Merge "TextController - Update the text model." into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
index b262e99..f64c266 100644 (file)
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/text/bidirectional-support.h>
 #include <dali-toolkit/internal/text/character-set-conversion.h>
+#include <dali-toolkit/internal/text/color-segmentation.h>
+#include <dali-toolkit/internal/text/glyph-metrics-helper.h>
 #include <dali-toolkit/internal/text/multi-language-support.h>
 #include <dali-toolkit/internal/text/segmentation.h>
 #include <dali-toolkit/internal/text/shaper.h>
+#include <dali-toolkit/internal/text/text-run-container.h>
 
 namespace
 {
@@ -36,28 +39,6 @@ namespace
   Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
 #endif
 
-/**
- * @brief Some characters can be shaped in more than one glyph.
- * This struct is used to retrieve metrics from these group of glyphs.
- */
-struct GlyphMetrics
-{
-  GlyphMetrics()
-  : fontHeight( 0.f ),
-    advance( 0.f ),
-    ascender( 0.f ),
-    xBearing( 0.f )
-  {}
-
-  ~GlyphMetrics()
-  {}
-
-  float fontHeight; ///< The font's height of that glyphs.
-  float advance;    ///< The sum of all the advances of all the glyphs.
-  float ascender;   ///< The font's ascender.
-  float xBearing;   ///< The x bearing of the first glyph.
-};
-
 } // namespace
 
 namespace Dali
@@ -69,41 +50,6 @@ namespace Toolkit
 namespace Text
 {
 
-/**
- * @brief Get some glyph's metrics of a group of glyphs formed as a result of shaping one character.
- *
- * @param[in] glyphIndex The index to the first glyph.
- * @param[in] numberOfGlyphs The number of glyphs.
- * @param[out] glyphMetrics Some glyph metrics (font height, advance, ascender and x bearing).
- * @param[in] visualModel The visual model.
- * @param[in] metrics Used to access metrics from FontClient.
- */
-void GetGlyphsMetrics( GlyphIndex glyphIndex,
-                       Length numberOfGlyphs,
-                       GlyphMetrics& glyphMetrics,
-                       VisualModelPtr& visualModel,
-                       MetricsPtr& metrics )
-{
-  const GlyphInfo* glyphsBuffer = visualModel->mGlyphs.Begin();
-
-  const GlyphInfo& firstGlyph = *( glyphsBuffer + glyphIndex );
-
-  Text::FontMetrics fontMetrics;
-  metrics->GetFontMetrics( firstGlyph.fontId, fontMetrics );
-
-  glyphMetrics.fontHeight = fontMetrics.height;
-  glyphMetrics.advance = firstGlyph.advance;
-  glyphMetrics.ascender = fontMetrics.ascender;
-  glyphMetrics.xBearing = firstGlyph.xBearing;
-
-  for( unsigned int i = 1u; i < numberOfGlyphs; ++i )
-  {
-    const GlyphInfo& glyphInfo = *( glyphsBuffer + glyphIndex + i );
-
-    glyphMetrics.advance += glyphInfo.advance;
-  }
-}
-
 EventData::EventData( DecoratorPtr decorator )
 : mDecorator( decorator ),
   mImfManager(),
@@ -132,7 +78,8 @@ EventData::EventData( DecoratorPtr decorator )
   mUpdateRightSelectionPosition( false ),
   mScrollAfterUpdatePosition( false ),
   mScrollAfterDelete( false ),
-  mAllTextSelected( false )
+  mAllTextSelected( false ),
+  mUpdateInputStyle( false )
 {
   mImfManager = ImfManager::Get();
 }
@@ -287,6 +234,20 @@ bool Controller::Impl::ProcessInputEvents()
     }
   }
 
+  if( mEventData->mUpdateInputStyle )
+  {
+    // Set the default style first.
+    RetrieveDefaultInputStyle( mEventData->mInputStyle );
+
+    // Get the character index from the cursor index.
+    const CharacterIndex styleIndex = ( mEventData->mPrimaryCursorPosition > 0u ) ? mEventData->mPrimaryCursorPosition - 1u : 0u;
+
+    // Retrieve the style from the style runs stored in the logical model.
+    mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle );
+
+    mEventData->mUpdateInputStyle = false;
+  }
+
   mEventData->mEventQueue.clear();
 
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::ProcessInputEvents\n" );
@@ -297,6 +258,381 @@ bool Controller::Impl::ProcessInputEvents()
   return decoratorUpdated;
 }
 
