Remove useless iteration when debug mode
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-relayouter.cpp
index 63aa2ad..3e4c9c8 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/internal/text/text-controller-relayouter.h>
 
 // EXTERNAL INCLUDES
-#include <limits>
 #include <dali/integration-api/debug.h>
+#include <limits>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/text/layouts/layout-parameters.h>
+#include <dali-toolkit/internal/text/text-controller-event-handler.h>
 #include <dali-toolkit/internal/text/text-controller-impl.h>
 
 namespace
 {
-
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
 #endif
 
 constexpr float MAX_FLOAT = std::numeric_limits<float>::max();
 
-float ConvertToEven( float value )
+float ConvertToEven(float value)
 {
-  int intValue(static_cast<int>( value ));
-  return static_cast<float>( intValue + ( intValue & 1 ) );
+  int intValue(static_cast<int>(value));
+  return static_cast<float>(intValue + (intValue & 1));
 }
 
 } // namespace
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Text
 {
-
-Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
+Size Controller::Relayouter::CalculateLayoutSizeOnRequiredControllerSize(Controller& controller, const Size& requestedControllerSize, const OperationsMask& requestedOperationsMask)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n" );
-  Vector3 naturalSize;
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->CalculateLayoutSizeOnRequiredControllerSize\n");
+  Size calculatedLayoutSize;
 
-  // Make sure the model is up-to-date before layouting
-  controller.ProcessModifyEvents();
+  Controller::Impl& impl        = *controller.mImpl;
+  ModelPtr&         model       = impl.mModel;
+  VisualModelPtr&   visualModel = model->mVisualModel;
 
-  Controller::Impl& impl = *controller.mImpl;
-  ModelPtr& model = impl.mModel;
-  VisualModelPtr& visualModel = model->mVisualModel;
-  if( impl.mRecalculateNaturalSize )
+  // Operations that can be done only once until the text changes.
+  const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
+                                                                        GET_SCRIPTS |
+                                                                        VALIDATE_FONTS |
+                                                                        GET_LINE_BREAKS |
+                                                                        BIDI_INFO |
+                                                                        SHAPE_TEXT |
+                                                                        GET_GLYPH_METRICS);
+
+  const OperationsMask sizeOperations = static_cast<OperationsMask>(LAYOUT | ALIGN | REORDER);
+
+  // Set the update info to relayout the whole text.
+  TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+  if((0 == textUpdateInfo.mNumberOfCharactersToAdd) &&
+     (0 == textUpdateInfo.mPreviousNumberOfCharacters) &&
+     ((visualModel->mControlSize.width < Math::MACHINE_EPSILON_1000) || (visualModel->mControlSize.height < Math::MACHINE_EPSILON_1000)))
   {
-    // Operations that can be done only once until the text changes.
-    const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32  |
-                                                                           GET_SCRIPTS       |
-                                                                           VALIDATE_FONTS    |
-                                                                           GET_LINE_BREAKS   |
-                                                                           BIDI_INFO         |
-                                                                           SHAPE_TEXT        |
-                                                                           GET_GLYPH_METRICS );
+    textUpdateInfo.mNumberOfCharactersToAdd = model->mLogicalModel->mText.Count();
+  }
+  textUpdateInfo.mParagraphCharacterIndex     = 0u;
+  textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
 
-    // Set the update info to relayout the whole text.
-    TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
-    textUpdateInfo.mParagraphCharacterIndex = 0u;
-    textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
+  // Get a reference to the pending operations member
+  OperationsMask& operationsPending = impl.mOperationsPending;
 
-    // Make sure the model is up-to-date before layouting
-    impl.UpdateModel( onlyOnceOperations );
+  // Store the actual control's size to restore later.
+  const Size actualControlSize = visualModel->mControlSize;
 
-    // Get a reference to the pending operations member
-    OperationsMask& operationsPending = impl.mOperationsPending;
+  // Whether the text control is editable
+  const bool isEditable = NULL != impl.mEventData;
 
-    // Layout the text for the new width.
-    operationsPending = static_cast<OperationsMask>( operationsPending | LAYOUT | REORDER );
+  if(!isEditable)
+  {
+    impl.UpdateModel(onlyOnceOperations);
 
-    // Store the actual control's size to restore later.
-    const Size actualControlSize = visualModel->mControlSize;
+    DoRelayout(impl,
+               requestedControllerSize,
+               static_cast<OperationsMask>(onlyOnceOperations | requestedOperationsMask),
+               calculatedLayoutSize);
 
-    DoRelayout( controller,
-                Size( MAX_FLOAT, MAX_FLOAT ),
-                static_cast<OperationsMask>( onlyOnceOperations |
-                                             LAYOUT | REORDER ),
-                naturalSize.GetVectorXY() );
+    textUpdateInfo.Clear();
+    textUpdateInfo.mClearAll = true;
 
     // Do not do again the only once operations.
-    operationsPending = static_cast<OperationsMask>( operationsPending & ~onlyOnceOperations );
+    operationsPending = static_cast<OperationsMask>(operationsPending & ~onlyOnceOperations);
+  }
+  else
+  {
+    // This is to keep Index to the first character to be updated.
+    // Then restore it after calling Clear method.
+    auto updateInfoCharIndexBackup = textUpdateInfo.mCharacterIndex;
 
-    // Do the size related operations again.
-    const OperationsMask sizeOperations =  static_cast<OperationsMask>( LAYOUT |
-                                                                        ALIGN  |
-                                                                        REORDER );
-    operationsPending = static_cast<OperationsMask>( operationsPending | sizeOperations );
+    // Layout the text for the new width.
+    // Apply the pending operations, requested operations and the only once operations.
+    // Then remove onlyOnceOperations
+    operationsPending = static_cast<OperationsMask>(operationsPending | requestedOperationsMask | onlyOnceOperations);
 
-    // Stores the natural size to avoid recalculate it again
-    // unless the text/style changes.
-    visualModel->SetNaturalSize( naturalSize.GetVectorXY() );
+    // Make sure the model is up-to-date before layouting
+    impl.UpdateModel(static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE));
 
-    impl.mRecalculateNaturalSize = false;
+    DoRelayout(impl,
+               requestedControllerSize,
+               static_cast<OperationsMask>(operationsPending & ~UPDATE_LAYOUT_SIZE),
+               calculatedLayoutSize);
 
     // Clear the update info. This info will be set the next time the text is updated.
     textUpdateInfo.Clear();
-    textUpdateInfo.mClearAll = true;
 
