRelayout(impl,
-             Size(layoutSize.width, MAX_FLOAT),
-             static_cast<OperationsMask>(onlyOnceOperations | LAYOUT),
-             textSize);
-
-  // Clear the update info. This info will be set the next time the text is updated.
-  textUpdateInfo.Clear();
-  textUpdateInfo.mClearAll = true;
-
-  if(textSize.width > layoutSize.width || textSize.height > layoutSize.height)
-  {
-    return false;
-  }
-  return true;
-}
-
-void Controller::Relayouter::FitPointSizeforLayout(Controller& controller, const Size& layoutSize)
-{
-  Controller::Impl& impl = *controller.mImpl;
-
-  const OperationsMask operations = impl.mOperationsPending;
-  if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations) || impl.mTextFitContentSize != layoutSize)
-  {
-    ModelPtr& model = impl.mModel;
-
-    bool  actualellipsis      = model->mElideEnabled;
-    float minPointSize        = impl.mTextFitMinSize;
-    float maxPointSize        = impl.mTextFitMaxSize;
-    float pointInterval       = impl.mTextFitStepSize;
-    float currentFitPointSize = impl.mFontDefaults->mFitPointSize;
-
-    model->mElideEnabled = false;
-    Vector<float> pointSizeArray;
-
-    // check zero value
-    if(pointInterval < 1.f)
-    {
-      impl.mTextFitStepSize = pointInterval = 1.0f;
-    }
-
-    pointSizeArray.Reserve(static_cast<unsigned int>(ceil((maxPointSize - minPointSize) / pointInterval)));
-
-    for(float i = minPointSize; i < maxPointSize; i += pointInterval)
-    {
-      pointSizeArray.PushBack(i);
-    }
-
-    pointSizeArray.PushBack(maxPointSize);
-
-    int bestSizeIndex = 0;
-    int min           = bestSizeIndex + 1;
-    int max           = pointSizeArray.Size() - 1;
-    while(min <= max)
-    {
-      int destI = (min + max) / 2;
-
-      if(CheckForTextFit(controller, pointSizeArray[destI], layoutSize))
-      {
-        bestSizeIndex = min;
-        min           = destI + 1;
-      }
-      else
-      {
-        max           = destI - 1;
-        bestSizeIndex = max;
-      }
-    }
-
-    model->mElideEnabled = actualellipsis;
-    if(currentFitPointSize != pointSizeArray[bestSizeIndex])
-    {
-      impl.mTextFitChanged = true;
-    }
-    impl.mFontDefaults->mFitPointSize = pointSizeArray[bestSizeIndex];
-    impl.mFontDefaults->sizeDefined   = true;
-    impl.ClearFontData();
-  }
-}
-
-float Controller::Relayouter::GetHeightForWidth(Controller& controller, float width)
-{
-  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", &controller, width);
-
-  // Make sure the model is up-to-date before layouting
-  EventHandler::ProcessModifyEvents(controller);
-
-  Controller::Impl& impl           = *controller.mImpl;
-  ModelPtr&         model          = impl.mModel;
-  VisualModelPtr&   visualModel    = model->mVisualModel;
-  TextUpdateInfo&   textUpdateInfo = impl.mTextUpdateInfo;
-
-  Size layoutSize;
-
-  if(fabsf(width - visualModel->mControlSize.width) > Math::MACHINE_EPSILON_1000 ||
-     textUpdateInfo.mFullRelayoutNeeded ||
-     textUpdateInfo.mClearAll)
-  {
-    // Layout the text for the new width.