+void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
+{
+  mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+  mTextUpdateInfo.mStartGlyphIndex = 0u;
+  mTextUpdateInfo.mStartLineIndex = 0u;
+  numberOfCharacters = 0u;
+
+  const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count();
+  if( 0u == numberOfParagraphs )
+  {
+    mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+    numberOfCharacters = 0u;
+
+    mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
+
+    // Nothing else to do if there are no paragraphs.
+    return;
+  }
+
+  // Find the paragraphs to be updated.
+  Vector<ParagraphRunIndex> paragraphsToBeUpdated;
+  if( mTextUpdateInfo.mCharacterIndex >= mTextUpdateInfo.mPreviousNumberOfCharacters )
+  {
+    // Text is being added at the end of the current text.
+    if( mTextUpdateInfo.mIsLastCharacterNewParagraph )
+    {
+      // Text is being added in a new paragraph after the last character of the text.
+      mTextUpdateInfo.mParagraphCharacterIndex = mTextUpdateInfo.mPreviousNumberOfCharacters;
+      numberOfCharacters = 0u;
+      mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
+
+      mTextUpdateInfo.mStartGlyphIndex = mVisualModel->mGlyphs.Count();
+      mTextUpdateInfo.mStartLineIndex = mVisualModel->mLines.Count() - 1u;
+
+      // Nothing else to do;
+      return;
+    }
+
+    paragraphsToBeUpdated.PushBack( numberOfParagraphs - 1u );
+  }
+  else
+  {
+    CharacterIndex lastIndex = 0u;
+    if( mTextUpdateInfo.mFullRelayoutNeeded )
+    {
+      lastIndex = mTextUpdateInfo.mPreviousNumberOfCharacters;
+    }
+    else
+    {
+      lastIndex = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
+    }
+    mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex,
+                                   lastIndex,
+                                   paragraphsToBeUpdated );
+  }
+
+  if( 0u != paragraphsToBeUpdated.Count() )
+  {
+    const ParagraphRunIndex firstParagraphIndex = *( paragraphsToBeUpdated.Begin() );
+    const ParagraphRun& firstParagraph = *( mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex );
+    mTextUpdateInfo.mParagraphCharacterIndex = firstParagraph.characterRun.characterIndex;
+
+    ParagraphRunIndex lastParagraphIndex = *( paragraphsToBeUpdated.End() - 1u );
+    const ParagraphRun& lastParagraph = *( mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex );
+
+    if( ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) &&                                            // Some character are removed.
+        ( lastParagraphIndex < numberOfParagraphs - 1u ) &&                                                // There is a next paragraph.
+        ( ( lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters ) == // The last removed character is the new paragraph character.
+          ( mTextUpdateInfo.mCharacterIndex + mTextUpdateInfo.mNumberOfCharactersToRemove ) ) )
+    {
+      // The new paragraph character of the last updated paragraph has been removed so is going to be merged with the next one.
+      const ParagraphRun& lastParagraph = *( mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u );
+
+      numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
+    }
+    else
+    {
+      numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
+    }
+  }
+  mTextUpdateInfo.mRequestedNumberOfCharacters = numberOfCharacters + mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
+  mTextUpdateInfo.mStartGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex );
+}
+
+void Controller::Impl::ClearFullModelData( OperationsMask operations )
+{
+  if( GET_LINE_BREAKS & operations )
+  {
+    mLogicalModel->mLineBreakInfo.Clear();
+    mLogicalModel->mParagraphInfo.Clear();
+  }
+
+  if( GET_WORD_BREAKS & operations )
+  {
+    mLogicalModel->mLineBreakInfo.Clear();
+  }
+
+  if( GET_SCRIPTS & operations )
+  {
+    mLogicalModel->mScriptRuns.Clear();
+  }
+
+  if( VALIDATE_FONTS & operations )
+  {
+    mLogicalModel->mFontRuns.Clear();
+  }
+
+  if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() )
+  {
+    if( BIDI_INFO & operations )
+    {
+      mLogicalModel->mBidirectionalParagraphInfo.Clear();
+      mLogicalModel->mCharacterDirections.Clear();
+    }
+
+    if( REORDER & operations )
+    {
+      // Free the allocated memory used to store the conversion table in the bidirectional line info run.
+      for( Vector<BidirectionalLineInfoRun>::Iterator it = mLogicalModel->mBidirectionalLineInfo.Begin(),
+             endIt = mLogicalModel->mBidirectionalLineInfo.End();
+           it != endIt;
+           ++it )
+      {
+        BidirectionalLineInfoRun& bidiLineInfo = *it;
+
+        free( bidiLineInfo.visualToLogicalMap );
+        bidiLineInfo.visualToLogicalMap = NULL;
+      }
+      mLogicalModel->mBidirectionalLineInfo.Clear();
+
+      mLogicalModel->mLogicalToVisualMap.Clear();
+      mLogicalModel->mVisualToLogicalMap.Clear();
+    }
+  }
+
+  if( SHAPE_TEXT & operations )
+  {
+    mVisualModel->mGlyphs.Clear();
+    mVisualModel->mGlyphsToCharacters.Clear();
+    mVisualModel->mCharactersToGlyph.Clear();
+    mVisualModel->mCharactersPerGlyph.Clear();
+    mVisualModel->mGlyphsPerCharacter.Clear();
+    mVisualModel->mGlyphPositions.Clear();
+  }
+
+  if( LAYOUT & operations )
+  {
+    mVisualModel->mLines.Clear();
+  }
+}
+
+void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+{
+  const CharacterIndex endIndexPlusOne = endIndex + 1u;
+
+  if( GET_LINE_BREAKS & operations )
+  {
+    // Clear the line break info.
+    LineBreakInfo* lineBreakInfoBuffer = mLogicalModel->mLineBreakInfo.Begin();
+
+    mLogicalModel->mLineBreakInfo.Erase( lineBreakInfoBuffer + startIndex,
+                                         lineBreakInfoBuffer + endIndexPlusOne );
+
+    // Clear the paragraphs.
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mLogicalModel->mParagraphInfo );
+  }
+
+  if( GET_WORD_BREAKS & operations )
+  {
+    // Clear the word break info.
+    WordBreakInfo* wordBreakInfoBuffer = mLogicalModel->mWordBreakInfo.Begin();
+
+    mLogicalModel->mWordBreakInfo.Erase( wordBreakInfoBuffer + startIndex,
+                                         wordBreakInfoBuffer + endIndexPlusOne );
+  }
+
+  if( GET_SCRIPTS & operations )
+  {
+    // Clear the scripts.
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mLogicalModel->mScriptRuns );
+  }
+
+  if( VALIDATE_FONTS & operations )
+  {
+    // Clear the fonts.
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mLogicalModel->mFontRuns );
+  }
+
+  if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() )
+  {
+    if( BIDI_INFO & operations )
+    {
+      // Clear the bidirectional paragraph info.
+      ClearCharacterRuns( startIndex,
+                          endIndex,
+                          mLogicalModel->mBidirectionalParagraphInfo );
+
+      // Clear the character's directions.
+      CharacterDirection* characterDirectionsBuffer = mLogicalModel->mCharacterDirections.Begin();
+
+      mLogicalModel->mCharacterDirections.Erase( characterDirectionsBuffer + startIndex,