-    // Restore the actual control's size.
-    visualModel->mControlSize = actualControlSize;
+    //TODO: Refactor "DoRelayout" and extract common code of size calculation without modifying attributes of mVisualModel,
+    //TODO: then calculate GlyphPositions. Lines, Size, Layout for Natural-Size
+    //TODO: and utilize the values in OperationsPending and TextUpdateInfo without changing the original one.
+    //TODO: Also it will improve performance because there is no need todo FullRelyout on the next need for layouting.
+
+    // FullRelayoutNeeded should be true because DoRelayout is MAX_FLOAT, MAX_FLOAT.
+    // By this no need to take backup and restore it.
+    textUpdateInfo.mFullRelayoutNeeded = true;
 
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z );
+    // Restore mCharacterIndex. Because "Clear" set it to the maximum integer.
+    // The "CalculateTextUpdateIndices" does not work proprely because the mCharacterIndex will be greater than mPreviousNumberOfCharacters.
+    // Which apply an assumption to update only the last  paragraph. That could cause many of out of index crashes.
+    textUpdateInfo.mCharacterIndex = updateInfoCharIndexBackup;
+  }
+
+  // Do the size related operations again.
+  operationsPending = static_cast<OperationsMask>(operationsPending | sizeOperations);
+
+  // Restore the actual control's size.
+  visualModel->mControlSize = actualControlSize;
+
+  return calculatedLayoutSize;
+}
+
+Vector3 Controller::Relayouter::GetNaturalSize(Controller& controller)
+{
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetNaturalSize\n");
+  Vector3 naturalSizeVec3;
+
+  // Make sure the model is up-to-date before layouting
+  EventHandler::ProcessModifyEvents(controller);
+
+  Controller::Impl& impl        = *controller.mImpl;
+  ModelPtr&         model       = impl.mModel;
+  VisualModelPtr&   visualModel = model->mVisualModel;
+
+  if(impl.mRecalculateNaturalSize)
+  {
+    Size naturalSize;
+
+    // Layout the text for the new width.
+    OperationsMask requestedOperationsMask  = static_cast<OperationsMask>(LAYOUT | REORDER);
+    Size           sizeMaxWidthAndMaxHeight = Size(MAX_FLOAT, MAX_FLOAT);
+
+    naturalSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeMaxWidthAndMaxHeight, requestedOperationsMask);
+
+    // Stores the natural size to avoid recalculate it again
+    // unless the text/style changes.
+    visualModel->SetNaturalSize(naturalSize);
+    naturalSizeVec3 = naturalSize;
+
+    impl.mRecalculateNaturalSize = false;
+
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSizeVec3.x, naturalSizeVec3.y, naturalSizeVec3.z);
   }
   else
   {
-    naturalSize = visualModel->GetNaturalSize();
+    naturalSizeVec3 = visualModel->GetNaturalSize();
 
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z );
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSizeVec3.x, naturalSizeVec3.y, naturalSizeVec3.z);
   }
 
-  naturalSize.x = ConvertToEven( naturalSize.x );
-  naturalSize.y = ConvertToEven( naturalSize.y );
+  naturalSizeVec3.x = ConvertToEven(naturalSizeVec3.x);
+  naturalSizeVec3.y = ConvertToEven(naturalSizeVec3.y);
 
-  return naturalSize;
+  return naturalSizeVec3;
 }
 
 bool Controller::Relayouter::CheckForTextFit(Controller& controller, float pointSize, const Size& layoutSize)
 {
-  Size textSize;
-  Controller::Impl& impl = *controller.mImpl;
-  TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+  Size              textSize;
+  Controller::Impl& impl            = *controller.mImpl;
+  TextUpdateInfo&   textUpdateInfo  = impl.mTextUpdateInfo;
   impl.mFontDefaults->mFitPointSize = pointSize;
-  impl.mFontDefaults->sizeDefined = true;
-  controller.ClearFontData();
+  impl.mFontDefaults->sizeDefined   = true;
+  impl.ClearFontData();
 
   // Operations that can be done only once until the text changes.
-  const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
-                                                                              GET_SCRIPTS |
-                                                                           VALIDATE_FONTS |
-                                                                          GET_LINE_BREAKS |
-                                                                                BIDI_INFO |
-                                                                                SHAPE_TEXT|
-                                                                         GET_GLYPH_METRICS );
-
-  textUpdateInfo.mParagraphCharacterIndex = 0u;
+  const OperationsMask onlyOnceOperations = static_cast<OperationsMask>(CONVERT_TO_UTF32 |
+                                                                        GET_SCRIPTS |
+                                                                        VALIDATE_FONTS |
+                                                                        GET_LINE_BREAKS |
+                                                                        BIDI_INFO |
+                                                                        SHAPE_TEXT |
+                                                                        GET_GLYPH_METRICS);
+
+  textUpdateInfo.mParagraphCharacterIndex     = 0u;
   textUpdateInfo.mRequestedNumberOfCharacters = impl.mModel->mLogicalModel->mText.Count();
 
   // Make sure the model is up-to-date before layouting
-  impl.UpdateModel( onlyOnceOperations );
+  impl.UpdateModel(onlyOnceOperations);
 
-  DoRelayout( controller,
-              Size( layoutSize.width, MAX_FLOAT ),
-              static_cast<OperationsMask>( onlyOnceOperations | LAYOUT),
-              textSize);
+  DoRelayout(impl,
+             Size(layoutSize.width, MAX_FLOAT),
+             static_cast<OperationsMask>(onlyOnceOperations | LAYOUT),
+             textSize);
 
   // Clear the update info. This info will be set the next time the text is updated.
   textUpdateInfo.Clear();
   textUpdateInfo.mClearAll = true;
 
-  if( textSize.width > layoutSize.width || textSize.height > layoutSize.height )
+  if(textSize.width > layoutSize.width || textSize.height > layoutSize.height)
   {
     return false;
   }
   return true;
 }
 
-float Controller::Relayouter::GetHeightForWidth(Controller& controller, float width)
+void Controller::Relayouter::FitPointSizeforLayout(Controller& controller, const Size& layoutSize)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", &controller, width );
-  // Make sure the model is up-to-date before layouting
-  controller.ProcessModifyEvents();
-
   Controller::Impl& impl = *controller.mImpl;
-  ModelPtr& model = impl.mModel;
-  VisualModelPtr& visualModel = model->mVisualModel;
-  TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
 