-    OperationsMask requestedOperationsMask        = static_cast<OperationsMask>(LAYOUT);
-    Size           sizeRequestedWidthAndMaxHeight = Size(width, MAX_FLOAT);
-
-    layoutSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeRequestedWidthAndMaxHeight, requestedOperationsMask);
-
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height);
-  }
-  else
-  {
-    layoutSize = visualModel->GetLayoutSize();
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth cached %f\n", layoutSize.height);
-  }
-
-  return layoutSize.height;
-}
-
-Controller::UpdateTextType Controller::Relayouter::Relayout(Controller& controller, const Size& size, Dali::LayoutDirection::Type layoutDirection)
-{
-  Controller::Impl& impl           = *controller.mImpl;
-  ModelPtr&         model          = impl.mModel;
-  VisualModelPtr&   visualModel    = model->mVisualModel;
-  TextUpdateInfo&   textUpdateInfo = impl.mTextUpdateInfo;
-
-  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f, autoScroll[%s]\n", &controller, size.width, size.height, impl.mIsAutoScrollEnabled ? "true" : "false");
-
-  UpdateTextType updateTextType = NONE_UPDATED;
-
-  if((size.width < Math::MACHINE_EPSILON_1000) || (size.height < Math::MACHINE_EPSILON_1000))
-  {
-    if(0u != visualModel->mGlyphPositions.Count())
-    {
-      visualModel->mGlyphPositions.Clear();
-      updateTextType = MODEL_UPDATED;
-    }
-
-    // Clear the update info. This info will be set the next time the text is updated.
-    textUpdateInfo.Clear();
-
-    // Not worth to relayout if width or height is equal to zero.
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayout (skipped)\n");
-
-    return updateTextType;
-  }
-
-  // Whether a new size has been set.
-  const bool newSize = (size != visualModel->mControlSize);
-
-  // Get a reference to the pending operations member
-  OperationsMask& operationsPending = impl.mOperationsPending;
-
-  if(newSize)
-  {
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "new size (previous size %f,%f)\n", visualModel->mControlSize.width, visualModel->mControlSize.height);
-
-    if((0 == textUpdateInfo.mNumberOfCharactersToAdd) &&
-       (0 == textUpdateInfo.mPreviousNumberOfCharacters) &&
-       ((visualModel->mControlSize.width < Math::MACHINE_EPSILON_1000) || (visualModel->mControlSize.height < Math::MACHINE_EPSILON_1000)))
-    {
-      textUpdateInfo.mNumberOfCharactersToAdd = model->mLogicalModel->mText.Count();
-    }
-
-    // Layout operations that need to be done if the size changes.
-    operationsPending = static_cast<OperationsMask>(operationsPending |
-                                                    LAYOUT |
-                                                    ALIGN |
-                                                    UPDATE_LAYOUT_SIZE |
-                                                    REORDER);
-    // Set the update info to relayout the whole text.
-    textUpdateInfo.mFullRelayoutNeeded = true;
-    textUpdateInfo.mCharacterIndex     = 0u;
-
-    // Store the size used to layout the text.
-    visualModel->mControlSize = size;
-  }
-
-  // Whether there are modify events.
-  if(0u != impl.mModifyEvents.Count())
-  {
-    // Style operations that need to be done if the text is modified.
-    operationsPending = static_cast<OperationsMask>(operationsPending | COLOR);
-  }
-
-  // Set the update info to elide the text.
-  if(model->mElideEnabled ||
-     ((NULL != impl.mEventData) && impl.mEventData->mIsPlaceholderElideEnabled))
-  {
-    // Update Text layout for applying elided
-    operationsPending                  = static_cast<OperationsMask>(operationsPending |
-                                                    ALIGN |
-                                                    LAYOUT |
-                                                    UPDATE_LAYOUT_SIZE |
-                                                    REORDER);
-    textUpdateInfo.mFullRelayoutNeeded = true;
-    textUpdateInfo.mCharacterIndex     = 0u;
-  }
-
-  bool layoutDirectionChanged = false;
-  if(impl.mLayoutDirection != layoutDirection)
-  {
-    // Flag to indicate that the layout direction has changed.
-    layoutDirectionChanged = true;
-    // Clear the update info. This info will be set the next time the text is updated.
-    textUpdateInfo.mClearAll = true;
-    // Apply modifications to the model
-    // Shape the text again is needed because characters like '()[]{}' have to be mirrored and the glyphs generated again.
