Fix SetPrimaryCursorPosition issue
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
index 9144ae3..b298bf0 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/internal/text/text-controller-impl.h>
 
 // EXTERNAL INCLUDES
-#include <dali/public-api/adaptor-framework/key.h>
-#include <dali/public-api/rendering/renderer.h>
 #include <dali/integration-api/debug.h>
-#include <limits>
+#include <dali/public-api/rendering/renderer.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
 #include <dali-toolkit/internal/text/bidirectional-support.h>
 #include <dali-toolkit/internal/text/character-set-conversion.h>
 #include <dali-toolkit/internal/text/color-segmentation.h>
 #include <dali-toolkit/internal/text/cursor-helper-functions.h>
+#include <dali-toolkit/internal/text/hyphenator.h>
 #include <dali-toolkit/internal/text/multi-language-support.h>
 #include <dali-toolkit/internal/text/segmentation.h>
 #include <dali-toolkit/internal/text/shaper.h>
 #include <dali-toolkit/internal/text/text-control-interface.h>
+#include <dali-toolkit/internal/text/text-controller-impl-event-handler.h>
+#include <dali-toolkit/internal/text/text-editable-control-interface.h>
+#include <dali-toolkit/internal/text/text-enumerations-impl.h>
 #include <dali-toolkit/internal/text/text-run-container.h>
+#include <dali-toolkit/internal/text/text-selection-handle-controller.h>
 
 using namespace Dali;
 
 namespace
 {
-
-/**
- * @brief Struct used to calculate the selection box.
- */
-struct SelectionBoxInfo
-{
-  float lineOffset;
-  float lineHeight;
-  float minX;
-  float maxX;
-};
-
 #if defined(DEBUG_ENABLED)
-  Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
 #endif
 
-const float MAX_FLOAT = std::numeric_limits<float>::max();
-const float MIN_FLOAT = std::numeric_limits<float>::min();
-const Dali::Toolkit::Text::CharacterDirection LTR = false; ///< Left To Right direction
-
-#define MAKE_SHADER(A)#A
-
-const char* VERTEX_SHADER_BACKGROUND = MAKE_SHADER(
-attribute mediump vec2    aPosition;
-attribute mediump vec4    aColor;
-varying   mediump vec4    vColor;
-uniform   highp mat4      uMvpMatrix;
-
-void main()
-{
-  mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
-  gl_Position = uMvpMatrix * position;
-  vColor = aColor;
-}
-);
-
-const char* FRAGMENT_SHADER_BACKGROUND = MAKE_SHADER(
-varying mediump vec4      vColor;
-uniform lowp    vec4      uColor;
-
-void main()
-{
-  gl_FragColor = vColor * uColor;
-}
-);
-
 struct BackgroundVertex
 {
-  Vector2 mPosition;        ///< Vertex posiiton
-  Vector4 mColor;           ///< Vertex color
+  Vector2 mPosition; ///< Vertex posiiton
+  Vector4 mColor;    ///< Vertex color
 };
 
 struct BackgroundMesh
 {
-  Vector< BackgroundVertex > mVertices;    ///< container of vertices
-  Vector< unsigned short > mIndices;       ///< container of indices
+  Vector<BackgroundVertex> mVertices; ///< container of vertices
+  Vector<unsigned short>   mIndices;  ///< container of indices
 };
 
-const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f );
-const Dali::Vector4 BACKGROUND_SUB4( 0.58f, 0.87f, 0.96f, 1.f );
-const Dali::Vector4 BACKGROUND_SUB5( 0.83f, 0.94f, 0.98f, 1.f );
-const Dali::Vector4 BACKGROUND_SUB6( 1.f, 0.5f, 0.5f, 1.f );
-const Dali::Vector4 BACKGROUND_SUB7( 1.f, 0.8f, 0.8f, 1.f );
+// The relative luminance of a color is defined as (L = 0.2126 * R + 0.7152 * G + 0.0722 * B)
+// based on W3C Recommendations (https://www.w3.org/TR/WCAG20/)
+const float         BRIGHTNESS_THRESHOLD = 0.179f;
+const float         CONSTANT_R           = 0.2126f;
+const float         CONSTANT_G           = 0.7152f;
+const float         CONSTANT_B           = 0.0722f;
+const Dali::Vector4 BLACK(0.f, 0.f, 0.f, 1.f);
+const Dali::Vector4 WHITE(1.f, 1.f, 1.f, 1.f);
+const Dali::Vector4 LIGHT_BLUE(0.75f, 0.96f, 1.f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB4(0.58f, 0.87f, 0.96f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB5(0.83f, 0.94f, 0.98f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB6(1.f, 0.5f, 0.5f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB7(1.f, 0.8f, 0.8f, 1.f);
 
 } // namespace
 
 namespace Dali
 {
-
 namespace Toolkit
 {
-
 namespace Text
 {
-
-EventData::EventData( DecoratorPtr decorator, InputMethodContext& inputMethodContext )
-: mDecorator( decorator ),
-  mInputMethodContext( inputMethodContext ),
-  mPlaceholderFont( NULL ),
+EventData::EventData(DecoratorPtr decorator, InputMethodContext& inputMethodContext)
+: mDecorator(decorator),
+  mInputMethodContext(inputMethodContext),
+  mPlaceholderFont(nullptr),
   mPlaceholderTextActive(),
   mPlaceholderTextInactive(),
-  mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ), // This color has been published in the Public API (placeholder-properties.h).
+  mPlaceholderTextColor(0.8f, 0.8f, 0.8f, 0.8f), // This color has been published in the Public API (placeholder-properties.h).
   mEventQueue(),
   mInputStyleChangedQueue(),
-  mPreviousState( INACTIVE ),
-  mState( INACTIVE ),
-  mPrimaryCursorPosition( 0u ),
-  mLeftSelectionPosition( 0u ),
-  mRightSelectionPosition( 0u ),
-  mPreEditStartPosition( 0u ),
-  mPreEditLength( 0u ),
-  mCursorHookPositionX( 0.f ),
-  mDoubleTapAction( Controller::NoTextTap::NO_ACTION ),
-  mLongPressAction( Controller::NoTextTap::SHOW_SELECTION_POPUP ),
-  mIsShowingPlaceholderText( false ),
-  mPreEditFlag( false ),
-  mDecoratorUpdated( false ),
-  mCursorBlinkEnabled( true ),
-  mGrabHandleEnabled( true ),
-  mGrabHandlePopupEnabled( true ),
-  mSelectionEnabled( true ),
-  mUpdateCursorHookPosition( false ),
-  mUpdateCursorPosition( false ),
-  mUpdateGrabHandlePosition( false ),
-  mUpdateLeftSelectionPosition( false ),
-  mUpdateRightSelectionPosition( false ),
-  mIsLeftHandleSelected( false ),
-  mIsRightHandleSelected( false ),
-  mUpdateHighlightBox( false ),
-  mScrollAfterUpdatePosition( false ),
-  mScrollAfterDelete( false ),
-  mAllTextSelected( false ),
-  mUpdateInputStyle( false ),
-  mPasswordInput( false ),
-  mCheckScrollAmount( false ),
-  mIsPlaceholderPixelSize( false ),
-  mIsPlaceholderElideEnabled( false ),
-  mPlaceholderEllipsisFlag( false ),
-  mShiftSelectionFlag( true ),
-  mUpdateAlignment( false )
+  mPreviousState(INACTIVE),
+  mState(INACTIVE),
+  mPrimaryCursorPosition(0u),
+  mLeftSelectionPosition(0u),
+  mRightSelectionPosition(0u),
+  mPreEditStartPosition(0u),
+  mPreEditLength(0u),
+  mCursorHookPositionX(0.f),
+  mDoubleTapAction(Controller::NoTextTap::NO_ACTION),
+  mLongPressAction(Controller::NoTextTap::SHOW_SELECTION_POPUP),
+  mIsShowingPlaceholderText(false),
+  mPreEditFlag(false),
+  mDecoratorUpdated(false),
+  mCursorBlinkEnabled(true),
+  mGrabHandleEnabled(true),
+  mGrabHandlePopupEnabled(true),
+  mSelectionEnabled(true),
+  mUpdateCursorHookPosition(false),
+  mUpdateCursorPosition(false),
+  mUpdateGrabHandlePosition(false),
+  mUpdateLeftSelectionPosition(false),
+  mUpdateRightSelectionPosition(false),
+  mIsLeftHandleSelected(false),
+  mIsRightHandleSelected(false),
+  mUpdateHighlightBox(false),
+  mScrollAfterUpdatePosition(false),
+  mScrollAfterDelete(false),
+  mAllTextSelected(false),
+  mUpdateInputStyle(false),
+  mPasswordInput(false),
+  mCheckScrollAmount(false),
+  mIsPlaceholderPixelSize(false),
+  mIsPlaceholderElideEnabled(false),
+  mPlaceholderEllipsisFlag(false),
+  mShiftSelectionFlag(true),
+  mUpdateAlignment(false),
+  mEditingEnabled(true)
 {
 }
 
-EventData::~EventData()
-{}
-
 bool Controller::Impl::ProcessInputEvents()
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::ProcessInputEvents\n" );
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text input.
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::ProcessInputEvents no event data\n" );
-    return false;
-  }
-
-  if( mEventData->mDecorator )
-  {
-    for( std::vector<Event>::iterator iter = mEventData->mEventQueue.begin();
-         iter != mEventData->mEventQueue.end();
-         ++iter )
-    {
-      switch( iter->type )
-      {
-        case Event::CURSOR_KEY_EVENT:
-        {
-          OnCursorKeyEvent( *iter );
-          break;
-        }
-        case Event::TAP_EVENT:
-        {
-          OnTapEvent( *iter );
-          break;
-        }
-        case Event::LONG_PRESS_EVENT:
-        {
-          OnLongPressEvent( *iter );
-          break;
-        }
-        case Event::PAN_EVENT:
-        {
-          OnPanEvent( *iter );
-          break;
-        }
-        case Event::GRAB_HANDLE_EVENT:
-        case Event::LEFT_SELECTION_HANDLE_EVENT:
-        case Event::RIGHT_SELECTION_HANDLE_EVENT: // Fall through
-        {
-          OnHandleEvent( *iter );
-          break;
-        }
-        case Event::SELECT:
-        {
-          OnSelectEvent( *iter );
-          break;
-        }
-        case Event::SELECT_ALL:
-        {
-          OnSelectAllEvent();
-          break;
-        }
-        case Event::SELECT_NONE:
-        {
-          OnSelectNoneEvent();
-          break;
-        }
-      }
-    }
-  }
-
-  if( mEventData->mUpdateCursorPosition ||
-      mEventData->mUpdateHighlightBox )
-  {
-    NotifyInputMethodContext();
-  }
-
-  // The cursor must also be repositioned after inserts into the model
-  if( mEventData->mUpdateCursorPosition )
-  {
-    // Updates the cursor position and scrolls the text to make it visible.
-    CursorInfo cursorInfo;
-    // Calculate the cursor position from the new cursor index.
-    GetCursorPosition( mEventData->mPrimaryCursorPosition,
-                       cursorInfo );
-
-    if( mEventData->mUpdateCursorHookPosition )
-    {
-      // Update the cursor hook position. Used to move the cursor with the keys 'up' and 'down'.
-      mEventData->mCursorHookPositionX = cursorInfo.primaryPosition.x;
-      mEventData->mUpdateCursorHookPosition = false;
-    }
-
-    // Scroll first the text after delete ...
-    if( mEventData->mScrollAfterDelete )
-    {
-      ScrollTextToMatchCursor( cursorInfo );
-    }
-
-    // ... then, text can be scrolled to make the cursor visible.
-    if( mEventData->mScrollAfterUpdatePosition )
-    {
-      const Vector2 currentCursorPosition( cursorInfo.primaryPosition.x, cursorInfo.lineOffset );
-      ScrollToMakePositionVisible( currentCursorPosition, cursorInfo.lineHeight );
-    }
-    mEventData->mScrollAfterUpdatePosition = false;
-    mEventData->mScrollAfterDelete = false;
-
-    UpdateCursorPosition( cursorInfo );
-
-    mEventData->mDecoratorUpdated = true;
-    mEventData->mUpdateCursorPosition = false;
-    mEventData->mUpdateGrabHandlePosition = false;
-  }
-  else
-  {
-    CursorInfo leftHandleInfo;
-    CursorInfo rightHandleInfo;
-
-    if( mEventData->mUpdateHighlightBox )
-    {
-      GetCursorPosition( mEventData->mLeftSelectionPosition,
-                         leftHandleInfo );
-
-      GetCursorPosition( mEventData->mRightSelectionPosition,
-                         rightHandleInfo );
-
-      if( mEventData->mScrollAfterUpdatePosition && ( mEventData->mIsLeftHandleSelected ? mEventData->mUpdateLeftSelectionPosition : mEventData->mUpdateRightSelectionPosition ) )
-      {
-        if( mEventData->mIsLeftHandleSelected && mEventData->mIsRightHandleSelected )
-        {
-          CursorInfo& infoLeft = leftHandleInfo;
-
-          const Vector2 currentCursorPositionLeft( infoLeft.primaryPosition.x, infoLeft.lineOffset );
-          ScrollToMakePositionVisible( currentCursorPositionLeft, infoLeft.lineHeight );
-
-          CursorInfo& infoRight = rightHandleInfo;
-
-          const Vector2 currentCursorPositionRight( infoRight.primaryPosition.x, infoRight.lineOffset );
-          ScrollToMakePositionVisible( currentCursorPositionRight, infoRight.lineHeight );
-        }
-        else
-        {
-          CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo;
-
-          const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset );
-          ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight );
-        }
-      }
-    }
-
-    if( mEventData->mUpdateLeftSelectionPosition )
-    {
-      UpdateSelectionHandle( LEFT_SELECTION_HANDLE,
-                             leftHandleInfo );
-
-      SetPopupButtons();
-      mEventData->mDecoratorUpdated = true;
-      mEventData->mUpdateLeftSelectionPosition = false;
-    }
-
-    if( mEventData->mUpdateRightSelectionPosition )
-    {
-      UpdateSelectionHandle( RIGHT_SELECTION_HANDLE,
-                             rightHandleInfo );
-
-      SetPopupButtons();
-      mEventData->mDecoratorUpdated = true;
-      mEventData->mUpdateRightSelectionPosition = false;
-    }
-
-    if( mEventData->mUpdateHighlightBox )
-    {
-      RepositionSelectionHandles();
-
-      mEventData->mUpdateLeftSelectionPosition = false;
-      mEventData->mUpdateRightSelectionPosition = false;
-      mEventData->mUpdateHighlightBox = false;
-      mEventData->mIsLeftHandleSelected = false;
-      mEventData->mIsRightHandleSelected = false;
-    }
-
-    mEventData->mScrollAfterUpdatePosition = false;
-  }
-
-  if( mEventData->mUpdateInputStyle )
-  {
-    // Keep a copy of the current input style.
-    InputStyle currentInputStyle;
-    currentInputStyle.Copy( mEventData->mInputStyle );
-
-    // Set the default style first.
-    RetrieveDefaultInputStyle( mEventData->mInputStyle );
-
-    // Get the character index from the cursor index.
-    const CharacterIndex styleIndex = ( mEventData->mPrimaryCursorPosition > 0u ) ? mEventData->mPrimaryCursorPosition - 1u : 0u;
-
-    // Retrieve the style from the style runs stored in the logical model.
-    mModel->mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle );
-
-    // Compare if the input style has changed.
-    const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
-
-    if( hasInputStyleChanged )
-    {
-      const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask( mEventData->mInputStyle );
-      // Queue the input style changed signal.
-      mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask );
-    }
-
-    mEventData->mUpdateInputStyle = false;
-  }
-
-  mEventData->mEventQueue.clear();
-
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::ProcessInputEvents\n" );
-
-  const bool decoratorUpdated = mEventData->mDecoratorUpdated;
-  mEventData->mDecoratorUpdated = false;
-
-  return decoratorUpdated;
+  return ControllerImplEventHandler::ProcessInputEvents(*this);
 }
 
 void Controller::Impl::NotifyInputMethodContext()
 {
-  if( mEventData && mEventData->mInputMethodContext )
+  if(mEventData && mEventData->mInputMethodContext)
   {
     CharacterIndex cursorPosition = GetLogicalCursorPosition();
 
-    const Length numberOfWhiteSpaces = GetNumberOfWhiteSpaces( 0u );
+    const Length numberOfWhiteSpaces = GetNumberOfWhiteSpaces(0u);
 
     // Update the cursor position by removing the initial white spaces.
-    if( cursorPosition < numberOfWhiteSpaces )
+    if(cursorPosition < numberOfWhiteSpaces)
     {
       cursorPosition = 0u;
     }
@@ -400,17 +154,17 @@ void Controller::Impl::NotifyInputMethodContext()
       cursorPosition -= numberOfWhiteSpaces;
     }
 
-    mEventData->mInputMethodContext.SetCursorPosition( cursorPosition );
+    mEventData->mInputMethodContext.SetCursorPosition(cursorPosition);
     mEventData->mInputMethodContext.NotifyCursorPosition();
   }
 }
 
 void Controller::Impl::NotifyInputMethodContextMultiLineStatus()
 {
-  if ( mEventData && mEventData->mInputMethodContext )
+  if(mEventData && mEventData->mInputMethodContext)
   {
     Text::Layout::Engine::Type layout = mLayoutEngine.GetLayout();
-    mEventData->mInputMethodContext.NotifyTextInputMultiLine( layout == Text::Layout::Engine::MULTI_LINE_BOX );
+    mEventData->mInputMethodContext.NotifyTextInputMultiLine(layout == Text::Layout::Engine::MULTI_LINE_BOX);
   }
 }
 
@@ -418,12 +172,12 @@ CharacterIndex Controller::Impl::GetLogicalCursorPosition() const
 {
   CharacterIndex cursorPosition = 0u;
 
-  if( mEventData )
+  if(mEventData)
   {
-    if( ( EventData::SELECTING == mEventData->mState ) ||
-        ( EventData::SELECTION_HANDLE_PANNING == mEventData->mState ) )
+    if((EventData::SELECTING == mEventData->mState) ||
+       (EventData::SELECTION_HANDLE_PANNING == mEventData->mState))
     {
-      cursorPosition = std::min( mEventData->mRightSelectionPosition, mEventData->mLeftSelectionPosition );
+      cursorPosition = std::min(mEventData->mRightSelectionPosition, mEventData->mLeftSelectionPosition);
     }
     else
     {
@@ -434,7 +188,7 @@ CharacterIndex Controller::Impl::GetLogicalCursorPosition() const
   return cursorPosition;
 }
 
-Length Controller::Impl::GetNumberOfWhiteSpaces( CharacterIndex index ) const
+Length Controller::Impl::GetNumberOfWhiteSpaces(CharacterIndex index) const
 {
   Length numberOfWhiteSpaces = 0u;
 
@@ -442,9 +196,9 @@ Length Controller::Impl::GetNumberOfWhiteSpaces( CharacterIndex index ) const
   Character* utf32CharacterBuffer = mModel->mLogicalModel->mText.Begin();
 
   const Length totalNumberOfCharacters = mModel->mLogicalModel->mText.Count();
-  for( ; index < totalNumberOfCharacters; ++index, ++numberOfWhiteSpaces )
+  for(; index < totalNumberOfCharacters; ++index, ++numberOfWhiteSpaces)
   {
-    if( !TextAbstraction::IsWhiteSpace( *( utf32CharacterBuffer + index ) ) )
+    if(!TextAbstraction::IsWhiteSpace(*(utf32CharacterBuffer + index)))
     {
       break;
     }
@@ -453,30 +207,30 @@ Length Controller::Impl::GetNumberOfWhiteSpaces( CharacterIndex index ) const
   return numberOfWhiteSpaces;
 }
 
-void Controller::Impl::GetText( CharacterIndex index, std::string& text ) const
+void Controller::Impl::GetText(CharacterIndex index, std::string& text) const
 {
   // Get the total number of characters.
   Length numberOfCharacters = mModel->mLogicalModel->mText.Count();
 
   // Retrieve the text.
-  if( 0u != numberOfCharacters )
+  if(0u != numberOfCharacters)
   {
-    Utf32ToUtf8( mModel->mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text );
+    Utf32ToUtf8(mModel->mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text);
   }
 }
 