-  Size layoutSize;
-  if( fabsf( width - visualModel->mControlSize.width ) > Math::MACHINE_EPSILON_1000 ||
-      textUpdateInfo.mFullRelayoutNeeded ||
-      textUpdateInfo.mClearAll )
+  const OperationsMask operations = impl.mOperationsPending;
+  if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations) || impl.mTextFitContentSize != layoutSize)
   {
-    // Operations that can be done only once until the text changes.
-    const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32  |
-                                                                           GET_SCRIPTS       |
-                                                                           VALIDATE_FONTS    |
-                                                                           GET_LINE_BREAKS   |
-                                                                           BIDI_INFO         |
-                                                                           SHAPE_TEXT        |
-                                                                           GET_GLYPH_METRICS );
+    ModelPtr& model = impl.mModel;
 
-    // Set the update info to relayout the whole text.
-    textUpdateInfo.mParagraphCharacterIndex = 0u;
-    textUpdateInfo.mRequestedNumberOfCharacters = model->mLogicalModel->mText.Count();
+    bool  actualellipsis      = model->mElideEnabled;
+    float minPointSize        = impl.mTextFitMinSize;
+    float maxPointSize        = impl.mTextFitMaxSize;
+    float pointInterval       = impl.mTextFitStepSize;
+    float currentFitPointSize = impl.mFontDefaults->mFitPointSize;
 
-    // Make sure the model is up-to-date before layouting
-    impl.UpdateModel( onlyOnceOperations );
+    model->mElideEnabled = false;
+    Vector<float> pointSizeArray;
 
-    // Get a reference to the pending operations member
-    OperationsMask& operationsPending = impl.mOperationsPending;
+    // check zero value
+    if(pointInterval < 1.f)
+    {
+      impl.mTextFitStepSize = pointInterval = 1.0f;
+    }
 
-    // Layout the text for the new width.
-    operationsPending = static_cast<OperationsMask>( operationsPending | LAYOUT );
+    pointSizeArray.Reserve(static_cast<unsigned int>(ceil((maxPointSize - minPointSize) / pointInterval)));
 
-    // Store the actual control's width.
-    const float actualControlWidth = visualModel->mControlSize.width;
+    for(float i = minPointSize; i < maxPointSize; i += pointInterval)
+    {
+      pointSizeArray.PushBack(i);
+    }
 
-    DoRelayout( controller,
-                Size( width, MAX_FLOAT ),
-                static_cast<OperationsMask>( onlyOnceOperations |
-                                             LAYOUT ),
-                layoutSize );
+    pointSizeArray.PushBack(maxPointSize);
 
-    // Do not do again the only once operations.
-    operationsPending = static_cast<OperationsMask>( operationsPending & ~onlyOnceOperations );
+    int bestSizeIndex = 0;
+    int min           = bestSizeIndex + 1;
+    int max           = pointSizeArray.Size() - 1;
+    while(min <= max)
+    {
+      int destI = (min + max) / 2;
 
-    // Do the size related operations again.
-    const OperationsMask sizeOperations =  static_cast<OperationsMask>( LAYOUT |
-                                                                        ALIGN  |
-                                                                        REORDER );
+      if(CheckForTextFit(controller, pointSizeArray[destI], layoutSize))
+      {
+        bestSizeIndex = min;
+        min           = destI + 1;
+      }
+      else
+      {
+        max           = destI - 1;
+        bestSizeIndex = max;
+      }
+    }
 
-    operationsPending = static_cast<OperationsMask>( operationsPending | sizeOperations );
+    model->mElideEnabled = actualellipsis;
+    if(currentFitPointSize != pointSizeArray[bestSizeIndex])
+    {
+      impl.mTextFitChanged = true;
+    }
+    impl.mFontDefaults->mFitPointSize = pointSizeArray[bestSizeIndex];
+    impl.mFontDefaults->sizeDefined   = true;
+    impl.ClearFontData();
+  }
+}
 
-    // Clear the update info. This info will be set the next time the text is updated.
-    textUpdateInfo.Clear();
-    textUpdateInfo.mClearAll = true;
+float Controller::Relayouter::GetHeightForWidth(Controller& controller, float width)
+{
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", &controller, width);
+
+  // Make sure the model is up-to-date before layouting
+  EventHandler::ProcessModifyEvents(controller);
 
-    // Restore the actual control's width.
-    visualModel->mControlSize.width = actualControlWidth;
+  Controller::Impl& impl           = *controller.mImpl;
+  ModelPtr&         model          = impl.mModel;
+  VisualModelPtr&   visualModel    = model->mVisualModel;
+  TextUpdateInfo&   textUpdateInfo = impl.mTextUpdateInfo;
+
+  Size layoutSize;
+
+  if(fabsf(width - visualModel->mControlSize.width) > Math::MACHINE_EPSILON_1000 ||
+     textUpdateInfo.mFullRelayoutNeeded ||
+     textUpdateInfo.mClearAll)
+  {
+    // Layout the text for the new width.
+    OperationsMask requestedOperationsMask        = static_cast<OperationsMask>(LAYOUT);
+    Size           sizeRequestedWidthAndMaxHeight = Size(width, MAX_FLOAT);
 
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height );
+    layoutSize = CalculateLayoutSizeOnRequiredControllerSize(controller, sizeRequestedWidthAndMaxHeight, requestedOperationsMask);
+
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height);
   }
   else
   {
     layoutSize = visualModel->GetLayoutSize();
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth cached %f\n", layoutSize.height );
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth cached %f\n", layoutSize.height);
   }
 
   return layoutSize.height;
@@ -251,18 +334,18 @@ float Controller::Relayouter::GetHeightForWidth(Controller& controller, float wi
 
 Controller::UpdateTextType Controller::Relayouter::Relayout(Controller& controller, const Size& size, Dali::LayoutDirection::Type layoutDirection)
 {
-  Controller::Impl& impl = *controller.mImpl;
-  ModelPtr& model = impl.mModel;
-  VisualModelPtr& visualModel = model->mVisualModel;
-  TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
+  Controller::Impl& impl           = *controller.mImpl;
+  ModelPtr&         model          = impl.mModel;
+  VisualModelPtr&   visualModel    = model->mVisualModel;
+  TextUpdateInfo&   textUpdateInfo = impl.mTextUpdateInfo;
 
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f, autoScroll[%s]\n", &controller, size.width, size.height, impl.mIsAutoScrollEnabled ?"true":"false"  );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f, autoScroll[%s]\n", &controller, size.width, size.height, impl.mIsAutoScrollEnabled ? "true" : "false");
 