+                                                 characterDirectionsBuffer + endIndexPlusOne );
+    }
+
+    if( REORDER & operations )
+    {
+      uint32_t startRemoveIndex = mLogicalModel->mBidirectionalLineInfo.Count();
+      uint32_t endRemoveIndex = startRemoveIndex;
+      ClearCharacterRuns( startIndex,
+                          endIndex,
+                          mLogicalModel->mBidirectionalLineInfo,
+                          startRemoveIndex,
+                          endRemoveIndex );
+
+      BidirectionalLineInfoRun* bidirectionalLineInfoBuffer = mLogicalModel->mBidirectionalLineInfo.Begin();
+
+      // Free the allocated memory used to store the conversion table in the bidirectional line info run.
+      for( Vector<BidirectionalLineInfoRun>::Iterator it = bidirectionalLineInfoBuffer + startRemoveIndex,
+             endIt = bidirectionalLineInfoBuffer + endRemoveIndex;
+           it != endIt;
+           ++it )
+      {
+        BidirectionalLineInfoRun& bidiLineInfo = *it;
+
+        free( bidiLineInfo.visualToLogicalMap );
+        bidiLineInfo.visualToLogicalMap = NULL;
+      }
+
+      mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex,
+                                                   bidirectionalLineInfoBuffer + endRemoveIndex );
+
+      // Clear the logical to visual and the visual to logical conversion tables.
+      CharacterIndex* logicalToVisualMapBuffer = mLogicalModel->mLogicalToVisualMap.Begin();
+      mLogicalModel->mLogicalToVisualMap.Erase( logicalToVisualMapBuffer + startIndex,
+                                                logicalToVisualMapBuffer + endIndexPlusOne );
+
+      CharacterIndex* visualToLogicalMapBuffer = mLogicalModel->mVisualToLogicalMap.Begin();
+      mLogicalModel->mVisualToLogicalMap.Erase( visualToLogicalMapBuffer + startIndex,
+                                                visualToLogicalMapBuffer + endIndexPlusOne );
+    }
+  }
+}
+
+void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+{
+  const CharacterIndex endIndexPlusOne = endIndex + 1u;
+  const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex;
+
+  const bool clearShape = SHAPE_TEXT & operations;
+  const bool clearLayout = LAYOUT & operations;
+
+  if( clearShape || clearLayout )
+  {
+    // Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
+    GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+    Length* glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+
+    const GlyphIndex endGlyphIndex = *( charactersToGlyphBuffer + endIndex );
+    const GlyphIndex endGlyphIndexPlusOne = endGlyphIndex + *( glyphsPerCharacterBuffer + endIndex );
+    const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
+
+    if( clearShape )
+    {
+      // Update the character to glyph indices.
+      for( Vector<GlyphIndex>::Iterator it =  charactersToGlyphBuffer + endIndexPlusOne,
+             endIt =  charactersToGlyphBuffer + mVisualModel->mCharactersToGlyph.Count();
+           it != endIt;
+           ++it )
+      {
+        CharacterIndex& index = *it;
+        index -= numberOfGlyphsRemoved;
+      }
+
+      // Clear the character to glyph conversion table.
+      mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
+                                              charactersToGlyphBuffer + endIndexPlusOne );
+
+      // Clear the glyphs per character table.
+      mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
+                                               glyphsPerCharacterBuffer + endIndexPlusOne );
+
+      // Clear the glyphs buffer.
+      GlyphInfo* glyphsBuffer = mVisualModel->mGlyphs.Begin();
+      mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                   glyphsBuffer + endGlyphIndexPlusOne );
+
+      CharacterIndex* glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
+
+      // Update the glyph to character indices.
+      for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
+             endIt = glyphsToCharactersBuffer + mVisualModel->mGlyphsToCharacters.Count();
+           it != endIt;
+           ++it )
+      {
+        CharacterIndex& index = *it;
+        index -= numberOfCharactersRemoved;
+      }
+
+      // Clear the glyphs to characters buffer.
+      mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                               glyphsToCharactersBuffer  + endGlyphIndexPlusOne );
+
+      // Clear the characters per glyph buffer.
+      Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+      mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                               charactersPerGlyphBuffer + endGlyphIndexPlusOne );
+
+      // Clear the positions buffer.
+      Vector2* positionsBuffer = mVisualModel->mGlyphPositions.Begin();
+      mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                           positionsBuffer + endGlyphIndexPlusOne );
+    }
+
+    if( clearLayout )
+    {
+      // Clear the lines.
+      uint32_t startRemoveIndex = mVisualModel->mLines.Count();
+      uint32_t endRemoveIndex = startRemoveIndex;
+      ClearCharacterRuns( startIndex,
+                          endIndex,
+                          mVisualModel->mLines,
+                          startRemoveIndex,
+                          endRemoveIndex );
+
+      // Will update the glyph runs.
+      uint32_t startRemoveGlyphIndex = mVisualModel->mLines.Count();
+      uint32_t endRemoveGlyphIndex = startRemoveIndex;
+      ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
+                      endGlyphIndex,
+                      mVisualModel->mLines,
+                      startRemoveGlyphIndex,
+                      endRemoveGlyphIndex );
+
+      // Set the line index from where to insert the new laid-out lines.
+      mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
+
+      LineRun* linesBuffer = mVisualModel->mLines.Begin();
+      mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
+                                  linesBuffer + endRemoveIndex );
+    }
+  }
+}
+
+void Controller::Impl::ClearModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+{
+  if( mTextUpdateInfo.mClearAll ||
+      ( ( 0u == startIndex ) &&
+        ( mTextUpdateInfo.mPreviousNumberOfCharacters == endIndex + 1u ) ) )
+  {
+    ClearFullModelData( operations );
+  }
+  else
+  {
+    // Clear the model data related with characters.
+    ClearCharacterModelData( startIndex, endIndex, operations );
+
+    // Clear the model data related with glyphs.
+    ClearGlyphModelData( startIndex, endIndex, operations );
+  }
+
+  // The estimated number of lines. Used to avoid reallocations when layouting.
+  mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() );
+
+  mVisualModel->ClearCaches();
+
+  // TODO finish the mark-up.
+  mVisualModel->mColorRuns.Clear();
+}
+
 void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
 {
   DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel\n" );
@@ -304,11 +640,35 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   // Calculate the operations to be done.
   const OperationsMask operations = static_cast<OperationsMask>( mOperationsPending & operationsRequired );
 