-void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
+void Controller::Impl::CalculateTextUpdateIndices(Length& numberOfCharacters)
 {
   mTextUpdateInfo.mParagraphCharacterIndex = 0u;
-  mTextUpdateInfo.mStartGlyphIndex = 0u;
-  mTextUpdateInfo.mStartLineIndex = 0u;
-  numberOfCharacters = 0u;
+  mTextUpdateInfo.mStartGlyphIndex         = 0u;
+  mTextUpdateInfo.mStartLineIndex          = 0u;
+  numberOfCharacters                       = 0u;
 
   const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
-  if( 0u == numberOfParagraphs )
+  if(0u == numberOfParagraphs)
   {
     mTextUpdateInfo.mParagraphCharacterIndex = 0u;
-    numberOfCharacters = 0u;
+    numberOfCharacters                       = 0u;
 
     mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
 
@@ -486,57 +240,57 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
 
   // Find the paragraphs to be updated.
   Vector<ParagraphRunIndex> paragraphsToBeUpdated;
-  if( mTextUpdateInfo.mCharacterIndex >= mTextUpdateInfo.mPreviousNumberOfCharacters )
+  if(mTextUpdateInfo.mCharacterIndex >= mTextUpdateInfo.mPreviousNumberOfCharacters)
   {
     // Text is being added at the end of the current text.
-    if( mTextUpdateInfo.mIsLastCharacterNewParagraph )
+    if(mTextUpdateInfo.mIsLastCharacterNewParagraph)
     {
       // Text is being added in a new paragraph after the last character of the text.
-      mTextUpdateInfo.mParagraphCharacterIndex = mTextUpdateInfo.mPreviousNumberOfCharacters;
-      numberOfCharacters = 0u;
+      mTextUpdateInfo.mParagraphCharacterIndex     = mTextUpdateInfo.mPreviousNumberOfCharacters;
+      numberOfCharacters                           = 0u;
       mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
 
       mTextUpdateInfo.mStartGlyphIndex = mModel->mVisualModel->mGlyphs.Count();
-      mTextUpdateInfo.mStartLineIndex = mModel->mVisualModel->mLines.Count() - 1u;
+      mTextUpdateInfo.mStartLineIndex  = mModel->mVisualModel->mLines.Count() - 1u;
 
       // Nothing else to do;
       return;
     }
 
-    paragraphsToBeUpdated.PushBack( numberOfParagraphs - 1u );
+    paragraphsToBeUpdated.PushBack(numberOfParagraphs - 1u);
   }
   else
   {
     Length numberOfCharactersToUpdate = 0u;
-    if( mTextUpdateInfo.mFullRelayoutNeeded )
+    if(mTextUpdateInfo.mFullRelayoutNeeded)
     {
       numberOfCharactersToUpdate = mTextUpdateInfo.mPreviousNumberOfCharacters;
     }
     else
     {
-      numberOfCharactersToUpdate = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
+      numberOfCharactersToUpdate = (mTextUpdateInfo.mNumberOfCharactersToRemove > 0u) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
     }
-    mModel->mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex,
-                                           numberOfCharactersToUpdate,
-                                           paragraphsToBeUpdated );
+    mModel->mLogicalModel->FindParagraphs(mTextUpdateInfo.mCharacterIndex,
+                                          numberOfCharactersToUpdate,
+                                          paragraphsToBeUpdated);
   }
 
-  if( 0u != paragraphsToBeUpdated.Count() )
+  if(0u != paragraphsToBeUpdated.Count())
   {
-    const ParagraphRunIndex firstParagraphIndex = *( paragraphsToBeUpdated.Begin() );
-    const ParagraphRun& firstParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex );
-    mTextUpdateInfo.mParagraphCharacterIndex = firstParagraph.characterRun.characterIndex;
+    const ParagraphRunIndex firstParagraphIndex = *(paragraphsToBeUpdated.Begin());
+    const ParagraphRun&     firstParagraph      = *(mModel->mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex);
+    mTextUpdateInfo.mParagraphCharacterIndex    = firstParagraph.characterRun.characterIndex;
 
-    ParagraphRunIndex lastParagraphIndex = *( paragraphsToBeUpdated.End() - 1u );
-    const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex );
+    ParagraphRunIndex   lastParagraphIndex = *(paragraphsToBeUpdated.End() - 1u);
+    const ParagraphRun& lastParagraph      = *(mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex);
 
-    if( ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) &&                                            // Some character are removed.
-        ( lastParagraphIndex < numberOfParagraphs - 1u ) &&                                                // There is a next paragraph.
-        ( ( lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters ) == // The last removed character is the new paragraph character.
-          ( mTextUpdateInfo.mCharacterIndex + mTextUpdateInfo.mNumberOfCharactersToRemove ) ) )
+    if((mTextUpdateInfo.mNumberOfCharactersToRemove > 0u) &&                                           // Some character are removed.
+       (lastParagraphIndex < numberOfParagraphs - 1u) &&                                               // There is a next paragraph.
+       ((lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters) == // The last removed character is the new paragraph character.
+        (mTextUpdateInfo.mCharacterIndex + mTextUpdateInfo.mNumberOfCharactersToRemove)))
     {
       // The new paragraph character of the last updated paragraph has been removed so is going to be merged with the next one.
-      const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u );
+      const ParagraphRun& lastParagraph = *(mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u);
 
       numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
     }
@@ -547,53 +301,53 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
   }
 
   mTextUpdateInfo.mRequestedNumberOfCharacters = numberOfCharacters + mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
-  mTextUpdateInfo.mStartGlyphIndex = *( mModel->mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex );
+  mTextUpdateInfo.mStartGlyphIndex             = *(mModel->mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex);
 }
 
-void Controller::Impl::ClearFullModelData( OperationsMask operations )
+void Controller::Impl::ClearFullModelData(OperationsMask operations)
 {
-  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
+  if(NO_OPERATION != (GET_LINE_BREAKS & operations))
   {
     mModel->mLogicalModel->mLineBreakInfo.Clear();
     mModel->mLogicalModel->mParagraphInfo.Clear();
   }
 
-  if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
+  if(NO_OPERATION != (GET_SCRIPTS & operations))
   {
     mModel->mLogicalModel->mScriptRuns.Clear();
   }
 
-  if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
+  if(NO_OPERATION != (VALIDATE_FONTS & operations))
   {
     mModel->mLogicalModel->mFontRuns.Clear();
   }
 
-  if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() )
+  if(0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count())
   {
-    if( NO_OPERATION != ( BIDI_INFO & operations ) )
+    if(NO_OPERATION != (BIDI_INFO & operations))
     {
       mModel->mLogicalModel->mBidirectionalParagraphInfo.Clear();
       mModel->mLogicalModel->mCharacterDirections.Clear();
     }
 
-    if( NO_OPERATION != ( REORDER & operations ) )
+    if(NO_OPERATION != (REORDER & operations))
     {
       // Free the allocated memory used to store the conversion table in the bidirectional line info run.
-      for( Vector<BidirectionalLineInfoRun>::Iterator it = mModel->mLogicalModel->mBidirectionalLineInfo.Begin(),
-             endIt = mModel->mLogicalModel->mBidirectionalLineInfo.End();
-           it != endIt;
-           ++it )
+      for(Vector<BidirectionalLineInfoRun>::Iterator it    = mModel->mLogicalModel->mBidirectionalLineInfo.Begin(),
+                                                     endIt = mModel->mLogicalModel->mBidirectionalLineInfo.End();
+          it != endIt;
+          ++it)
       {
         BidirectionalLineInfoRun& bidiLineInfo = *it;
 
-        free( bidiLineInfo.visualToLogicalMap );
+        free(bidiLineInfo.visualToLogicalMap);
         bidiLineInfo.visualToLogicalMap = NULL;
       }
       mModel->mLogicalModel->mBidirectionalLineInfo.Clear();
     }
   }
 
-  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+  if(NO_OPERATION != (SHAPE_TEXT & operations))
   {
     mModel->mVisualModel->mGlyphs.Clear();
     mModel->mVisualModel->mGlyphsToCharacters.Clear();
@@ -603,298 +357,298 @@ void Controller::Impl::ClearFullModelData( OperationsMask operations )
     mModel->mVisualModel->mGlyphPositions.Clear();
   }
 
-  if( NO_OPERATION != ( LAYOUT & operations ) )
+  if(NO_OPERATION != (LAYOUT & operations))
   {
     mModel->mVisualModel->mLines.Clear();
   }
 
-  if( NO_OPERATION != ( COLOR & operations ) )
+  if(NO_OPERATION != (COLOR & operations))
   {
     mModel->mVisualModel->mColorIndices.Clear();
     mModel->mVisualModel->mBackgroundColorIndices.Clear();
   }
 }
 
-void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+void Controller::Impl::ClearCharacterModelData(CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations)
 {
   const CharacterIndex endIndexPlusOne = endIndex + 1u;
 
-  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
+  if(NO_OPERATION != (GET_LINE_BREAKS & operations))
   {
     // Clear the line break info.
     LineBreakInfo* lineBreakInfoBuffer = mModel->mLogicalModel->mLineBreakInfo.Begin();
 
-    mModel->mLogicalModel->mLineBreakInfo.Erase( lineBreakInfoBuffer + startIndex,
-                                                 lineBreakInfoBuffer + endIndexPlusOne );
+    mModel->mLogicalModel->mLineBreakInfo.Erase(lineBreakInfoBuffer + startIndex,
+                                                lineBreakInfoBuffer + endIndexPlusOne);
 
     // Clear the paragraphs.
-    ClearCharacterRuns( startIndex,
-                        endIndex,
-                        mModel->mLogicalModel->mParagraphInfo );
+    ClearCharacterRuns(startIndex,
+                       endIndex,
+                       mModel->mLogicalModel->mParagraphInfo);
   }
 
-  if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
+  if(NO_OPERATION != (GET_SCRIPTS & operations))
   {
     // Clear the scripts.
-    ClearCharacterRuns( startIndex,
-                        endIndex,
-                        mModel->mLogicalModel->mScriptRuns );
+    ClearCharacterRuns(startIndex,
+                       endIndex,
+                       mModel->mLogicalModel->mScriptRuns);
   }
 
-  if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
+  if(NO_OPERATION != (VALIDATE_FONTS & operations))
   {
     // Clear the fonts.
-    ClearCharacterRuns( startIndex,
-                        endIndex,
-                        mModel->mLogicalModel->mFontRuns );
+    ClearCharacterRuns(startIndex,
+                       endIndex,
+                       mModel->mLogicalModel->mFontRuns);
   }
 
-  if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() )
+  if(0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count())
   {
-    if( NO_OPERATION != ( BIDI_INFO & operations ) )
+    if(NO_OPERATION != (BIDI_INFO & operations))
     {
       // Clear the bidirectional paragraph info.
-      ClearCharacterRuns( startIndex,
-                          endIndex,
-                          mModel->mLogicalModel->mBidirectionalParagraphInfo );
+      ClearCharacterRuns(startIndex,
+                         endIndex,
+                         mModel->mLogicalModel->mBidirectionalParagraphInfo);
 
       // Clear the character's directions.
       CharacterDirection* characterDirectionsBuffer = mModel->mLogicalModel->mCharacterDirections.Begin();
 
-      mModel->mLogicalModel->mCharacterDirections.Erase( characterDirectionsBuffer + startIndex,
-                                                         characterDirectionsBuffer + endIndexPlusOne );
+      mModel->mLogicalModel->mCharacterDirections.Erase(characterDirectionsBuffer + startIndex,
+                                                        characterDirectionsBuffer + endIndexPlusOne);
     }
 
-    if( NO_OPERATION != ( REORDER & operations ) )
+    if(NO_OPERATION != (REORDER & operations))
     {
       uint32_t startRemoveIndex = mModel->mLogicalModel->mBidirectionalLineInfo.Count();
-      uint32_t endRemoveIndex = startRemoveIndex;
-      ClearCharacterRuns( startIndex,
-                          endIndex,
-                          mModel->mLogicalModel->mBidirectionalLineInfo,
-                          startRemoveIndex,
-                          endRemoveIndex );
+      uint32_t endRemoveIndex   = startRemoveIndex;
+      ClearCharacterRuns(startIndex,
+                         endIndex,
+                         mModel->mLogicalModel->mBidirectionalLineInfo,
+                         startRemoveIndex,
+                         endRemoveIndex);
 
       BidirectionalLineInfoRun* bidirectionalLineInfoBuffer = mModel->mLogicalModel->mBidirectionalLineInfo.Begin();
 
       // Free the allocated memory used to store the conversion table in the bidirectional line info run.
-      for( Vector<BidirectionalLineInfoRun>::Iterator it = bidirectionalLineInfoBuffer + startRemoveIndex,
-             endIt = bidirectionalLineInfoBuffer + endRemoveIndex;
-           it != endIt;
-           ++it )
+      for(Vector<BidirectionalLineInfoRun>::Iterator it    = bidirectionalLineInfoBuffer + startRemoveIndex,
+                                                     endIt = bidirectionalLineInfoBuffer + endRemoveIndex;
+          it != endIt;
+          ++it)
       {
         BidirectionalLineInfoRun& bidiLineInfo = *it;
 
-        free( bidiLineInfo.visualToLogicalMap );
+        free(bidiLineInfo.visualToLogicalMap);
         bidiLineInfo.visualToLogicalMap = NULL;
       }
 
-      mModel->mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex,
-                                                           bidirectionalLineInfoBuffer + endRemoveIndex );
+      mModel->mLogicalModel->mBidirectionalLineInfo.Erase(bidirectionalLineInfoBuffer + startRemoveIndex,
+                                                          bidirectionalLineInfoBuffer + endRemoveIndex);
     }
   }
 }
 
-void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+void Controller::Impl::ClearGlyphModelData(CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations)
 {
-  const CharacterIndex endIndexPlusOne = endIndex + 1u;
-  const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex;
+  const CharacterIndex endIndexPlusOne           = endIndex + 1u;
+  const Length         numberOfCharactersRemoved = endIndexPlusOne - startIndex;
 
   // Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
-  GlyphIndex* charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
-  Length* glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
+  GlyphIndex* charactersToGlyphBuffer  = mModel->mVisualModel->mCharactersToGlyph.Begin();
+  Length*     glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
 
-  const GlyphIndex endGlyphIndexPlusOne = *( charactersToGlyphBuffer + endIndex ) + *( glyphsPerCharacterBuffer + endIndex );
-  const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
+  const GlyphIndex endGlyphIndexPlusOne  = *(charactersToGlyphBuffer + endIndex) + *(glyphsPerCharacterBuffer + endIndex);
+  const Length     numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
 
-  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+  if(NO_OPERATION != (SHAPE_TEXT & operations))
   {
     // Update the character to glyph indices.
-    for( Vector<GlyphIndex>::Iterator it =  charactersToGlyphBuffer + endIndexPlusOne,
-           endIt =  charactersToGlyphBuffer + mModel->mVisualModel->mCharactersToGlyph.Count();
-         it != endIt;
-         ++it )
+    for(Vector<GlyphIndex>::Iterator it    = charactersToGlyphBuffer + endIndexPlusOne,
+                                     endIt = charactersToGlyphBuffer + mModel->mVisualModel->mCharactersToGlyph.Count();
+        it != endIt;
+        ++it)
     {
       CharacterIndex& index = *it;
       index -= numberOfGlyphsRemoved;
     }
 
     // Clear the character to glyph conversion table.
-    mModel->mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
-                                                    charactersToGlyphBuffer + endIndexPlusOne );
+    mModel->mVisualModel->mCharactersToGlyph.Erase(charactersToGlyphBuffer + startIndex,
+                                                   charactersToGlyphBuffer + endIndexPlusOne);
 
     // Clear the glyphs per character table.
-    mModel->mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
-                                                     glyphsPerCharacterBuffer + endIndexPlusOne );
+    mModel->mVisualModel->mGlyphsPerCharacter.Erase(glyphsPerCharacterBuffer + startIndex,
+                                                    glyphsPerCharacterBuffer + endIndexPlusOne);
 
     // Clear the glyphs buffer.
     GlyphInfo* glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin();
-    mModel->mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                         glyphsBuffer + endGlyphIndexPlusOne );
+    mModel->mVisualModel->mGlyphs.Erase(glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                        glyphsBuffer + endGlyphIndexPlusOne);
 
     CharacterIndex* glyphsToCharactersBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin();
 
     // Update the glyph to character indices.
-    for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
-           endIt = glyphsToCharactersBuffer + mModel->mVisualModel->mGlyphsToCharacters.Count();
-         it != endIt;
-         ++it )
+    for(Vector<CharacterIndex>::Iterator it    = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
+                                         endIt = glyphsToCharactersBuffer + mModel->mVisualModel->mGlyphsToCharacters.Count();
+        it != endIt;
+        ++it)
     {
       CharacterIndex& index = *it;
       index -= numberOfCharactersRemoved;
     }
 
     // Clear the glyphs to characters buffer.
-    mModel->mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                                     glyphsToCharactersBuffer  + endGlyphIndexPlusOne );
+    mModel->mVisualModel->mGlyphsToCharacters.Erase(glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                    glyphsToCharactersBuffer + endGlyphIndexPlusOne);
 
     // Clear the characters per glyph buffer.
     Length* charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
-    mModel->mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                                     charactersPerGlyphBuffer + endGlyphIndexPlusOne );
+    mModel->mVisualModel->mCharactersPerGlyph.Erase(charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                    charactersPerGlyphBuffer + endGlyphIndexPlusOne);
 
     // Clear the positions buffer.
     Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
-    mModel->mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                                 positionsBuffer + endGlyphIndexPlusOne );
+    mModel->mVisualModel->mGlyphPositions.Erase(positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                positionsBuffer + endGlyphIndexPlusOne);
   }
 
-  if( NO_OPERATION != ( LAYOUT & operations ) )
+  if(NO_OPERATION != (LAYOUT & operations))
   {
     // Clear the lines.
     uint32_t startRemoveIndex = mModel->mVisualModel->mLines.Count();
-    uint32_t endRemoveIndex = startRemoveIndex;
-    ClearCharacterRuns( startIndex,
-                        endIndex,
-                        mModel->mVisualModel->mLines,
-                        startRemoveIndex,
-                        endRemoveIndex );
+    uint32_t endRemoveIndex   = startRemoveIndex;
+    ClearCharacterRuns(startIndex,
+                       endIndex,
+                       mModel->mVisualModel->mLines,
+                       startRemoveIndex,
+                       endRemoveIndex);
 
     // Will update the glyph runs.
     startRemoveIndex = mModel->mVisualModel->mLines.Count();
-    endRemoveIndex = startRemoveIndex;
-    ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
-                    endGlyphIndexPlusOne - 1u,
-                    mModel->mVisualModel->mLines,
-                    startRemoveIndex,
-                    endRemoveIndex );
+    endRemoveIndex   = startRemoveIndex;
+    ClearGlyphRuns(mTextUpdateInfo.mStartGlyphIndex,
+                   endGlyphIndexPlusOne - 1u,
+                   mModel->mVisualModel->mLines,
+                   startRemoveIndex,
+                   endRemoveIndex);
 
     // Set the line index from where to insert the new laid-out lines.
     mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
 
     LineRun* linesBuffer = mModel->mVisualModel->mLines.Begin();
-    mModel->mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
-                                        linesBuffer + endRemoveIndex );
+    mModel->mVisualModel->mLines.Erase(linesBuffer + startRemoveIndex,
+                                       linesBuffer + endRemoveIndex);
   }
 
-  if( NO_OPERATION != ( COLOR & operations ) )
+  if(NO_OPERATION != (COLOR & operations))
   {
-    if( 0u != mModel->mVisualModel->mColorIndices.Count() )
+    if(0u != mModel->mVisualModel->mColorIndices.Count())
     {
       ColorIndex* colorIndexBuffer = mModel->mVisualModel->mColorIndices.Begin();
-      mModel->mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                                 colorIndexBuffer + endGlyphIndexPlusOne );
+      mModel->mVisualModel->mColorIndices.Erase(colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                colorIndexBuffer + endGlyphIndexPlusOne);
     }
 
-    if( 0u != mModel->mVisualModel->mBackgroundColorIndices.Count() )
+    if(0u != mModel->mVisualModel->mBackgroundColorIndices.Count())
     {
       ColorIndex* backgroundColorIndexBuffer = mModel->mVisualModel->mBackgroundColorIndices.Begin();
-      mModel->mVisualModel->mBackgroundColorIndices.Erase( backgroundColorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                                           backgroundColorIndexBuffer + endGlyphIndexPlusOne );
+      mModel->mVisualModel->mBackgroundColorIndices.Erase(backgroundColorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                          backgroundColorIndexBuffer + endGlyphIndexPlusOne);
     }
   }
 }
 
-void Controller::Impl::ClearModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+void Controller::Impl::ClearModelData(CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations)
 {
-  if( mTextUpdateInfo.mClearAll ||
-      ( ( 0u == startIndex ) &&
-        ( mTextUpdateInfo.mPreviousNumberOfCharacters == endIndex + 1u ) ) )
+  if(mTextUpdateInfo.mClearAll ||
+     ((0u == startIndex) &&
+      (mTextUpdateInfo.mPreviousNumberOfCharacters == endIndex + 1u)))
   {
-    ClearFullModelData( operations );
+    ClearFullModelData(operations);
   }
   else
   {
     // Clear the model data related with characters.
-    ClearCharacterModelData( startIndex, endIndex, operations );
+    ClearCharacterModelData(startIndex, endIndex, operations);
 
     // Clear the model data related with glyphs.
-    ClearGlyphModelData( startIndex, endIndex, operations );
+    ClearGlyphModelData(startIndex, endIndex, operations);
   }
 