   UpdateTextType updateTextType = NONE_UPDATED;
 
-  if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
+  if((size.width < Math::MACHINE_EPSILON_1000) || (size.height < Math::MACHINE_EPSILON_1000))
   {
-    if( 0u != visualModel->mGlyphPositions.Count() )
+    if(0u != visualModel->mGlyphPositions.Count())
     {
       visualModel->mGlyphPositions.Clear();
       updateTextType = MODEL_UPDATED;
@@ -272,95 +355,98 @@ Controller::UpdateTextType Controller::Relayouter::Relayout(Controller& controll
     textUpdateInfo.Clear();
 
     // Not worth to relayout if width or height is equal to zero.
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout (skipped)\n" );
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayout (skipped)\n");
 
     return updateTextType;
   }
 
   // Whether a new size has been set.
-  const bool newSize = ( size != visualModel->mControlSize );
+  const bool newSize = (size != visualModel->mControlSize);
 
   // Get a reference to the pending operations member
   OperationsMask& operationsPending = impl.mOperationsPending;
 
-  if( newSize )
+  if(newSize)
   {
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "new size (previous size %f,%f)\n", visualModel->mControlSize.width, visualModel->mControlSize.height );
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "new size (previous size %f,%f)\n", visualModel->mControlSize.width, visualModel->mControlSize.height);
 
-    if( ( 0 == textUpdateInfo.mNumberOfCharactersToAdd ) &&
-        ( 0 == textUpdateInfo.mPreviousNumberOfCharacters ) &&
-        ( ( visualModel->mControlSize.width < Math::MACHINE_EPSILON_1000 ) || ( visualModel->mControlSize.height < Math::MACHINE_EPSILON_1000 ) ) )
+    if((0 == textUpdateInfo.mNumberOfCharactersToAdd) &&
+       (0 == textUpdateInfo.mPreviousNumberOfCharacters) &&
+       ((visualModel->mControlSize.width < Math::MACHINE_EPSILON_1000) || (visualModel->mControlSize.height < Math::MACHINE_EPSILON_1000)))
     {
       textUpdateInfo.mNumberOfCharactersToAdd = model->mLogicalModel->mText.Count();
     }
 
     // Layout operations that need to be done if the size changes.
-    operationsPending = static_cast<OperationsMask>( operationsPending  |
-                                                     LAYOUT             |
-                                                     ALIGN              |
-                                                     UPDATE_LAYOUT_SIZE |
-                                                     REORDER );
+    operationsPending = static_cast<OperationsMask>(operationsPending |
+                                                    LAYOUT |
+                                                    ALIGN |
+                                                    UPDATE_LAYOUT_SIZE |
+                                                    REORDER);
     // Set the update info to relayout the whole text.
     textUpdateInfo.mFullRelayoutNeeded = true;
-    textUpdateInfo.mCharacterIndex = 0u;
+    textUpdateInfo.mCharacterIndex     = 0u;
 
     // Store the size used to layout the text.
     visualModel->mControlSize = size;
   }
 
   // Whether there are modify events.
-  if( 0u != impl.mModifyEvents.Count() )
+  if(0u != impl.mModifyEvents.Count())
   {
     // Style operations that need to be done if the text is modified.
-    operationsPending = static_cast<OperationsMask>( operationsPending | COLOR );
+    operationsPending = static_cast<OperationsMask>(operationsPending | COLOR);
   }
 
   // Set the update info to elide the text.
-  if( model->mElideEnabled ||
-      ( ( NULL != impl.mEventData ) && impl.mEventData->mIsPlaceholderElideEnabled ) )
+  if(model->mElideEnabled ||
+     ((NULL != impl.mEventData) && impl.mEventData->mIsPlaceholderElideEnabled))
   {
     // Update Text layout for applying elided
-    operationsPending = static_cast<OperationsMask>( operationsPending  |
-                                                     ALIGN              |
-                                                     LAYOUT             |
-                                                     UPDATE_LAYOUT_SIZE |
-                                                     REORDER );
+    operationsPending                  = static_cast<OperationsMask>(operationsPending |
+                                                    ALIGN |
+                                                    LAYOUT |
+                                                    UPDATE_LAYOUT_SIZE |
+                                                    REORDER);
     textUpdateInfo.mFullRelayoutNeeded = true;
-    textUpdateInfo.mCharacterIndex = 0u;
+    textUpdateInfo.mCharacterIndex     = 0u;
   }
 
-  if( model->mMatchSystemLanguageDirection  && impl.mLayoutDirection != layoutDirection )
+  bool layoutDirectionChanged = false;
+  if(impl.mLayoutDirection != layoutDirection)
   {
+    // Flag to indicate that the layout direction has changed.
+    layoutDirectionChanged = true;
     // Clear the update info. This info will be set the next time the text is updated.
     textUpdateInfo.mClearAll = true;
     // Apply modifications to the model
     // Shape the text again is needed because characters like '()[]{}' have to be mirrored and the glyphs generated again.
-    operationsPending = static_cast<OperationsMask>( operationsPending |
-                                                     GET_GLYPH_METRICS |
-                                                     SHAPE_TEXT        |
-                                                     UPDATE_DIRECTION  |
-                                                     LAYOUT            |
-                                                     BIDI_INFO         |
-                                                     REORDER );
+    operationsPending     = static_cast<OperationsMask>(operationsPending |
+                                                    GET_GLYPH_METRICS |
+                                                    SHAPE_TEXT |
+                                                    UPDATE_DIRECTION |
+                                                    ALIGN |
+                                                    LAYOUT |
+                                                    BIDI_INFO |
+                                                    REORDER);
     impl.mLayoutDirection = layoutDirection;
   }
 
   // Make sure the model is up-to-date before layouting.
-  controller.ProcessModifyEvents();
-  bool updated = impl.UpdateModel( operationsPending );
+  EventHandler::ProcessModifyEvents(controller);
+  bool updated = impl.UpdateModel(operationsPending);
 
   // Layout the text.
   Size layoutSize;
-  updated = DoRelayout( controller, size, operationsPending, layoutSize ) || updated;
+  updated = DoRelayout(impl, size, operationsPending, layoutSize) || updated;
 
-
-  if( updated )
+  if(updated)
   {
     updateTextType = MODEL_UPDATED;
   }
 
   // Do not re-do any operation until something changes.
-  operationsPending = NO_OPERATION;
+  operationsPending          = NO_OPERATION;
   model->mScrollPositionLast = model->mScrollPosition;
 