-    operationsPending     = static_cast<OperationsMask>(operationsPending |
-                                                    GET_GLYPH_METRICS |
-                                                    SHAPE_TEXT |
-                                                    UPDATE_DIRECTION |
-                                                    ALIGN |
-                                                    LAYOUT |
-                                                    BIDI_INFO |
-                                                    REORDER);
-    impl.mLayoutDirection = layoutDirection;
-  }
-
-  // Make sure the model is up-to-date before layouting.
-  EventHandler::ProcessModifyEvents(controller);
-  bool updated = impl.UpdateModel(operationsPending);
-
-  // Layout the text.
-  Size layoutSize;
-  updated = DoRelayout(impl, size, operationsPending, layoutSize) || updated;
-
-  if(updated)
-  {
-    updateTextType = MODEL_UPDATED;
-  }
-
-  // Do not re-do any operation until something changes.
-  operationsPending          = NO_OPERATION;
-  model->mScrollPositionLast = model->mScrollPosition;
-
-  // Whether the text control is editable
-  const bool isEditable = NULL != impl.mEventData;
-
-  // Keep the current offset as it will be used to update the decorator's positions (if the size changes).
-  Vector2 offset;
-  if(newSize && isEditable)
-  {
-    offset = model->mScrollPosition;
-  }
-
-  if(!isEditable || !controller.IsMultiLineEnabled())
-  {
-    // After doing the text layout, the vertical offset to place the actor in the desired position can be calculated.
-    CalculateVerticalOffset(impl, size);
-  }
-  else // TextEditor
-  {
-    // If layoutSize is bigger than size, vertical align has no meaning.
-    if(layoutSize.y < size.y)
-    {
-      CalculateVerticalOffset(impl, size);
-      if(impl.mEventData)
-      {
-        impl.mEventData->mScrollAfterDelete = false;
-      }
-    }
-  }
-
-  if(isEditable)
-  {
-    if(newSize || layoutDirectionChanged)
-    {
-      // If there is a new size or layout direction is changed, the scroll position needs to be clamped.
-      impl.ClampHorizontalScroll(layoutSize);
-
-      // Update the decorator's positions is needed if there is a new size.
-      impl.mEventData->mDecorator->UpdatePositions(model->mScrollPosition - offset);
-
-      // All decorator elements need to be updated.
-      if(EventData::IsEditingState(impl.mEventData->mState))
-      {
-        impl.mEventData->mScrollAfterUpdatePosition = true;
-        impl.mEventData->mUpdateCursorPosition      = true;
-        impl.mEventData->mUpdateGrabHandlePosition  = true;
-      }
-      else if(impl.mEventData->mState == EventData::SELECTING)
-      {
-        impl.mEventData->mUpdateHighlightBox = true;
-      }
-    }
-
-    // Move the cursor, grab handle etc.
-    if(impl.ProcessInputEvents())
-    {
-      updateTextType = static_cast<UpdateTextType>(updateTextType | DECORATOR_UPDATED);
-    }
-  }
-
-  // Clear the update info. This info will be set the next time the text is updated.
-  textUpdateInfo.Clear();
-  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayout\n");
-
-  return updateTextType;
-}
-
-bool Controller::Relayouter::DoRelayout(Controller::Impl& impl, const Size& size, OperationsMask operationsRequired, Size& layoutSize)
-{
-  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::Relayouter::DoRelayout %p size %f,%f\n", &impl, size.width, size.height);
-  bool viewUpdated(false);
-
-  // Calculate the operations to be done.
-  const OperationsMask operations = static_cast<OperationsMask>(impl.mOperationsPending & operationsRequired);
-
-  TextUpdateInfo&      textUpdateInfo              = impl.mTextUpdateInfo;
-  const CharacterIndex startIndex                  = textUpdateInfo.mParagraphCharacterIndex;
-  const Length         requestedNumberOfCharacters = textUpdateInfo.mRequestedNumberOfCharacters;
-
-  // Get the current layout size.
