void OnSelectNoneEvent();
/**
+ * @copydoc Text::Controller::GetPrimaryCursorPosition()
+ */
+ CharacterIndex GetPrimaryCursorPosition() const;
+
+ /**
+ * @copydoc Text::Controller::SetPrimaryCursorPosition()
+ */
+ bool SetPrimaryCursorPosition( CharacterIndex index );
+
+ /**
* @copydoc Text::SelectableControlInterface::SetTextSelectionRange()
*/
void SetTextSelectionRange(const uint32_t *pStart, const uint32_t *pEndf);
void ScrollTextToMatchCursor( const CursorInfo& cursorInfo );
/**
+ * @brief Scrolls the text to make primary cursor visible.
+ */
+ void ScrollTextToMatchCursor( );
+
+ /**
* @brief Create an actor that renders the text background color
*
* @return the created actor or an empty handle if no background color needs to be rendered.