   // Whether the text control is editable
@@ -368,249 +454,406 @@ Controller::UpdateTextType Controller::Relayouter::Relayout(Controller& controll
 
   // Keep the current offset as it will be used to update the decorator's positions (if the size changes).
   Vector2 offset;
-  if( newSize && isEditable )
+  if(newSize && isEditable)
   {
     offset = model->mScrollPosition;
   }
 
-  if( !isEditable || !controller.IsMultiLineEnabled() )
+  if(!isEditable || !controller.IsMultiLineEnabled())
   {
     // After doing the text layout, the vertical offset to place the actor in the desired position can be calculated.
-    controller.CalculateVerticalOffset( size );
+    CalculateVerticalOffset(impl, size);
+  }
+  else // TextEditor
+  {
+    // If layoutSize is bigger than size, vertical align has no meaning.
+    if(layoutSize.y < size.y)
+    {
+      CalculateVerticalOffset(impl, size);
+      if(impl.mEventData)
+      {
+        impl.mEventData->mScrollAfterDelete = false;
+      }
+    }
   }
 
-  if( isEditable )
+  if(isEditable)
   {
-    if( newSize )
+    if(newSize || layoutDirectionChanged)
     {
-      // If there is a new size, the scroll position needs to be clamped.
-      impl.ClampHorizontalScroll( layoutSize );
+      // If there is a new size or layout direction is changed, the scroll position needs to be clamped.
+      impl.ClampHorizontalScroll(layoutSize);
 
       // Update the decorator's positions is needed if there is a new size.
-      impl.mEventData->mDecorator->UpdatePositions( model->mScrollPosition - offset );
+      impl.mEventData->mDecorator->UpdatePositions(model->mScrollPosition - offset);
+
+      // All decorator elements need to be updated.
+      if(EventData::IsEditingState(impl.mEventData->mState))
+      {
+        impl.mEventData->mScrollAfterUpdatePosition = true;
+        impl.mEventData->mUpdateCursorPosition      = true;
+        impl.mEventData->mUpdateGrabHandlePosition  = true;
+      }
+      else if(impl.mEventData->mState == EventData::SELECTING)
+      {
+        impl.mEventData->mUpdateHighlightBox = true;
+      }
     }
 
     // Move the cursor, grab handle etc.
-    if( impl.ProcessInputEvents() )
+    if(impl.ProcessInputEvents())
     {
-      updateTextType = static_cast<UpdateTextType>( updateTextType | DECORATOR_UPDATED );
+      updateTextType = static_cast<UpdateTextType>(updateTextType | DECORATOR_UPDATED);
     }
   }
 
   // Clear the update info. This info will be set the next time the text is updated.
   textUpdateInfo.Clear();
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout\n" );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayout\n");
 
   return updateTextType;
 }
 
-bool Controller::Relayouter::DoRelayout(Controller& controller, const Size& size, OperationsMask operationsRequired, Size& layoutSize )
+bool Controller::Relayouter::DoRelayout(Controller::Impl& impl, const Size& size, OperationsMask operationsRequired, Size& layoutSize)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::DoRelayout %p size %f,%f\n", &controller, size.width, size.height );
-  bool viewUpdated( false );
-
-  Controller::Impl& impl = *controller.mImpl;
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::Relayouter::DoRelayout %p size %f,%f\n", &impl, size.width, size.height);
+  bool viewUpdated(false);
 
   // Calculate the operations to be done.
-  const OperationsMask operations = static_cast<OperationsMask>( impl.mOperationsPending & operationsRequired );
+  const OperationsMask operations = static_cast<OperationsMask>(impl.mOperationsPending & operationsRequired);
 
-  TextUpdateInfo& textUpdateInfo = impl.mTextUpdateInfo;
-  const CharacterIndex startIndex = textUpdateInfo.mParagraphCharacterIndex;
-  const Length requestedNumberOfCharacters = textUpdateInfo.mRequestedNumberOfCharacters;
+  TextUpdateInfo&      textUpdateInfo              = impl.mTextUpdateInfo;
+  const CharacterIndex startIndex                  = textUpdateInfo.mParagraphCharacterIndex;
+  const Length         requestedNumberOfCharacters = textUpdateInfo.mRequestedNumberOfCharacters;
 
   // Get the current layout size.
   VisualModelPtr& visualModel = impl.mModel->mVisualModel;
-  layoutSize = visualModel->GetLayoutSize();
+  layoutSize                  = visualModel->GetLayoutSize();
 
-  if( NO_OPERATION != ( LAYOUT & operations ) )
+  if(NO_OPERATION != (LAYOUT & operations))
   {
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::DoRelayout LAYOUT & operations\n");
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::DoRelayout LAYOUT & operations\n");
 
     // Some vectors with data needed to layout and reorder may be void
     // after the first time the text has been laid out.
     // Fill the vectors again.
 
     // Calculate the number of glyphs to layout.
-    const Vector<GlyphIndex>& charactersToGlyph = visualModel->mCharactersToGlyph;
-    const Vector<Length>& glyphsPerCharacter = visualModel->mGlyphsPerCharacter;
-    const GlyphIndex* const charactersToGlyphBuffer = charactersToGlyph.Begin();
-    const Length* const glyphsPerCharacterBuffer = glyphsPerCharacter.Begin();
+    const Vector<GlyphIndex>& charactersToGlyph        = visualModel->mCharactersToGlyph;
+    const Vector<Length>&     glyphsPerCharacter       = visualModel->mGlyphsPerCharacter;
+    const GlyphIndex* const   charactersToGlyphBuffer  = charactersToGlyph.Begin();
+    const Length* const       glyphsPerCharacterBuffer = glyphsPerCharacter.Begin();
 
-    const CharacterIndex lastIndex = startIndex + ( ( requestedNumberOfCharacters > 0u ) ? requestedNumberOfCharacters - 1u : 0u );
-    const GlyphIndex startGlyphIndex = textUpdateInfo.mStartGlyphIndex;
+    const CharacterIndex lastIndex       = startIndex + ((requestedNumberOfCharacters > 0u) ? requestedNumberOfCharacters - 1u : 0u);
+    const GlyphIndex     startGlyphIndex = textUpdateInfo.mStartGlyphIndex;
 