-  VisualModelPtr& visualModel = impl.mModel->mVisualModel;
-  layoutSize                  = visualModel->GetLayoutSize();
-
-  if(NO_OPERATION != (LAYOUT & operations))
-  {
-    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::DoRelayout LAYOUT & operations\n");
-
-    // Some vectors with data needed to layout and reorder may be void
-    // after the first time the text has been laid out.
-    // Fill the vectors again.
-
-    // Calculate the number of glyphs to layout.
-    const Vector<GlyphIndex>& charactersToGlyph        = visualModel->mCharactersToGlyph;
-    const Vector<Length>&     glyphsPerCharacter       = visualModel->mGlyphsPerCharacter;
-    const GlyphIndex* const   charactersToGlyphBuffer  = charactersToGlyph.Begin();
-    const Length* const       glyphsPerCharacterBuffer = glyphsPerCharacter.Begin();
-
-    const CharacterIndex lastIndex       = startIndex + ((requestedNumberOfCharacters > 0u) ? requestedNumberOfCharacters - 1u : 0u);
-    const GlyphIndex     startGlyphIndex = textUpdateInfo.mStartGlyphIndex;
-
-    // Make sure the index is not out of bound
-    if(charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
-       requestedNumberOfCharacters > charactersToGlyph.Count() ||
-       (lastIndex > charactersToGlyph.Count() && charactersToGlyph.Count() > 0u))
-    {
-      std::string currentText;
-      impl.GetText(currentText);
-
-      DALI_LOG_ERROR("Controller::DoRelayout: Attempting to access invalid buffer\n");
-      DALI_LOG_ERROR("Current text is: %s\n", currentText.c_str());
-      DALI_LOG_ERROR("startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
-
-      return false;
-    }
-
-    const Length numberOfGlyphs      = (requestedNumberOfCharacters > 0u) ? *(charactersToGlyphBuffer + lastIndex) + *(glyphsPerCharacterBuffer + lastIndex) - startGlyphIndex : 0u;
-    const Length totalNumberOfGlyphs = visualModel->mGlyphs.Count();
-
-    if(0u == totalNumberOfGlyphs)
-    {
-      if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations))
-      {
-        visualModel->SetLayoutSize(Size::ZERO);
-      }
-
-      // Nothing else to do if there is no glyphs.
-      DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::DoRelayout no glyphs, view updated true\n");
-      return true;
-    }
-
-    // Set the layout parameters.
-    Layout::Parameters layoutParameters(size, impl.mModel);
-
-    // Resize the vector of positions to have the same size than the vector of glyphs.
-    Vector<Vector2>& glyphPositions = visualModel->mGlyphPositions;
-    glyphPositions.Resize(totalNumberOfGlyphs);
-
-    // Whether the last character is a new paragraph character.
-    const Character* const textBuffer           = impl.mModel->mLogicalModel->mText.Begin();
-    textUpdateInfo.mIsLastCharacterNewParagraph = TextAbstraction::IsNewParagraph(*(textBuffer + (impl.mModel->mLogicalModel->mText.Count() - 1u)));
-    layoutParameters.isLastNewParagraph         = textUpdateInfo.mIsLastCharacterNewParagraph;
-
-    // The initial glyph and the number of glyphs to layout.
-    layoutParameters.startGlyphIndex        = startGlyphIndex;
-    layoutParameters.numberOfGlyphs         = numberOfGlyphs;
-    layoutParameters.startLineIndex         = textUpdateInfo.mStartLineIndex;
-    layoutParameters.estimatedNumberOfLines = textUpdateInfo.mEstimatedNumberOfLines;
-
-    // Update the ellipsis
-    bool elideTextEnabled = impl.mModel->mElideEnabled;
-    auto ellipsisPosition = impl.mModel->mEllipsisPosition;
-
-    if(NULL != impl.mEventData)
-    {
-      if(impl.mEventData->mPlaceholderEllipsisFlag && impl.IsShowingPlaceholderText())
-      {
-        elideTextEnabled = impl.mEventData->mIsPlaceholderElideEnabled;
-      }
-      else if(EventData::INACTIVE != impl.mEventData->mState)
-      {
-        // Disable ellipsis when editing
-        elideTextEnabled = false;
-      }
-
-      // Reset the scroll position in inactive state
-      if(elideTextEnabled && (impl.mEventData->mState == EventData::INACTIVE))
-      {
-        impl.ResetScrollPosition();
-      }
-    }
-
-    // Update the visual model.
