Updates following rename of PropertyBuffer to VertexBuffer
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
index 4df4d38..dd59fc8 100755 (executable)
@@ -3385,7 +3385,7 @@ Actor Controller::Impl::CreateBackgroundActor()
       quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
       quadVertexFormat[ "aColor" ] = Property::VECTOR4;
 
-      PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+      VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
       quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
 
       Geometry quadGeometry = Geometry::New();
@@ -3402,11 +3402,11 @@ Actor Controller::Impl::CreateBackgroundActor()
       renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT );
 
       actor = Actor::New();
-      actor.SetName( "TextBackgroundColorActor" );
-      actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
-      actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-      actor.SetSize( textSize );
-      actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+      actor.SetProperty( Dali::Actor::Property::NAME, "TextBackgroundColorActor" );
+      actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+      actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+      actor.SetProperty( Actor::Property::SIZE, textSize );
+      actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
       actor.AddRenderer( renderer );
     }
   }