+  if( NO_OPERATION == operations )
+  {
+    // Nothing to do if no operations are pending and required.
+    return;
+  }
+
   Vector<Character>& utf32Characters = mLogicalModel->mText;
 
   const Length numberOfCharacters = utf32Characters.Count();
 
+  // Index to the first character of the first paragraph to be updated.
+  CharacterIndex startIndex = 0u;
+  // Number of characters of the paragraphs to be removed.
+  Length paragraphCharacters = 0u;
+
+  CalculateTextUpdateIndices( paragraphCharacters );
+  startIndex = mTextUpdateInfo.mParagraphCharacterIndex;
+
+  if( mTextUpdateInfo.mClearAll ||
+      ( 0u != paragraphCharacters ) )
+  {
+    ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operationsRequired );
+  }
+
+  mTextUpdateInfo.mClearAll = false;
+
   Vector<LineBreakInfo>& lineBreakInfo = mLogicalModel->mLineBreakInfo;
+  const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
+
   if( GET_LINE_BREAKS & operations )
   {
     // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
@@ -318,7 +678,13 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     lineBreakInfo.Resize( numberOfCharacters, TextAbstraction::LINE_NO_BREAK );
 
     SetLineBreakInfo( utf32Characters,
+                      startIndex,
+                      requestedNumberOfCharacters,
                       lineBreakInfo );
+
+    // Create the paragraph info.
+    mLogicalModel->CreateParagraphInfo( startIndex,
+                                        requestedNumberOfCharacters );
   }
 
   Vector<WordBreakInfo>& wordBreakInfo = mLogicalModel->mWordBreakInfo;
@@ -328,6 +694,8 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
 
     SetWordBreakInfo( utf32Characters,
+                      startIndex,
+                      requestedNumberOfCharacters,
                       wordBreakInfo );
   }
 
@@ -347,43 +715,36 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     {
       // Retrieves the scripts used in the text.
       multilanguageSupport.SetScripts( utf32Characters,
+                                       startIndex,
+                                       requestedNumberOfCharacters,
                                        scripts );
     }
 
     if( validateFonts )
     {
-      if( 0u == validFonts.Count() )
-      {
-        // Copy the requested font defaults received via the property system.
-        // These may not be valid i.e. may not contain glyphs for the necessary scripts.
-        GetDefaultFonts( validFonts, numberOfCharacters );
-      }
+      // Validate the fonts set through the mark-up string.
+      Vector<FontDescriptionRun>& fontDescriptionRuns = mLogicalModel->mFontDescriptionRuns;
+
+      // Get the default font id.
+      const FontId defaultFontId = ( NULL == mFontDefaults ) ? 0u : mFontDefaults->GetFontId( mFontClient );
 
       // Validates the fonts. If there is a character with no assigned font it sets a default one.
       // After this call, fonts are validated.
       multilanguageSupport.ValidateFonts( utf32Characters,
                                           scripts,
+                                          fontDescriptionRuns,
+                                          defaultFontId,
+                                          startIndex,
+                                          requestedNumberOfCharacters,
                                           validFonts );
     }
   }
 
   Vector<Character> mirroredUtf32Characters;
   bool textMirrored = false;
-  Length numberOfParagraphs = 0u;
+  const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count();
   if( BIDI_INFO & operations )
   {
-    // Count the number of LINE_NO_BREAK to reserve some space for the vector of paragraph's
-    // bidirectional info.
-
-    const TextAbstraction::LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin();
-    for( Length index = 0u; index < numberOfCharacters; ++index )
-    {
-      if( TextAbstraction::LINE_NO_BREAK == *( lineBreakInfoBuffer + index ) )
-      {
-        ++numberOfParagraphs;
-      }
-    }
-
     Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mLogicalModel->mBidirectionalParagraphInfo;
     bidirectionalInfo.Reserve( numberOfParagraphs );
 
@@ -391,23 +752,29 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     SetBidirectionalInfo( utf32Characters,
                           scripts,
                           lineBreakInfo,
+                          startIndex,
+                          requestedNumberOfCharacters,
                           bidirectionalInfo );
 
     if( 0u != bidirectionalInfo.Count() )
     {
-      // This paragraph has right to left text. Some characters may need to be mirrored.
-      // TODO: consider if the mirrored string can be stored as well.
-
-      textMirrored = GetMirroredText( utf32Characters,
-                                      mirroredUtf32Characters,
-                                      bidirectionalInfo );
-
       // Only set the character directions if there is right to left characters.
       Vector<CharacterDirection>& directions = mLogicalModel->mCharacterDirections;
-      directions.Resize( numberOfCharacters );
-
       GetCharactersDirection( bidirectionalInfo,
+                              numberOfCharacters,
+                              startIndex,
+                              requestedNumberOfCharacters,
                               directions );
+
+      // This paragraph has right to left text. Some characters may need to be mirrored.
+      // TODO: consider if the mirrored string can be stored as well.
+
+      textMirrored = GetMirroredText( utf32Characters,
+                                      directions,
+                                      bidirectionalInfo,
+                                      startIndex,
+                                      requestedNumberOfCharacters,
+                                      mirroredUtf32Characters );
     }
     else
     {
@@ -422,6 +789,7 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   Vector<GlyphIndex> newParagraphGlyphs;
   newParagraphGlyphs.Reserve( numberOfParagraphs );
 
+  const Length currentNumberOfGlyphs = glyphs.Count();
   if( SHAPE_TEXT & operations )
   {
     const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
@@ -430,22 +798,25 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
                lineBreakInfo,
                scripts,
                validFonts,
+               startIndex,
+               mTextUpdateInfo.mStartGlyphIndex,
+               requestedNumberOfCharacters,
                glyphs,
                glyphsToCharactersMap,
                charactersPerGlyph,
                newParagraphGlyphs );
 
     // Create the 'number of glyphs' per character and the glyph to character conversion tables.
-    mVisualModel->CreateGlyphsPerCharacterTable( numberOfCharacters );
-    mVisualModel->CreateCharacterToGlyphTable( numberOfCharacters );
+    mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+    mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
   }
 
-  const Length numberOfGlyphs = glyphs.Count();
+  const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
 
   if( GET_GLYPH_METRICS & operations )
   {
     GlyphInfo* glyphsBuffer = glyphs.Begin();
-    mMetrics->GetGlyphMetrics( glyphsBuffer, numberOfGlyphs );
+    mMetrics->GetGlyphMetrics( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs );
 
     // Update the width and advance of all new paragraph characters.
     for( Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it )
@@ -459,7 +830,7 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     }
   }
 
-  if( mEventData &&
+  if( ( NULL != mEventData ) &&
       mEventData->mPreEditFlag &&
       ( 0u != mVisualModel->mCharactersToGlyph.Count() ) )
   {
@@ -479,20 +850,65 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     // TODO: At the moment the underline runs are only for pre-edit.
     mVisualModel->mUnderlineRuns.PushBack( underlineRun );
   }
+
+  // The estimated number of lines. Used to avoid reallocations when layouting.
+  mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() );
+
+  // Set the previous number of characters for the next time the text is updated.
+  mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters;
+}
+
+bool Controller::Impl::UpdateModelStyle( OperationsMask operationsRequired )
+{
+  bool updated = false;
+
+  if( COLOR & operationsRequired )
+  {
+    // Set the color runs in glyphs.
+    SetColorSegmentationInfo( mLogicalModel->mColorRuns,
+                              mVisualModel->mCharactersToGlyph,
+                              mVisualModel->mGlyphsPerCharacter,
+                              mVisualModel->mColorRuns );
+
+    updated = true;
+  }
+
+  return updated;
 }
 