     // Make sure the index is not out of bound
-    if ( charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
-         requestedNumberOfCharacters > charactersToGlyph.Count() ||
-         ( lastIndex > charactersToGlyph.Count() && charactersToGlyph.Count() > 0u ) )
+    if(charactersToGlyph.Count() != glyphsPerCharacter.Count() ||
+       requestedNumberOfCharacters > charactersToGlyph.Count() ||
+       (lastIndex > charactersToGlyph.Count() && charactersToGlyph.Count() > 0u))
     {
       std::string currentText;
-      controller.GetText( currentText );
+      impl.GetText(currentText);
 
-      DALI_LOG_ERROR( "Controller::DoRelayout: Attempting to access invalid buffer\n" );
-      DALI_LOG_ERROR( "Current text is: %s\n", currentText.c_str() );
-      DALI_LOG_ERROR( "startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
+      DALI_LOG_ERROR("Controller::DoRelayout: Attempting to access invalid buffer\n");
+      DALI_LOG_ERROR("Current text is: %s\n", currentText.c_str());
+      DALI_LOG_ERROR("startIndex: %u, lastIndex: %u, requestedNumberOfCharacters: %u, charactersToGlyph.Count = %lu, glyphsPerCharacter.Count = %lu\n", startIndex, lastIndex, requestedNumberOfCharacters, charactersToGlyph.Count(), glyphsPerCharacter.Count());
 
       return false;
     }
 
-    const Length numberOfGlyphs = ( requestedNumberOfCharacters > 0u ) ? *( charactersToGlyphBuffer + lastIndex ) + *( glyphsPerCharacterBuffer + lastIndex ) - startGlyphIndex : 0u;
+    const Length numberOfGlyphs      = (requestedNumberOfCharacters > 0u) ? *(charactersToGlyphBuffer + lastIndex) + *(glyphsPerCharacterBuffer + lastIndex) - startGlyphIndex : 0u;
     const Length totalNumberOfGlyphs = visualModel->mGlyphs.Count();
 
-    if( 0u == totalNumberOfGlyphs )
+    if(0u == totalNumberOfGlyphs)
     {
-      if( NO_OPERATION != ( UPDATE_LAYOUT_SIZE & operations ) )
+      if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations))
       {
-        visualModel->SetLayoutSize( Size::ZERO );
+        visualModel->SetLayoutSize(Size::ZERO);
       }
 
       // Nothing else to do if there is no glyphs.
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout no glyphs, view updated true\n" );
+      DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::DoRelayout no glyphs, view updated true\n");
       return true;
     }
 
     // Set the layout parameters.
-    Layout::Parameters layoutParameters( size, impl.mModel);
+    Layout::Parameters layoutParameters(size, impl.mModel);
 
     // Resize the vector of positions to have the same size than the vector of glyphs.
     Vector<Vector2>& glyphPositions = visualModel->mGlyphPositions;
-    glyphPositions.Resize( totalNumberOfGlyphs );
+    glyphPositions.Resize(totalNumberOfGlyphs);
 
     // Whether the last character is a new paragraph character.
-    const Character* const textBuffer = impl.mModel->mLogicalModel->mText.Begin();
-    textUpdateInfo.mIsLastCharacterNewParagraph =  TextAbstraction::IsNewParagraph( *( textBuffer + ( impl.mModel->mLogicalModel->mText.Count() - 1u ) ) );
-    layoutParameters.isLastNewParagraph = textUpdateInfo.mIsLastCharacterNewParagraph;
+    const Character* const textBuffer           = impl.mModel->mLogicalModel->mText.Begin();
+    textUpdateInfo.mIsLastCharacterNewParagraph = TextAbstraction::IsNewParagraph(*(textBuffer + (impl.mModel->mLogicalModel->mText.Count() - 1u)));
+    layoutParameters.isLastNewParagraph         = textUpdateInfo.mIsLastCharacterNewParagraph;
 
     // The initial glyph and the number of glyphs to layout.
-    layoutParameters.startGlyphIndex = startGlyphIndex;
-    layoutParameters.numberOfGlyphs = numberOfGlyphs;
-    layoutParameters.startLineIndex = textUpdateInfo.mStartLineIndex;
+    layoutParameters.startGlyphIndex        = startGlyphIndex;
+    layoutParameters.numberOfGlyphs         = numberOfGlyphs;
+    layoutParameters.startLineIndex         = textUpdateInfo.mStartLineIndex;
     layoutParameters.estimatedNumberOfLines = textUpdateInfo.mEstimatedNumberOfLines;
 
     // Update the ellipsis
     bool elideTextEnabled = impl.mModel->mElideEnabled;
+    auto ellipsisPosition = impl.mModel->mEllipsisPosition;
 
-    if( NULL != impl.mEventData )
+    if(NULL != impl.mEventData)
     {
-      if( impl.mEventData->mPlaceholderEllipsisFlag && impl.IsShowingPlaceholderText() )
+      if(impl.mEventData->mPlaceholderEllipsisFlag && impl.IsShowingPlaceholderText())
       {
         elideTextEnabled = impl.mEventData->mIsPlaceholderElideEnabled;
       }
-      else if( EventData::INACTIVE != impl.mEventData->mState )
+      else if(EventData::INACTIVE != impl.mEventData->mState)
       {
         // Disable ellipsis when editing
         elideTextEnabled = false;
       }
 
       // Reset the scroll position in inactive state
-      if( elideTextEnabled && ( impl.mEventData->mState == EventData::INACTIVE ) )
+      if(elideTextEnabled && (impl.mEventData->mState == EventData::INACTIVE))
       {
-        controller.ResetScrollPosition();
+        impl.ResetScrollPosition();
       }
     }
 
     // Update the visual model.
     bool isAutoScrollEnabled = impl.mIsAutoScrollEnabled;
     Size newLayoutSize;
-    viewUpdated = impl.mLayoutEngine.LayoutText( layoutParameters,
-                                                 newLayoutSize,
-                                                 elideTextEnabled,
-                                                 isAutoScrollEnabled );
+    viewUpdated               = impl.mLayoutEngine.LayoutText(layoutParameters,
+                                                newLayoutSize,
+                                                elideTextEnabled,
+                                                isAutoScrollEnabled,
+                                                ellipsisPosition);
     impl.mIsAutoScrollEnabled = isAutoScrollEnabled;
 
-    viewUpdated = viewUpdated || ( newLayoutSize != layoutSize );
+    viewUpdated = viewUpdated || (newLayoutSize != layoutSize);
 
-    if( viewUpdated )
+    if(viewUpdated)
     {
       layoutSize = newLayoutSize;
 
