Fixed clipboard disappearing issue on selection
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
index 468ab0c..e77f00d 100644 (file)
@@ -26,6 +26,7 @@
 #include <dali-toolkit/internal/text/bidirectional-support.h>
 #include <dali-toolkit/internal/text/character-set-conversion.h>
 #include <dali-toolkit/internal/text/color-segmentation.h>
+#include <dali-toolkit/internal/text/glyph-metrics-helper.h>
 #include <dali-toolkit/internal/text/multi-language-support.h>
 #include <dali-toolkit/internal/text/segmentation.h>
 #include <dali-toolkit/internal/text/shaper.h>
@@ -38,28 +39,6 @@ namespace
   Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
 #endif
 
-/**
- * @brief Some characters can be shaped in more than one glyph.
- * This struct is used to retrieve metrics from these group of glyphs.
- */
-struct GlyphMetrics
-{
-  GlyphMetrics()
-  : fontHeight( 0.f ),
-    advance( 0.f ),
-    ascender( 0.f ),
-    xBearing( 0.f )
-  {}
-
-  ~GlyphMetrics()
-  {}
-
-  float fontHeight; ///< The font's height of that glyphs.
-  float advance;    ///< The sum of all the advances of all the glyphs.
-  float ascender;   ///< The font's ascender.
-  float xBearing;   ///< The x bearing of the first glyph.
-};
-
 } // namespace
 
 namespace Dali
@@ -71,41 +50,6 @@ namespace Toolkit
 namespace Text
 {
 
-/**
- * @brief Get some glyph's metrics of a group of glyphs formed as a result of shaping one character.
- *
- * @param[in] glyphIndex The index to the first glyph.
- * @param[in] numberOfGlyphs The number of glyphs.
- * @param[out] glyphMetrics Some glyph metrics (font height, advance, ascender and x bearing).
- * @param[in] visualModel The visual model.
- * @param[in] metrics Used to access metrics from FontClient.
- */
-void GetGlyphsMetrics( GlyphIndex glyphIndex,
-                       Length numberOfGlyphs,
-                       GlyphMetrics& glyphMetrics,
-                       VisualModelPtr& visualModel,
-                       MetricsPtr& metrics )
-{
-  const GlyphInfo* glyphsBuffer = visualModel->mGlyphs.Begin();
-
-  const GlyphInfo& firstGlyph = *( glyphsBuffer + glyphIndex );
-
-  Text::FontMetrics fontMetrics;
-  metrics->GetFontMetrics( firstGlyph.fontId, fontMetrics );
-
-  glyphMetrics.fontHeight = fontMetrics.height;
-  glyphMetrics.advance = firstGlyph.advance;
-  glyphMetrics.ascender = fontMetrics.ascender;
-  glyphMetrics.xBearing = firstGlyph.xBearing;
-
-  for( unsigned int i = 1u; i < numberOfGlyphs; ++i )
-  {
-    const GlyphInfo& glyphInfo = *( glyphsBuffer + glyphIndex + i );
-
-    glyphMetrics.advance += glyphInfo.advance;
-  }
-}
-
 EventData::EventData( DecoratorPtr decorator )
 : mDecorator( decorator ),
   mImfManager(),
@@ -356,17 +300,17 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
   }
   else
   {
-    CharacterIndex lastIndex = 0u;
+    Length numberOfCharactersToUpdate = 0u;
     if( mTextUpdateInfo.mFullRelayoutNeeded )
     {
-      lastIndex = mTextUpdateInfo.mPreviousNumberOfCharacters;
+      numberOfCharactersToUpdate = mTextUpdateInfo.mPreviousNumberOfCharacters;
     }
     else
     {
-      lastIndex = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
+      numberOfCharactersToUpdate = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
     }
     mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex,
-                                   lastIndex,
+                                   numberOfCharactersToUpdate,
                                    paragraphsToBeUpdated );
   }
 
