[AT-SPI] Squashed implementation
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
old mode 100755 (executable)
new mode 100644 (file)
index 97a3da9..b0aa82e
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/internal/text/text-controller-impl.h>
 
 // EXTERNAL INCLUDES
-#include <dali/public-api/adaptor-framework/key.h>
+#include <dali/public-api/rendering/renderer.h>
 #include <dali/integration-api/debug.h>
 #include <limits>
 
 // INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
 #include <dali-toolkit/internal/text/bidirectional-support.h>
 #include <dali-toolkit/internal/text/character-set-conversion.h>
 #include <dali-toolkit/internal/text/color-segmentation.h>
 #include <dali-toolkit/internal/text/segmentation.h>
 #include <dali-toolkit/internal/text/shaper.h>
 #include <dali-toolkit/internal/text/text-control-interface.h>
+#include <dali-toolkit/internal/text/text-controller-impl-event-handler.h>
 #include <dali-toolkit/internal/text/text-run-container.h>
+#include <dali-toolkit/internal/text/text-editable-control-interface.h>
+
+using namespace Dali;
 
 namespace
 {
@@ -49,13 +54,57 @@ struct SelectionBoxInfo
 };
 
 #if defined(DEBUG_ENABLED)
-  Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
 #endif
 
 const float MAX_FLOAT = std::numeric_limits<float>::max();
 const float MIN_FLOAT = std::numeric_limits<float>::min();
 const Dali::Toolkit::Text::CharacterDirection LTR = false; ///< Left To Right direction
 
+#define MAKE_SHADER(A)#A
+
+const char* VERTEX_SHADER_BACKGROUND = MAKE_SHADER(
+attribute mediump vec2    aPosition;
+attribute mediump vec4    aColor;
+varying   mediump vec4    vColor;
+uniform   highp mat4      uMvpMatrix;
+
+void main()
+{
+  mediump vec4 position = vec4( aPosition, 0.0, 1.0 );
+  gl_Position = uMvpMatrix * position;
+  vColor = aColor;
+}
+);
+
+const char* FRAGMENT_SHADER_BACKGROUND = MAKE_SHADER(
+varying mediump vec4      vColor;
+uniform lowp    vec4      uColor;
+
+void main()
+{
+  gl_FragColor = vColor * uColor;
+}
+);
+
+struct BackgroundVertex
+{
+  Vector2 mPosition;        ///< Vertex posiiton
+  Vector4 mColor;           ///< Vertex color
+};
+
+struct BackgroundMesh
+{
+  Vector< BackgroundVertex > mVertices;    ///< container of vertices
+  Vector< unsigned short > mIndices;       ///< container of indices
+};
+
+const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f );
+const Dali::Vector4 BACKGROUND_SUB4( 0.58f, 0.87f, 0.96f, 1.f );
+const Dali::Vector4 BACKGROUND_SUB5( 0.83f, 0.94f, 0.98f, 1.f );
+const Dali::Vector4 BACKGROUND_SUB6( 1.f, 0.5f, 0.5f, 1.f );
+const Dali::Vector4 BACKGROUND_SUB7( 1.f, 0.8f, 0.8f, 1.f );
+
 } // namespace
 
 namespace Dali
@@ -110,7 +159,9 @@ EventData::EventData( DecoratorPtr decorator, InputMethodContext& inputMethodCon
   mIsPlaceholderPixelSize( false ),
   mIsPlaceholderElideEnabled( false ),
   mPlaceholderEllipsisFlag( false ),
-  mShiftSelectionFlag( true )
+  mShiftSelectionFlag( true ),
+  mUpdateAlignment( false ),
+  mEditingEnabled( true )
 {
 }
 
@@ -172,6 +223,11 @@ bool Controller::Impl::ProcessInputEvents()
           OnSelectAllEvent();
           break;
         }
+        case Event::SELECT_NONE:
+        {
+          OnSelectNoneEvent();
+          break;
+        }
       }
     }
   }
@@ -191,6 +247,11 @@ bool Controller::Impl::ProcessInputEvents()
     GetCursorPosition( mEventData->mPrimaryCursorPosition,
                        cursorInfo );
 
+    if( NULL != mEditableControlInterface )
+    {
+      mEditableControlInterface->CaretMoved( mEventData->mPrimaryCursorPosition );
+    }
+
     if( mEventData->mUpdateCursorHookPosition )
     {
       // Update the cursor hook position. Used to move the cursor with the keys 'up' and 'down'.
@@ -504,11 +565,6 @@ void Controller::Impl::ClearFullModelData( OperationsMask operations )
     mModel->mLogicalModel->mParagraphInfo.Clear();
   }
 