-      if( NO_OPERATION != ( UPDATE_DIRECTION & operations ) )
+      if(NO_OPERATION != (UPDATE_DIRECTION & operations))
       {
         impl.mIsTextDirectionRTL = false;
       }
 
-      if ( ( NO_OPERATION != ( UPDATE_DIRECTION & operations ) ) && !visualModel->mLines.Empty() )
+      if((NO_OPERATION != (UPDATE_DIRECTION & operations)) && !visualModel->mLines.Empty())
       {
         impl.mIsTextDirectionRTL = visualModel->mLines[0u].direction;
       }
 
       // Sets the layout size.
-      if( NO_OPERATION != ( UPDATE_LAYOUT_SIZE & operations ) )
+      if(NO_OPERATION != (UPDATE_LAYOUT_SIZE & operations))
       {
-        visualModel->SetLayoutSize( layoutSize );
+        visualModel->SetLayoutSize(layoutSize);
       }
     } // view updated
   }
 
-  if( NO_OPERATION != ( ALIGN & operations ) )
+  if(NO_OPERATION != (ALIGN & operations))
   {
-    // The laid-out lines.
-    Vector<LineRun>& lines = visualModel->mLines;
-
-    CharacterIndex alignStartIndex = startIndex;
-    Length alignRequestedNumberOfCharacters = requestedNumberOfCharacters;
-
-    // the whole text needs to be full aligned.
-    // If you do not do a full aligned, only the last line of the multiline input is aligned.
-    if(  impl.mEventData && impl.mEventData->mUpdateAlignment )
-    {
-      alignStartIndex = 0u;
-      alignRequestedNumberOfCharacters = impl.mModel->mLogicalModel->mText.Count();
-      impl.mEventData->mUpdateAlignment = false;
-    }
-
-    // Need to align with the control's size as the text may contain lines
-    // starting either with left to right text or right to left.
-    impl.mLayoutEngine.Align( size,
-                              alignStartIndex,
-                              alignRequestedNumberOfCharacters,
-                              impl.mModel->mHorizontalAlignment,
-                              lines,
-                              impl.mModel->mAlignmentOffset,
-                              impl.mLayoutDirection,
-                              impl.mModel->mMatchSystemLanguageDirection );
-
+    DoRelayoutHorizontalAlignment(impl, size, startIndex, requestedNumberOfCharacters);
     viewUpdated = true;
   }
 #if defined(DEBUG_ENABLED)
   std::string currentText;
-  controller.GetText( currentText );
-  DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::DoRelayout [%p] mImpl->mIsTextDirectionRTL[%s] [%s]\n", &controller, (impl.mIsTextDirectionRTL)?"true":"false",  currentText.c_str() );
+  impl.GetText(currentText);
+  DALI_LOG_INFO(gLogFilter, Debug::Concise, "Controller::Relayouter::DoRelayout [%p] mImpl->mIsTextDirectionRTL[%s] [%s]\n", &impl, (impl.mIsTextDirectionRTL) ? "true" : "false", currentText.c_str());
 #endif
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::DoRelayout, view updated %s\n", ( viewUpdated ? "true" : "false" ) );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::Relayouter::DoRelayout, view updated %s\n", (viewUpdated ? "true" : "false"));
   return viewUpdated;
 }
 
-void Controller::Relayouter::CalculateVerticalOffset(Controller& controller, const Size& controlSize)
+void Controller::Relayouter::DoRelayoutHorizontalAlignment(Controller::Impl&    impl,
+                                                           const Size&          size,
+                                                           const CharacterIndex startIndex,
+                                                           const Length         requestedNumberOfCharacters)
 {
-  Controller::Impl& impl = *controller.mImpl;
-  ModelPtr& model = impl.mModel;
-  Size layoutSize = model->mVisualModel->GetLayoutSize();
+  // The visualModel
+  VisualModelPtr& visualModel = impl.mModel->mVisualModel;
+
+  // The laid-out lines.
+  Vector<LineRun>& lines = visualModel->mLines;
+
+  CharacterIndex alignStartIndex                  = startIndex;
+  Length         alignRequestedNumberOfCharacters = requestedNumberOfCharacters;
 