-void Controller::Impl::GetDefaultFonts( Vector<FontRun>& fonts, Length numberOfCharacters )
+void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
 {
+  // Sets the default text's color.
+  inputStyle.textColor = mTextColor;
+
+  // Sets the default font's family name, weight, width, slant and size.
   if( mFontDefaults )
   {
-    DALI_LOG_INFO( gLogFilter, Debug::Concise, "Controller::GetDefaultFonts font family(%s)\n", mFontDefaults->mFontDescription.family.c_str() );
-    FontRun fontRun;
-    fontRun.characterRun.characterIndex = 0;
-    fontRun.characterRun.numberOfCharacters = numberOfCharacters;
-    fontRun.fontId = mFontDefaults->GetFontId( mFontClient );
-    fontRun.isDefault = true;
+    inputStyle.familyName = mFontDefaults->mFontDescription.family;
+    inputStyle.weight = mFontDefaults->mFontDescription.weight;
+    inputStyle.width = mFontDefaults->mFontDescription.width;
+    inputStyle.slant = mFontDefaults->mFontDescription.slant;
+    inputStyle.size = mFontDefaults->mDefaultPointSize;
 
-    fonts.PushBack( fontRun );
+    inputStyle.familyDefined = mFontDefaults->familyDefined;
+    inputStyle.weightDefined = mFontDefaults->weightDefined;
+    inputStyle.widthDefined = mFontDefaults->widthDefined;
+    inputStyle.slantDefined = mFontDefaults->slantDefined;
+    inputStyle.sizeDefined = mFontDefaults->sizeDefined;
+  }
+  else
+  {
+    inputStyle.familyName.clear();
+    inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
+    inputStyle.width = TextAbstraction::FontWidth::NORMAL;
+    inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
+    inputStyle.size = 0.f;
+
+    inputStyle.familyDefined = false;
+    inputStyle.weightDefined = false;
+    inputStyle.widthDefined = false;
+    inputStyle.slantDefined = false;
+    inputStyle.sizeDefined = false;
   }
 }
 
@@ -549,6 +965,7 @@ void Controller::Impl::OnCursorKeyEvent( const Event& event )
   }
 
   mEventData->mUpdateCursorPosition = true;
+  mEventData->mUpdateInputStyle = true;
   mEventData->mScrollAfterUpdatePosition = true;
 }
 
@@ -578,6 +995,7 @@ void Controller::Impl::OnTapEvent( const Event& event )
 
       mEventData->mUpdateCursorPosition = true;
       mEventData->mScrollAfterUpdatePosition = true;
+      mEventData->mUpdateInputStyle = true;
 
       // Notify the cursor position to the imf manager.
       if( mEventData->mImfManager )
@@ -602,7 +1020,7 @@ void Controller::Impl::OnPanEvent( const Event& event )
   if( Gesture::Started    == state ||
       Gesture::Continuing == state )
   {
-    const Vector2& actualSize = mVisualModel->GetActualSize();
+    const Vector2& actualSize = mVisualModel->GetLayoutSize();
     const Vector2 currentScroll = mEventData->mScrollPosition;
 
     if( mEventData->mHorizontalScrollingEnabled )
@@ -630,7 +1048,9 @@ void Controller::Impl::OnPanEvent( const Event& event )
 
 void Controller::Impl::OnLongPressEvent( const Event& event )
 {
-  if  ( EventData::EDITING == mEventData->mState )
+  DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::OnLongPressEvent\n" );
+
+  if( EventData::EDITING == mEventData->mState )
   {
     ChangeState ( EventData::EDITING_WITH_POPUP );
     mEventData->mDecoratorUpdated = true;
@@ -707,8 +1127,12 @@ void Controller::Impl::OnHandleEvent( const Event& event )
     if( Event::GRAB_HANDLE_EVENT == event.type )
     {
       mEventData->mUpdateCursorPosition = true;
+      mEventData->mUpdateInputStyle = true;
 
-      ChangeState( EventData::EDITING_WITH_POPUP );
+      if( !IsClipboardEmpty() )
+      {
+        ChangeState( EventData::EDITING_WITH_PASTE_POPUP ); // Moving grabhandle will show Paste Popup
+      }
 
       if( handleStopScrolling )
       {
@@ -751,7 +1175,7 @@ void Controller::Impl::OnHandleEvent( const Event& event )
   else if( HANDLE_SCROLLING == state )
   {
     const float xSpeed = event.p2.mFloat;
-    const Vector2& actualSize = mVisualModel->GetActualSize();
+    const Vector2& actualSize = mVisualModel->GetLayoutSize();
     const Vector2 currentScrollPosition = mEventData->mScrollPosition;
 
     mEventData->mScrollPosition.x += xSpeed;
@@ -790,6 +1214,7 @@ void Controller::Impl::OnHandleEvent( const Event& event )
       mEventData->mUpdateCursorPosition = mEventData->mPrimaryCursorPosition != handlePosition;
       mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateCursorPosition;
       mEventData->mPrimaryCursorPosition = handlePosition;
+      mEventData->mUpdateInputStyle = mEventData->mUpdateCursorPosition;
     }
     else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
     {
@@ -865,6 +1290,8 @@ void Controller::Impl::OnSelectEvent( const Event& event )
 
 void Controller::Impl::OnSelectAllEvent()
 {
+  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "OnSelectAllEvent mEventData->mSelectionEnabled%s \n", mEventData->mSelectionEnabled?"true":"false");
+
   if( NULL == mEventData )
   {
     // Nothing to do if there is no text.
@@ -882,37 +1309,45 @@ void Controller::Impl::OnSelectAllEvent()
   }
 }
 
-void Controller::Impl::RetrieveSelection( std::string& selectedText, bool deleteAfterRetreival )
+void Controller::Impl::RetrieveSelection( std::string& selectedText, bool deleteAfterRetrieval )
 {
-  if( mEventData->mLeftSelectionPosition ==  mEventData->mRightSelectionPosition )
+  if( mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition )
   {
     // Nothing to select if handles are in the same place.
-    selectedText="";
+    selectedText.clear();
     return;
   }
 
   const bool handlesCrossed = mEventData->mLeftSelectionPosition > mEventData->mRightSelectionPosition;
 