-  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
-  {
-    mModel->mLogicalModel->mLineBreakInfo.Clear();
-  }
-
   if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
   {
     mModel->mLogicalModel->mScriptRuns.Clear();
@@ -562,6 +618,7 @@ void Controller::Impl::ClearFullModelData( OperationsMask operations )
   if( NO_OPERATION != ( COLOR & operations ) )
   {
     mModel->mVisualModel->mColorIndices.Clear();
+    mModel->mVisualModel->mBackgroundColorIndices.Clear();
   }
 }
 
@@ -583,15 +640,6 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                         mModel->mLogicalModel->mParagraphInfo );
   }
 
-  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
-  {
-    // Clear the word break info.
-    WordBreakInfo* wordBreakInfoBuffer = mModel->mLogicalModel->mWordBreakInfo.Begin();
-
-    mModel->mLogicalModel->mWordBreakInfo.Erase( wordBreakInfoBuffer + startIndex,
-                                         wordBreakInfoBuffer + endIndexPlusOne );
-  }
-
   if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
   {
     // Clear the scripts.
@@ -754,6 +802,13 @@ void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, Character
       mModel->mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
                                                  colorIndexBuffer + endGlyphIndexPlusOne );
     }
+
+    if( 0u != mModel->mVisualModel->mBackgroundColorIndices.Count() )
+    {
+      ColorIndex* backgroundColorIndexBuffer = mModel->mVisualModel->mBackgroundColorIndices.Begin();
+      mModel->mVisualModel->mBackgroundColorIndices.Erase( backgroundColorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                           backgroundColorIndexBuffer + endGlyphIndexPlusOne );
+    }
   }
 }
 
@@ -814,7 +869,7 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
 
   // Check whether the indices for updating the text is valid
   if ( numberOfCharacters > 0u &&
-       ( mTextUpdateInfo.mParagraphCharacterIndex >= numberOfCharacters ||
+       ( mTextUpdateInfo.mParagraphCharacterIndex > numberOfCharacters ||
          mTextUpdateInfo.mRequestedNumberOfCharacters > numberOfCharacters ) )
   {
     std::string currentText;
@@ -876,19 +931,6 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     updated = true;
   }
 
-  Vector<WordBreakInfo>& wordBreakInfo = mModel->mLogicalModel->mWordBreakInfo;
-  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
-  {
-    // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
-    wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
-
-    SetWordBreakInfo( utf32Characters,
-                      startIndex,
-                      requestedNumberOfCharacters,
-                      wordBreakInfo );
-    updated = true;
-  }
-
   const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations );
   const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations );
 
@@ -932,7 +974,15 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
       {
         // Set the normal font and the placeholder font.
         defaultFontDescription = mFontDefaults->mFontDescription;
-        defaultPointSize = mFontDefaults->mDefaultPointSize * 64u;
+
+        if( mTextFitEnabled )
+        {
+          defaultPointSize = mFontDefaults->mFitPointSize * 64u;
+        }
+        else
+        {
+          defaultPointSize = mFontDefaults->mDefaultPointSize * 64u;
+        }
       }
 
       // Validates the fonts. If there is a character with no assigned font it sets a default one.
@@ -1044,6 +1094,136 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     updated = true;
   }
 
