*/
std::vector<Event> mEventQueue; ///< The queue of touch events etc.
+ Vector<InputStyle::Mask> mInputStyleChangedQueue; ///< Queue of changes in the input style. Used to emit the signal in the iddle callback.
+
InputStyle mInputStyle; ///< The style to be set to the new inputed text.
State mPreviousState; ///< Stores the current state before it's updated with the new one.