-    bool isAutoScrollEnabled = impl.mIsAutoScrollEnabled;
-    Size newLayoutSize;
-    viewUpdated               = impl.mLayoutEngine.LayoutText(layoutParameters,
-                                                newLayoutSize,
-                                                elideTextEnabled,
-                                                isAutoScrollEnabled,
-                                                ellipsisPosition);
-    impl.mIsAutoScrollEnabled = isAutoScrollEnabled;
-
-    viewUpdated = viewUpdated || (newLayoutSize != layoutSize);
-
-    if(viewUpdated)
-    {
-      layoutSize = newLayoutSize;
-
-      if(NO_OPERATION != (UPDATE_DIRECTION & operations))
-      {
-        impl.mIsTextDirectionRTL = false;
-      }
-
-      if((NO_OPERATION != (UPDATE_DIRECTION & operations)) && !visualModel->mLines.Empty())
-      {
-        impl.mIsTextDirectionRTL = visualModel->mLines[0u].direction;
-      }
-
-      // Sets the layout size.
-      if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations))
-      {
-        visualModel->SetLayoutSize(layoutSize);
-      }
-    } // view updated
-  }
-
-  if(NO_OPERATION != (ALIGN & operations))
-  {
-    DoRelayoutHorizontalAlignment(impl, size, startIndex, requestedNumberOfCharacters);
-    viewUpdated = true;
-  }
-#if defined(DEBUG_ENABLED)
-  std::string currentText;
-  impl.GetText(currentText);
-  DALI_LOG_INFO(gLogFilter, Debug::Concise, "Controller::Relayouter::DoRelayout [%p] mImpl->mIsTextDirectionRTL[%s] [%s]\n", &impl, (impl.mIsTextDirectionRTL) ? "true" : "false", currentText.c_str());
-#endif
-  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayouter::DoRelayout, view updated %s\n", (viewUpdated ? "true" : "false"));
-  return viewUpdated;
-}
-
-void Controller::Relayouter::DoRelayoutHorizontalAlignment(Controller::Impl&    impl,
-                                                           const Size&          size,
-                                                           const CharacterIndex startIndex,
-                                                           const Length         requestedNumberOfCharacters)
-{
-  // The visualModel
-  VisualModelPtr& visualModel = impl.mModel->mVisualModel;
-
-  // The laid-out lines.
-  Vector<LineRun>& lines = visualModel->mLines;
-
-  CharacterIndex alignStartIndex                  = startIndex;
-  Length         alignRequestedNumberOfCharacters = requestedNumberOfCharacters;
-
-  // the whole text needs to be full aligned.
-  // If you do not do a full aligned, only the last line of the multiline input is aligned.
-  if(impl.mEventData && impl.mEventData->mUpdateAlignment)
-  {
-    alignStartIndex                   = 0u;
-    alignRequestedNumberOfCharacters  = impl.mModel->mLogicalModel->mText.Count();
-    impl.mEventData->mUpdateAlignment = false;
-  }
-
-  // If there is no BoundedParagraphRuns then apply the alignment of controller.
-  // Check whether the layout is single line. It's needed to apply one alignment for single-line.
-  // In single-line layout case we need to check whether to follow the alignment of controller or the first BoundedParagraph.
-  // Apply BoundedParagraph's alignment if and only if there is one BoundedParagraph contains all characters. Otherwise follow controller's alignment.