   // The estimated number of lines. Used to avoid reallocations when layouting.
-  mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
+  mTextUpdateInfo.mEstimatedNumberOfLines = std::max(mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count());
 
   mModel->mVisualModel->ClearCaches();
 }
 
-bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
+bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel\n" );
+  DALI_LOG_INFO(gLogFilter, Debug::General, "Controller::UpdateModel\n");
 
   // Calculate the operations to be done.
-  const OperationsMask operations = static_cast<OperationsMask>( mOperationsPending & operationsRequired );
+  const OperationsMask operations = static_cast<OperationsMask>(mOperationsPending & operationsRequired);
 
-  if( NO_OPERATION == operations )
+  if(NO_OPERATION == operations)
   {
     // Nothing to do if no operations are pending and required.
     return false;
   }
 
   Vector<Character>& srcCharacters = mModel->mLogicalModel->mText;
-  Vector<Character> displayCharacters;
-  bool useHiddenText = false;
-  if ( mHiddenInput && mEventData != NULL && !mEventData->mIsShowingPlaceholderText)
+  Vector<Character>  displayCharacters;
+  bool               useHiddenText = false;
+  if(mHiddenInput && mEventData != nullptr && !mEventData->mIsShowingPlaceholderText)
   {
-    mHiddenInput->Substitute( srcCharacters,displayCharacters );
+    mHiddenInput->Substitute(srcCharacters, displayCharacters);
     useHiddenText = true;
   }
 
-  Vector<Character>& utf32Characters = useHiddenText ? displayCharacters : srcCharacters;
-  const Length numberOfCharacters = utf32Characters.Count();
+  Vector<Character>& utf32Characters    = useHiddenText ? displayCharacters : srcCharacters;
+  const Length       numberOfCharacters = utf32Characters.Count();
 
   // Index to the first character of the first paragraph to be updated.
   CharacterIndex startIndex = 0u;
   // Number of characters of the paragraphs to be removed.
   Length paragraphCharacters = 0u;
 
-  CalculateTextUpdateIndices( paragraphCharacters );
+  CalculateTextUpdateIndices(paragraphCharacters);
 
   // Check whether the indices for updating the text is valid
-  if ( numberOfCharacters > 0u &&
-       ( mTextUpdateInfo.mParagraphCharacterIndex > numberOfCharacters ||
-         mTextUpdateInfo.mRequestedNumberOfCharacters > numberOfCharacters ) )
+  if(numberOfCharacters > 0u &&
+     (mTextUpdateInfo.mParagraphCharacterIndex > numberOfCharacters ||
+      mTextUpdateInfo.mRequestedNumberOfCharacters > numberOfCharacters))
   {
     std::string currentText;
-    Utf32ToUtf8( mModel->mLogicalModel->mText.Begin(), numberOfCharacters, currentText );
+    Utf32ToUtf8(mModel->mLogicalModel->mText.Begin(), numberOfCharacters, currentText);
 
-    DALI_LOG_ERROR( "Controller::Impl::UpdateModel: mTextUpdateInfo has invalid indices\n" );
-    DALI_LOG_ERROR( "Number of characters: %d, current text is: %s\n", numberOfCharacters, currentText.c_str() );
+    DALI_LOG_ERROR("Controller::Impl::UpdateModel: mTextUpdateInfo has invalid indices\n");
+    DALI_LOG_ERROR("Number of characters: %d, current text is: %s\n", numberOfCharacters, currentText.c_str());
 
     // Dump mTextUpdateInfo
-    DALI_LOG_ERROR( "Dump mTextUpdateInfo:\n" );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mCharacterIndex = %u\n", mTextUpdateInfo.mCharacterIndex );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mNumberOfCharactersToRemove = %u\n", mTextUpdateInfo.mNumberOfCharactersToRemove );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mNumberOfCharactersToAdd = %u\n", mTextUpdateInfo.mNumberOfCharactersToAdd );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mPreviousNumberOfCharacters = %u\n", mTextUpdateInfo.mPreviousNumberOfCharacters );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mParagraphCharacterIndex = %u\n", mTextUpdateInfo.mParagraphCharacterIndex );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mRequestedNumberOfCharacters = %u\n", mTextUpdateInfo.mRequestedNumberOfCharacters );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mStartGlyphIndex = %u\n", mTextUpdateInfo.mStartGlyphIndex );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mStartLineIndex = %u\n", mTextUpdateInfo.mStartLineIndex );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mEstimatedNumberOfLines = %u\n", mTextUpdateInfo.mEstimatedNumberOfLines );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mClearAll = %d\n", mTextUpdateInfo.mClearAll );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mFullRelayoutNeeded = %d\n", mTextUpdateInfo.mFullRelayoutNeeded );
-    DALI_LOG_ERROR( "     mTextUpdateInfo.mIsLastCharacterNewParagraph = %d\n", mTextUpdateInfo.mIsLastCharacterNewParagraph );
+    DALI_LOG_ERROR("Dump mTextUpdateInfo:\n");
+    DALI_LOG_ERROR("     mTextUpdateInfo.mCharacterIndex = %u\n", mTextUpdateInfo.mCharacterIndex);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mNumberOfCharactersToRemove = %u\n", mTextUpdateInfo.mNumberOfCharactersToRemove);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mNumberOfCharactersToAdd = %u\n", mTextUpdateInfo.mNumberOfCharactersToAdd);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mPreviousNumberOfCharacters = %u\n", mTextUpdateInfo.mPreviousNumberOfCharacters);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mParagraphCharacterIndex = %u\n", mTextUpdateInfo.mParagraphCharacterIndex);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mRequestedNumberOfCharacters = %u\n", mTextUpdateInfo.mRequestedNumberOfCharacters);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mStartGlyphIndex = %u\n", mTextUpdateInfo.mStartGlyphIndex);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mStartLineIndex = %u\n", mTextUpdateInfo.mStartLineIndex);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mEstimatedNumberOfLines = %u\n", mTextUpdateInfo.mEstimatedNumberOfLines);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mClearAll = %d\n", mTextUpdateInfo.mClearAll);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mFullRelayoutNeeded = %d\n", mTextUpdateInfo.mFullRelayoutNeeded);
+    DALI_LOG_ERROR("     mTextUpdateInfo.mIsLastCharacterNewParagraph = %d\n", mTextUpdateInfo.mIsLastCharacterNewParagraph);
 
     return false;
   }
 
   startIndex = mTextUpdateInfo.mParagraphCharacterIndex;
 
-  if( mTextUpdateInfo.mClearAll ||
-      ( 0u != paragraphCharacters ) )
+  if(mTextUpdateInfo.mClearAll ||
+     (0u != paragraphCharacters))
   {
-    ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operations );
+    ClearModelData(startIndex, startIndex + ((paragraphCharacters > 0u) ? paragraphCharacters - 1u : 0u), operations);
   }
 
   mTextUpdateInfo.mClearAll = false;
@@ -902,133 +656,169 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   // Whether the model is updated.
   bool updated = false;
 
-  Vector<LineBreakInfo>& lineBreakInfo = mModel->mLogicalModel->mLineBreakInfo;
-  const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
+  Vector<LineBreakInfo>& lineBreakInfo               = mModel->mLogicalModel->mLineBreakInfo;
+  const Length           requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
 
-  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
+  if(NO_OPERATION != (GET_LINE_BREAKS & operations))
   {
     // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
     // calculate the bidirectional info for each 'paragraph'.
     // It's also used to layout the text (where it should be a new line) or to shape the text (text in different lines
     // is not shaped together).
-    lineBreakInfo.Resize( numberOfCharacters, TextAbstraction::LINE_NO_BREAK );
+    lineBreakInfo.Resize(numberOfCharacters, TextAbstraction::LINE_NO_BREAK);
+
+    SetLineBreakInfo(utf32Characters,
+                     startIndex,
+                     requestedNumberOfCharacters,
+                     lineBreakInfo);
+
+    if(mModel->mLineWrapMode == ((Text::LineWrap::Mode)DevelText::LineWrap::HYPHENATION) ||
+       mModel->mLineWrapMode == ((Text::LineWrap::Mode)DevelText::LineWrap::MIXED))
+    {
+      CharacterIndex end                 = startIndex + requestedNumberOfCharacters;
+      LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin();
+
+      for(CharacterIndex index = startIndex; index < end; index++)
+      {
+        CharacterIndex wordEnd = index;
+        while((*(lineBreakInfoBuffer + wordEnd) != TextAbstraction::LINE_ALLOW_BREAK) && (*(lineBreakInfoBuffer + wordEnd) != TextAbstraction::LINE_MUST_BREAK))
+        {
+          wordEnd++;
+        }
+
+        if((wordEnd + 1) == end) // add last char
+        {
+          wordEnd++;
+        }
+
+        Vector<bool> hyphens = GetWordHyphens(utf32Characters.Begin() + index, wordEnd - index, nullptr);
+
+        for(CharacterIndex i = 0; i < (wordEnd - index); i++)
+        {
+          if(hyphens[i])
+          {
+            *(lineBreakInfoBuffer + index + i) = TextAbstraction::LINE_HYPHENATION_BREAK;
+          }
+        }
 
-    SetLineBreakInfo( utf32Characters,
-                      startIndex,
-                      requestedNumberOfCharacters,
-                      lineBreakInfo );
+        index = wordEnd;
+      }
+    }
 
     // Create the paragraph info.
-    mModel->mLogicalModel->CreateParagraphInfo( startIndex,
-                                                requestedNumberOfCharacters );
+    mModel->mLogicalModel->CreateParagraphInfo(startIndex,
+                                               requestedNumberOfCharacters);
     updated = true;
   }
 
-  const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations );
-  const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations );
+  const bool getScripts    = NO_OPERATION != (GET_SCRIPTS & operations);
+  const bool validateFonts = NO_OPERATION != (VALIDATE_FONTS & operations);
 
-  Vector<ScriptRun>& scripts = mModel->mLogicalModel->mScriptRuns;
-  Vector<FontRun>& validFonts = mModel->mLogicalModel->mFontRuns;
+  Vector<ScriptRun>& scripts    = mModel->mLogicalModel->mScriptRuns;
+  Vector<FontRun>&   validFonts = mModel->mLogicalModel->mFontRuns;
 
-  if( getScripts || validateFonts )
+  if(getScripts || validateFonts)
   {
     // Validates the fonts assigned by the application or assigns default ones.
     // It makes sure all the characters are going to be rendered by the correct font.
     MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
 
-    if( getScripts )
+    if(getScripts)
     {
       // Retrieves the scripts used in the text.
-      multilanguageSupport.SetScripts( utf32Characters,
-                                       startIndex,
-                                       requestedNumberOfCharacters,
-                                       scripts );
+      multilanguageSupport.SetScripts(utf32Characters,
+                                      startIndex,
+                                      requestedNumberOfCharacters,
+                                      scripts);
     }
 
-    if( validateFonts )
+    if(validateFonts)
     {
       // Validate the fonts set through the mark-up string.
       Vector<FontDescriptionRun>& fontDescriptionRuns = mModel->mLogicalModel->mFontDescriptionRuns;
 
       // Get the default font's description.
       TextAbstraction::FontDescription defaultFontDescription;
-      TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE;
+      TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE * mFontSizeScale;
 
-      if( IsShowingPlaceholderText() && mEventData && ( NULL != mEventData->mPlaceholderFont ) )
+      //Get the number of points per one unit of point-size
+      uint32_t numberOfPointsPerOneUnitOfPointSize = mFontClient.GetNumberOfPointsPerOneUnitOfPointSize();
+
+      if(IsShowingPlaceholderText() && mEventData && (nullptr != mEventData->mPlaceholderFont))
       {
         // If the placeholder font is set specifically, only placeholder font is changed.
         defaultFontDescription = mEventData->mPlaceholderFont->mFontDescription;
-        if( mEventData->mPlaceholderFont->sizeDefined )
+        if(mEventData->mPlaceholderFont->sizeDefined)
         {
-          defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * 64u;
+          defaultPointSize = mEventData->mPlaceholderFont->mDefaultPointSize * mFontSizeScale * numberOfPointsPerOneUnitOfPointSize;
         }
       }
-      else if( NULL != mFontDefaults )
+      else if(nullptr != mFontDefaults)
       {
         // Set the normal font and the placeholder font.
         defaultFontDescription = mFontDefaults->mFontDescription;
 
-        if( mTextFitEnabled )
+        if(mTextFitEnabled)
         {
-          defaultPointSize = mFontDefaults->mFitPointSize * 64u;
+          defaultPointSize = mFontDefaults->mFitPointSize * numberOfPointsPerOneUnitOfPointSize;
         }
         else
         {
-          defaultPointSize = mFontDefaults->mDefaultPointSize * 64u;
+          defaultPointSize = mFontDefaults->mDefaultPointSize * mFontSizeScale * numberOfPointsPerOneUnitOfPointSize;
         }
       }
 
       // Validates the fonts. If there is a character with no assigned font it sets a default one.
       // After this call, fonts are validated.
-      multilanguageSupport.ValidateFonts( utf32Characters,
-                                          scripts,
-                                          fontDescriptionRuns,
-                                          defaultFontDescription,
-                                          defaultPointSize,
-                                          startIndex,
-                                          requestedNumberOfCharacters,
-                                          validFonts );
+      multilanguageSupport.ValidateFonts(utf32Characters,
+                                         scripts,
+                                         fontDescriptionRuns,
+                                         defaultFontDescription,
+                                         defaultPointSize,
+                                         startIndex,
+                                         requestedNumberOfCharacters,
+                                         validFonts);
     }
     updated = true;
   }
 
   Vector<Character> mirroredUtf32Characters;
-  bool textMirrored = false;
-  const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
-  if( NO_OPERATION != ( BIDI_INFO & operations ) )
+  bool              textMirrored       = false;
+  const Length      numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
+  if(NO_OPERATION != (BIDI_INFO & operations))
   {
     Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mModel->mLogicalModel->mBidirectionalParagraphInfo;
-    bidirectionalInfo.Reserve( numberOfParagraphs );
+    bidirectionalInfo.Reserve(numberOfParagraphs);
 
     // Calculates the bidirectional info for the whole paragraph if it contains right to left scripts.
-    SetBidirectionalInfo( utf32Characters,
-                          scripts,
-                          lineBreakInfo,
-                          startIndex,
-                          requestedNumberOfCharacters,
-                          bidirectionalInfo,
-                          mModel->mMatchSystemLanguageDirection,
-                          mLayoutDirection );
-
-    if( 0u != bidirectionalInfo.Count() )
+    SetBidirectionalInfo(utf32Characters,
+                         scripts,
+                         lineBreakInfo,
+                         startIndex,
+                         requestedNumberOfCharacters,
+                         bidirectionalInfo,
+                         (mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS),
+                         mLayoutDirection);
+
+    if(0u != bidirectionalInfo.Count())
     {
       // Only set the character directions if there is right to left characters.
       Vector<CharacterDirection>& directions = mModel->mLogicalModel->mCharacterDirections;
-      GetCharactersDirection( bidirectionalInfo,
-                              numberOfCharacters,
-                              startIndex,
-                              requestedNumberOfCharacters,
-                              directions );
+      GetCharactersDirection(bidirectionalInfo,
+                             numberOfCharacters,
+                             startIndex,
+                             requestedNumberOfCharacters,
+                             directions);
 
       // This paragraph has right to left text. Some characters may need to be mirrored.
       // TODO: consider if the mirrored string can be stored as well.
 
-      textMirrored = GetMirroredText( utf32Characters,
-                                      directions,
-                                      bidirectionalInfo,
-                                      startIndex,
-                                      requestedNumberOfCharacters,
-                                      mirroredUtf32Characters );
+      textMirrored = GetMirroredText(utf32Characters,
+                                     directions,
+                                     bidirectionalInfo,
+                                     startIndex,
+                                     requestedNumberOfCharacters,
+                                     mirroredUtf32Characters);
     }
     else
     {
@@ -1038,172 +828,230 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     updated = true;
   }
 
-  Vector<GlyphInfo>& glyphs = mModel->mVisualModel->mGlyphs;
+  Vector<GlyphInfo>&      glyphs                = mModel->mVisualModel->mGlyphs;
   Vector<CharacterIndex>& glyphsToCharactersMap = mModel->mVisualModel->mGlyphsToCharacters;
-  Vector<Length>& charactersPerGlyph = mModel->mVisualModel->mCharactersPerGlyph;
-  Vector<GlyphIndex> newParagraphGlyphs;
-  newParagraphGlyphs.Reserve( numberOfParagraphs );
+  Vector<Length>&         charactersPerGlyph    = mModel->mVisualModel->mCharactersPerGlyph;
+  Vector<GlyphIndex>      newParagraphGlyphs;
+  newParagraphGlyphs.Reserve(numberOfParagraphs);
 
   const Length currentNumberOfGlyphs = glyphs.Count();
-  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+  if(NO_OPERATION != (SHAPE_TEXT & operations))
   {
     const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
     // Shapes the text.
-    ShapeText( textToShape,
-               lineBreakInfo,
-               scripts,
-               validFonts,
-               startIndex,
-               mTextUpdateInfo.mStartGlyphIndex,
-               requestedNumberOfCharacters,
-               glyphs,
-               glyphsToCharactersMap,
-               charactersPerGlyph,
-               newParagraphGlyphs );
+    ShapeText(textToShape,
+              lineBreakInfo,
+              scripts,
+              validFonts,
+              startIndex,
+              mTextUpdateInfo.mStartGlyphIndex,
+              requestedNumberOfCharacters,
+              glyphs,
+              glyphsToCharactersMap,
+              charactersPerGlyph,
+              newParagraphGlyphs);
 
     // Create the 'number of glyphs' per character and the glyph to character conversion tables.
-    mModel->mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
-    mModel->mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+    mModel->mVisualModel->CreateGlyphsPerCharacterTable(startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters);
+    mModel->mVisualModel->CreateCharacterToGlyphTable(startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters);
+
     updated = true;
   }
 
   const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
 
-  if( NO_OPERATION != ( GET_GLYPH_METRICS & operations ) )
+  if(NO_OPERATION != (GET_GLYPH_METRICS & operations))
   {
     GlyphInfo* glyphsBuffer = glyphs.Begin();
-    mMetrics->GetGlyphMetrics( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs );
+    mMetrics->GetGlyphMetrics(glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs);
 
     // Update the width and advance of all new paragraph characters.
-    for( Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it )
+    for(Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it)
     {
       const GlyphIndex index = *it;
-      GlyphInfo& glyph = *( glyphsBuffer + index );
+      GlyphInfo&       glyph = *(glyphsBuffer + index);
 
       glyph.xBearing = 0.f;
-      glyph.width = 0.f;
-      glyph.advance = 0.f;
+      glyph.width    = 0.f;
+      glyph.advance  = 0.f;
     }
     updated = true;
   }
 
-  if( ( NULL != mEventData ) &&
-      mEventData->mPreEditFlag &&
-      ( 0u != mModel->mVisualModel->mCharactersToGlyph.Count() ) )
+  if((nullptr != mEventData) &&
+     mEventData->mPreEditFlag &&
+     (0u != mModel->mVisualModel->mCharactersToGlyph.Count()))
   {
     Dali::InputMethodContext::PreEditAttributeDataContainer attrs;
-    mEventData->mInputMethodContext.GetPreeditStyle( attrs );
+    mEventData->mInputMethodContext.GetPreeditStyle(attrs);
     Dali::InputMethodContext::PreeditStyle type = Dali::InputMethodContext::PreeditStyle::NONE;
 
     // Check the type of preedit and run it.
-    for( Dali::InputMethodContext::PreEditAttributeDataContainer::Iterator it = attrs.Begin(), endIt = attrs.End(); it != endIt; it++ )
+    for(Dali::InputMethodContext::PreEditAttributeDataContainer::Iterator it = attrs.Begin(), endIt = attrs.End(); it != endIt; it++)
     {
       Dali::InputMethodContext::PreeditAttributeData attrData = *it;
-      DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel PreeditStyle type : %d  start %d end %d \n", attrData.preeditType, attrData.startIndex, attrData.endIndex  );
+      DALI_LOG_INFO(gLogFilter, Debug::General, "Controller::UpdateModel PreeditStyle type : %d  start %d end %d \n", attrData.preeditType, attrData.startIndex, attrData.endIndex);
       type = attrData.preeditType;
 
       // Check the number of commit characters for the start position.
-      unsigned int numberOfCommit = mEventData->mPrimaryCursorPosition - mEventData->mPreEditLength;
-      Length numberOfIndices = attrData.endIndex - attrData.startIndex;
+      unsigned int numberOfCommit  = mEventData->mPrimaryCursorPosition - mEventData->mPreEditLength;
+      Length       numberOfIndices = attrData.endIndex - attrData.startIndex;
 