+  if( ( NULL != mEventData ) &&
+      mEventData->mPreEditFlag &&
+      ( 0u != mModel->mVisualModel->mCharactersToGlyph.Count() ) )
+  {
+    Dali::InputMethodContext::PreEditAttributeDataContainer attrs;
+    mEventData->mInputMethodContext.GetPreeditStyle( attrs );
+    Dali::InputMethodContext::PreeditStyle type = Dali::InputMethodContext::PreeditStyle::NONE;
+
+    // Check the type of preedit and run it.
+    for( Dali::InputMethodContext::PreEditAttributeDataContainer::Iterator it = attrs.Begin(), endIt = attrs.End(); it != endIt; it++ )
+    {
+      Dali::InputMethodContext::PreeditAttributeData attrData = *it;
+      DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel PreeditStyle type : %d  start %d end %d \n", attrData.preeditType, attrData.startIndex, attrData.endIndex  );
+      type = attrData.preeditType;
+
+      // Check the number of commit characters for the start position.
+      unsigned int numberOfCommit = mEventData->mPrimaryCursorPosition - mEventData->mPreEditLength;
+      Length numberOfIndices = attrData.endIndex - attrData.startIndex;
+
+      switch( type )
+      {
+        case Dali::InputMethodContext::PreeditStyle::UNDERLINE:
+        {
+          // Add the underline for the pre-edit text.
+          GlyphRun underlineRun;
+          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.numberOfGlyphs = numberOfIndices;
+          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          break;
+        }
+        case Dali::InputMethodContext::PreeditStyle::REVERSE:
+        {
+          Vector4 textColor = mModel->mVisualModel->GetTextColor();
+          ColorRun backgroundColorRun;
+          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+          backgroundColorRun.color = textColor;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+          Vector4 backgroundColor = mModel->mVisualModel->GetBackgroundColor();
+          Vector<ColorRun>  colorRuns;
+          colorRuns.Resize( 1u );
+          ColorRun& colorRun = *( colorRuns.Begin() );
+          colorRun.color = backgroundColor;
+          colorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          colorRun.characterRun.numberOfCharacters = numberOfIndices;
+
+          mModel->mLogicalModel->mColorRuns.PushBack( colorRun );
+          break;
+        }
+        case Dali::InputMethodContext::PreeditStyle::HIGHLIGHT:
+        {
+          ColorRun backgroundColorRun;
+          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+          backgroundColorRun.color = LIGHT_BLUE;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+          break;
+        }
+        case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_1:
+        {
+          // CUSTOM_PLATFORM_STYLE_1 should be drawn with background and underline together.
+          ColorRun backgroundColorRun;
+          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+          backgroundColorRun.color = BACKGROUND_SUB4;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+          GlyphRun underlineRun;
+          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.numberOfGlyphs = numberOfIndices;
+          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          break;
+        }
+        case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_2:
+        {
+          // CUSTOM_PLATFORM_STYLE_2 should be drawn with background and underline together.
+          ColorRun backgroundColorRun;
+          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+          backgroundColorRun.color = BACKGROUND_SUB5;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+          GlyphRun underlineRun;
+          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.numberOfGlyphs = numberOfIndices;
+          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          break;
+        }
+        case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_3:
+        {
+          // CUSTOM_PLATFORM_STYLE_3 should be drawn with background and underline together.
+          ColorRun backgroundColorRun;
+          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+          backgroundColorRun.color = BACKGROUND_SUB6;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+          GlyphRun underlineRun;
+          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.numberOfGlyphs = numberOfIndices;
+          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          break;
+        }
+        case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_4:
+        {
+          // CUSTOM_PLATFORM_STYLE_4 should be drawn with background and underline together.
+          ColorRun backgroundColorRun;
+          backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+          backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
+          backgroundColorRun.color = BACKGROUND_SUB7;
+          mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+
+          GlyphRun underlineRun;
+          underlineRun.glyphIndex = attrData.startIndex + numberOfCommit;
+          underlineRun.numberOfGlyphs = numberOfIndices;
+          mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+          break;
+        }
+        case Dali::InputMethodContext::PreeditStyle::NONE:
+        default:
+        {
+          break;
+        }
+      }
+    }
+    attrs.Clear();
+    updated = true;
+  }
+
   if( NO_OPERATION != ( COLOR & operations ) )
   {
     // Set the color runs in glyphs.
@@ -1056,29 +1236,19 @@ bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
                               mModel->mVisualModel->mColors,
                               mModel->mVisualModel->mColorIndices );
 
+    // Set the background color runs in glyphs.
+    SetColorSegmentationInfo( mModel->mLogicalModel->mBackgroundColorRuns,
+                              mModel->mVisualModel->mCharactersToGlyph,
+                              mModel->mVisualModel->mGlyphsPerCharacter,
+                              startIndex,
+                              mTextUpdateInfo.mStartGlyphIndex,
+                              requestedNumberOfCharacters,
+                              mModel->mVisualModel->mBackgroundColors,
+                              mModel->mVisualModel->mBackgroundColorIndices );
+
     updated = true;
   }
 
-  if( ( NULL != mEventData ) &&
-      mEventData->mPreEditFlag &&
-      ( 0u != mModel->mVisualModel->mCharactersToGlyph.Count() ) )
-  {
-    // Add the underline for the pre-edit text.
-    const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
-    const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
-
-    const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition );
-    const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u );
-    const Length numberOfGlyphsLastCharacter = *( glyphsPerCharacterBuffer + lastPreEditCharacter );
-    const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + lastPreEditCharacter ) + ( numberOfGlyphsLastCharacter > 1u ? numberOfGlyphsLastCharacter - 1u : 0u );
-
-    GlyphRun underlineRun;
-    underlineRun.glyphIndex = glyphStart;
-    underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart;
-
-    // TODO: At the moment the underline runs are only for pre-edit.
-    mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
-  }
 
