return mEventData ? -mModel->mScrollPosition.y : 0.0f;
}
+Vector3 Controller::Impl::GetAnchorPosition(Anchor anchor) const
+{
+ //TODO
+ return Vector3(10.f, 10.f, 10.f);
+}
+
+Vector2 Controller::Impl::GetAnchorSize(Anchor anchor) const
+{
+ //TODO
+ return Vector2(10.f, 10.f);
+}
+
+Toolkit::TextAnchor Controller::Impl::CreateAnchorActor(Anchor anchor)
+{
+ auto actor = Toolkit::TextAnchor::New();
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ const Vector3 anchorPosition = GetAnchorPosition(anchor);
+ actor.SetProperty(Actor::Property::POSITION, anchorPosition);
+ const Vector2 anchorSize = GetAnchorSize(anchor);
+ actor.SetProperty(Actor::Property::SIZE, anchorSize);
+ std::string anchorText(mModel->mLogicalModel->mText.Begin() + anchor.startIndex, mModel->mLogicalModel->mText.Begin() + anchor.endIndex);
+ actor.SetProperty(Actor::Property::NAME, anchorText);
+ actor.SetProperty(Toolkit::TextAnchor::Property::URI, std::string(anchor.href));
+ actor.SetProperty(Toolkit::TextAnchor::Property::START_CHARACTER_INDEX, static_cast<int>(anchor.startIndex));
+ actor.SetProperty(Toolkit::TextAnchor::Property::END_CHARACTER_INDEX, static_cast<int>(anchor.endIndex));
+ return actor;
+}
+
+void Controller::Impl::GetAnchorActors(std::vector<Toolkit::TextAnchor>& anchorActors)
+{
+ /* TODO: Now actors are created/destroyed in every "RenderText" function call. Even when we add just 1 character,
+ we need to create and destroy potentially many actors. Some optimization can be considered here.
+ Maybe a "dirty" flag in mLogicalModel? */
+ anchorActors.clear();
+ for(auto& anchor : mModel->mLogicalModel->mAnchors)
+ {
+ auto actor = CreateAnchorActor(anchor);
+ anchorActors.push_back(actor);
+ }
+}
+
+int32_t Controller::Impl::GetAnchorIndex(size_t characterOffset) const
+{
+ Vector<Anchor>::Iterator it = mModel->mLogicalModel->mAnchors.Begin();
+
+ while(it != mModel->mLogicalModel->mAnchors.End() && (it->startIndex > characterOffset || it->endIndex <= characterOffset))
+ {
+ it++;
+ }
+
+ return it == mModel->mLogicalModel->mAnchors.End() ? -1 : it - mModel->mLogicalModel->mAnchors.Begin();
+}
+
void Controller::Impl::CopyUnderlinedFromLogicalToVisualModels(bool shouldClearPreUnderlineRuns)
{
//Underlined character runs for markup-processor