-      switch( type )
+      switch(type)
       {
         case Dali::InputMethodContext::PreeditStyle::UNDERLINE:
         {
           // Add the underline for the pre-edit text.
           GlyphRun underlineRun;
-          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
-          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::REVERSE:
         {
-          Vector4 textColor = mModel->mVisualModel->GetTextColor();
+          Vector4  textColor = mModel->mVisualModel->GetTextColor();
           ColorRun backgroundColorRun;
-          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.characterIndex     = attrData.startIndex + numberOfCommit;
           backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
-          backgroundColorRun.color = textColor;
-          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+          backgroundColorRun.color                           = textColor;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
 
           Vector4 backgroundColor = mModel->mVisualModel->GetBackgroundColor();
-          Vector<ColorRun>  colorRuns;
-          colorRuns.Resize( 1u );
-          ColorRun& colorRun = *( colorRuns.Begin() );
-          colorRun.color = backgroundColor;
-          colorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          if(backgroundColor.a == 0) // There is no text background color.
+          {
+            // Try use the control's background color.
+            if(nullptr != mEditableControlInterface)
+            {
+              mEditableControlInterface->GetControlBackgroundColor(backgroundColor);
+              if(backgroundColor.a == 0) // There is no control background color.
+              {
+                // Determines black or white color according to text color.
+                // Based on W3C Recommendations (https://www.w3.org/TR/WCAG20/)
+                float L         = CONSTANT_R * textColor.r + CONSTANT_G * textColor.g + CONSTANT_B * textColor.b;
+                backgroundColor = L > BRIGHTNESS_THRESHOLD ? BLACK : WHITE;
+              }
+            }
+          }
+
+          Vector<ColorRun> colorRuns;
+          colorRuns.Resize(1u);
+          ColorRun& colorRun                       = *(colorRuns.Begin());
+          colorRun.color                           = backgroundColor;
+          colorRun.characterRun.characterIndex     = attrData.startIndex + numberOfCommit;
           colorRun.characterRun.numberOfCharacters = numberOfIndices;
+          mModel->mLogicalModel->mColorRuns.PushBack(colorRun);
 
-          mModel->mLogicalModel->mColorRuns.PushBack( colorRun );
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::HIGHLIGHT:
         {
           ColorRun backgroundColorRun;
-          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.characterIndex     = attrData.startIndex + numberOfCommit;
           backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
-          backgroundColorRun.color = LIGHT_BLUE;
-          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+          backgroundColorRun.color                           = LIGHT_BLUE;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_1:
         {
           // CUSTOM_PLATFORM_STYLE_1 should be drawn with background and underline together.
           ColorRun backgroundColorRun;
-          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.characterIndex     = attrData.startIndex + numberOfCommit;
           backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
-          backgroundColorRun.color = BACKGROUND_SUB4;
-          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+          backgroundColorRun.color                           = BACKGROUND_SUB4;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
 
           GlyphRun underlineRun;
-          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
-          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_2:
         {
           // CUSTOM_PLATFORM_STYLE_2 should be drawn with background and underline together.
           ColorRun backgroundColorRun;
-          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.characterIndex     = attrData.startIndex + numberOfCommit;
           backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
-          backgroundColorRun.color = BACKGROUND_SUB5;
-          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+          backgroundColorRun.color                           = BACKGROUND_SUB5;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
 
           GlyphRun underlineRun;
-          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
-          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_3:
         {
           // CUSTOM_PLATFORM_STYLE_3 should be drawn with background and underline together.
           ColorRun backgroundColorRun;
-          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.characterIndex     = attrData.startIndex + numberOfCommit;
           backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
-          backgroundColorRun.color = BACKGROUND_SUB6;
-          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+          backgroundColorRun.color                           = BACKGROUND_SUB6;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
 
           GlyphRun underlineRun;
-          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
-          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_4:
         {
           // CUSTOM_PLATFORM_STYLE_4 should be drawn with background and underline together.
           ColorRun backgroundColorRun;
-          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.characterIndex     = attrData.startIndex + numberOfCommit;
           backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
-          backgroundColorRun.color = BACKGROUND_SUB7;
-          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+          backgroundColorRun.color                           = BACKGROUND_SUB7;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
 
           GlyphRun underlineRun;
-          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.glyphIndex     = attrData.startIndex + numberOfCommit;
           underlineRun.numberOfGlyphs = numberOfIndices;
-          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          mModel->mVisualModel->mUnderlineRuns.PushBack(underlineRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::NONE:
@@ -1217,34 +1065,47 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     updated = true;
   }
 
-  if( NO_OPERATION != ( COLOR & operations ) )
+  if(NO_OPERATION != (COLOR & operations))
   {
     // Set the color runs in glyphs.
-    SetColorSegmentationInfo( mModel->mLogicalModel->mColorRuns,
-                              mModel->mVisualModel->mCharactersToGlyph,
-                              mModel->mVisualModel->mGlyphsPerCharacter,
-                              startIndex,
-                              mTextUpdateInfo.mStartGlyphIndex,
-                              requestedNumberOfCharacters,
-                              mModel->mVisualModel->mColors,
-                              mModel->mVisualModel->mColorIndices );
+    SetColorSegmentationInfo(mModel->mLogicalModel->mColorRuns,
+                             mModel->mVisualModel->mCharactersToGlyph,
+                             mModel->mVisualModel->mGlyphsPerCharacter,
+                             startIndex,
+                             mTextUpdateInfo.mStartGlyphIndex,
+                             requestedNumberOfCharacters,
+                             mModel->mVisualModel->mColors,
+                             mModel->mVisualModel->mColorIndices);
 
     // Set the background color runs in glyphs.
-    SetColorSegmentationInfo( mModel->mLogicalModel->mBackgroundColorRuns,
-                              mModel->mVisualModel->mCharactersToGlyph,
-                              mModel->mVisualModel->mGlyphsPerCharacter,
-                              startIndex,
-                              mTextUpdateInfo.mStartGlyphIndex,
-                              requestedNumberOfCharacters,
-                              mModel->mVisualModel->mBackgroundColors,
-                              mModel->mVisualModel->mBackgroundColorIndices );
+    SetColorSegmentationInfo(mModel->mLogicalModel->mBackgroundColorRuns,
+                             mModel->mVisualModel->mCharactersToGlyph,
+                             mModel->mVisualModel->mGlyphsPerCharacter,
+                             startIndex,
+                             mTextUpdateInfo.mStartGlyphIndex,
+                             requestedNumberOfCharacters,
+                             mModel->mVisualModel->mBackgroundColors,
+                             mModel->mVisualModel->mBackgroundColorIndices);
 
     updated = true;
   }
 
+  if((NO_OPERATION != (SHAPE_TEXT & operations)) &&
+     !((nullptr != mEventData) &&
+       mEventData->mPreEditFlag &&
+       (0u != mModel->mVisualModel->mCharactersToGlyph.Count())))
+  {
+    //Mark-up processor case
+    if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+    {
+      CopyUnderlinedFromLogicalToVisualModels(true);
+    }
+
+    updated = true;
+  }
 
   // The estimated number of lines. Used to avoid reallocations when layouting.
-  mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
+  mTextUpdateInfo.mEstimatedNumberOfLines = std::max(mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count());
 
   // Set the previous number of characters for the next time the text is updated.
   mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters;
@@ -1252,17 +1113,17 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   return updated;
 }
 
-void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
+void Controller::Impl::RetrieveDefaultInputStyle(InputStyle& inputStyle)
 {
   // Sets the default text's color.
-  inputStyle.textColor = mTextColor;
+  inputStyle.textColor      = mTextColor;
   inputStyle.isDefaultColor = true;
 
   inputStyle.familyName.clear();
   inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
-  inputStyle.width = TextAbstraction::FontWidth::NORMAL;
-  inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
-  inputStyle.size = 0.f;
+  inputStyle.width  = TextAbstraction::FontWidth::NORMAL;
+  inputStyle.slant  = TextAbstraction::FontSlant::NORMAL;
+  inputStyle.size   = 0.f;
 
   inputStyle.lineSpacing = 0.f;
 
@@ -1273,47 +1134,47 @@ void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
 
   inputStyle.isFamilyDefined = false;
   inputStyle.isWeightDefined = false;
-  inputStyle.isWidthDefined = false;
-  inputStyle.isSlantDefined = false;
-  inputStyle.isSizeDefined = false;
+  inputStyle.isWidthDefined  = false;
+  inputStyle.isSlantDefined  = false;
+  inputStyle.isSizeDefined   = false;
 
   inputStyle.isLineSpacingDefined = false;
 
   inputStyle.isUnderlineDefined = false;
-  inputStyle.isShadowDefined = false;
-  inputStyle.isEmbossDefined = false;
-  inputStyle.isOutlineDefined = false;
+  inputStyle.isShadowDefined    = false;
+  inputStyle.isEmbossDefined    = false;
+  inputStyle.isOutlineDefined   = false;
 
   // Sets the default font's family name, weight, width, slant and size.
-  if( mFontDefaults )
+  if(mFontDefaults)
   {
-    if( mFontDefaults->familyDefined )
+    if(mFontDefaults->familyDefined)
     {
-      inputStyle.familyName = mFontDefaults->mFontDescription.family;
+      inputStyle.familyName      = mFontDefaults->mFontDescription.family;
       inputStyle.isFamilyDefined = true;
     }
 
-    if( mFontDefaults->weightDefined )
+    if(mFontDefaults->weightDefined)
     {
-      inputStyle.weight = mFontDefaults->mFontDescription.weight;
+      inputStyle.weight          = mFontDefaults->mFontDescription.weight;
       inputStyle.isWeightDefined = true;
     }
 
-    if( mFontDefaults->widthDefined )
+    if(mFontDefaults->widthDefined)
     {
-      inputStyle.width = mFontDefaults->mFontDescription.width;
+      inputStyle.width          = mFontDefaults->mFontDescription.width;
       inputStyle.isWidthDefined = true;
     }
 
-    if( mFontDefaults->slantDefined )
+    if(mFontDefaults->slantDefined)
     {
-      inputStyle.slant = mFontDefaults->mFontDescription.slant;
+      inputStyle.slant          = mFontDefaults->mFontDescription.slant;
       inputStyle.isSlantDefined = true;
     }
 
-    if( mFontDefaults->sizeDefined )
+    if(mFontDefaults->sizeDefined)
     {
-      inputStyle.size = mFontDefaults->mDefaultPointSize;
+      inputStyle.size          = mFontDefaults->mDefaultPointSize;
       inputStyle.isSizeDefined = true;
     }
   }
@@ -1322,835 +1183,207 @@ void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
 float Controller::Impl::GetDefaultFontLineHeight()
 {
   FontId defaultFontId = 0u;
-  if( NULL == mFontDefaults )
+  if(nullptr == mFontDefaults)
   {
     TextAbstraction::FontDescription fontDescription;
-    defaultFontId = mFontClient.GetFontId( fontDescription );
+    defaultFontId = mFontClient.GetFontId(fontDescription, TextAbstraction::FontClient::DEFAULT_POINT_SIZE * mFontSizeScale);
   }
   else
   {
-    defaultFontId = mFontDefaults->GetFontId( mFontClient );
+    defaultFontId = mFontDefaults->GetFontId(mFontClient, mFontDefaults->mDefaultPointSize * mFontSizeScale);
   }
 
   Text::FontMetrics fontMetrics;
-  mMetrics->GetFontMetrics( defaultFontId, fontMetrics );
+  mMetrics->GetFontMetrics(defaultFontId, fontMetrics);
 
-  return( fontMetrics.ascender - fontMetrics.descender );
+  return (fontMetrics.ascender - fontMetrics.descender);
 }
 
-void Controller::Impl::OnCursorKeyEvent( const Event& event )
+void Controller::Impl::SetTextSelectionRange(const uint32_t* pStart, const uint32_t* pEnd)
 {
-  if( NULL == mEventData || !IsShowingRealText() )
+  if(nullptr == mEventData)
   {
-    // Nothing to do if there is no text input.
+    // Nothing to do if there is no text.
     return;
   }
 
-  int keyCode = event.p1.mInt;
-  bool isShiftModifier = event.p2.mBool;
-
-  CharacterIndex previousPrimaryCursorPosition = mEventData->mPrimaryCursorPosition;
-
-  if( Dali::DALI_KEY_CURSOR_LEFT == keyCode )
+  if(mEventData->mSelectionEnabled && (pStart || pEnd))
   {
-    if( mEventData->mPrimaryCursorPosition > 0u )
+    uint32_t length   = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
+    uint32_t oldStart = mEventData->mLeftSelectionPosition;
+    uint32_t oldEnd   = mEventData->mRightSelectionPosition;
+
+    if(pStart)
     {
-      if ( !isShiftModifier && mEventData->mDecorator->IsHighlightVisible() )
-      {
-        mEventData->mPrimaryCursorPosition = std::min(mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
-      }
-      else
-      {
-        mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition - 1u );
-      }
+      mEventData->mLeftSelectionPosition = std::min(*pStart, length);
     }
-  }
-  else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
-  {
-    if( mModel->mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
+    if(pEnd)
     {
-      if ( !isShiftModifier && mEventData->mDecorator->IsHighlightVisible() )
-      {
-        mEventData->mPrimaryCursorPosition = std::max(mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
-      }
-      else
-      {
-        mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
-      }
+      mEventData->mRightSelectionPosition = std::min(*pEnd, length);
     }
-  }
-  else if( Dali::DALI_KEY_CURSOR_UP == keyCode && !isShiftModifier )
-  {
-    // Ignore Shift-Up for text selection for now.
 
-    // Get first the line index of the current cursor position index.
-    CharacterIndex characterIndex = 0u;
-
-    if( mEventData->mPrimaryCursorPosition > 0u )
+    if(mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition)
     {
-      characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+      ChangeState(EventData::EDITING);
+      mEventData->mPrimaryCursorPosition = mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition;
+      mEventData->mUpdateCursorPosition                                       = true;
     }
-
-    const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
-    const LineIndex previousLineIndex = ( lineIndex > 0 ? lineIndex - 1u : lineIndex );
-
-    // Retrieve the cursor position info.
-    CursorInfo cursorInfo;
-    GetCursorPosition( mEventData->mPrimaryCursorPosition,
-                       cursorInfo );
-
-    // Get the line above.
-    const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex );
-
-    // Get the next hit 'y' point.
-    const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
-
-    // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
-    bool matchedCharacter = false;
-    mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                      mModel->mLogicalModel,
-                                                                      mMetrics,
-                                                                      mEventData->mCursorHookPositionX,
-                                                                      hitPointY,
-                                                                      CharacterHitTest::TAP,
-                                                                      matchedCharacter );
-  }
-  else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode && !isShiftModifier )
-  {
-    // Ignore Shift-Down for text selection for now.
-
-    // Get first the line index of the current cursor position index.
-    CharacterIndex characterIndex = 0u;
-
-    if( mEventData->mPrimaryCursorPosition > 0u )
+    else
     {
-      characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+      ChangeState(EventData::SELECTING);
+      mEventData->mUpdateHighlightBox           = true;
+      mEventData->mUpdateLeftSelectionPosition  = true;
+      mEventData->mUpdateRightSelectionPosition = true;
     }
 
-    const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
-
-    if( lineIndex + 1u < mModel->mVisualModel->mLines.Count() )
+    if(mSelectableControlInterface != nullptr)
     {
-      // Retrieve the cursor position info.
-      CursorInfo cursorInfo;
-      GetCursorPosition( mEventData->mPrimaryCursorPosition,
-                         cursorInfo );
-
-      // Get the line below.
-      const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + lineIndex + 1u );
-
-      // Get the next hit 'y' point.
-      const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
-
-      // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
-      bool matchedCharacter = false;
-      mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                        mModel->mLogicalModel,
-                                                                        mMetrics,
-                                                                        mEventData->mCursorHookPositionX,
-                                                                        hitPointY,
-                                                                        CharacterHitTest::TAP,
-                                                                        matchedCharacter );
+      mSelectableControlInterface->SelectionChanged(oldStart, oldEnd, mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
     }
   }
+}
 
-  if ( !isShiftModifier && mEventData->mState != EventData::SELECTING )
+CharacterIndex Controller::Impl::GetPrimaryCursorPosition() const
+{
+  if(nullptr == mEventData)
   {
-    // Update selection position after moving the cursor
-    mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
-    mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+    return 0;
   }
+  return mEventData->mPrimaryCursorPosition;
+}
 
-  if ( isShiftModifier && IsShowingRealText() && mEventData->mShiftSelectionFlag )
+bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index, bool focused)
+{
+  if(nullptr == mEventData)
   {
-    // Handle text selection
-    bool selecting = false;
-
-    if ( Dali::DALI_KEY_CURSOR_LEFT == keyCode || Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
-    {
-      // Shift-Left/Right to select the text
-      int cursorPositionDelta = mEventData->mPrimaryCursorPosition - previousPrimaryCursorPosition;
-      if ( cursorPositionDelta > 0 || mEventData->mRightSelectionPosition > 0u ) // Check the boundary
-      {
-        mEventData->mRightSelectionPosition += cursorPositionDelta;
-      }
-      selecting = true;
-    }
-    else if ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition )
-    {
-      // Show no grab handles and text highlight if Shift-Up/Down pressed but no selected text
-      selecting = true;
-    }
-
-    if ( selecting )
-    {
-      // Notify the cursor position to the InputMethodContext.
-      if( mEventData->mInputMethodContext )
-      {
-        mEventData->mInputMethodContext.SetCursorPosition( mEventData->mPrimaryCursorPosition );
-        mEventData->mInputMethodContext.NotifyCursorPosition();
-      }
+    // Nothing to do if there is no text.
+    return false;
+  }
 
-      ChangeState( EventData::SELECTING );
+  if(mEventData->mPrimaryCursorPosition == index && mEventData->mState != EventData::SELECTING)
+  {
+    // Nothing for same cursor position.
+    return false;
+  }
 
-      mEventData->mUpdateLeftSelectionPosition = true;
-      mEventData->mUpdateRightSelectionPosition = true;
-      mEventData->mUpdateGrabHandlePosition = true;
-      mEventData->mUpdateHighlightBox = true;
+  uint32_t length                    = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
+  uint32_t oldCursorPos              = mEventData->mPrimaryCursorPosition;
+  mEventData->mPrimaryCursorPosition = std::min(index, length);
+  // If there is no focus, only the value is updated.
+  if(focused)
+  {
+    bool     wasInSelectingState = mEventData->mState == EventData::SELECTING;
+    uint32_t oldStart            = mEventData->mLeftSelectionPosition;
+    uint32_t oldEnd              = mEventData->mRightSelectionPosition;
+    ChangeState(EventData::EDITING);
+    mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+    mEventData->mUpdateCursorPosition                                        = true;
 
-      // Hide the text selection popup if select the text using keyboard instead of moving grab handles
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        mEventData->mDecorator->SetPopupActive( false );
-      }
+    if(mSelectableControlInterface != nullptr && wasInSelectingState)
+    {
+      mSelectableControlInterface->SelectionChanged(oldStart, oldEnd, mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
     }
+
+    ScrollTextToMatchCursor();
   }
-  else
+
+  if(nullptr != mEditableControlInterface)
   {
-    // Handle normal cursor move
-    ChangeState( EventData::EDITING );
-    mEventData->mUpdateCursorPosition = true;
+    mEditableControlInterface->CursorPositionChanged(oldCursorPos, mEventData->mPrimaryCursorPosition);
   }
 
-  mEventData->mUpdateInputStyle = true;
-  mEventData->mScrollAfterUpdatePosition = true;
+  return true;
 }
 
-void Controller::Impl::OnTapEvent( const Event& event )
+Uint32Pair Controller::Impl::GetTextSelectionRange() const
 {
-  if( NULL != mEventData )
-  {
-    const unsigned int tapCount = event.p1.mUint;
+  Uint32Pair range;
 
-    if( 1u == tapCount )
-    {
-      if( IsShowingRealText() )
-      {
-        // Convert from control's coords to text's coords.
-        const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-        const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-        // Keep the tap 'x' position. Used to move the cursor.
-        mEventData->mCursorHookPositionX = xPosition;
-
-        // Whether to touch point hits on a glyph.
-        bool matchedCharacter = false;
-        mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                          mModel->mLogicalModel,
-                                                                          mMetrics,
-                                                                          xPosition,
-                                                                          yPosition,
-                                                                          CharacterHitTest::TAP,
-                                                                          matchedCharacter );
-
-        // When the cursor position is changing, delay cursor blinking
-        mEventData->mDecorator->DelayCursorBlink();
-      }
-      else
-      {
-        mEventData->mPrimaryCursorPosition = 0u;
-      }
+  if(mEventData)
+  {
+    range.first  = mEventData->mLeftSelectionPosition;
+    range.second = mEventData->mRightSelectionPosition;
+  }
 
-      // Update selection position after tapping
-      mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
-      mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+  return range;
+}
 
-      mEventData->mUpdateCursorPosition = true;
-      mEventData->mUpdateGrabHandlePosition = true;
-      mEventData->mScrollAfterUpdatePosition = true;
-      mEventData->mUpdateInputStyle = true;
+bool Controller::Impl::IsEditable() const
+{
+  return mEventData && mEventData->mEditingEnabled;
+}
 
