~EventData();
- DecoratorPtr mDecorator; ///< Pointer to the decorator
- std::string mPlaceholderTextActive; ///< The text to display when the TextField is empty with key-input focus
- std::string mPlaceholderTextInactive; ///< The text to display when the TextField is empty and inactive
- Vector4 mPlaceholderTextColor; ///< The in/active placeholder text color
+ DecoratorPtr mDecorator; ///< Pointer to the decorator.
+ ImfManager mImfManager; ///< The Input Method Framework Manager.
+ std::string mPlaceholderTextActive; ///< The text to display when the TextField is empty with key-input focus.
+ std::string mPlaceholderTextInactive; ///< The text to display when the TextField is empty and inactive.
+ Vector4 mPlaceholderTextColor; ///< The in/active placeholder text color.
/**
* This is used to delay handling events until after the model has been updated.
if( mEventData )
{
// Reset incase we are in a pre-edit state.
- ImfManager imfManager = ImfManager::Get();
- if ( imfManager )
+ if( mEventData->mImfManager )
{
- imfManager.Reset(); // Will trigger a commit message
+ mEventData->mImfManager.Reset(); // Will trigger a message ( commit, get surrounding )
}
ClearPreEditFlag();