-  const bool isFollowControllerAlignment = ((impl.mModel->GetNumberOfBoundedParagraphRuns() == 0u) ||
-                                            ((Layout::Engine::SINGLE_LINE_BOX == impl.mLayoutEngine.GetLayout()) &&
-                                             (impl.mModel->GetBoundedParagraphRuns()[0].characterRun.numberOfCharacters != impl.mModel->mLogicalModel->mText.Count())));
-
-  if(isFollowControllerAlignment)
-  {
-    // Need to align with the control's size as the text may contain lines
-    // starting either with left to right text or right to left.
-    impl.mLayoutEngine.Align(size,
-                             alignStartIndex,
-                             alignRequestedNumberOfCharacters,
-                             impl.mModel->mHorizontalAlignment,
-                             lines,
-                             impl.mModel->mAlignmentOffset,
-                             impl.mLayoutDirection,
-                             (impl.mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS));
-  }
-  else
-  {
-    //Override the controller horizontal-alignment by horizontal-alignment of bounded paragraph.
-    const Length&                      numberOfBoundedParagraphRuns = impl.mModel->GetNumberOfBoundedParagraphRuns();
-    const Vector<BoundedParagraphRun>& boundedParagraphRuns         = impl.mModel->GetBoundedParagraphRuns();
-    const CharacterIndex               alignEndIndex                = alignStartIndex + alignRequestedNumberOfCharacters - 1u;
-
-    Length alignIndex               = alignStartIndex;
-    Length boundedParagraphRunIndex = 0u;
-
-    while(alignIndex <= alignEndIndex && boundedParagraphRunIndex < numberOfBoundedParagraphRuns)
-    {
-      //BP: BoundedParagraph
-      const BoundedParagraphRun& boundedParagraphRun   = boundedParagraphRuns[boundedParagraphRunIndex];
-      const CharacterIndex&      characterStartIndexBP = boundedParagraphRun.characterRun.characterIndex;
-      const Length&              numberOfCharactersBP  = boundedParagraphRun.characterRun.numberOfCharacters;
-      const CharacterIndex       characterEndIndexBP   = characterStartIndexBP + numberOfCharactersBP - 1u;
-
-      CharacterIndex                  decidedAlignStartIndex         = alignIndex;
-      Length                          decidedAlignNumberOfCharacters = alignEndIndex - alignIndex + 1u;
-      Text::HorizontalAlignment::Type decidedHorizontalAlignment     = impl.mModel->mHorizontalAlignment;
-
-      /*
-         * Shortcuts to explain indexes cases:
-         *
-         * AS: Alignment Start Index
-         * AE: Alignment End Index
-         * PS: Paragraph Start Index
-         * PE: Paragraph End Index
-         * B: BoundedParagraph Alignment
-         * M: Model Alignment
-         *
-         */
-
-      if(alignIndex < characterStartIndexBP && characterStartIndexBP <= alignEndIndex) /// AS.MMMMMM.PS--------AE
-      {
-        // Alignment from "Alignment Start Index" to index before "Paragraph Start Index" according to "Model Alignment"
-        decidedAlignStartIndex         = alignIndex;
-        decidedAlignNumberOfCharacters = characterStartIndexBP - alignIndex;
-        decidedHorizontalAlignment     = impl.mModel->mHorizontalAlignment;
-
-        // Need to re-heck the case of current bounded paragraph
-        alignIndex = characterStartIndexBP; // Shift AS to be PS
-      }
-      else if((characterStartIndexBP <= alignIndex && alignIndex <= characterEndIndexBP) ||     /// ---PS.BBBBBBB.AS.BBBBBBB.PE---
-              (characterStartIndexBP <= alignEndIndex && alignEndIndex <= characterEndIndexBP)) /// ---PS.BBBBBB.AE.BBBBBBB.PE---
-      {
-        // Alignment from "Paragraph Start Index" to "Paragraph End Index" according to "BoundedParagraph Alignment"
-        decidedAlignStartIndex         = characterStartIndexBP;
-        decidedAlignNumberOfCharacters = numberOfCharactersBP;