-      // Notify the cursor position to the InputMethodContext.
-      if( mEventData->mInputMethodContext )
-      {
-        mEventData->mInputMethodContext.SetCursorPosition( mEventData->mPrimaryCursorPosition );
-        mEventData->mInputMethodContext.NotifyCursorPosition();
-      }
-    }
-    else if( 2u == tapCount )
-    {
-      if( mEventData->mSelectionEnabled )
-      {
-        // Convert from control's coords to text's coords.
-        const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-        const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-        // Calculates the logical position from the x,y coords.
-        RepositionSelectionHandles( xPosition,
-                                    yPosition,
-                                    mEventData->mDoubleTapAction );
-      }
-    }
+void Controller::Impl::SetEditable(bool editable)
+{
+  if(mEventData)
+  {
+    mEventData->mEditingEnabled = editable;
   }
 }
 
-void Controller::Impl::OnPanEvent( const Event& event )
+void Controller::Impl::RetrieveSelection(std::string& selectedText, bool deleteAfterRetrieval)
 {
-  if( NULL == mEventData )
+  if(mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition)
   {
-    // Nothing to do if there is no text input.
+    // Nothing to select if handles are in the same place.
+    selectedText.clear();
     return;
   }
 
-  const bool isHorizontalScrollEnabled = mEventData->mDecorator->IsHorizontalScrollEnabled();
-  const bool isVerticalScrollEnabled = mEventData->mDecorator->IsVerticalScrollEnabled();
+  const bool handlesCrossed = mEventData->mLeftSelectionPosition > mEventData->mRightSelectionPosition;
 
-  if( !isHorizontalScrollEnabled && !isVerticalScrollEnabled )
-  {
-    // Nothing to do if scrolling is not enabled.
-    return;
-  }
+  //Get start and end position of selection
+  const CharacterIndex startOfSelectedText  = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
+  const Length         lengthOfSelectedText = (handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition) - startOfSelectedText;
 
-  const GestureState state = static_cast<GestureState>( event.p1.mInt );
-  switch( state )
-  {
-    case GestureState::STARTED:
-    {
-      // Will remove the cursor, handles or text's popup, ...
-      ChangeState( EventData::TEXT_PANNING );
-      break;
-    }
-    case GestureState::CONTINUING:
-    {
-      const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
-      const Vector2 currentScroll = mModel->mScrollPosition;
-
-      if( isHorizontalScrollEnabled )
-      {
-        const float displacementX = event.p2.mFloat;
-        mModel->mScrollPosition.x += displacementX;
-
-        ClampHorizontalScroll( layoutSize );
-      }
-
-      if( isVerticalScrollEnabled )
-      {
-        const float displacementY = event.p3.mFloat;
-        mModel->mScrollPosition.y += displacementY;
-
-        ClampVerticalScroll( layoutSize );
-      }
-
-      mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
-      break;
-    }
-    case GestureState::FINISHED:
-    case GestureState::CANCELLED: // FALLTHROUGH
-    {
-      // Will go back to the previous state to show the cursor, handles, the text's popup, ...
-      ChangeState( mEventData->mPreviousState );
-      break;
-    }
-    default:
-      break;
-  }
-}
-
-void Controller::Impl::OnLongPressEvent( const Event& event )
-{
-  DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::OnLongPressEvent\n" );
-
-  if( !IsShowingRealText() && ( EventData::EDITING == mEventData->mState ) )
-  {
-    ChangeState( EventData::EDITING_WITH_POPUP );
-    mEventData->mDecoratorUpdated = true;
-    mEventData->mUpdateInputStyle = true;
-  }
-  else
-  {
-    if( mEventData->mSelectionEnabled )
-    {
-      // Convert from control's coords to text's coords.
-      const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-      const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-      // Calculates the logical position from the x,y coords.
-      RepositionSelectionHandles( xPosition,
-                                  yPosition,
-                                  mEventData->mLongPressAction );
-    }
-  }
-}
-
-void Controller::Impl::OnHandleEvent( const Event& event )
-{
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text input.
-    return;
-  }
-
-  const unsigned int state = event.p1.mUint;
-  const bool handleStopScrolling = ( HANDLE_STOP_SCROLLING == state );
-  const bool isSmoothHandlePanEnabled = mEventData->mDecorator->IsSmoothHandlePanEnabled();
-
-  if( HANDLE_PRESSED == state )
-  {
-    // Convert from decorator's coords to text's coords.
-    const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-    const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-    // Need to calculate the handle's new position.
-    bool matchedCharacter = false;
-    const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                          mModel->mLogicalModel,
-                                                                          mMetrics,
-                                                                          xPosition,
-                                                                          yPosition,
-                                                                          CharacterHitTest::SCROLL,
-                                                                          matchedCharacter );
-
-    if( Event::GRAB_HANDLE_EVENT == event.type )
-    {
-      ChangeState ( EventData::GRAB_HANDLE_PANNING );
-
-      if( handleNewPosition != mEventData->mPrimaryCursorPosition )
-      {
-        // Updates the cursor position if the handle's new position is different than the current one.
-        mEventData->mUpdateCursorPosition = true;
-        // Does not update the grab handle position if the smooth panning is enabled. (The decorator does it smooth).
-        mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
-        mEventData->mPrimaryCursorPosition = handleNewPosition;
-      }
-
-      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
-      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-    }
-    else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
-    {
-      ChangeState ( EventData::SELECTION_HANDLE_PANNING );
-
-      if( ( handleNewPosition != mEventData->mLeftSelectionPosition ) &&
-          ( handleNewPosition != mEventData->mRightSelectionPosition ) )
-      {
-        // Updates the highlight box if the handle's new position is different than the current one.
-        mEventData->mUpdateHighlightBox = true;
-        // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
-        mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
-        mEventData->mLeftSelectionPosition = handleNewPosition;
-      }
-
-      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
-      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-
-      // Will define the order to scroll the text to match the handle position.
-      mEventData->mIsLeftHandleSelected = true;
-      mEventData->mIsRightHandleSelected = false;
-    }
-    else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
-    {
-      ChangeState ( EventData::SELECTION_HANDLE_PANNING );
-
-      if( ( handleNewPosition != mEventData->mRightSelectionPosition ) &&
-          ( handleNewPosition != mEventData->mLeftSelectionPosition ) )
-      {
-        // Updates the highlight box if the handle's new position is different than the current one.
-        mEventData->mUpdateHighlightBox = true;
-        // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
-        mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
-        mEventData->mRightSelectionPosition = handleNewPosition;
-      }
-
-      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
-      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-
-      // Will define the order to scroll the text to match the handle position.
-      mEventData->mIsLeftHandleSelected = false;
-      mEventData->mIsRightHandleSelected = true;
-    }
-  } // end ( HANDLE_PRESSED == state )
-  else if( ( HANDLE_RELEASED == state ) ||
-           handleStopScrolling )
-  {
-    CharacterIndex handlePosition = 0u;
-    if( handleStopScrolling || isSmoothHandlePanEnabled )
-    {
-      // Convert from decorator's coords to text's coords.
-      const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-      const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-      bool matchedCharacter = false;
-      handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                    mModel->mLogicalModel,
-                                                    mMetrics,
-                                                    xPosition,
-                                                    yPosition,
-                                                    CharacterHitTest::SCROLL,
-                                                    matchedCharacter );
-    }
-
-    if( Event::GRAB_HANDLE_EVENT == event.type )
-    {
-      mEventData->mUpdateCursorPosition = true;
-      mEventData->mUpdateGrabHandlePosition = true;
-      mEventData->mUpdateInputStyle = true;
-
-      if( !IsClipboardEmpty() )
-      {
-        ChangeState( EventData::EDITING_WITH_PASTE_POPUP ); // Moving grabhandle will show Paste Popup
-      }
-
-      if( handleStopScrolling || isSmoothHandlePanEnabled )
-      {
-        mEventData->mScrollAfterUpdatePosition = true;
-        mEventData->mPrimaryCursorPosition = handlePosition;
-      }
-    }
-    else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
-    {
-      ChangeState( EventData::SELECTING );
-
-      mEventData->mUpdateHighlightBox = true;
-      mEventData->mUpdateLeftSelectionPosition = true;
-      mEventData->mUpdateRightSelectionPosition = true;
-
-      if( handleStopScrolling || isSmoothHandlePanEnabled )
-      {
-        mEventData->mScrollAfterUpdatePosition = true;
-
-        if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
-            ( handlePosition != mEventData->mLeftSelectionPosition ) )
-        {
-          mEventData->mLeftSelectionPosition = handlePosition;
-        }
-      }
-    }
-    else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
-    {
-      ChangeState( EventData::SELECTING );
-
-      mEventData->mUpdateHighlightBox = true;
-      mEventData->mUpdateRightSelectionPosition = true;
-      mEventData->mUpdateLeftSelectionPosition = true;
-
-      if( handleStopScrolling || isSmoothHandlePanEnabled )
-      {
-        mEventData->mScrollAfterUpdatePosition = true;
-        if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
-            ( handlePosition != mEventData->mLeftSelectionPosition ) )
-        {
-          mEventData->mRightSelectionPosition = handlePosition;
-        }
-      }
-    }
-
-    mEventData->mDecoratorUpdated = true;
-  } // end ( ( HANDLE_RELEASED == state ) || ( HANDLE_STOP_SCROLLING == state ) )
-  else if( HANDLE_SCROLLING == state )
-  {
-    const float xSpeed = event.p2.mFloat;
-    const float ySpeed = event.p3.mFloat;
-    const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
-    const Vector2 currentScrollPosition = mModel->mScrollPosition;
-
-    mModel->mScrollPosition.x += xSpeed;
-    mModel->mScrollPosition.y += ySpeed;
-
-    ClampHorizontalScroll( layoutSize );
-    ClampVerticalScroll( layoutSize );
-
-    bool endOfScroll = false;
-    if( Vector2::ZERO == ( currentScrollPosition - mModel->mScrollPosition ) )
-    {
-      // Notify the decorator there is no more text to scroll.
-      // The decorator won't send more scroll events.
-      mEventData->mDecorator->NotifyEndOfScroll();
-      // Still need to set the position of the handle.
-      endOfScroll = true;
-    }
-
-    // Set the position of the handle.
-    const bool scrollRightDirection = xSpeed > 0.f;
-    const bool scrollBottomDirection = ySpeed > 0.f;
-    const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type;
-    const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type;
-
-    if( Event::GRAB_HANDLE_EVENT == event.type )
-    {
-      ChangeState( EventData::GRAB_HANDLE_PANNING );
-
-      // Get the grab handle position in decorator coords.
-      Vector2 position = mEventData->mDecorator->GetPosition( GRAB_HANDLE );
-
-      if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
-      {
-        // Position the grag handle close to either the left or right edge.
-        position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
-      }
-
-      if( mEventData->mDecorator->IsVerticalScrollEnabled() )
-      {
-        position.x = mEventData->mCursorHookPositionX;
-
-        // Position the grag handle close to either the top or bottom edge.
-        position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
-      }
-
-      // Get the new handle position.
-      // The grab handle's position is in decorator's coords. Need to transforms to text's coords.
-      bool matchedCharacter = false;
-      const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                         mModel->mLogicalModel,
-                                                                         mMetrics,
-                                                                         position.x - mModel->mScrollPosition.x,
-                                                                         position.y - mModel->mScrollPosition.y,
-                                                                         CharacterHitTest::SCROLL,
-                                                                         matchedCharacter );
-
-      if( mEventData->mPrimaryCursorPosition != handlePosition )
-      {
-        mEventData->mUpdateCursorPosition = true;
-        mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
-        mEventData->mScrollAfterUpdatePosition = true;
-        mEventData->mPrimaryCursorPosition = handlePosition;
-      }
-      mEventData->mUpdateInputStyle = mEventData->mUpdateCursorPosition;
-
-      // Updates the decorator if the soft handle panning is enabled.
-      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-    }
-    else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
-    {
-      ChangeState( EventData::SELECTION_HANDLE_PANNING );
-
-      // Get the selection handle position in decorator coords.
-      Vector2 position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE );
-
-      if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
-      {
-        // Position the selection handle close to either the left or right edge.
-        position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
-      }
-
-      if( mEventData->mDecorator->IsVerticalScrollEnabled() )
-      {
-        position.x = mEventData->mCursorHookPositionX;
-
-        // Position the grag handle close to either the top or bottom edge.
-        position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
-      }
-
-      // Get the new handle position.
-      // The selection handle's position is in decorator's coords. Need to transform to text's coords.
-      bool matchedCharacter = false;
-      const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                         mModel->mLogicalModel,
-                                                                         mMetrics,
-                                                                         position.x - mModel->mScrollPosition.x,
-                                                                         position.y - mModel->mScrollPosition.y,
-                                                                         CharacterHitTest::SCROLL,
-                                                                         matchedCharacter );
-
-      if( leftSelectionHandleEvent )
-      {
-        const bool differentHandles = ( mEventData->mLeftSelectionPosition != handlePosition ) && ( mEventData->mRightSelectionPosition != handlePosition );
-
-        if( differentHandles || endOfScroll )
-        {
-          mEventData->mUpdateHighlightBox = true;
-          mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
-          mEventData->mUpdateRightSelectionPosition = isSmoothHandlePanEnabled;
-          mEventData->mLeftSelectionPosition = handlePosition;
-        }
-      }
-      else
-      {
-        const bool differentHandles = ( mEventData->mRightSelectionPosition != handlePosition ) && ( mEventData->mLeftSelectionPosition != handlePosition );
-        if( differentHandles || endOfScroll )
-        {
-          mEventData->mUpdateHighlightBox = true;
-          mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
-          mEventData->mUpdateLeftSelectionPosition = isSmoothHandlePanEnabled;
-          mEventData->mRightSelectionPosition = handlePosition;
-        }
-      }
-
-      if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition )
-      {
-        RepositionSelectionHandles();
-
-        mEventData->mScrollAfterUpdatePosition = !isSmoothHandlePanEnabled;
-      }
-    }
-    mEventData->mDecoratorUpdated = true;
-  } // end ( HANDLE_SCROLLING == state )
-}
-
-void Controller::Impl::OnSelectEvent( const Event& event )
-{
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text.
-    return;
-  }
-
-  if( mEventData->mSelectionEnabled )
-  {
-    // Convert from control's coords to text's coords.
-    const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-    const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-    // Calculates the logical position from the x,y coords.
-    RepositionSelectionHandles( xPosition,
-                                yPosition,
-                                Controller::NoTextTap::HIGHLIGHT );
-  }
-}
-
-void Controller::Impl::OnSelectAllEvent()
-{
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "OnSelectAllEvent mEventData->mSelectionEnabled%s \n", mEventData->mSelectionEnabled?"true":"false");
-
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text.
-    return;
-  }
-
-  if( mEventData->mSelectionEnabled )
-  {
-    // Calculates the logical position from the start.
-    RepositionSelectionHandles( 0.f - mModel->mScrollPosition.x,
-                                0.f - mModel->mScrollPosition.y,
-                                Controller::NoTextTap::HIGHLIGHT );
-
-    mEventData->mLeftSelectionPosition = 0u;
-    mEventData->mRightSelectionPosition = mModel->mLogicalModel->mText.Count();
-  }
-}
-
-void Controller::Impl::OnSelectNoneEvent()
-{
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "OnSelectNoneEvent mEventData->mSelectionEnabled%s \n", mEventData->mSelectionEnabled?"true":"false");
-
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text.
-    return;
-  }
-
-  if( mEventData->mSelectionEnabled && mEventData->mState == EventData::SELECTING)
-  {
-    mEventData->mPrimaryCursorPosition = 0u;
-    mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
-    ChangeState( EventData::INACTIVE );
-    mEventData->mUpdateCursorPosition = true;
-    mEventData->mUpdateInputStyle = true;
-    mEventData->mScrollAfterUpdatePosition = true;
-  }
-}
-
-void Controller::Impl::SetTextSelectionRange(const uint32_t *pStart, const uint32_t *pEnd)
-{
-  if( nullptr == mEventData )
-  {
-    // Nothing to do if there is no text.
-    return;
-  }
-
-  if( mEventData->mSelectionEnabled && (pStart || pEnd))
-  {
-    uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
-
-    if (pStart)
-    {
-      mEventData->mLeftSelectionPosition = std::min(*pStart, length);
-    }
-    if (pEnd)
-    {
-      mEventData->mRightSelectionPosition = std::min(*pEnd, length);
-    }
-
-    if (mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition)
-    {
-      ChangeState( EventData::EDITING );
-      mEventData->mPrimaryCursorPosition = mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition;
-      mEventData->mUpdateCursorPosition = true;
-    }
-    else
-    {
-      ChangeState( EventData::SELECTING );
-      mEventData->mUpdateHighlightBox = true;
-    }
-  }
-}
-
-Uint32Pair Controller::Impl::GetTextSelectionRange() const
-{
-  Uint32Pair range;
-
-  if( mEventData )
-  {
-    range.first = mEventData->mLeftSelectionPosition;
-    range.second = mEventData->mRightSelectionPosition;
-  }
-
-  return range;
-}
-
-void Controller::Impl::RetrieveSelection( std::string& selectedText, bool deleteAfterRetrieval )
-{
-  if( mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition )
-  {
-    // Nothing to select if handles are in the same place.
-    selectedText.clear();
-    return;
-  }
-
-  const bool handlesCrossed = mEventData->mLeftSelectionPosition > mEventData->mRightSelectionPosition;
-
-  //Get start and end position of selection
-  const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
-  const Length lengthOfSelectedText = ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText;
-
-  Vector<Character>& utf32Characters = mModel->mLogicalModel->mText;
-  const Length numberOfCharacters = utf32Characters.Count();
+  Vector<Character>& utf32Characters    = mModel->mLogicalModel->mText;
+  const Length       numberOfCharacters = utf32Characters.Count();
 
   // Validate the start and end selection points
-  if( ( startOfSelectedText + lengthOfSelectedText ) <= numberOfCharacters )
+  if((startOfSelectedText + lengthOfSelectedText) <= numberOfCharacters)
   {
     //Get text as a UTF8 string
-    Utf32ToUtf8( &utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText );
+    Utf32ToUtf8(&utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText);
 
-    if( deleteAfterRetrieval ) // Only delete text if copied successfully
+    if(deleteAfterRetrieval) // Only delete text if copied successfully
     {
       // Keep a copy of the current input style.
       InputStyle currentInputStyle;
-      currentInputStyle.Copy( mEventData->mInputStyle );
+      currentInputStyle.Copy(mEventData->mInputStyle);
 
       // Set as input style the style of the first deleted character.
-      mModel->mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle );
+      mModel->mLogicalModel->RetrieveStyle(startOfSelectedText, mEventData->mInputStyle);
 
       // Compare if the input style has changed.
-      const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
+      const bool hasInputStyleChanged = !currentInputStyle.Equal(mEventData->mInputStyle);
 
-      if( hasInputStyleChanged )
+      if(hasInputStyleChanged)
       {
-        const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask( mEventData->mInputStyle );
+        const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask(mEventData->mInputStyle);
         // Queue the input style changed signal.
-        mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask );
+        mEventData->mInputStyleChangedQueue.PushBack(styleChangedMask);
       }
 
-      mModel->mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
+      mModel->mLogicalModel->UpdateTextStyleRuns(startOfSelectedText, -static_cast<int>(lengthOfSelectedText));
 
       // Mark the paragraphs to be updated.
-      if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+      if(Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout())
       {
-        mTextUpdateInfo.mCharacterIndex = 0;
+        mTextUpdateInfo.mCharacterIndex             = 0;
         mTextUpdateInfo.mNumberOfCharactersToRemove = mTextUpdateInfo.mPreviousNumberOfCharacters;
-        mTextUpdateInfo.mNumberOfCharactersToAdd = mTextUpdateInfo.mPreviousNumberOfCharacters - lengthOfSelectedText;
-        mTextUpdateInfo.mClearAll = true;
+        mTextUpdateInfo.mNumberOfCharactersToAdd    = mTextUpdateInfo.mPreviousNumberOfCharacters - lengthOfSelectedText;
+        mTextUpdateInfo.mClearAll                   = true;
       }
       else
       {
-        mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+        mTextUpdateInfo.mCharacterIndex             = startOfSelectedText;
         mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
       }
 
       // Delete text between handles
       Vector<Character>::Iterator first = utf32Characters.Begin() + startOfSelectedText;
       Vector<Character>::Iterator last  = first + lengthOfSelectedText;
-      utf32Characters.Erase( first, last );
+      utf32Characters.Erase(first, last);
 
       // Will show the cursor at the first character of the selection.
       mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
@@ -2165,9 +1398,29 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete
   }
 }
 