-  if( fabsf( layoutSize.height ) < Math::MACHINE_EPSILON_1000 )
+  // the whole text needs to be full aligned.
+  // If you do not do a full aligned, only the last line of the multiline input is aligned.
+  if(impl.mEventData && impl.mEventData->mUpdateAlignment)
+  {
+    alignStartIndex                   = 0u;
+    alignRequestedNumberOfCharacters  = impl.mModel->mLogicalModel->mText.Count();
+    impl.mEventData->mUpdateAlignment = false;
+  }
+
+  // If there is no BoundedParagraphRuns then apply the alignment of controller.
+  // Check whether the layout is single line. It's needed to apply one alignment for single-line.
+  // In single-line layout case we need to check whether to follow the alignment of controller or the first BoundedParagraph.
+  // Apply BoundedParagraph's alignment if and only if there is one BoundedParagraph contains all characters. Otherwise follow controller's alignment.
+  const bool isFollowControllerAlignment = ((impl.mModel->GetNumberOfBoundedParagraphRuns() == 0u) ||
+                                            ((Layout::Engine::SINGLE_LINE_BOX == impl.mLayoutEngine.GetLayout()) &&
+                                             (impl.mModel->GetBoundedParagraphRuns()[0].characterRun.numberOfCharacters != impl.mModel->mLogicalModel->mText.Count())));
+
+  if(isFollowControllerAlignment)
+  {
+    // Need to align with the control's size as the text may contain lines
+    // starting either with left to right text or right to left.
+    impl.mLayoutEngine.Align(size,
+                             alignStartIndex,
+                             alignRequestedNumberOfCharacters,
+                             impl.mModel->mHorizontalAlignment,
+                             lines,
+                             impl.mModel->mAlignmentOffset,
+                             impl.mLayoutDirection,
+                             (impl.mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS));
+  }
+  else
+  {
+    //Override the controller horizontal-alignment by horizontal-alignment of bounded paragraph.
+    const Length&                      numberOfBoundedParagraphRuns = impl.mModel->GetNumberOfBoundedParagraphRuns();
+    const Vector<BoundedParagraphRun>& boundedParagraphRuns         = impl.mModel->GetBoundedParagraphRuns();
+    const CharacterIndex               alignEndIndex                = alignStartIndex + alignRequestedNumberOfCharacters - 1u;
+
+    Length alignIndex               = alignStartIndex;
+    Length boundedParagraphRunIndex = 0u;
+
+    while(alignIndex <= alignEndIndex && boundedParagraphRunIndex < numberOfBoundedParagraphRuns)
+    {
+      //BP: BoundedParagraph
+      const BoundedParagraphRun& boundedParagraphRun   = boundedParagraphRuns[boundedParagraphRunIndex];
+      const CharacterIndex&      characterStartIndexBP = boundedParagraphRun.characterRun.characterIndex;
+      const Length&              numberOfCharactersBP  = boundedParagraphRun.characterRun.numberOfCharacters;
+      const CharacterIndex       characterEndIndexBP   = characterStartIndexBP + numberOfCharactersBP - 1u;
+
+      CharacterIndex                  decidedAlignStartIndex         = alignIndex;
+      Length                          decidedAlignNumberOfCharacters = alignEndIndex - alignIndex + 1u;
+      Text::HorizontalAlignment::Type decidedHorizontalAlignment     = impl.mModel->mHorizontalAlignment;
+
+      /*
+         * Shortcuts to explain indexes cases:
+         *
+         * AS: Alignment Start Index
+         * AE: Alignment End Index
+         * PS: Paragraph Start Index
+         * PE: Paragraph End Index
+         * B: BoundedParagraph Alignment
+         * M: Model Alignment
+         *
+         */
+
+      if(alignIndex < characterStartIndexBP && characterStartIndexBP <= alignEndIndex) /// AS.MMMMMM.PS--------AE
+      {
+        // Alignment from "Alignment Start Index" to index before "Paragraph Start Index" according to "Model Alignment"
+        decidedAlignStartIndex         = alignIndex;
+        decidedAlignNumberOfCharacters = characterStartIndexBP - alignIndex;
+        decidedHorizontalAlignment     = impl.mModel->mHorizontalAlignment;
+
+        // Need to re-heck the case of current bounded paragraph
+        alignIndex = characterStartIndexBP; // Shift AS to be PS
+      }
+      else if((characterStartIndexBP <= alignIndex && alignIndex <= characterEndIndexBP) ||     /// ---PS.BBBBBBB.AS.BBBBBBB.PE---
+              (characterStartIndexBP <= alignEndIndex && alignEndIndex <= characterEndIndexBP)) /// ---PS.BBBBBB.AE.BBBBBBB.PE---
+      {
+        // Alignment from "Paragraph Start Index" to "Paragraph End Index" according to "BoundedParagraph Alignment"
+        decidedAlignStartIndex         = characterStartIndexBP;
+        decidedAlignNumberOfCharacters = numberOfCharactersBP;
+        decidedHorizontalAlignment     = boundedParagraphRun.horizontalAlignmentDefined ? boundedParagraphRun.horizontalAlignment : impl.mModel->mHorizontalAlignment;
+
+        alignIndex = characterEndIndexBP + 1u; // Shift AS to be after PE direct
+        boundedParagraphRunIndex++;            // Align then check the case of next bounded paragraph
+      }
+      else
+      {
+        boundedParagraphRunIndex++; // Check the case of next bounded paragraph
+        continue;
+      }
+
+      impl.mLayoutEngine.Align(size,
+                               decidedAlignStartIndex,
+                               decidedAlignNumberOfCharacters,
+                               decidedHorizontalAlignment,
+                               lines,
+                               impl.mModel->mAlignmentOffset,
+                               impl.mLayoutDirection,
+                               (impl.mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS));
+    }
+
+    //Align the remaining that is not aligned
+    if(alignIndex <= alignEndIndex)
+    {
+      impl.mLayoutEngine.Align(size,
+                               alignIndex,
+                               (alignEndIndex - alignIndex + 1u),
+                               impl.mModel->mHorizontalAlignment,
+                               lines,
+                               impl.mModel->mAlignmentOffset,
+                               impl.mLayoutDirection,
+                               (impl.mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS));
+    }
+  }
+}
+
+void Controller::Relayouter::CalculateVerticalOffset(Controller::Impl& impl, const Size& controlSize)
+{
+  ModelPtr&       model                 = impl.mModel;
+  VisualModelPtr& visualModel           = model->mVisualModel;
+  Size            layoutSize            = model->mVisualModel->GetLayoutSize();
+  Size            oldLayoutSize         = layoutSize;
+  float           offsetY               = 0.f;
+  bool            needRecalc            = false;
+  float           defaultFontLineHeight = impl.GetDefaultFontLineHeight();
+
+  if(fabsf(layoutSize.height) < Math::MACHINE_EPSILON_1000)
   {
     // Get the line height of the default font.
-    layoutSize.height = impl.GetDefaultFontLineHeight();
+    layoutSize.height = defaultFontLineHeight;
+  }
+
+  // Whether the text control is editable
+  const bool isEditable = NULL != impl.mEventData;
+  if(isEditable && layoutSize.height != defaultFontLineHeight && impl.IsShowingPlaceholderText())
+  {
+    // This code prevents the wrong positioning of cursor when the layout size is bigger/smaller than defaultFontLineHeight.
+    // This situation occurs when the size of placeholder text is different from the default text.
+    layoutSize.height = defaultFontLineHeight;
+    needRecalc        = true;
   }
 
-  switch( model->mVerticalAlignment )
+  switch(model->mVerticalAlignment)
   {
     case VerticalAlignment::TOP:
     {
       model->mScrollPosition.y = 0.f;
+      offsetY                  = 0.f;
       break;
     }
     case VerticalAlignment::CENTER:
     {
-      model->mScrollPosition.y = floorf( 0.5f * ( controlSize.height - layoutSize.height ) ); // try to avoid pixel alignment.
+      model->mScrollPosition.y = floorf(0.5f * (controlSize.height - layoutSize.height)); // try to avoid pixel alignment.
+      if(needRecalc) offsetY = floorf(0.5f * (layoutSize.height - oldLayoutSize.height));
       break;
     }
     case VerticalAlignment::BOTTOM:
     {
       model->mScrollPosition.y = controlSize.height - layoutSize.height;
+      if(needRecalc) offsetY = layoutSize.height - oldLayoutSize.height;
       break;
     }
   }
+
+  if(needRecalc)
+  {
+    // Update glyphPositions according to recalculation.
+    const Length     positionCount  = visualModel->mGlyphPositions.Count();
+    Vector<Vector2>& glyphPositions = visualModel->mGlyphPositions;
+    for(Length index = 0u; index < positionCount; index++)
+    {
+      glyphPositions[index].y += offsetY;
+    }
+  }
 }
 
 } // namespace Text