@@ -394,42 +338,43 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
       numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
     }
   }
+
   mTextUpdateInfo.mRequestedNumberOfCharacters = numberOfCharacters + mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
   mTextUpdateInfo.mStartGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex );
 }
 
 void Controller::Impl::ClearFullModelData( OperationsMask operations )
 {
-  if( GET_LINE_BREAKS & operations )
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
   {
     mLogicalModel->mLineBreakInfo.Clear();
     mLogicalModel->mParagraphInfo.Clear();
   }
 
-  if( GET_WORD_BREAKS & operations )
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
   {
     mLogicalModel->mLineBreakInfo.Clear();
   }
 
-  if( GET_SCRIPTS & operations )
+  if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
   {
     mLogicalModel->mScriptRuns.Clear();
   }
 
-  if( VALIDATE_FONTS & operations )
+  if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
   {
     mLogicalModel->mFontRuns.Clear();
   }
 
   if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() )
   {
-    if( BIDI_INFO & operations )
+    if( NO_OPERATION != ( BIDI_INFO & operations ) )
     {
       mLogicalModel->mBidirectionalParagraphInfo.Clear();
       mLogicalModel->mCharacterDirections.Clear();
     }
 
-    if( REORDER & operations )
+    if( NO_OPERATION != ( REORDER & operations ) )
     {
       // Free the allocated memory used to store the conversion table in the bidirectional line info run.
       for( Vector<BidirectionalLineInfoRun>::Iterator it = mLogicalModel->mBidirectionalLineInfo.Begin(),
@@ -443,13 +388,10 @@ void Controller::Impl::ClearFullModelData( OperationsMask operations )
         bidiLineInfo.visualToLogicalMap = NULL;
       }
       mLogicalModel->mBidirectionalLineInfo.Clear();
-
-      mLogicalModel->mLogicalToVisualMap.Clear();
-      mLogicalModel->mVisualToLogicalMap.Clear();
     }
   }
 
-  if( SHAPE_TEXT & operations )
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
   {
     mVisualModel->mGlyphs.Clear();
     mVisualModel->mGlyphsToCharacters.Clear();
@@ -459,17 +401,22 @@ void Controller::Impl::ClearFullModelData( OperationsMask operations )
     mVisualModel->mGlyphPositions.Clear();
   }
 
-  if( LAYOUT & operations )
+  if( NO_OPERATION != ( LAYOUT & operations ) )
   {
     mVisualModel->mLines.Clear();
   }
+
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    mVisualModel->mColorIndices.Clear();
+  }
 }
 
 void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
 {
   const CharacterIndex endIndexPlusOne = endIndex + 1u;
 
-  if( GET_LINE_BREAKS & operations )
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
   {
     // Clear the line break info.
     LineBreakInfo* lineBreakInfoBuffer = mLogicalModel->mLineBreakInfo.Begin();
@@ -483,7 +430,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                         mLogicalModel->mParagraphInfo );
   }
 
-  if( GET_WORD_BREAKS & operations )
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
   {
     // Clear the word break info.
     WordBreakInfo* wordBreakInfoBuffer = mLogicalModel->mWordBreakInfo.Begin();
@@ -492,7 +439,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                                          wordBreakInfoBuffer + endIndexPlusOne );
   }
 
-  if( GET_SCRIPTS & operations )
+  if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
   {
     // Clear the scripts.
     ClearCharacterRuns( startIndex,
@@ -500,7 +447,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                         mLogicalModel->mScriptRuns );
   }
 
-  if( VALIDATE_FONTS & operations )
+  if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
   {
     // Clear the fonts.
     ClearCharacterRuns( startIndex,
@@ -510,7 +457,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
 
   if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() )
   {
-    if( BIDI_INFO & operations )
+    if( NO_OPERATION != ( BIDI_INFO & operations ) )
     {
       // Clear the bidirectional paragraph info.
       ClearCharacterRuns( startIndex,
@@ -524,7 +471,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                                                  characterDirectionsBuffer + endIndexPlusOne );
     }
 