   //Get start and end position of selection
-  uint32_t startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
-  uint32_t lengthOfSelectedText =  ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText;
+  const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
+  const Length lengthOfSelectedText = ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText;
+
+  Vector<Character>& utf32Characters = mLogicalModel->mText;
+  const Length numberOfCharacters = utf32Characters.Count();
 
   // Validate the start and end selection points
-  if(  ( startOfSelectedText + lengthOfSelectedText ) <=  mLogicalModel->mText.Count() )
+  if( ( startOfSelectedText + lengthOfSelectedText ) <= numberOfCharacters )
   {
     //Get text as a UTF8 string
-    Vector<Character>& utf32Characters = mLogicalModel->mText;
-
     Utf32ToUtf8( &utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText );
 
-    if ( deleteAfterRetreival  ) // Only delete text if copied successfully
+    if( deleteAfterRetrieval ) // Only delete text if copied successfully
     {
-      // Delete text between handles
-      Vector<Character>& currentText = mLogicalModel->mText;
+      // Set as input style the style of the first deleted character.
+      mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle );
+
+      mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
 
-      Vector<Character>::Iterator first = currentText.Begin() + startOfSelectedText;
+      // Mark the paragraphs to be updated.
+      mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+      mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+
+      // Delete text between handles
+      Vector<Character>::Iterator first = utf32Characters.Begin() + startOfSelectedText;
       Vector<Character>::Iterator last  = first + lengthOfSelectedText;
-      currentText.Erase( first, last );
+      utf32Characters.Erase( first, last );
 
       // Scroll after delete.
       mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
@@ -928,7 +1363,7 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete
 
 void Controller::Impl::ShowClipboard()
 {
-  if ( mClipboard )
+  if( mClipboard )
   {
     mClipboard.ShowClipboard();
   }
@@ -936,7 +1371,7 @@ void Controller::Impl::ShowClipboard()
 
 void Controller::Impl::HideClipboard()
 {
-  if ( mClipboard )
+  if( mClipboard )
   {
     mClipboard.HideClipboard();
   }
@@ -956,11 +1391,11 @@ void Controller::Impl::SendSelectionToClipboard( bool deleteAfterSending )
   ChangeState( EventData::EDITING );
 }
 
-void Controller::Impl::GetTextFromClipboard( unsigned int itemIndex, std::string& retreivedString )
+void Controller::Impl::GetTextFromClipboard( unsigned int itemIndex, std::string& retrievedString )
 {
   if ( mClipboard )
   {
-    retreivedString =  mClipboard.GetItem( itemIndex );
+    retrievedString =  mClipboard.GetItem( itemIndex );
   }
 }
 
@@ -1101,9 +1536,15 @@ void Controller::Impl::RepositionSelectionHandles()
   const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + offset;
   const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + offset;
 
-  mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE, primaryPosition.x, primaryPosition.y, primaryCursorInfo.lineHeight );
+  mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE,
+                                       primaryPosition.x,
+                                       primaryCursorInfo.lineOffset + offset.y,
+                                       primaryCursorInfo.lineHeight );
 
-  mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE, secondaryPosition.x, secondaryPosition.y, secondaryCursorInfo.lineHeight );
+  mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE,
+                                       secondaryPosition.x,
+                                       secondaryCursorInfo.lineOffset + offset.y,
+                                       secondaryCursorInfo.lineHeight );
 
   // Cursor to be positioned at end of selection so if selection interrupted and edit mode restarted the cursor will be at end of selection
   mEventData->mPrimaryCursorPosition = ( indicesSwapped ) ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition;
@@ -1128,8 +1569,8 @@ void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY
 
   const Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
   const Length numberOfLines  = mVisualModel->mLines.Count();
-  if( 0 == numberOfGlyphs ||
-      0 == numberOfLines )
+  if( ( 0 == numberOfGlyphs ) ||
+      ( 0 == numberOfLines ) )
   {
     // Nothing to do if there is no text.
     return;
@@ -1168,24 +1609,32 @@ void Controller::Impl::SetPopupButtons()
   {
     buttonsToShow = TextSelectionPopup::Buttons(  TextSelectionPopup::CUT | TextSelectionPopup::COPY );
 
-    if ( !IsClipboardEmpty() )
+    if( !IsClipboardEmpty() )
     {
       buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
       buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
     }
 
-    if ( !mEventData->mAllTextSelected )
+    if( !mEventData->mAllTextSelected )
     {
       buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::SELECT_ALL ) );
     }
   }
-  else if  ( EventData::EDITING_WITH_POPUP == mEventData->mState )
+  else if( EventData::EDITING_WITH_POPUP == mEventData->mState )
   {
-    if ( mLogicalModel->mText.Count() && !IsShowingPlaceholderText())
+    if( mLogicalModel->mText.Count() && !IsShowingPlaceholderText() )
     {
       buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
     }
 
+    if( !IsClipboardEmpty() )
+    {
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+    }
+  }
+  else if( EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState )
+  {
     if ( !IsClipboardEmpty() )
     {
       buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
@@ -1204,6 +1653,8 @@ void Controller::Impl::ChangeState( EventData::State newState )
     return;
   }
 