-        decidedHorizontalAlignment     = boundedParagraphRun.horizontalAlignmentDefined ? boundedParagraphRun.horizontalAlignment : impl.mModel->mHorizontalAlignment;
-
-        alignIndex = characterEndIndexBP + 1u; // Shift AS to be after PE direct
-        boundedParagraphRunIndex++;            // Align then check the case of next bounded paragraph
-      }
-      else
-      {
-        boundedParagraphRunIndex++; // Check the case of next bounded paragraph
-        continue;
-      }
-
-      impl.mLayoutEngine.Align(size,
-                               decidedAlignStartIndex,
-                               decidedAlignNumberOfCharacters,
-                               decidedHorizontalAlignment,
-                               lines,
-                               impl.mModel->mAlignmentOffset,
-                               impl.mLayoutDirection,
-                               (impl.mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS));
-    }
-
-    //Align the remaining that is not aligned
-    if(alignIndex <= alignEndIndex)
-    {
-      impl.mLayoutEngine.Align(size,
-                               alignIndex,
-                               (alignEndIndex - alignIndex + 1u),
-                               impl.mModel->mHorizontalAlignment,
-                               lines,
-                               impl.mModel->mAlignmentOffset,
-                               impl.mLayoutDirection,
-                               (impl.mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS));
-    }
-  }
-}
-
-void Controller::Relayouter::CalculateVerticalOffset(Controller::Impl& impl, const Size& controlSize)
-{
-  ModelPtr&         model                 = impl.mModel;
-  VisualModelPtr&   visualModel           = model->mVisualModel;
-  Size              layoutSize            = model->mVisualModel->GetLayoutSize();
-  Size              oldLayoutSize         = layoutSize;
-  float             offsetY               = 0.f;
-  bool              needRecalc            = false;
-  float             defaultFontLineHeight = impl.GetDefaultFontLineHeight();
-
-  if(fabsf(layoutSize.height) < Math::MACHINE_EPSILON_1000)
-  {
-    // Get the line height of the default font.
-    layoutSize.height = defaultFontLineHeight;
-  }
-
-  // Whether the text control is editable
-  const bool isEditable = NULL != impl.mEventData;
-  if(isEditable && layoutSize.height != defaultFontLineHeight && impl.IsShowingPlaceholderText())
-  {
-    // This code prevents the wrong positioning of cursor when the layout size is bigger/smaller than defaultFontLineHeight.
-    // This situation occurs when the size of placeholder text is different from the default text.
-    layoutSize.height = defaultFontLineHeight;
-    needRecalc        = true;
-  }
-
-  switch(model->mVerticalAlignment)
-  {
-    case VerticalAlignment::TOP:
-    {
-      model->mScrollPosition.y = 0.f;
-      offsetY                  = 0.f;
-      break;
-    }
-    case VerticalAlignment::CENTER:
-    {
-      model->mScrollPosition.y = floorf(0.5f * (controlSize.height - layoutSize.height)); // try to avoid pixel alignment.
-      if(needRecalc) offsetY = floorf(0.5f * (layoutSize.height - oldLayoutSize.height));
-      break;
-    }
-    case VerticalAlignment::BOTTOM:
-    {
-      model->mScrollPosition.y = controlSize.height - layoutSize.height;
-      if(needRecalc) offsetY = layoutSize.height - oldLayoutSize.height;
-      break;
-    }
-  }
-
-  if(needRecalc)
-  {
-    // Update glyphPositions according to recalculation.
-    const Length     positionCount  = visualModel->mGlyphPositions.Count();
-    Vector<Vector2>& glyphPositions = visualModel->mGlyphPositions;
-    for(Length index = 0u; index < positionCount; index++)
-    {
-      glyphPositions[index].y += offsetY;
-    }
-  }
-}
-
-} // namespace Text
-
-} // namespace Toolkit
-
-} // namespace Dali