+void Controller::Impl::SetSelection(int start, int end)
+{
+  uint32_t oldStart = mEventData->mLeftSelectionPosition;
+  uint32_t oldEnd   = mEventData->mRightSelectionPosition;
+
+  mEventData->mLeftSelectionPosition  = start;
+  mEventData->mRightSelectionPosition = end;
+  mEventData->mUpdateCursorPosition   = true;
+
+  if(mSelectableControlInterface != nullptr)
+  {
+    mSelectableControlInterface->SelectionChanged(oldStart, oldEnd, start, end);
+  }
+}
+
+std::pair<int, int> Controller::Impl::GetSelectionIndexes() const
+{
+  return {mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition};
+}
+
 void Controller::Impl::ShowClipboard()
 {
-  if( mClipboard )
+  if(mClipboard)
   {
     mClipboard.ShowClipboard();
   }
@@ -2175,7 +1428,7 @@ void Controller::Impl::ShowClipboard()
 
 void Controller::Impl::HideClipboard()
 {
-  if( mClipboard && mClipboardHideEnabled )
+  if(mClipboard && mClipboardHideEnabled)
   {
     mClipboard.HideClipboard();
   }
@@ -2186,23 +1439,23 @@ void Controller::Impl::SetClipboardHideEnable(bool enable)
   mClipboardHideEnabled = enable;
 }
 
-bool Controller::Impl::CopyStringToClipboard( std::string& source )
+bool Controller::Impl::CopyStringToClipboard(const std::string& source)
 {
   //Send string to clipboard
-  return ( mClipboard && mClipboard.SetItem( source ) );
+  return (mClipboard && mClipboard.SetItem(source));
 }
 
-void Controller::Impl::SendSelectionToClipboard( bool deleteAfterSending )
+void Controller::Impl::SendSelectionToClipboard(bool deleteAfterSending)
 {
   std::string selectedText;
-  RetrieveSelection( selectedText, deleteAfterSending );
-  CopyStringToClipboard( selectedText );
-  ChangeState( EventData::EDITING );
+  RetrieveSelection(selectedText, deleteAfterSending);
+  CopyStringToClipboard(selectedText);
+  ChangeState(EventData::EDITING);
 }
 
 void Controller::Impl::RequestGetTextFromClipboard()
 {
-  if ( mClipboard )
+  if(mClipboard)
   {
     mClipboard.RequestItem();
   }
@@ -2210,477 +1463,11 @@ void Controller::Impl::RequestGetTextFromClipboard()
 
 void Controller::Impl::RepositionSelectionHandles()
 {
-  CharacterIndex selectionStart = mEventData->mLeftSelectionPosition;
-  CharacterIndex selectionEnd = mEventData->mRightSelectionPosition;
-
-  if( selectionStart == selectionEnd )
-  {
-    // Nothing to select if handles are in the same place.
-    // So, deactive Highlight box.
-    mEventData->mDecorator->SetHighlightActive( false );
-    return;
-  }
-
-  mEventData->mDecorator->ClearHighlights();
-
-  const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
-  const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
-  const GlyphInfo* const glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin();
-  const Vector2* const positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
-  const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
-  const CharacterIndex* const glyphToCharacterBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin();
-  const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mModel->mLogicalModel->mCharacterDirections.Count() ) ? mModel->mLogicalModel->mCharacterDirections.Begin() : NULL;
-
-  const bool isLastCharacter = selectionEnd >= mModel->mLogicalModel->mText.Count();
-  const CharacterDirection startDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + selectionStart ) );
-  const CharacterDirection endDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + ( selectionEnd - ( isLastCharacter ? 1u : 0u ) ) ) );
-
-  // Swap the indices if the start is greater than the end.
-  const bool indicesSwapped = selectionStart > selectionEnd;
-
-  // Tell the decorator to flip the selection handles if needed.
-  mEventData->mDecorator->SetSelectionHandleFlipState( indicesSwapped, startDirection, endDirection );
-
-  if( indicesSwapped )
-  {
-    std::swap( selectionStart, selectionEnd );
-  }
-
-  // Get the indices to the first and last selected glyphs.
-  const CharacterIndex selectionEndMinusOne = selectionEnd - 1u;
-  const GlyphIndex glyphStart = *( charactersToGlyphBuffer + selectionStart );
-  const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + selectionEndMinusOne );
-  const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u );
-
-  // Get the lines where the glyphs are laid-out.
-  const LineRun* lineRun = mModel->mVisualModel->mLines.Begin();
-
-  LineIndex lineIndex = 0u;
-  Length numberOfLines = 0u;
-  mModel->mVisualModel->GetNumberOfLines( glyphStart,
-                                          1u + glyphEnd - glyphStart,
-                                          lineIndex,
-                                          numberOfLines );
-  const LineIndex firstLineIndex = lineIndex;
-
-  // Create the structure to store some selection box info.
-  Vector<SelectionBoxInfo> selectionBoxLinesInfo;
-  selectionBoxLinesInfo.Resize( numberOfLines );
-
-  SelectionBoxInfo* selectionBoxInfo = selectionBoxLinesInfo.Begin();
-  selectionBoxInfo->minX = MAX_FLOAT;
-  selectionBoxInfo->maxX = MIN_FLOAT;
-
-  // Keep the min and max 'x' position to calculate the size and position of the highlighed text.
-  float minHighlightX = std::numeric_limits<float>::max();
-  float maxHighlightX = std::numeric_limits<float>::min();
-  Size highLightSize;
-  Vector2 highLightPosition; // The highlight position in decorator's coords.
-
-  // Retrieve the first line and get the line's vertical offset, the line's height and the index to the last glyph.
-
-  // The line's vertical offset of all the lines before the line where the first glyph is laid-out.
-  selectionBoxInfo->lineOffset = CalculateLineOffset( mModel->mVisualModel->mLines,
-                                                      firstLineIndex );
-
-  // Transform to decorator's (control) coords.
-  selectionBoxInfo->lineOffset += mModel->mScrollPosition.y;
-
-  lineRun += firstLineIndex;
-
-  // The line height is the addition of the line ascender and the line descender.
-  // However, the line descender has a negative value, hence the subtraction.
-  selectionBoxInfo->lineHeight = lineRun->ascender - lineRun->descender;
-
-  GlyphIndex lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
-
-  // Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ï»», etc which needs special code.
-  const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart );
-  bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionStart ) );
-
-  // Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ï»», etc which needs special code.
-  const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd );
-  bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionEndMinusOne ) );
-
-  // The number of quads of the selection box.
-  const unsigned int numberOfQuads = 1u + ( glyphEnd - glyphStart ) + ( ( numberOfLines > 1u ) ? 2u * numberOfLines : 0u );
-  mEventData->mDecorator->ResizeHighlightQuads( numberOfQuads );
-
-  // Count the actual number of quads.
-  unsigned int actualNumberOfQuads = 0u;
-  Vector4 quad;
-
-  // Traverse the glyphs.
-  for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index )
-  {
-    const GlyphInfo& glyph = *( glyphsBuffer + index );
-    const Vector2& position = *( positionsBuffer + index );
-
-    if( splitStartGlyph )
-    {
-      // If the first glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box.
-
-      const float glyphAdvance = glyph.advance / static_cast<float>( numberOfCharactersStart );
-      const CharacterIndex interGlyphIndex = selectionStart - *( glyphToCharacterBuffer + glyphStart );
-      // Get the direction of the character.
-      CharacterDirection isCurrentRightToLeft = false;
-      if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
-      {
-        isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionStart );
-      }
-
-      // The end point could be in the middle of the ligature.
-      // Calculate the number of characters selected.
-      const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex );
-
-      quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + glyphAdvance * static_cast<float>( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex );
-      quad.y = selectionBoxInfo->lineOffset;
-      quad.z = quad.x + static_cast<float>( numberOfCharacters ) * glyphAdvance;
-      quad.w = selectionBoxInfo->lineOffset + selectionBoxInfo->lineHeight;
-
-      // Store the min and max 'x' for each line.
-      selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
-      selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
-
-      mEventData->mDecorator->AddHighlight( actualNumberOfQuads, quad );
-      ++actualNumberOfQuads;
-
-      splitStartGlyph = false;
-      continue;
-    }
-
-    if( splitEndGlyph && ( index == glyphEnd ) )
-    {
-      // Equally, if the last glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box.
-
-      const float glyphAdvance = glyph.advance / static_cast<float>( numberOfCharactersEnd );
-      const CharacterIndex interGlyphIndex = selectionEnd - *( glyphToCharacterBuffer + glyphEnd );
-      // Get the direction of the character.
-      CharacterDirection isCurrentRightToLeft = false;
-      if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
-      {
-        isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionEnd );
-      }
-
-      const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex;
-
-      quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast<float>( numberOfCharacters ) ) : 0.f );
-      quad.y = selectionBoxInfo->lineOffset;
-      quad.z = quad.x + static_cast<float>( interGlyphIndex ) * glyphAdvance;
-      quad.w = quad.y + selectionBoxInfo->lineHeight;
-
-      // Store the min and max 'x' for each line.
-      selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
-      selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
-
-      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
-                                            quad );
-      ++actualNumberOfQuads;
-
-      splitEndGlyph = false;
-      continue;
-    }
-
-    quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x;
-    quad.y = selectionBoxInfo->lineOffset;
-    quad.z = quad.x + glyph.advance;
-    quad.w = quad.y + selectionBoxInfo->lineHeight;
-
-    // Store the min and max 'x' for each line.
-    selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
-    selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
-
-    mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
-                                          quad );
-    ++actualNumberOfQuads;
-
-    // Whether to retrieve the next line.
-    if( index == lastGlyphOfLine )
-    {
-      ++lineIndex;
-      if( lineIndex < firstLineIndex + numberOfLines )
-      {
-        // Retrieve the next line.
-        ++lineRun;
-
-        // Get the last glyph of the new line.
-        lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
-
-        // Keep the offset and height of the current selection box.
-        const float currentLineOffset = selectionBoxInfo->lineOffset;
-        const float currentLineHeight = selectionBoxInfo->lineHeight;
-
-        // Get the selection box info for the next line.
-        ++selectionBoxInfo;
-
-        selectionBoxInfo->minX = MAX_FLOAT;
-        selectionBoxInfo->maxX = MIN_FLOAT;
-
-        // Update the line's vertical offset.
-        selectionBoxInfo->lineOffset = currentLineOffset + currentLineHeight;
-
-        // The line height is the addition of the line ascender and the line descender.
-        // However, the line descender has a negative value, hence the subtraction.
-        selectionBoxInfo->lineHeight = lineRun->ascender - lineRun->descender;
-      }
-    }
-  }
-
-  // Traverses all the lines and updates the min and max 'x' positions and the total height.
-  // The final width is calculated after 'boxifying' the selection.
-  for( Vector<SelectionBoxInfo>::ConstIterator it = selectionBoxLinesInfo.Begin(),
-         endIt = selectionBoxLinesInfo.End();
-       it != endIt;
-       ++it )
-  {
-    const SelectionBoxInfo& info = *it;
-
-    // Update the size of the highlighted text.
-    highLightSize.height += info.lineHeight;
-    minHighlightX = std::min( minHighlightX, info.minX );
-    maxHighlightX = std::max( maxHighlightX, info.maxX );
-  }
-
-  // Add extra geometry to 'boxify' the selection.
-
-  if( 1u < numberOfLines )
-  {
-    // Boxify the first line.
-    lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex;
-    const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
-
-    bool boxifyBegin = ( LTR != lineRun->direction ) && ( LTR != startDirection );
-    bool boxifyEnd = ( LTR == lineRun->direction ) && ( LTR == startDirection );
-
-    if( boxifyBegin )
-    {
-      quad.x = 0.f;
-      quad.y = firstSelectionBoxLineInfo.lineOffset;
-      quad.z = firstSelectionBoxLineInfo.minX;
-      quad.w = firstSelectionBoxLineInfo.lineOffset + firstSelectionBoxLineInfo.lineHeight;
-
-      // Boxify at the beginning of the line.
-      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
-                                            quad );
-      ++actualNumberOfQuads;
-
-      // Update the size of the highlighted text.
-      minHighlightX = 0.f;
-    }
-
-    if( boxifyEnd )
-    {
-      quad.x = firstSelectionBoxLineInfo.maxX;
-      quad.y = firstSelectionBoxLineInfo.lineOffset;
-      quad.z = mModel->mVisualModel->mControlSize.width;
-      quad.w = firstSelectionBoxLineInfo.lineOffset + firstSelectionBoxLineInfo.lineHeight;
-
-      // Boxify at the end of the line.
-      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
-                                            quad );
-      ++actualNumberOfQuads;
-
-      // Update the size of the highlighted text.
-      maxHighlightX = mModel->mVisualModel->mControlSize.width;
-    }
-
-    // Boxify the central lines.
-    if( 2u < numberOfLines )
-    {
-      for( Vector<SelectionBoxInfo>::ConstIterator it = selectionBoxLinesInfo.Begin() + 1u,
-             endIt = selectionBoxLinesInfo.End() - 1u;
-           it != endIt;
-           ++it )
-      {
-        const SelectionBoxInfo& info = *it;
-
-        quad.x = 0.f;
-        quad.y = info.lineOffset;
-        quad.z = info.minX;
-        quad.w = info.lineOffset + info.lineHeight;
-
-        mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
-                                              quad );
-        ++actualNumberOfQuads;
-
-        quad.x = info.maxX;
-        quad.y = info.lineOffset;
-        quad.z = mModel->mVisualModel->mControlSize.width;
-        quad.w = info.lineOffset + info.lineHeight;
-
-        mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
-                                              quad );
-        ++actualNumberOfQuads;
-      }
-
-      // Update the size of the highlighted text.
-      minHighlightX = 0.f;
-      maxHighlightX = mModel->mVisualModel->mControlSize.width;
-    }
-
-    // Boxify the last line.
-    lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex + numberOfLines - 1u;
-    const SelectionBoxInfo& lastSelectionBoxLineInfo = *( selectionBoxLinesInfo.End() - 1u );
-
-    boxifyBegin = ( LTR == lineRun->direction ) && ( LTR == endDirection );
-    boxifyEnd = ( LTR != lineRun->direction ) && ( LTR != endDirection );
-
-    if( boxifyBegin )
-    {
-      quad.x = 0.f;
-      quad.y = lastSelectionBoxLineInfo.lineOffset;
-      quad.z = lastSelectionBoxLineInfo.minX;
-      quad.w = lastSelectionBoxLineInfo.lineOffset + lastSelectionBoxLineInfo.lineHeight;
-
-      // Boxify at the beginning of the line.
-      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
-                                            quad );
-      ++actualNumberOfQuads;
-
-      // Update the size of the highlighted text.
-      minHighlightX = 0.f;
-    }
-
-    if( boxifyEnd )
-    {
-      quad.x = lastSelectionBoxLineInfo.maxX;
-      quad.y = lastSelectionBoxLineInfo.lineOffset;
-      quad.z = mModel->mVisualModel->mControlSize.width;
-      quad.w = lastSelectionBoxLineInfo.lineOffset + lastSelectionBoxLineInfo.lineHeight;
-
-      // Boxify at the end of the line.
-      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
-                                            quad );
-      ++actualNumberOfQuads;
-
-      // Update the size of the highlighted text.
-      maxHighlightX = mModel->mVisualModel->mControlSize.width;
-    }
-  }
-
-  // Set the actual number of quads.
-  mEventData->mDecorator->ResizeHighlightQuads( actualNumberOfQuads );
-
-  // Sets the highlight's size and position. In decorator's coords.
-  // The highlight's height has been calculated above (before 'boxifying' the highlight).
-  highLightSize.width = maxHighlightX - minHighlightX;
-
-  highLightPosition.x = minHighlightX;
-  const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
-  highLightPosition.y = firstSelectionBoxLineInfo.lineOffset;
-
-  mEventData->mDecorator->SetHighLightBox( highLightPosition, highLightSize, static_cast<float>( mModel->GetOutlineWidth() ) );
-
-  if( !mEventData->mDecorator->IsSmoothHandlePanEnabled() )
-  {
-    CursorInfo primaryCursorInfo;
-    GetCursorPosition( mEventData->mLeftSelectionPosition,
-                       primaryCursorInfo );
-
-    const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + mModel->mScrollPosition;
-
-    mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE,
-                                         primaryPosition.x,
-                                         primaryCursorInfo.lineOffset + mModel->mScrollPosition.y,
-                                         primaryCursorInfo.lineHeight );
-
-    CursorInfo secondaryCursorInfo;
-    GetCursorPosition( mEventData->mRightSelectionPosition,
-                       secondaryCursorInfo );
-
-    const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + mModel->mScrollPosition;
-
-    mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE,
-                                         secondaryPosition.x,
-                                         secondaryCursorInfo.lineOffset + mModel->mScrollPosition.y,
-                                         secondaryCursorInfo.lineHeight );
-  }
-
-  // Set the flag to update the decorator.
-  mEventData->mDecoratorUpdated = true;
+  SelectionHandleController::Reposition(*this);
 }
-
-void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY, Controller::NoTextTap::Action action )
+void Controller::Impl::RepositionSelectionHandles(float visualX, float visualY, Controller::NoTextTap::Action action)
 {
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text input.
-    return;
-  }
-
-  if( IsShowingPlaceholderText() )
-  {
-    // Nothing to do if there is the place-holder text.
-    return;
-  }
-
-  const Length numberOfGlyphs = mModel->mVisualModel->mGlyphs.Count();
-  const Length numberOfLines  = mModel->mVisualModel->mLines.Count();
-  if( ( 0 == numberOfGlyphs ) ||
-      ( 0 == numberOfLines ) )
-  {
-    // Nothing to do if there is no text.
-    return;
-  }
-
-  // Find which word was selected
-  CharacterIndex selectionStart( 0 );
-  CharacterIndex selectionEnd( 0 );
-  CharacterIndex noTextHitIndex( 0 );
-  const bool characterHit = FindSelectionIndices( mModel->mVisualModel,
-                                                  mModel->mLogicalModel,
-                                                  mMetrics,
-                                                  visualX,
-                                                  visualY,
-                                                  selectionStart,
-                                                  selectionEnd,
-                                                  noTextHitIndex );
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
-
-  if( characterHit || ( Controller::NoTextTap::HIGHLIGHT == action ) )
-  {
-    ChangeState( EventData::SELECTING );
-
-    mEventData->mLeftSelectionPosition = selectionStart;
-    mEventData->mRightSelectionPosition = selectionEnd;
-
-    mEventData->mUpdateLeftSelectionPosition = true;
-    mEventData->mUpdateRightSelectionPosition = true;
-    mEventData->mUpdateHighlightBox = true;
-
-    // It may happen an InputMethodContext commit event arrives before the selection event
-    // if the InputMethodContext is in pre-edit state. The commit event will set the
-    // mEventData->mUpdateCursorPosition flag to true. If it's not set back
-    // to false, the highlight box won't be updated.
-    mEventData->mUpdateCursorPosition = false;
-
-    mEventData->mScrollAfterUpdatePosition = ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition );
-
-    // Cursor to be positioned at end of selection so if selection interrupted and edit mode restarted the cursor will be at end of selection
-    mEventData->mPrimaryCursorPosition = std::max( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
-  }
-  else if( Controller::NoTextTap::SHOW_SELECTION_POPUP == action )
-  {
-    // Nothing to select. i.e. a white space, out of bounds
-    ChangeState( EventData::EDITING_WITH_POPUP );
-
-    mEventData->mPrimaryCursorPosition = noTextHitIndex;
-
-    mEventData->mUpdateCursorPosition = true;
-    mEventData->mUpdateGrabHandlePosition = true;
-    mEventData->mScrollAfterUpdatePosition = true;
-    mEventData->mUpdateInputStyle = true;
-  }
-  else if( Controller::NoTextTap::NO_ACTION == action )
-  {
-    // Nothing to select. i.e. a white space, out of bounds
-    mEventData->mPrimaryCursorPosition = noTextHitIndex;
-
-    mEventData->mUpdateCursorPosition = true;
-    mEventData->mUpdateGrabHandlePosition = true;
-    mEventData->mScrollAfterUpdatePosition = true;
-    mEventData->mUpdateInputStyle = true;
-  }
+  SelectionHandleController::Reposition(*this, visualX, visualY, action);
 }
 
 void Controller::Impl::SetPopupButtons()
@@ -2693,259 +1480,273 @@ void Controller::Impl::SetPopupButtons()
    *  If EDITING_WITH_POPUP : SELECT & SELECT_ALL
    */
 
+  bool                        isEditable    = IsEditable();
   TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::NONE;
 
-  if( EventData::SELECTING == mEventData->mState )
+  if(EventData::SELECTING == mEventData->mState)
   {
-    buttonsToShow = TextSelectionPopup::Buttons(  TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+    buttonsToShow = TextSelectionPopup::Buttons(TextSelectionPopup::COPY);
+    if(isEditable)
+    {
+      buttonsToShow = TextSelectionPopup::Buttons(buttonsToShow | TextSelectionPopup::CUT);
+    }
 