-    if( REORDER & operations )
+    if( NO_OPERATION != ( REORDER & operations ) )
     {
       uint32_t startRemoveIndex = mLogicalModel->mBidirectionalLineInfo.Count();
       uint32_t endRemoveIndex = startRemoveIndex;
@@ -550,15 +497,6 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
 
       mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex,
                                                    bidirectionalLineInfoBuffer + endRemoveIndex );
-
-      // Clear the logical to visual and the visual to logical conversion tables.
-      CharacterIndex* logicalToVisualMapBuffer = mLogicalModel->mLogicalToVisualMap.Begin();
-      mLogicalModel->mLogicalToVisualMap.Erase( logicalToVisualMapBuffer + startIndex,
-                                                logicalToVisualMapBuffer + endIndexPlusOne );
-
-      CharacterIndex* visualToLogicalMapBuffer = mLogicalModel->mVisualToLogicalMap.Begin();
-      mLogicalModel->mVisualToLogicalMap.Erase( visualToLogicalMapBuffer + startIndex,
-                                                visualToLogicalMapBuffer + endIndexPlusOne );
     }
   }
 }
@@ -568,97 +506,100 @@ void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, Character
   const CharacterIndex endIndexPlusOne = endIndex + 1u;
   const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex;
 
-  const bool clearShape = SHAPE_TEXT & operations;
-  const bool clearLayout = LAYOUT & operations;
-
-  if( clearShape || clearLayout )
-  {
-    // Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
-    GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-    Length* glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+  // Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
+  GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+  Length* glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
 
-    const GlyphIndex endGlyphIndex = *( charactersToGlyphBuffer + endIndex );
-    const GlyphIndex endGlyphIndexPlusOne = endGlyphIndex + *( glyphsPerCharacterBuffer + endIndex );
-    const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
+  const GlyphIndex endGlyphIndexPlusOne = *( charactersToGlyphBuffer + endIndex ) + *( glyphsPerCharacterBuffer + endIndex );
+  const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
 
-    if( clearShape )
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+  {
+    // Update the character to glyph indices.
+    for( Vector<GlyphIndex>::Iterator it =  charactersToGlyphBuffer + endIndexPlusOne,
+           endIt =  charactersToGlyphBuffer + mVisualModel->mCharactersToGlyph.Count();
+         it != endIt;
+         ++it )
     {
-      // Update the character to glyph indices.
-      for( Vector<GlyphIndex>::Iterator it =  charactersToGlyphBuffer + endIndexPlusOne,
-             endIt =  charactersToGlyphBuffer + mVisualModel->mCharactersToGlyph.Count();
-           it != endIt;
-           ++it )
-      {
-        CharacterIndex& index = *it;
-        index -= numberOfGlyphsRemoved;
-      }
+      CharacterIndex& index = *it;
+      index -= numberOfGlyphsRemoved;
+    }
 
-      // Clear the character to glyph conversion table.
-      mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
-                                              charactersToGlyphBuffer + endIndexPlusOne );
+    // Clear the character to glyph conversion table.
+    mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
+                                            charactersToGlyphBuffer + endIndexPlusOne );
 
-      // Clear the glyphs per character table.
-      mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
-                                               glyphsPerCharacterBuffer + endIndexPlusOne );
+    // Clear the glyphs per character table.
+    mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
+                                             glyphsPerCharacterBuffer + endIndexPlusOne );
 
-      // Clear the glyphs buffer.
-      GlyphInfo* glyphsBuffer = mVisualModel->mGlyphs.Begin();
-      mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                   glyphsBuffer + endGlyphIndexPlusOne );
+    // Clear the glyphs buffer.
+    GlyphInfo* glyphsBuffer = mVisualModel->mGlyphs.Begin();
+    mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                 glyphsBuffer + endGlyphIndexPlusOne );
 
-      CharacterIndex* glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
+    CharacterIndex* glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
 