+  DALI_LOG_INFO( gLogFilter, Debug::General, "ChangeState state:%d  newstate:%d\n", mEventData->mState, newState );
+
   if( mEventData->mState != newState )
   {
     mEventData->mState = newState;
@@ -1219,7 +1670,7 @@ void Controller::Impl::ChangeState( EventData::State newState )
       mEventData->mDecoratorUpdated = true;
       HideClipboard();
     }
-    else if ( EventData::INTERRUPTED  == mEventData->mState)
+    else if( EventData::INTERRUPTED  == mEventData->mState)
     {
       mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
       mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
@@ -1228,7 +1679,7 @@ void Controller::Impl::ChangeState( EventData::State newState )
       mEventData->mDecoratorUpdated = true;
       HideClipboard();
     }
-    else if ( EventData::SELECTING == mEventData->mState )
+    else if( EventData::SELECTING == mEventData->mState )
     {
       mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
       mEventData->mDecorator->StopCursorBlink();
@@ -1262,6 +1713,8 @@ void Controller::Impl::ChangeState( EventData::State newState )
     }
     else if( EventData::EDITING_WITH_POPUP == mEventData->mState )
     {
+      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_POPUP \n", newState );
+
       mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
       if( mEventData->mCursorBlinkEnabled )
       {
@@ -1286,6 +1739,8 @@ void Controller::Impl::ChangeState( EventData::State newState )
     }
     else if( EventData::EDITING_WITH_GRAB_HANDLE == mEventData->mState )
     {
+      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_GRAB_HANDLE \n", newState );
+
       mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
       if( mEventData->mCursorBlinkEnabled )
       {
@@ -1302,7 +1757,7 @@ void Controller::Impl::ChangeState( EventData::State newState )
       mEventData->mDecoratorUpdated = true;
       HideClipboard();
     }
-    else if ( EventData::SELECTION_HANDLE_PANNING == mEventData->mState )
+    else if( EventData::SELECTION_HANDLE_PANNING == mEventData->mState )
     {
       mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
       mEventData->mDecorator->StopCursorBlink();
@@ -1315,8 +1770,10 @@ void Controller::Impl::ChangeState( EventData::State newState )
       }
       mEventData->mDecoratorUpdated = true;
     }
-    else if ( EventData::GRAB_HANDLE_PANNING == mEventData->mState )
+    else if( EventData::GRAB_HANDLE_PANNING == mEventData->mState )
     {
+      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GRAB_HANDLE_PANNING \n", newState );
+
       mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
       if( mEventData->mCursorBlinkEnabled )
       {
@@ -1331,6 +1788,28 @@ void Controller::Impl::ChangeState( EventData::State newState )
       }
       mEventData->mDecoratorUpdated = true;
     }
+    else if( EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState )
+    {
+      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_PASTE_POPUP \n", newState );
+
+      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+      if( mEventData->mCursorBlinkEnabled )
+      {
+        mEventData->mDecorator->StartCursorBlink();
+      }
+
+      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+
+      if( mEventData->mGrabHandlePopupEnabled )
+      {
+        SetPopupButtons();
+        mEventData->mDecorator->SetPopupActive( true );
+      }
+      HideClipboard();
+      mEventData->mDecoratorUpdated = true;
+    }
   }
 }
 
@@ -1365,7 +1844,7 @@ void Controller::Impl::FindSelectionIndices( float visualX, float visualY, Chara
   CharacterIndex hitCharacter = GetClosestCursorIndex( visualX, visualY );
   DALI_ASSERT_DEBUG( hitCharacter <= mLogicalModel->mText.Count() && "GetClosestCursorIndex returned out of bounds index" );
 
-  if ( mLogicalModel->mText.Count() == 0 )
+  if( mLogicalModel->mText.Count() == 0 )
   {
     return;  // if model empty
   }
@@ -1373,7 +1852,7 @@ void Controller::Impl::FindSelectionIndices( float visualX, float visualY, Chara
   if( hitCharacter >= mLogicalModel->mText.Count() )
   {
     // Closest hit character is the last character.
-    if ( hitCharacter ==  mLogicalModel->mText.Count() )
+    if( hitCharacter ==  mLogicalModel->mText.Count() )
     {
       hitCharacter--; //Hit character index set to last character in logical model
     }
@@ -1386,26 +1865,22 @@ void Controller::Impl::FindSelectionIndices( float visualX, float visualY, Chara
 
   startIndex = hitCharacter;
   endIndex = hitCharacter;
+  bool isHitCharacterWhitespace = TextAbstraction::IsWhiteSpace( mLogicalModel->mText[hitCharacter] );
 
-  if( !TextAbstraction::IsWhiteSpace( mLogicalModel->mText[hitCharacter] ) )
+  // Find the start and end of the text
+  for( startIndex = hitCharacter; startIndex > 0; --startIndex )
   {
-    // Find the start and end of the text
-    for( startIndex = hitCharacter; startIndex > 0; --startIndex )
+    if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( mLogicalModel->mText[ startIndex-1 ] ) )
     {
-      Character charCode = mLogicalModel->mText[ startIndex-1 ];
-      if( TextAbstraction::IsWhiteSpace( charCode ) )
-      {
-        break;
-      }
+      break;
     }
-    const CharacterIndex pastTheEnd = mLogicalModel->mText.Count();
-    for( endIndex = hitCharacter + 1u; endIndex < pastTheEnd; ++endIndex )
+  }
+  const CharacterIndex pastTheEnd = mLogicalModel->mText.Count();
+  for( endIndex = hitCharacter + 1u; endIndex < pastTheEnd; ++endIndex )
+  {
+    if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( mLogicalModel->mText[ endIndex ] ) )
     {
-      Character charCode = mLogicalModel->mText[ endIndex ];
-      if( TextAbstraction::IsWhiteSpace( charCode ) )
-      {
-        break;
-      }
+      break;
     }
   }
 }
@@ -1425,8 +1900,8 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
 
   const Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
   const Length numberOfLines  = mVisualModel->mLines.Count();
-  if( 0 == numberOfGlyphs ||
-      0 == numberOfLines )
+  if( ( 0 == numberOfGlyphs ) ||
+      ( 0 == numberOfLines ) )
   {
     return logicalIndex;
   }
@@ -1449,6 +1924,9 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
   // Get the glyphs per character table.
   const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
 
+  // Get the glyph's info buffer.
+  const GlyphInfo* const glyphInfoBuffer = mVisualModel->mGlyphs.Begin();
+
   // If the vector is void, there is no right to left characters.
   const bool hasRightToLeftCharacters = NULL != visualToLogicalBuffer;
 
@@ -1487,13 +1965,13 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
       GetGlyphsMetrics( firstLogicalGlyphIndex,
                         numberOfGlyphs,
                         glyphMetrics,
-                        mVisualModel,
+                        glyphInfoBuffer,
                         mMetrics );
 
       // Get the position of the first glyph.
       const Vector2& position = *( positionsBuffer + firstLogicalGlyphIndex );
 
-      // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic ﻻ. 
+      // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic ﻻ.
       const bool isInterglyphIndex = ( numberOfCharacters > numberOfGlyphs ) && HasLigatureMustBreak( script );
       const Length numberOfBlocks = isInterglyphIndex ? numberOfCharacters : 1u;
       const float glyphAdvance = glyphMetrics.advance / static_cast<float>( numberOfBlocks );
@@ -1552,6 +2030,7 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     // If there is no font's family set, use the default font.
     // Use the current alignment to place the cursor at the beginning, center or end of the box.
 
