Vector<GlyphIndex> newParagraphGlyphs;
newParagraphGlyphs.Reserve( numberOfParagraphs );
+ GlyphIndex startGlyphIndex = 0u;
if( SHAPE_TEXT & operations )
{
const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
lineBreakInfo,
scripts,
validFonts,
+ startIndex,
+ startGlyphIndex,
+ requestedNumberOfCharacters,
glyphs,
glyphsToCharactersMap,
charactersPerGlyph,
newParagraphGlyphs );
// Create the 'number of glyphs' per character and the glyph to character conversion tables.
- mVisualModel->CreateGlyphsPerCharacterTable( numberOfCharacters );
- mVisualModel->CreateCharacterToGlyphTable( numberOfCharacters );
+ mVisualModel->CreateGlyphsPerCharacterTable( startIndex, numberOfCharacters );
+ mVisualModel->CreateCharacterToGlyphTable( startIndex, numberOfCharacters );
}
const Length numberOfGlyphs = glyphs.Count();
if( GET_GLYPH_METRICS & operations )
{
- GlyphInfo* glyphsBuffer = glyphs.Begin();
+ GlyphInfo* glyphsBuffer = glyphs.Begin() + startGlyphIndex;
mMetrics->GetGlyphMetrics( glyphsBuffer, numberOfGlyphs );
// Update the width and advance of all new paragraph characters.