-      // Update the glyph to character indices.
-      for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
-             endIt = glyphsToCharactersBuffer + mVisualModel->mGlyphsToCharacters.Count();
-           it != endIt;
-           ++it )
-      {
-        CharacterIndex& index = *it;
-        index -= numberOfCharactersRemoved;
-      }
+    // Update the glyph to character indices.
+    for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
+           endIt = glyphsToCharactersBuffer + mVisualModel->mGlyphsToCharacters.Count();
+         it != endIt;
+         ++it )
+    {
+      CharacterIndex& index = *it;
+      index -= numberOfCharactersRemoved;
+    }
 
-      // Clear the glyphs to characters buffer.
-      mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                               glyphsToCharactersBuffer  + endGlyphIndexPlusOne );
+    // Clear the glyphs to characters buffer.
+    mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                             glyphsToCharactersBuffer  + endGlyphIndexPlusOne );
 
-      // Clear the characters per glyph buffer.
-      Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
-      mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                               charactersPerGlyphBuffer + endGlyphIndexPlusOne );
+    // Clear the characters per glyph buffer.
+    Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+    mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                             charactersPerGlyphBuffer + endGlyphIndexPlusOne );
 
-      // Clear the positions buffer.
-      Vector2* positionsBuffer = mVisualModel->mGlyphPositions.Begin();
-      mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                           positionsBuffer + endGlyphIndexPlusOne );
-    }
+    // Clear the positions buffer.
+    Vector2* positionsBuffer = mVisualModel->mGlyphPositions.Begin();
+    mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                         positionsBuffer + endGlyphIndexPlusOne );
+  }
 
-    if( clearLayout )
-    {
-      // Clear the lines.
-      uint32_t startRemoveIndex = mVisualModel->mLines.Count();
-      uint32_t endRemoveIndex = startRemoveIndex;
-      ClearCharacterRuns( startIndex,
-                          endIndex,
-                          mVisualModel->mLines,
-                          startRemoveIndex,
-                          endRemoveIndex );
+  if( NO_OPERATION != ( LAYOUT & operations ) )
+  {
+    // Clear the lines.
+    uint32_t startRemoveIndex = mVisualModel->mLines.Count();
+    uint32_t endRemoveIndex = startRemoveIndex;
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mVisualModel->mLines,
+                        startRemoveIndex,
+                        endRemoveIndex );
 
-      // Will update the glyph runs.
-      uint32_t startRemoveGlyphIndex = mVisualModel->mLines.Count();
-      uint32_t endRemoveGlyphIndex = startRemoveIndex;
-      ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
-                      endGlyphIndex,
-                      mVisualModel->mLines,
-                      startRemoveGlyphIndex,
-                      endRemoveGlyphIndex );
+    // Will update the glyph runs.
+    startRemoveIndex = mVisualModel->mLines.Count();
+    endRemoveIndex = startRemoveIndex;
+    ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
+                    endGlyphIndexPlusOne - 1u,
+                    mVisualModel->mLines,
+                    startRemoveIndex,
+                    endRemoveIndex );
 
-      // Set the line index from where to insert the new laid-out lines.
-      mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
+    // Set the line index from where to insert the new laid-out lines.
+    mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
 
-      LineRun* linesBuffer = mVisualModel->mLines.Begin();
-      mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
-                                  linesBuffer + endRemoveIndex );
+    LineRun* linesBuffer = mVisualModel->mLines.Begin();
+    mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
+                                linesBuffer + endRemoveIndex );
+  }
+
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    if( 0u != mVisualModel->mColorIndices.Count() )
+    {
+      ColorIndex* colorIndexBuffer = mVisualModel->mColorIndices.Begin();
+      mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                         colorIndexBuffer + endGlyphIndexPlusOne );
     }
   }
 }
@@ -684,12 +625,9 @@ void Controller::Impl::ClearModelData( CharacterIndex startIndex, CharacterIndex
   mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() );
 
   mVisualModel->ClearCaches();
-
-  // TODO finish the mark-up.
-  mVisualModel->mColorRuns.Clear();
 }
 
-void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
+bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
 {
   DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel\n" );
 
@@ -699,7 +637,7 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   if( NO_OPERATION == operations )
   {
     // Nothing to do if no operations are pending and required.
-    return;
+    return false;
   }
 
