quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
quadVertexFormat[ "aColor" ] = Property::VECTOR4;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
Geometry quadGeometry = Geometry::New();