+    cursorInfo.lineOffset = 0.f;
     cursorInfo.lineHeight = GetDefaultFontLineHeight();
     cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
 
@@ -1631,7 +2110,8 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
   cursorInfo.isSecondaryCursor = ( !isLastPosition && ( isCurrentRightToLeft != isNextRightToLeft ) ) ||
                                  ( isLastPosition && ( isRightToLeftParagraph != isCurrentRightToLeft ) );
 
-  // Set the line height.
+  // Set the line offset and height.
+  cursorInfo.lineOffset = 0.f;
   cursorInfo.lineHeight = line.ascender + -line.descender;
 
   // Calculate the primary cursor.
@@ -1664,6 +2144,7 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
   const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
   const CharacterIndex* const glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
   const Vector2* const glyphPositionsBuffer = mVisualModel->mGlyphPositions.Begin();
+  const GlyphInfo* const glyphInfoBuffer = mVisualModel->mGlyphs.Begin();
 
   // Convert the cursor position into the glyph position.
   const GlyphIndex primaryGlyphIndex = *( charactersToGlyphBuffer + index );
@@ -1675,7 +2156,7 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
   GetGlyphsMetrics( primaryGlyphIndex,
                     primaryNumberOfGlyphs,
                     glyphMetrics,
-                    mVisualModel,
+                    glyphInfoBuffer,
                     mMetrics );
 
   // Whether to add the glyph's advance to the cursor position.
@@ -1765,13 +2246,32 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     GetGlyphsMetrics( secondaryGlyphIndex,
                       secondaryNumberOfGlyphs,
                       glyphMetrics,
-                      mVisualModel,
+                      glyphInfoBuffer,
                       mMetrics );
 
     // Set the secondary cursor's position.
     cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + ( isCurrentRightToLeft ? 0.f : glyphMetrics.advance );
     cursorInfo.secondaryPosition.y = cursorInfo.lineHeight - cursorInfo.secondaryCursorHeight - line.descender - ( glyphMetrics.fontHeight - glyphMetrics.ascender );
   }
+
+  if( LayoutEngine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
+  {
+    // If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control.
+
+    // Note the white spaces laid-out at the end of the line might exceed the boundaries of the control.
+    // The reason is a wrapped line must not start with a white space so they are laid-out at the end of the line.
+
+    if( 0.f > cursorInfo.primaryPosition.x )
+    {
+      cursorInfo.primaryPosition.x = 0.f;
+    }
+
+    const float edgeWidth = mVisualModel->mControlSize.width - static_cast<float>( mEventData->mDecorator->GetCursorWidth() );
+    if( cursorInfo.primaryPosition.x > edgeWidth )
+    {
+      cursorInfo.primaryPosition.x = edgeWidth;
+    }
+  }
 }
 
 CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index ) const
@@ -1844,7 +2344,7 @@ void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo )
   // Sets the grab handle position.
   mEventData->mDecorator->SetPosition( GRAB_HANDLE,
                                        cursorPosition.x,
-                                       cursorPosition.y,
+                                       cursorInfo.lineOffset + offset.y,
                                        cursorInfo.lineHeight );
 
   if( cursorInfo.isSecondaryCursor )
@@ -1858,10 +2358,7 @@ void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo )
   }
 
   // Set which cursors are active according the state.
-  if( ( EventData::EDITING == mEventData->mState )                  ||
-      ( EventData::EDITING_WITH_POPUP == mEventData->mState )       ||
-      ( EventData::EDITING_WITH_GRAB_HANDLE == mEventData->mState ) ||
-      ( EventData::GRAB_HANDLE_PANNING == mEventData->mState ) )
+  if( EventData::IsEditingState( mEventData->mState ) || ( EventData::GRAB_HANDLE_PANNING == mEventData->mState ) )
   {
     if( cursorInfo.isSecondaryCursor )
     {
@@ -1889,12 +2386,13 @@ void Controller::Impl::UpdateSelectionHandle( HandleType handleType,
     return;
   }
 
-  const Vector2 cursorPosition = cursorInfo.primaryPosition + mEventData->mScrollPosition + mAlignmentOffset;
+  const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset;
+  const Vector2 cursorPosition = cursorInfo.primaryPosition + offset;
 
-  // Sets the grab handle position.
+  // Sets the handle's position.
   mEventData->mDecorator->SetPosition( handleType,
                                        cursorPosition.x,
-                                       cursorPosition.y,
+                                       cursorInfo.lineOffset + offset.y,
                                        cursorInfo.lineHeight );
 
   // If selection handle at start of the text and other at end of the text then all text is selected.
@@ -1944,17 +2442,18 @@ void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position )
   const float positionEnd = position.x + ( mEventData->mDecorator ? mEventData->mDecorator->GetCursorWidth() : 0.f );
 
   // Transform the position to decorator coords.
-  const float offset = mEventData->mScrollPosition.x + mAlignmentOffset.x;
+  const float alignment = IsShowingRealText() ? mAlignmentOffset.x : 0.f;
+  const float offset = mEventData->mScrollPosition.x + alignment;
   const float decoratorPositionBegin = position.x + offset;
   const float decoratorPositionEnd = positionEnd + offset;
 
   if( decoratorPositionBegin < 0.f )
   {
-    mEventData->mScrollPosition.x = -position.x - mAlignmentOffset.x;
+    mEventData->mScrollPosition.x = -position.x - alignment;
   }
   else if( decoratorPositionEnd > mVisualModel->mControlSize.width )
   {
-    mEventData->mScrollPosition.x = mVisualModel->mControlSize.width - positionEnd - mAlignmentOffset.x;
+    mEventData->mScrollPosition.x = mVisualModel->mControlSize.width - positionEnd - alignment;
   }
 }
 
@@ -1966,7 +2465,7 @@ void Controller::Impl::ScrollTextToMatchCursor( const CursorInfo& cursorInfo )
   // Calculate the offset to match the cursor position before the character was deleted.
   mEventData->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x - mAlignmentOffset.x;
 
-  ClampHorizontalScroll( mVisualModel->GetActualSize() );
+  ClampHorizontalScroll( mVisualModel->GetLayoutSize() );
 }
 
 void Controller::Impl::RequestRelayout()