   Vector<Character>& utf32Characters = mLogicalModel->mText;
@@ -717,15 +655,18 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   if( mTextUpdateInfo.mClearAll ||
       ( 0u != paragraphCharacters ) )
   {
-    ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operationsRequired );
+    ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operations );
   }
 
   mTextUpdateInfo.mClearAll = false;
 
+  // Whether the model is updated.
+  bool updated = false;
+
   Vector<LineBreakInfo>& lineBreakInfo = mLogicalModel->mLineBreakInfo;
   const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
 
-  if( GET_LINE_BREAKS & operations )
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
   {
     // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
     // calculate the bidirectional info for each 'paragraph'.
@@ -741,10 +682,11 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     // Create the paragraph info.
     mLogicalModel->CreateParagraphInfo( startIndex,
                                         requestedNumberOfCharacters );
+    updated = true;
   }
 
   Vector<WordBreakInfo>& wordBreakInfo = mLogicalModel->mWordBreakInfo;
-  if( GET_WORD_BREAKS & operations )
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
   {
     // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
     wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
@@ -753,10 +695,11 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
                       startIndex,
                       requestedNumberOfCharacters,
                       wordBreakInfo );
+    updated = true;
   }
 
-  const bool getScripts = GET_SCRIPTS & operations;
-  const bool validateFonts = VALIDATE_FONTS & operations;
+  const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations );
+  const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations );
 
   Vector<ScriptRun>& scripts = mLogicalModel->mScriptRuns;
   Vector<FontRun>& validFonts = mLogicalModel->mFontRuns;
@@ -794,12 +737,13 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
                                           requestedNumberOfCharacters,
                                           validFonts );
     }
+    updated = true;
   }
 
   Vector<Character> mirroredUtf32Characters;
   bool textMirrored = false;
   const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count();
-  if( BIDI_INFO & operations )
+  if( NO_OPERATION != ( BIDI_INFO & operations ) )
   {
     Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mLogicalModel->mBidirectionalParagraphInfo;
     bidirectionalInfo.Reserve( numberOfParagraphs );
@@ -837,6 +781,7 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
       // There is no right to left characters. Clear the directions vector.
       mLogicalModel->mCharacterDirections.Clear();
     }
+    updated = true;
   }
 
   Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
@@ -846,7 +791,7 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   newParagraphGlyphs.Reserve( numberOfParagraphs );
 
   const Length currentNumberOfGlyphs = glyphs.Count();
-  if( SHAPE_TEXT & operations )
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
   {
     const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
     // Shapes the text.
@@ -865,11 +810,12 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     // Create the 'number of glyphs' per character and the glyph to character conversion tables.
     mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
     mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+    updated = true;
   }
 
   const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
 
-  if( GET_GLYPH_METRICS & operations )
+  if( NO_OPERATION != ( GET_GLYPH_METRICS & operations ) )
   {
     GlyphInfo* glyphsBuffer = glyphs.Begin();
     mMetrics->GetGlyphMetrics( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs );
@@ -884,6 +830,22 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
       glyph.width = 0.f;
       glyph.advance = 0.f;
     }
+    updated = true;
+  }
+
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    // Set the color runs in glyphs.
+    SetColorSegmentationInfo( mLogicalModel->mColorRuns,
+                              mVisualModel->mCharactersToGlyph,
+                              mVisualModel->mGlyphsPerCharacter,
+                              startIndex,
+                              mTextUpdateInfo.mStartGlyphIndex,
+                              requestedNumberOfCharacters,
+                              mVisualModel->mColors,
+                              mVisualModel->mColorIndices );
+
+    updated = true;
   }
 
   if( ( NULL != mEventData ) &&
@@ -912,22 +874,6 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
 
