CharacterIndex mPreEditStartPosition; ///< Used to remove the pre-edit text if necessary.
Length mPreEditLength; ///< Used to remove the pre-edit text if necessary.
- bool mIsShowingPlaceholderText : 1; ///< True if the place-holder text is being displayed.
- bool mPreEditFlag : 1; ///< True if the model contains text in pre-edit state.
- bool mDecoratorUpdated : 1; ///< True if the decorator was updated during event processing.
- bool mCursorBlinkEnabled : 1; ///< True if cursor should blink when active.
- bool mGrabHandleEnabled : 1; ///< True if grab handle is enabled.
- bool mGrabHandlePopupEnabled : 1; ///< True if the grab handle popu-up should be shown.
- bool mSelectionEnabled : 1; ///< True if selection handles, highlight etc. are enabled.
- bool mHorizontalScrollingEnabled : 1; ///< True if horizontal scrolling is enabled.
- bool mVerticalScrollingEnabled : 1; ///< True if vertical scrolling is enabled.
- bool mUpdateCursorPosition : 1; ///< True if the visual position of the cursor must be recalculated.
- bool mUpdateLeftSelectionPosition : 1; ///< True if the visual position of the left selection handle must be recalculated.
- bool mUpdateRightSelectionPosition : 1; ///< True if the visual position of the right selection handle must be recalculated.
- bool mScrollAfterUpdateCursorPosition : 1; ///< Whether to scroll after the cursor position is updated.
- bool mScrollAfterDelete : 1; ///< Whether to scroll after delete characters.
+ bool mIsShowingPlaceholderText : 1; ///< True if the place-holder text is being displayed.
+ bool mPreEditFlag : 1; ///< True if the model contains text in pre-edit state.
+ bool mDecoratorUpdated : 1; ///< True if the decorator was updated during event processing.
+ bool mCursorBlinkEnabled : 1; ///< True if cursor should blink when active.
+ bool mGrabHandleEnabled : 1; ///< True if grab handle is enabled.
+ bool mGrabHandlePopupEnabled : 1; ///< True if the grab handle popu-up should be shown.
+ bool mSelectionEnabled : 1; ///< True if selection handles, highlight etc. are enabled.
+ bool mHorizontalScrollingEnabled : 1; ///< True if horizontal scrolling is enabled.
+ bool mVerticalScrollingEnabled : 1; ///< True if vertical scrolling is enabled.
+ bool mUpdateCursorPosition : 1; ///< True if the visual position of the cursor must be recalculated.
+ bool mUpdateLeftSelectionPosition : 1; ///< True if the visual position of the left selection handle must be recalculated.
+ bool mUpdateRightSelectionPosition : 1; ///< True if the visual position of the right selection handle must be recalculated.
+ bool mScrollAfterUpdatePosition : 1; ///< Whether to scroll after the cursor position is updated.
+ bool mScrollAfterDelete : 1; ///< Whether to scroll after delete characters.
};
struct ModifyEvent
void OnHandleEvent( const Event& event );
+ void RepositionSelectionHandles( CharacterIndex selectionStart, CharacterIndex selectionEnd );
void RepositionSelectionHandles( float visualX, float visualY );
void ChangeState( EventData::State newState );
LineIndex GetClosestLine( float y ) const;
+ void FindSelectionIndices( float visualX, float visualY, CharacterIndex& startIndex, CharacterIndex& endIndex );
+
/**
* @brief Retrieves the cursor's logical position for a given touch point x,y
*
void ClampVerticalScroll( const Vector2& actualSize );
/**
- * @brief Scrolls the text to make the cursor visible.
+ * @brief Scrolls the text to make a position visible.
+ *
+ * @pre mEventData must not be NULL. (there is a text-input or selection capabilities).
+ *
+ * @param[in] position A position in decorator coords.
*
- * This method is called after inserting text or moving the cursor with the keypad.
+ * This method is called after inserting text, moving the cursor with the grab handle or the keypad,
+ * or moving the selection handles.
*/
- void ScrollToMakeCursorVisible();
+ void ScrollToMakePositionVisible( const Vector2& position );
/**
* @brief Scrolls the text to make the cursor visible.