-    if( !IsClipboardEmpty() )
+    if(!IsClipboardEmpty())
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+      if(isEditable)
+      {
+        buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::PASTE));
+      }
+      buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::CLIPBOARD));
     }
 
-    if( !mEventData->mAllTextSelected )
+    if(!mEventData->mAllTextSelected)
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::SELECT_ALL ) );
+      buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::SELECT_ALL));
     }
   }
-  else if( EventData::EDITING_WITH_POPUP == mEventData->mState )
+  else if(EventData::EDITING_WITH_POPUP == mEventData->mState)
   {
-    if( mModel->mLogicalModel->mText.Count() && !IsShowingPlaceholderText() )
+    if(mModel->mLogicalModel->mText.Count() && !IsShowingPlaceholderText())
     {
-      buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
+      buttonsToShow = TextSelectionPopup::Buttons(TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL);
     }
 
-    if( !IsClipboardEmpty() )
+    if(!IsClipboardEmpty())
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+      if(isEditable)
+      {
+        buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::PASTE));
+      }
+      buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::CLIPBOARD));
     }
   }
-  else if( EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState )
+  else if(EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState)
   {
-    if ( !IsClipboardEmpty() )
+    if(!IsClipboardEmpty())
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+      if(isEditable)
+      {
+        buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::PASTE));
+      }
+      buttonsToShow = TextSelectionPopup::Buttons((buttonsToShow | TextSelectionPopup::CLIPBOARD));
     }
   }
 
-  mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
+  mEventData->mDecorator->SetEnabledPopupButtons(buttonsToShow);
 }
 
-void Controller::Impl::ChangeState( EventData::State newState )
+void Controller::Impl::ChangeState(EventData::State newState)
 {
-  if( NULL == mEventData )
+  if(nullptr == mEventData)
   {
     // Nothing to do if there is no text input.
     return;
   }
 
-  DALI_LOG_INFO( gLogFilter, Debug::General, "ChangeState state:%d  newstate:%d\n", mEventData->mState, newState );
+  DALI_LOG_INFO(gLogFilter, Debug::General, "ChangeState state:%d  newstate:%d\n", mEventData->mState, newState);
 
-  if( mEventData->mState != newState )
+  if(mEventData->mState != newState)
   {
     mEventData->mPreviousState = mEventData->mState;
-    mEventData->mState = newState;
+    mEventData->mState         = newState;
 
-    switch( mEventData->mState )
+    switch(mEventData->mState)
     {
       case EventData::INACTIVE:
       {
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
         mEventData->mDecorator->StopCursorBlink();
-        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHighlightActive( false );
-        mEventData->mDecorator->SetPopupActive( false );
+        mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHighlightActive(false);
+        mEventData->mDecorator->SetPopupActive(false);
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::INTERRUPTED:
       {
-        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHighlightActive( false );
-        mEventData->mDecorator->SetPopupActive( false );
+        mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHighlightActive(false);
+        mEventData->mDecorator->SetPopupActive(false);
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::SELECTING:
       {
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
         mEventData->mDecorator->StopCursorBlink();
-        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-        if ( mEventData->mGrabHandleEnabled )
+        mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+        if(mEventData->mGrabHandleEnabled)
         {
-          mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
-          mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+          mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, true);
+          mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, true);
         }
-        mEventData->mDecorator->SetHighlightActive( true );
-        if( mEventData->mGrabHandlePopupEnabled )
+        mEventData->mDecorator->SetHighlightActive(true);
+        if(mEventData->mGrabHandlePopupEnabled)
         {
           SetPopupButtons();
-          mEventData->mDecorator->SetPopupActive( true );
+          mEventData->mDecorator->SetPopupActive(true);
         }
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::EDITING:
       {
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-        if( mEventData->mCursorBlinkEnabled )
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+        if(mEventData->mCursorBlinkEnabled)
         {
           mEventData->mDecorator->StartCursorBlink();
         }
         // Grab handle is not shown until a tap is received whilst EDITING
-        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHighlightActive( false );
-        if( mEventData->mGrabHandlePopupEnabled )
+        mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHighlightActive(false);
+        if(mEventData->mGrabHandlePopupEnabled)
         {
-          mEventData->mDecorator->SetPopupActive( false );
+          mEventData->mDecorator->SetPopupActive(false);
         }
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::EDITING_WITH_POPUP:
       {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_POPUP \n", newState );
+        DALI_LOG_INFO(gLogFilter, Debug::Verbose, "EDITING_WITH_POPUP \n", newState);
 
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-        if( mEventData->mCursorBlinkEnabled )
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+        if(mEventData->mCursorBlinkEnabled)
         {
           mEventData->mDecorator->StartCursorBlink();
         }
-        if( mEventData->mSelectionEnabled )
+        if(mEventData->mSelectionEnabled)
         {
-          mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-          mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-          mEventData->mDecorator->SetHighlightActive( false );
+          mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+          mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+          mEventData->mDecorator->SetHighlightActive(false);
         }
-        else if ( mEventData->mGrabHandleEnabled )
+        else if(mEventData->mGrabHandleEnabled)
         {
-          mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+          mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, true);
         }
-        if( mEventData->mGrabHandlePopupEnabled )
+        if(mEventData->mGrabHandlePopupEnabled)
         {
           SetPopupButtons();
-          mEventData->mDecorator->SetPopupActive( true );
+          mEventData->mDecorator->SetPopupActive(true);
         }
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::EDITING_WITH_GRAB_HANDLE:
       {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_GRAB_HANDLE \n", newState );
+        DALI_LOG_INFO(gLogFilter, Debug::Verbose, "EDITING_WITH_GRAB_HANDLE \n", newState);
 
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-        if( mEventData->mCursorBlinkEnabled )
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+        if(mEventData->mCursorBlinkEnabled)
         {
           mEventData->mDecorator->StartCursorBlink();
         }
         // Grab handle is not shown until a tap is received whilst EDITING
-        if ( mEventData->mGrabHandleEnabled )
+        if(mEventData->mGrabHandleEnabled)
         {
-          mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+          mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, true);
         }
-        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHighlightActive( false );
-        if( mEventData->mGrabHandlePopupEnabled )
+        mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHighlightActive(false);
+        if(mEventData->mGrabHandlePopupEnabled)
         {
-          mEventData->mDecorator->SetPopupActive( false );
+          mEventData->mDecorator->SetPopupActive(false);
         }
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::SELECTION_HANDLE_PANNING:
       {
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
         mEventData->mDecorator->StopCursorBlink();
-        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-        if ( mEventData->mGrabHandleEnabled )
+        mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+        if(mEventData->mGrabHandleEnabled)
         {
-          mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
-          mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+          mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, true);
+          mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, true);
         }
-        mEventData->mDecorator->SetHighlightActive( true );
-        if( mEventData->mGrabHandlePopupEnabled )
+        mEventData->mDecorator->SetHighlightActive(true);
+        if(mEventData->mGrabHandlePopupEnabled)
         {
-          mEventData->mDecorator->SetPopupActive( false );
+          mEventData->mDecorator->SetPopupActive(false);
         }
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::GRAB_HANDLE_PANNING:
       {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GRAB_HANDLE_PANNING \n", newState );
+        DALI_LOG_INFO(gLogFilter, Debug::Verbose, "GRAB_HANDLE_PANNING \n", newState);
 
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-        if( mEventData->mCursorBlinkEnabled )
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+        if(mEventData->mCursorBlinkEnabled)
         {
           mEventData->mDecorator->StartCursorBlink();
         }
-        if ( mEventData->mGrabHandleEnabled )
+        if(mEventData->mGrabHandleEnabled)
         {
-          mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+          mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, true);
         }
-        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHighlightActive( false );
-        if( mEventData->mGrabHandlePopupEnabled )
+        mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHighlightActive(false);
+        if(mEventData->mGrabHandlePopupEnabled)
         {
-          mEventData->mDecorator->SetPopupActive( false );
+          mEventData->mDecorator->SetPopupActive(false);
         }
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::EDITING_WITH_PASTE_POPUP:
       {
-        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_PASTE_POPUP \n", newState );
+        DALI_LOG_INFO(gLogFilter, Debug::Verbose, "EDITING_WITH_PASTE_POPUP \n", newState);
 
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-        if( mEventData->mCursorBlinkEnabled )
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
+        if(mEventData->mCursorBlinkEnabled)
         {
           mEventData->mDecorator->StartCursorBlink();
         }
 
-        if ( mEventData->mGrabHandleEnabled )
+        if(mEventData->mGrabHandleEnabled)
         {
-          mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+          mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, true);
         }
-        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHighlightActive( false );
+        mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+        mEventData->mDecorator->SetHighlightActive(false);
 
-        if( mEventData->mGrabHandlePopupEnabled )
+        if(mEventData->mGrabHandlePopupEnabled)
         {
           SetPopupButtons();
-          mEventData->mDecorator->SetPopupActive( true );
+          mEventData->mDecorator->SetPopupActive(true);
         }
         mEventData->mDecoratorUpdated = true;
         break;
       }
       case EventData::TEXT_PANNING:
       {
-        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+        mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
         mEventData->mDecorator->StopCursorBlink();
-        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-        if( mEventData->mDecorator->IsHandleActive( LEFT_SELECTION_HANDLE ) ||
-            mEventData->mDecorator->IsHandleActive( RIGHT_SELECTION_HANDLE ) )
+        mEventData->mDecorator->SetHandleActive(GRAB_HANDLE, false);
+        if(mEventData->mDecorator->IsHandleActive(LEFT_SELECTION_HANDLE) ||
+           mEventData->mDecorator->IsHandleActive(RIGHT_SELECTION_HANDLE))
         {
-          mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-          mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-          mEventData->mDecorator->SetHighlightActive( true );
+          mEventData->mDecorator->SetHandleActive(LEFT_SELECTION_HANDLE, false);
+          mEventData->mDecorator->SetHandleActive(RIGHT_SELECTION_HANDLE, false);
+          mEventData->mDecorator->SetHighlightActive(true);
         }
 
-        if( mEventData->mGrabHandlePopupEnabled )
+        if(mEventData->mGrabHandlePopupEnabled)
         {
-          mEventData->mDecorator->SetPopupActive( false );
+          mEventData->mDecorator->SetPopupActive(false);
         }
 
         mEventData->mDecoratorUpdated = true;
@@ -2955,10 +1756,10 @@ void Controller::Impl::ChangeState( EventData::State newState )
   }
 }
 
-void Controller::Impl::GetCursorPosition( CharacterIndex logical,
-                                          CursorInfo& cursorInfo )
+void Controller::Impl::GetCursorPosition(CharacterIndex logical,
+                                         CursorInfo&    cursorInfo)
 {
-  if( !IsShowingRealText() )
+  if(!IsShowingRealText())
   {
     // Do not want to use the place-holder text to set the cursor position.
 
@@ -2966,21 +1767,21 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     // If there is no font's family set, use the default font.
     // Use the current alignment to place the cursor at the beginning, center or end of the box.
 
-    cursorInfo.lineOffset = 0.f;
-    cursorInfo.lineHeight = GetDefaultFontLineHeight();
+    cursorInfo.lineOffset          = 0.f;
+    cursorInfo.lineHeight          = GetDefaultFontLineHeight();
     cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
 
     bool isRTL = false;
-    if( mModel->mMatchSystemLanguageDirection )
+    if(mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS)
     {
       isRTL = mLayoutDirection == LayoutDirection::RIGHT_TO_LEFT;
     }
 
-    switch( mModel->mHorizontalAlignment )
+    switch(mModel->mHorizontalAlignment)
     {
-      case Text::HorizontalAlignment::BEGIN :
+      case Text::HorizontalAlignment::BEGIN:
       {
-        if( isRTL )
+        if(isRTL)
         {
           cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
         }
@@ -2992,12 +1793,12 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
       }
       case Text::HorizontalAlignment::CENTER:
       {
-        cursorInfo.primaryPosition.x = floorf( 0.5f * mModel->mVisualModel->mControlSize.width );
+        cursorInfo.primaryPosition.x = floorf(0.5f * mModel->mVisualModel->mControlSize.width);
         break;
       }
       case Text::HorizontalAlignment::END:
       {
-        if( isRTL )
+        if(isRTL)
         {
           cursorInfo.primaryPosition.x = 0.f;
         }
@@ -3013,47 +1814,47 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     return;
   }
 
-  const bool isMultiLine = ( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() );
+  const bool                  isMultiLine = (Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout());
   GetCursorPositionParameters parameters;
-  parameters.visualModel = mModel->mVisualModel;
+  parameters.visualModel  = mModel->mVisualModel;
   parameters.logicalModel = mModel->mLogicalModel;
-  parameters.metrics = mMetrics;
-  parameters.logical = logical;
-  parameters.isMultiline = isMultiLine;
+  parameters.metrics      = mMetrics;
+  parameters.logical      = logical;
+  parameters.isMultiline  = isMultiLine;
 
-  Text::GetCursorPosition( parameters,
-                           cursorInfo );
+  Text::GetCursorPosition(parameters,
+                          cursorInfo);
 
   // Adds Outline offset.
-  const float outlineWidth = static_cast<float>( mModel->GetOutlineWidth() );
+  const float outlineWidth = static_cast<float>(mModel->GetOutlineWidth());
   cursorInfo.primaryPosition.x += outlineWidth;
   cursorInfo.primaryPosition.y += outlineWidth;
   cursorInfo.secondaryPosition.x += outlineWidth;
   cursorInfo.secondaryPosition.y += outlineWidth;
 
-  if( isMultiLine )
+  if(isMultiLine)
   {
     // If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control.
 
     // Note the white spaces laid-out at the end of the line might exceed the boundaries of the control.
     // The reason is a wrapped line must not start with a white space so they are laid-out at the end of the line.
 
-    if( 0.f > cursorInfo.primaryPosition.x )
+    if(0.f > cursorInfo.primaryPosition.x)
     {
       cursorInfo.primaryPosition.x = 0.f;
     }
 
-    const float edgeWidth = mModel->mVisualModel->mControlSize.width - static_cast<float>( mEventData->mDecorator->GetCursorWidth() );
-    if( cursorInfo.primaryPosition.x > edgeWidth )
+    const float edgeWidth = mModel->mVisualModel->mControlSize.width - static_cast<float>(mEventData->mDecorator->GetCursorWidth());
+    if(cursorInfo.primaryPosition.x > edgeWidth)
     {
       cursorInfo.primaryPosition.x = edgeWidth;
     }
   }
 }
 
-CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index ) const
+CharacterIndex Controller::Impl::CalculateNewCursorIndex(CharacterIndex index) const
 {
-  if( NULL == mEventData )
+  if(nullptr == mEventData)
   {
     // Nothing to do if there is no text input.
     return 0u;
@@ -3061,16 +1862,16 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index )
 
   CharacterIndex cursorIndex = mEventData->mPrimaryCursorPosition;
 
-  const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
-  const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
+  const GlyphIndex* const charactersToGlyphBuffer  = mModel->mVisualModel->mCharactersToGlyph.Begin();
+  const Length* const     charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
 
-  GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index );
-  Length numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
+  GlyphIndex glyphIndex         = *(charactersToGlyphBuffer + index);
+  Length     numberOfCharacters = *(charactersPerGlyphBuffer + glyphIndex);
 
-  if( numberOfCharacters > 1u )
+  if(numberOfCharacters > 1u)
   {
-    const Script script = mModel->mLogicalModel->GetScript( index );
-    if( HasLigatureMustBreak( script ) )
+    const Script script = mModel->mLogicalModel->GetScript(index);
+    if(HasLigatureMustBreak(script))
     {
       // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ï»», ...
       numberOfCharacters = 1u;
@@ -3078,14 +1879,14 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index )
   }
   else
   {
-    while( 0u == numberOfCharacters )
+    while(0u == numberOfCharacters)
     {
       ++glyphIndex;
-      numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
+      numberOfCharacters = *(charactersPerGlyphBuffer + glyphIndex);
     }
   }
 
-  if( index < mEventData->mPrimaryCursorPosition )
+  if(index < mEventData->mPrimaryCursorPosition)
   {
     cursorIndex -= numberOfCharacters;
   }
@@ -3100,99 +1901,82 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index )
   return cursorIndex;
 }
 
-void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo )
+void Controller::Impl::UpdateCursorPosition(const CursorInfo& cursorInfo)
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::UpdateCursorPosition %p\n", this );
-  if( NULL == mEventData )
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "-->Controller::UpdateCursorPosition %p\n", this);
+  if(nullptr == mEventData)
   {
     // Nothing to do if there is no text input.
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition no event data\n" );
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition no event data\n");
     return;
   }
 
   const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
 
-  mEventData->mDecorator->SetGlyphOffset( PRIMARY_CURSOR, cursorInfo.glyphOffset );
+  mEventData->mDecorator->SetGlyphOffset(PRIMARY_CURSOR, cursorInfo.glyphOffset);
 
   // Sets the cursor position.
-  mEventData->mDecorator->SetPosition( PRIMARY_CURSOR,
-                                       cursorPosition.x,
-                                       cursorPosition.y,
-                                       cursorInfo.primaryCursorHeight,
-                                       cursorInfo.lineHeight );
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Primary cursor position: %f,%f\n", cursorPosition.x, cursorPosition.y );
+  mEventData->mDecorator->SetPosition(PRIMARY_CURSOR,
+                                      cursorPosition.x,
+                                      cursorPosition.y,
+                                      cursorInfo.primaryCursorHeight,
+                                      cursorInfo.lineHeight);
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Primary cursor position: %f,%f\n", cursorPosition.x, cursorPosition.y);
 
-  if( mEventData->mUpdateGrabHandlePosition )
+  if(mEventData->mUpdateGrabHandlePosition)
   {
     // Sets the grab handle position.
-    mEventData->mDecorator->SetPosition( GRAB_HANDLE,
-                                         cursorPosition.x,
-                                         cursorInfo.lineOffset + mModel->mScrollPosition.y,
-                                         cursorInfo.lineHeight );
+    mEventData->mDecorator->SetPosition(GRAB_HANDLE,
+                                        cursorPosition.x,
+                                        cursorInfo.lineOffset + mModel->mScrollPosition.y,
+                                        cursorInfo.lineHeight);
   }
 
-  if( cursorInfo.isSecondaryCursor )
+  if(cursorInfo.isSecondaryCursor)
   {
-    mEventData->mDecorator->SetPosition( SECONDARY_CURSOR,
-                                         cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x,
-                                         cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y,
-                                         cursorInfo.secondaryCursorHeight,
-                                         cursorInfo.lineHeight );
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x, cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y );
+    mEventData->mDecorator->SetPosition(SECONDARY_CURSOR,
+                                        cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x,
+                                        cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y,
+                                        cursorInfo.secondaryCursorHeight,
+                                        cursorInfo.lineHeight);
+    DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x, cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y);
   }
 
   // Set which cursors are active according the state.
-  if( EventData::IsEditingState( mEventData->mState ) || ( EventData::GRAB_HANDLE_PANNING == mEventData->mState ) )
+  if(EventData::IsEditingState(mEventData->mState) || (EventData::GRAB_HANDLE_PANNING == mEventData->mState))
   {
-    if( cursorInfo.isSecondaryCursor )
+    if(cursorInfo.isSecondaryCursor)
     {
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_BOTH );
+      mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_BOTH);
     }
     else
     {
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+      mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_PRIMARY);
     }
   }
   else
   {
-    mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+    mEventData->mDecorator->SetActiveCursor(ACTIVE_CURSOR_NONE);
   }
 
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition\n" );
+  DALI_LOG_INFO(gLogFilter, Debug::Verbose, "<--Controller::UpdateCursorPosition\n");
 }
 
-void Controller::Impl::UpdateSelectionHandle( HandleType handleType,
-                                              const CursorInfo& cursorInfo )
+void Controller::Impl::UpdateSelectionHandle(HandleType        handleType,
+                                             const CursorInfo& cursorInfo)
 {
-  if( ( LEFT_SELECTION_HANDLE != handleType ) &&
-      ( RIGHT_SELECTION_HANDLE != handleType ) )
-  {
-    return;
-  }
-
-  const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
-
-  // Sets the handle's position.
-  mEventData->mDecorator->SetPosition( handleType,
-                                       cursorPosition.x,
-                                       cursorInfo.lineOffset + mModel->mScrollPosition.y,
-                                       cursorInfo.lineHeight );
-
-  // If selection handle at start of the text and other at end of the text then all text is selected.
-  const CharacterIndex startOfSelection = std::min( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
-  const CharacterIndex endOfSelection = std::max ( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
-  mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mModel->mLogicalModel->mText.Count() );
+  SelectionHandleController::Update(*this, handleType, cursorInfo);
 }
 
-void Controller::Impl::ClampHorizontalScroll( const Vector2& layoutSize )
+void Controller::Impl::ClampHorizontalScroll(const Vector2& layoutSize)
 {
   // Clamp between -space & -alignment offset.
 