   // Set the previous number of characters for the next time the text is updated.
   mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters;
-}
-
-bool Controller::Impl::UpdateModelStyle( OperationsMask operationsRequired )
-{
-  bool updated = false;
-
-  if( COLOR & operationsRequired )
-  {
-    // Set the color runs in glyphs.
-    SetColorSegmentationInfo( mLogicalModel->mColorRuns,
-                              mVisualModel->mCharactersToGlyph,
-                              mVisualModel->mGlyphsPerCharacter,
-                              mVisualModel->mColorRuns );
-
-    updated = true;
-  }
 
   return updated;
 }
@@ -936,35 +882,52 @@ void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
 {
   // Sets the default text's color.
   inputStyle.textColor = mTextColor;
+  inputStyle.isDefaultColor = true;
+
+  inputStyle.familyName.clear();
+  inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
+  inputStyle.width = TextAbstraction::FontWidth::NORMAL;
+  inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
+  inputStyle.size = 0.f;
+
+  inputStyle.familyDefined = false;
+  inputStyle.weightDefined = false;
+  inputStyle.widthDefined = false;
+  inputStyle.slantDefined = false;
+  inputStyle.sizeDefined = false;
 
   // Sets the default font's family name, weight, width, slant and size.
   if( mFontDefaults )
   {
-    inputStyle.familyName = mFontDefaults->mFontDescription.family;
-    inputStyle.weight = mFontDefaults->mFontDescription.weight;
-    inputStyle.width = mFontDefaults->mFontDescription.width;
-    inputStyle.slant = mFontDefaults->mFontDescription.slant;
-    inputStyle.size = mFontDefaults->mDefaultPointSize;
+    if( mFontDefaults->familyDefined )
+    {
+      inputStyle.familyName = mFontDefaults->mFontDescription.family;
+      inputStyle.familyDefined = true;
+    }
 
-    inputStyle.familyDefined = mFontDefaults->familyDefined;
-    inputStyle.weightDefined = mFontDefaults->weightDefined;
-    inputStyle.widthDefined = mFontDefaults->widthDefined;
-    inputStyle.slantDefined = mFontDefaults->slantDefined;
-    inputStyle.sizeDefined = mFontDefaults->sizeDefined;
-  }
-  else
-  {
-    inputStyle.familyName.clear();
-    inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
-    inputStyle.width = TextAbstraction::FontWidth::NORMAL;
-    inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
-    inputStyle.size = 0.f;
+    if( mFontDefaults->weightDefined )
+    {
+      inputStyle.weight = mFontDefaults->mFontDescription.weight;
+      inputStyle.weightDefined = true;
+    }
 
-    inputStyle.familyDefined = false;
-    inputStyle.weightDefined = false;
-    inputStyle.widthDefined = false;
-    inputStyle.slantDefined = false;
-    inputStyle.sizeDefined = false;
+    if( mFontDefaults->widthDefined )
+    {
+      inputStyle.width = mFontDefaults->mFontDescription.width;
+      inputStyle.widthDefined = true;
+    }
+
+    if( mFontDefaults->slantDefined )
+    {
+      inputStyle.slant = mFontDefaults->mFontDescription.slant;
+      inputStyle.slantDefined = true;
+    }
+
+    if( mFontDefaults->sizeDefined )
+    {
+      inputStyle.size = mFontDefaults->mDefaultPointSize;
+      inputStyle.sizeDefined = true;
+    }
   }
 }
 
@@ -1427,12 +1390,17 @@ void Controller::Impl::ShowClipboard()
 
 void Controller::Impl::HideClipboard()
 {
-  if( mClipboard )
+  if( mClipboard && mClipboardHideEnabled )
   {
     mClipboard.HideClipboard();
   }
 }
 
+void Controller::Impl::SetClipboardHideEnable(bool enable)
+{
+  mClipboardHideEnabled = enable;
+}
+
 bool Controller::Impl::CopyStringToClipboard( std::string& source )
 {
   //Send string to clipboard
@@ -1970,18 +1938,14 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
   const Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
   const Vector2* const positionsBuffer = positions.Begin();
 
