+
+ // Create one run for all glyphs of all run's characters that has same properties
+ // This enhance performance and reduce the needed memory to store glyphs-runs
+ UnderlinedGlyphRun underlineGlyphRun;
+ underlineGlyphRun.glyphRun.glyphIndex = charactersToGlyph[characterIndex];
+ underlineGlyphRun.glyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex];
+ //Copy properties (attributes)
+ underlineGlyphRun.properties = it->properties;
+
+ for(Length index = 1u; index < numberOfCharacters; index++)
+ {
+ underlineGlyphRun.glyphRun.numberOfGlyphs += glyphsPerCharacter[characterIndex + index];
+ }
+
+ mModel->mVisualModel->mUnderlineRuns.PushBack(underlineGlyphRun);