-  if( layoutSize.width > mModel->mVisualModel->mControlSize.width )
+  if(layoutSize.width > mModel->mVisualModel->mControlSize.width)
   {
-    const float space = ( layoutSize.width - mModel->mVisualModel->mControlSize.width ) + mModel->mAlignmentOffset;
-    mModel->mScrollPosition.x = ( mModel->mScrollPosition.x < -space ) ? -space : mModel->mScrollPosition.x;
-    mModel->mScrollPosition.x = ( mModel->mScrollPosition.x > -mModel->mAlignmentOffset ) ? -mModel->mAlignmentOffset : mModel->mScrollPosition.x;
+    const float space         = (layoutSize.width - mModel->mVisualModel->mControlSize.width) + mModel->mAlignmentOffset;
+    mModel->mScrollPosition.x = (mModel->mScrollPosition.x < -space) ? -space : mModel->mScrollPosition.x;
+    mModel->mScrollPosition.x = (mModel->mScrollPosition.x > -mModel->mAlignmentOffset) ? -mModel->mAlignmentOffset : mModel->mScrollPosition.x;
 
     mEventData->mDecoratorUpdated = true;
   }
@@ -3202,20 +1986,20 @@ void Controller::Impl::ClampHorizontalScroll( const Vector2& layoutSize )
   }
 }
 
-void Controller::Impl::ClampVerticalScroll( const Vector2& layoutSize )
+void Controller::Impl::ClampVerticalScroll(const Vector2& layoutSize)
 {
-  if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+  if(Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout())
   {
     // Nothing to do if the text is single line.
     return;
   }
 
   // Clamp between -space & 0.
-  if( layoutSize.height > mModel->mVisualModel->mControlSize.height )
+  if(layoutSize.height > mModel->mVisualModel->mControlSize.height)
   {
-    const float space = ( layoutSize.height - mModel->mVisualModel->mControlSize.height );
-    mModel->mScrollPosition.y = ( mModel->mScrollPosition.y < -space ) ? -space : mModel->mScrollPosition.y;
-    mModel->mScrollPosition.y = ( mModel->mScrollPosition.y > 0.f ) ? 0.f : mModel->mScrollPosition.y;
+    const float space         = (layoutSize.height - mModel->mVisualModel->mControlSize.height);
+    mModel->mScrollPosition.y = (mModel->mScrollPosition.y < -space) ? -space : mModel->mScrollPosition.y;
+    mModel->mScrollPosition.y = (mModel->mScrollPosition.y > 0.f) ? 0.f : mModel->mScrollPosition.y;
 
     mEventData->mDecoratorUpdated = true;
   }
@@ -3225,9 +2009,9 @@ void Controller::Impl::ClampVerticalScroll( const Vector2& layoutSize )
   }
 }
 
-void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position, float lineHeight )
+void Controller::Impl::ScrollToMakePositionVisible(const Vector2& position, float lineHeight)
 {
-  const float cursorWidth = mEventData->mDecorator ? static_cast<float>( mEventData->mDecorator->GetCursorWidth() ) : 0.f;
+  const float cursorWidth = mEventData->mDecorator ? static_cast<float>(mEventData->mDecorator->GetCursorWidth()) : 0.f;
 
   // position is in actor's coords.
   const float positionEndX = position.x + cursorWidth;
@@ -3235,63 +2019,67 @@ void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position, flo
 
   // Transform the position to decorator coords.
   const float decoratorPositionBeginX = position.x + mModel->mScrollPosition.x;
-  const float decoratorPositionEndX = positionEndX + mModel->mScrollPosition.x;
+  const float decoratorPositionEndX   = positionEndX + mModel->mScrollPosition.x;
 
   const float decoratorPositionBeginY = position.y + mModel->mScrollPosition.y;
-  const float decoratorPositionEndY = positionEndY + mModel->mScrollPosition.y;
+  const float decoratorPositionEndY   = positionEndY + mModel->mScrollPosition.y;
 
-  if( decoratorPositionBeginX < 0.f )
+  if(decoratorPositionBeginX < 0.f)
   {
     mModel->mScrollPosition.x = -position.x;
   }
-  else if( decoratorPositionEndX > mModel->mVisualModel->mControlSize.width )
+  else if(decoratorPositionEndX > mModel->mVisualModel->mControlSize.width)
   {
     mModel->mScrollPosition.x = mModel->mVisualModel->mControlSize.width - positionEndX;
   }
 
-  if( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
+  if(Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout())
   {
-    if( decoratorPositionBeginY < 0.f )
+    if(decoratorPositionBeginY < 0.f)
     {
       mModel->mScrollPosition.y = -position.y;
     }
-    else if( decoratorPositionEndY > mModel->mVisualModel->mControlSize.height )
+    else if(decoratorPositionEndY > mModel->mVisualModel->mControlSize.height)
     {
       mModel->mScrollPosition.y = mModel->mVisualModel->mControlSize.height - positionEndY;
     }
   }
 }
 
-void Controller::Impl::ScrollTextToMatchCursor( const CursorInfo& cursorInfo )
+void Controller::Impl::ScrollTextToMatchCursor(const CursorInfo& cursorInfo)
 {
   // Get the current cursor position in decorator coords.
-  const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
-
-  const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( mEventData->mPrimaryCursorPosition  );
-
+  const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition(PRIMARY_CURSOR);
 
+  const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter(mEventData->mPrimaryCursorPosition);
 
   // Calculate the offset to match the cursor position before the character was deleted.
   mModel->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x;
 
   //If text control has more than two lines and current line index is not last, calculate scrollpositionY
-  if( mModel->mVisualModel->mLines.Count() > 1u && lineIndex != mModel->mVisualModel->mLines.Count() -1u )
+  if(mModel->mVisualModel->mLines.Count() > 1u && lineIndex != mModel->mVisualModel->mLines.Count() - 1u)
   {
-    const float currentCursorGlyphOffset = mEventData->mDecorator->GetGlyphOffset( PRIMARY_CURSOR );
-    mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset - currentCursorGlyphOffset;
+    const float currentCursorGlyphOffset = mEventData->mDecorator->GetGlyphOffset(PRIMARY_CURSOR);
+    mModel->mScrollPosition.y            = currentCursorPosition.y - cursorInfo.lineOffset - currentCursorGlyphOffset;
   }
 
-
-  ClampHorizontalScroll( mModel->mVisualModel->GetLayoutSize() );
-  ClampVerticalScroll( mModel->mVisualModel->GetLayoutSize() );
+  ClampHorizontalScroll(mModel->mVisualModel->GetLayoutSize());
+  ClampVerticalScroll(mModel->mVisualModel->GetLayoutSize());
 
   // Makes the new cursor position visible if needed.
-  ScrollToMakePositionVisible( cursorInfo.primaryPosition, cursorInfo.lineHeight );
+  ScrollToMakePositionVisible(cursorInfo.primaryPosition, cursorInfo.lineHeight);
+}
+
+void Controller::Impl::ScrollTextToMatchCursor()
+{
+  CursorInfo cursorInfo;
+  GetCursorPosition(mEventData->mPrimaryCursorPosition, cursorInfo);
+  ScrollTextToMatchCursor(cursorInfo);
 }
 
 void Controller::Impl::RequestRelayout()
 {
-  if( NULL != mControlInterface )
+  if(nullptr != mControlInterface)
   {
     mControlInterface->RequestTextRelayout();
   }
@@ -3299,92 +2087,105 @@ void Controller::Impl::RequestRelayout()
 
 Actor Controller::Impl::CreateBackgroundActor()
 {
-  // NOTE: Currently we only support background color for one line left-to-right text,
-  //       so the following calculation is based on one line left-to-right text only!
+  // NOTE: Currently we only support background color for left-to-right text.
 
   Actor actor;
 
   Length numberOfGlyphs = mView.GetNumberOfGlyphs();
-  if( numberOfGlyphs > 0u )
+  if(numberOfGlyphs > 0u)
   {
     Vector<GlyphInfo> glyphs;
-    glyphs.Resize( numberOfGlyphs );
+    glyphs.Resize(numberOfGlyphs);
 
     Vector<Vector2> positions;
-    positions.Resize( numberOfGlyphs );
+    positions.Resize(numberOfGlyphs);
 
     // Get the line where the glyphs are laid-out.
-    const LineRun* lineRun = mModel->mVisualModel->mLines.Begin();
-    float alignmentOffset = lineRun->alignmentOffset;
-    numberOfGlyphs = mView.GetGlyphs( glyphs.Begin(),
-                                      positions.Begin(),
-                                      alignmentOffset,
-                                      0u,
-                                      numberOfGlyphs );
+    const LineRun* lineRun         = mModel->mVisualModel->mLines.Begin();
+    float          alignmentOffset = lineRun->alignmentOffset;
+    numberOfGlyphs                 = mView.GetGlyphs(glyphs.Begin(),
+                                     positions.Begin(),
+                                     alignmentOffset,
+                                     0u,
+                                     numberOfGlyphs);
 
-    glyphs.Resize( numberOfGlyphs );
-    positions.Resize( numberOfGlyphs );
+    glyphs.Resize(numberOfGlyphs);
+    positions.Resize(numberOfGlyphs);
 
-    const GlyphInfo* const glyphsBuffer = glyphs.Begin();
-    const Vector2* const positionsBuffer = positions.Begin();
+    const GlyphInfo* const glyphsBuffer    = glyphs.Begin();
+    const Vector2* const   positionsBuffer = positions.Begin();
 
     BackgroundMesh mesh;
-    mesh.mVertices.Reserve( 4u * glyphs.Size() );
-    mesh.mIndices.Reserve( 6u * glyphs.Size() );
+    mesh.mVertices.Reserve(4u * glyphs.Size());
+    mesh.mIndices.Reserve(6u * glyphs.Size());
 
     const Vector2 textSize = mView.GetLayoutSize();
 
     const float offsetX = textSize.width * 0.5f;
     const float offsetY = textSize.height * 0.5f;
 
-    const Vector4* const backgroundColorsBuffer = mView.GetBackgroundColors();
+    const Vector4* const    backgroundColorsBuffer       = mView.GetBackgroundColors();
     const ColorIndex* const backgroundColorIndicesBuffer = mView.GetBackgroundColorIndices();
-    const Vector4& defaultBackgroundColor = mModel->mVisualModel->IsBackgroundEnabled() ? mModel->mVisualModel->GetBackgroundColor() : Color::TRANSPARENT;
+    const Vector4&          defaultBackgroundColor       = mModel->mVisualModel->IsBackgroundEnabled() ? mModel->mVisualModel->GetBackgroundColor() : Color::TRANSPARENT;
 
-    Vector4 quad;
-    uint32_t numberOfQuads = 0u;
+    Vector4   quad;
+    uint32_t  numberOfQuads = 0u;
+    Length    yLineOffset   = 0;
+    Length    prevLineIndex = 0;
+    LineIndex lineIndex;
+    Length    numberOfLines;
 
-    for( uint32_t i = 0, glyphSize = glyphs.Size(); i < glyphSize; ++i )
+    for(uint32_t i = 0, glyphSize = glyphs.Size(); i < glyphSize; ++i)
     {
-      const GlyphInfo& glyph = *( glyphsBuffer + i );
+      const GlyphInfo& glyph = *(glyphsBuffer + i);
 
       // Get the background color of the character.
       // The color index zero is reserved for the default background color (i.e. Color::TRANSPARENT)
-      const ColorIndex backgroundColorIndex = ( nullptr == backgroundColorsBuffer ) ? 0u : *( backgroundColorIndicesBuffer + i );
-      const Vector4& backgroundColor = ( 0u == backgroundColorIndex ) ? defaultBackgroundColor : *( backgroundColorsBuffer + backgroundColorIndex - 1u );
+      const bool       isMarkupBackground       = mView.IsMarkupBackgroundColorSet();
+      const ColorIndex backgroundColorIndex     = isMarkupBackground ? *(backgroundColorIndicesBuffer + i) : 0u;
+      const bool       isDefaultBackgroundColor = (0u == backgroundColorIndex);
+      const Vector4&   backgroundColor          = isDefaultBackgroundColor ? defaultBackgroundColor : *(backgroundColorsBuffer + backgroundColorIndex - 1u);
+
+      mModel->mVisualModel->GetNumberOfLines(i, 1, lineIndex, numberOfLines);
+      Length lineHeight = lineRun[lineIndex].ascender + -(lineRun[lineIndex].descender) + lineRun[lineIndex].lineSpacing;
+
+      if(lineIndex != prevLineIndex)
+      {
+        yLineOffset += lineHeight;
+      }
 
       // Only create quads for glyphs with a background color
-      if ( backgroundColor != Color::TRANSPARENT )
+      if(backgroundColor != Color::TRANSPARENT)
       {
-        const Vector2 position = *( positionsBuffer + i );
+        const Vector2 position = *(positionsBuffer + i);
 
-        if ( i == 0u && glyphSize == 1u ) // Only one glyph in the whole text
+        if(i == 0u && glyphSize == 1u) // Only one glyph in the whole text
         {
           quad.x = position.x;
-          quad.y = 0.0f;
-          quad.z = quad.x + std::max( glyph.advance, glyph.xBearing + glyph.width );
-          quad.w = textSize.height;
+          quad.y = yLineOffset;
+          quad.z = quad.x + std::max(glyph.advance, glyph.xBearing + glyph.width);
+          quad.w = lineHeight;
         }
-        else if ( i == 0u ) // The first glyph in the whole text
+        else if((lineIndex != prevLineIndex) || (i == 0u)) // The first glyph in the line
         {
           quad.x = position.x;
-          quad.y = 0.0f;
+          quad.y = yLineOffset;
           quad.z = quad.x - glyph.xBearing + glyph.advance;
-          quad.w = textSize.height;
+          quad.w = quad.y + lineHeight;
         }
-        else if ( i == glyphSize - 1u ) // The last glyph in the whole text
+        else if(i == glyphSize - 1u) // The last glyph in the whole text
         {
           quad.x = position.x - glyph.xBearing;
-          quad.y = 0.0f;
-          quad.z = quad.x + std::max( glyph.advance, glyph.xBearing + glyph.width );
-          quad.w = textSize.height;
+          quad.y = yLineOffset;
+          quad.z = quad.x + std::max(glyph.advance, glyph.xBearing + glyph.width);
+          quad.w = quad.y + lineHeight;
         }
         else // The glyph in the middle of the text
         {
           quad.x = position.x - glyph.xBearing;
-          quad.y = 0.0f;
+          quad.y = yLineOffset;
           quad.z = quad.x + glyph.advance;
-          quad.w = textSize.height;
+          quad.w = quad.y + lineHeight;
         }
 
         BackgroundVertex vertex;
@@ -3392,75 +2193,106 @@ Actor Controller::Impl::CreateBackgroundActor()
         // Top left
         vertex.mPosition.x = quad.x - offsetX;
         vertex.mPosition.y = quad.y - offsetY;
-        vertex.mColor = backgroundColor;
-        mesh.mVertices.PushBack( vertex );
+        vertex.mColor      = backgroundColor;
+        mesh.mVertices.PushBack(vertex);
 
         // Top right
         vertex.mPosition.x = quad.z - offsetX;
         vertex.mPosition.y = quad.y - offsetY;
-        vertex.mColor = backgroundColor;
-        mesh.mVertices.PushBack( vertex );
+        vertex.mColor      = backgroundColor;
+        mesh.mVertices.PushBack(vertex);
 
         // Bottom left
         vertex.mPosition.x = quad.x - offsetX;
         vertex.mPosition.y = quad.w - offsetY;
-        vertex.mColor = backgroundColor;
-        mesh.mVertices.PushBack( vertex );
+        vertex.mColor      = backgroundColor;
+        mesh.mVertices.PushBack(vertex);
 
         // Bottom right
         vertex.mPosition.x = quad.z - offsetX;
         vertex.mPosition.y = quad.w - offsetY;
-        vertex.mColor = backgroundColor;
-        mesh.mVertices.PushBack( vertex );
+        vertex.mColor      = backgroundColor;
+        mesh.mVertices.PushBack(vertex);
 
         // Six indices in counter clockwise winding
-        mesh.mIndices.PushBack( 1u + 4 * numberOfQuads );
-        mesh.mIndices.PushBack( 0u + 4 * numberOfQuads );
-        mesh.mIndices.PushBack( 2u + 4 * numberOfQuads );
-        mesh.mIndices.PushBack( 2u + 4 * numberOfQuads );
-        mesh.mIndices.PushBack( 3u + 4 * numberOfQuads );
-        mesh.mIndices.PushBack( 1u + 4 * numberOfQuads );
+        mesh.mIndices.PushBack(1u + 4 * numberOfQuads);
+        mesh.mIndices.PushBack(0u + 4 * numberOfQuads);
+        mesh.mIndices.PushBack(2u + 4 * numberOfQuads);
+        mesh.mIndices.PushBack(2u + 4 * numberOfQuads);
+        mesh.mIndices.PushBack(3u + 4 * numberOfQuads);
+        mesh.mIndices.PushBack(1u + 4 * numberOfQuads);
 
         numberOfQuads++;
       }
+
+      if(lineIndex != prevLineIndex)
+      {
+        prevLineIndex = lineIndex;
+      }
     }
 
     // Only create the background actor if there are glyphs with background color
-    if ( mesh.mVertices.Count() > 0u )
+    if(mesh.mVertices.Count() > 0u)
     {
       Property::Map quadVertexFormat;
-      quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
-      quadVertexFormat[ "aColor" ] = Property::VECTOR4;
+      quadVertexFormat["aPosition"] = Property::VECTOR2;
+      quadVertexFormat["aColor"]    = Property::VECTOR4;
 
-      VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
-      quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
+      VertexBuffer quadVertices = VertexBuffer::New(quadVertexFormat);
+      quadVertices.SetData(&mesh.mVertices[0], mesh.mVertices.Size());
 
       Geometry quadGeometry = Geometry::New();
-      quadGeometry.AddVertexBuffer( quadVertices );
-      quadGeometry.SetIndexBuffer( &mesh.mIndices[ 0 ], mesh.mIndices.Size() );
+      quadGeometry.AddVertexBuffer(quadVertices);
+      quadGeometry.SetIndexBuffer(&mesh.mIndices[0], mesh.mIndices.Size());
 
-      if( !mShaderBackground )
+      if(!mShaderBackground)
       {
-        mShaderBackground = Shader::New( VERTEX_SHADER_BACKGROUND, FRAGMENT_SHADER_BACKGROUND );
+        mShaderBackground = Shader::New(SHADER_TEXT_CONTROLLER_BACKGROUND_SHADER_VERT, SHADER_TEXT_CONTROLLER_BACKGROUND_SHADER_FRAG);
       }
 
-      Dali::Renderer renderer = Dali::Renderer::New( quadGeometry, mShaderBackground );
-      renderer.SetProperty( Dali::Renderer::Property::BLEND_MODE, BlendMode::ON );
-      renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT );
+      Dali::Renderer renderer = Dali::Renderer::New(quadGeometry, mShaderBackground);
+      renderer.SetProperty(Dali::Renderer::Property::BLEND_MODE, BlendMode::ON);
+      renderer.SetProperty(Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT);
 
       actor = Actor::New();
-      actor.SetProperty( Dali::Actor::Property::NAME, "TextBackgroundColorActor" );
-      actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
-      actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-      actor.SetProperty( Actor::Property::SIZE, textSize );
-      actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
-      actor.AddRenderer( renderer );
+      actor.SetProperty(Dali::Actor::Property::NAME, "TextBackgroundColorActor");
+      actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+      actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+      actor.SetProperty(Actor::Property::SIZE, textSize);
+      actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR);
+      actor.AddRenderer(renderer);
     }
   }
 
   return actor;
 }
 
+void Controller::Impl::CopyUnderlinedFromLogicalToVisualModels(bool shouldClearPreUnderlineRuns)
+{
+  //Underlined character runs for markup-processor
+  const Vector<UnderlinedCharacterRun>& underlinedCharacterRuns = mModel->mLogicalModel->mUnderlinedCharacterRuns;
+  const Vector<GlyphIndex>&             charactersToGlyph       = mModel->mVisualModel->mCharactersToGlyph;
+  const Vector<Length>&                 glyphsPerCharacter      = mModel->mVisualModel->mGlyphsPerCharacter;
+
+  if(shouldClearPreUnderlineRuns)
+  {
+    mModel->mVisualModel->mUnderlineRuns.Clear();
+  }
+
+  for(Vector<UnderlinedCharacterRun>::ConstIterator it = underlinedCharacterRuns.Begin(), endIt = underlinedCharacterRuns.End(); it != endIt; ++it)
+  {
+    CharacterIndex characterIndex     = it->characterRun.characterIndex;
+    Length         numberOfCharacters = it->characterRun.numberOfCharacters;
+    for(Length index = 0u; index < numberOfCharacters; index++)
+    {
+      GlyphRun underlineGlyphRun;
+      underlineGlyphRun.glyphIndex     = charactersToGlyph[characterIndex + index];
+      underlineGlyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex + index];
+      mModel->mVisualModel->mUnderlineRuns.PushBack(underlineGlyphRun);
+    }
+  }
+}
+
 } // namespace Text
 
 } // namespace Toolkit