Merge "Add null check for currentFocusActor" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
index 6ffa715..db6fde1 100644 (file)
 #include <dali/devel-api/adaptor-framework/window-devel.h>
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/actors/layer.h>
+#include <dali/public-api/rendering/renderer.h>
 #include <cmath>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/text/character-set-conversion.h>
 #include <dali-toolkit/internal/text/cursor-helper-functions.h>
+#include <dali-toolkit/internal/text/glyph-metrics-helper.h>
 #include <dali-toolkit/internal/text/text-control-interface.h>
 #include <dali-toolkit/internal/text/text-controller-impl-data-clearer.h>
 #include <dali-toolkit/internal/text/text-controller-impl-event-handler.h>
@@ -691,7 +693,7 @@ bool Controller::Impl::SetDefaultLineSpacing(float lineSpacing)
   {
     mLayoutEngine.SetDefaultLineSpacing(lineSpacing);
 
-    RelayoutForNewLineSize();
+    RelayoutAllCharacters();
     return true;
   }
   return false;
@@ -703,7 +705,7 @@ bool Controller::Impl::SetDefaultLineSize(float lineSize)
   {
     mLayoutEngine.SetDefaultLineSize(lineSize);
 
-    RelayoutForNewLineSize();
+    RelayoutAllCharacters();
     return true;
   }
   return false;
@@ -1461,7 +1463,7 @@ void Controller::Impl::RequestRelayout()
   }
 }
 
-void Controller::Impl::RelayoutForNewLineSize()
+void Controller::Impl::RelayoutAllCharacters()
 {
   // relayout all characters
   mTextUpdateInfo.mCharacterIndex             = 0;
@@ -1626,6 +1628,34 @@ void Controller::Impl::CopyUnderlinedFromLogicalToVisualModels(bool shouldClearP
   }
 }
 
+void Controller::Impl::CopyStrikethroughFromLogicalToVisualModels()
+{
+  //Strikethrough character runs from markup-processor
+  const Vector<StrikethroughCharacterRun>& strikethroughCharacterRuns = mModel->mLogicalModel->mStrikethroughCharacterRuns;
+  const Vector<GlyphIndex>&                charactersToGlyph          = mModel->mVisualModel->mCharactersToGlyph;
+  const Vector<Length>&                    glyphsPerCharacter         = mModel->mVisualModel->mGlyphsPerCharacter;
+
+  mModel->mVisualModel->mStrikethroughRuns.Clear();
+
+  for(Vector<StrikethroughCharacterRun>::ConstIterator it = strikethroughCharacterRuns.Begin(), endIt = strikethroughCharacterRuns.End(); it != endIt; ++it)
+  {
+    CharacterIndex        characterIndex     = it->characterRun.characterIndex;
+    Length                numberOfCharacters = it->characterRun.numberOfCharacters;
+    StrikethroughGlyphRun strikethroughGlyphRun;
+    strikethroughGlyphRun.color                   = it->color;
+    strikethroughGlyphRun.isColorSet              = it->isColorSet;
+    strikethroughGlyphRun.glyphRun.glyphIndex     = charactersToGlyph[characterIndex];
+    strikethroughGlyphRun.glyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex];
+
+    for(Length index = 1u; index < numberOfCharacters; index++)
+    {
+      strikethroughGlyphRun.glyphRun.numberOfGlyphs += glyphsPerCharacter[characterIndex + index];
+    }
+
+    mModel->mVisualModel->mStrikethroughRuns.PushBack(strikethroughGlyphRun);
+  }
+}
+
 void Controller::Impl::SetAutoScrollEnabled(bool enable)
 {
   if(mLayoutEngine.GetLayout() == Layout::Engine::SINGLE_LINE_BOX)