-  // Get the visual to logical conversion tables.
-  const CharacterIndex* const visualToLogicalBuffer = ( 0u != mLogicalModel->mVisualToLogicalMap.Count() ) ? mLogicalModel->mVisualToLogicalMap.Begin() : NULL;
-  const CharacterIndex* const visualToLogicalCursorBuffer = mLogicalModel->mVisualToLogicalCursorMap.Begin();
-
   // Get the character to glyph conversion table.
   const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
 
   // Get the glyphs per character table.
   const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
 
-  // If the vector is void, there is no right to left characters.
-  const bool hasRightToLeftCharacters = NULL != visualToLogicalBuffer;
+  // Get the glyph's info buffer.
+  const GlyphInfo* const glyphInfoBuffer = mVisualModel->mGlyphs.Begin();
 
   const CharacterIndex startCharacter = line.characterRun.characterIndex;
   const CharacterIndex endCharacter   = line.characterRun.characterIndex + line.characterRun.numberOfCharacters;
@@ -1996,7 +1960,7 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
   for( ; !matched && ( visualIndex < endCharacter ); ++visualIndex )
   {
     // The character in logical order.
-    const CharacterIndex characterLogicalOrderIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + visualIndex ) : visualIndex;
+    const CharacterIndex characterLogicalOrderIndex = mLogicalModel->GetLogicalCharacterIndex( visualIndex );
 
     // Get the script of the character.
     const Script script = mLogicalModel->GetScript( characterLogicalOrderIndex );
@@ -2010,7 +1974,7 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
     {
       // Get the first character/glyph of the group of glyphs.
       const CharacterIndex firstVisualCharacterIndex = 1u + visualIndex - numberOfCharacters;
-      const CharacterIndex firstLogicalCharacterIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + firstVisualCharacterIndex ) : firstVisualCharacterIndex;
+      const CharacterIndex firstLogicalCharacterIndex = mLogicalModel->GetLogicalCharacterIndex( firstVisualCharacterIndex );
       const GlyphIndex firstLogicalGlyphIndex = *( charactersToGlyphBuffer + firstLogicalCharacterIndex );
 
       // Get the metrics for the group of glyphs.
@@ -2018,7 +1982,7 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
       GetGlyphsMetrics( firstLogicalGlyphIndex,
                         numberOfGlyphs,
                         glyphMetrics,
-                        mVisualModel,
+                        glyphInfoBuffer,
                         mMetrics );
 
       // Get the position of the first glyph.
@@ -2053,7 +2017,6 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
 
   }
 
-
   // Return the logical position of the cursor in characters.
 
   if( !matched )
@@ -2061,7 +2024,7 @@ CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
     visualIndex = endCharacter;
   }
 
-  logicalIndex = hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex;
+  logicalIndex = mLogicalModel->GetLogicalCursorIndex( visualIndex );
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p closest visualIndex %d logicalIndex %d\n", this, visualIndex, logicalIndex );
 
   DALI_ASSERT_DEBUG( ( logicalIndex <= mLogicalModel->mText.Count() && logicalIndex >= 0 ) && "GetClosestCursorIndex - Out of bounds index" );
@@ -2197,6 +2160,7 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
   const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
   const CharacterIndex* const glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
   const Vector2* const glyphPositionsBuffer = mVisualModel->mGlyphPositions.Begin();
+  const GlyphInfo* const glyphInfoBuffer = mVisualModel->mGlyphs.Begin();
 
   // Convert the cursor position into the glyph position.
   const GlyphIndex primaryGlyphIndex = *( charactersToGlyphBuffer + index );
@@ -2208,7 +2172,7 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
   GetGlyphsMetrics( primaryGlyphIndex,
                     primaryNumberOfGlyphs,
                     glyphMetrics,
-                    mVisualModel,
+                    glyphInfoBuffer,
                     mMetrics );
 
   // Whether to add the glyph's advance to the cursor position.
@@ -2298,7 +2262,7 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     GetGlyphsMetrics( secondaryGlyphIndex,
                       secondaryNumberOfGlyphs,
                       glyphMetrics,
-                      mVisualModel,
+                      glyphInfoBuffer,
                       mMetrics );
 
     // Set the secondary cursor's position.