   // The estimated number of lines. Used to avoid reallocations when layouting.
   mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
@@ -1177,685 +1347,104 @@ float Controller::Impl::GetDefaultFontLineHeight()
 
 void Controller::Impl::OnCursorKeyEvent( const Event& event )
 {
-  if( NULL == mEventData || !IsShowingRealText() )
-  {
-    // Nothing to do if there is no text input.
-    return;
-  }
-
-  int keyCode = event.p1.mInt;
-  bool isShiftModifier = event.p2.mBool;
-
-  CharacterIndex previousPrimaryCursorPosition = mEventData->mPrimaryCursorPosition;
-
-  if( Dali::DALI_KEY_CURSOR_LEFT == keyCode )
-  {
-    if( mEventData->mPrimaryCursorPosition > 0u )
-    {
-      if ( !isShiftModifier && mEventData->mDecorator->IsHighlightVisible() )
-      {
-        mEventData->mPrimaryCursorPosition = std::min(mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
-      }
-      else
-      {
-        mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition - 1u );
-      }
-    }
-  }
-  else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
-  {
-    if( mModel->mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
-    {
-      if ( !isShiftModifier && mEventData->mDecorator->IsHighlightVisible() )
-      {
-        mEventData->mPrimaryCursorPosition = std::max(mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition);
-      }
-      else
-      {
-        mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
-      }
-    }
-  }
-  else if( Dali::DALI_KEY_CURSOR_UP == keyCode && !isShiftModifier )
-  {
-    // Ignore Shift-Up for text selection for now.
-
-    // Get first the line index of the current cursor position index.
-    CharacterIndex characterIndex = 0u;
-
-    if( mEventData->mPrimaryCursorPosition > 0u )
-    {
-      characterIndex = mEventData->mPrimaryCursorPosition - 1u;
-    }
-
-    const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
-    const LineIndex previousLineIndex = ( lineIndex > 0 ? lineIndex - 1u : lineIndex );
-
-    // Retrieve the cursor position info.
-    CursorInfo cursorInfo;
-    GetCursorPosition( mEventData->mPrimaryCursorPosition,
-                       cursorInfo );
-
-    // Get the line above.
-    const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex );
-
-    // Get the next hit 'y' point.
-    const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
-
-    // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
-    bool matchedCharacter = false;
-    mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                      mModel->mLogicalModel,
-                                                                      mMetrics,
-                                                                      mEventData->mCursorHookPositionX,
-                                                                      hitPointY,
-                                                                      CharacterHitTest::TAP,
-                                                                      matchedCharacter );
-  }
-  else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode && !isShiftModifier )
-  {
-    // Ignore Shift-Down for text selection for now.
-
-    // Get first the line index of the current cursor position index.
-    CharacterIndex characterIndex = 0u;
-
-    if( mEventData->mPrimaryCursorPosition > 0u )
-    {
-      characterIndex = mEventData->mPrimaryCursorPosition - 1u;
-    }
-
-    const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
-
-    if( lineIndex + 1u < mModel->mVisualModel->mLines.Count() )
-    {
-      // Retrieve the cursor position info.
-      CursorInfo cursorInfo;
-      GetCursorPosition( mEventData->mPrimaryCursorPosition,
-                         cursorInfo );
-
-      // Get the line below.
-      const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + lineIndex + 1u );
-
-      // Get the next hit 'y' point.
-      const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
-
-      // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
-      bool matchedCharacter = false;
-      mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                        mModel->mLogicalModel,
-                                                                        mMetrics,
-                                                                        mEventData->mCursorHookPositionX,
-                                                                        hitPointY,
-                                                                        CharacterHitTest::TAP,
-                                                                        matchedCharacter );
-    }
-  }
-
-  if ( !isShiftModifier && mEventData->mState != EventData::SELECTING )
-  {
-    // Update selection position after moving the cursor
-    mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
-    mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
-  }
-
-  if ( isShiftModifier && IsShowingRealText() && mEventData->mShiftSelectionFlag )
-  {
-    // Handle text selection
-    bool selecting = false;
-
-    if ( Dali::DALI_KEY_CURSOR_LEFT == keyCode || Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
-    {
-      // Shift-Left/Right to select the text
-      int cursorPositionDelta = mEventData->mPrimaryCursorPosition - previousPrimaryCursorPosition;
-      if ( cursorPositionDelta > 0 || mEventData->mRightSelectionPosition > 0u ) // Check the boundary
-      {
-        mEventData->mRightSelectionPosition += cursorPositionDelta;
-      }
-      selecting = true;
-    }
-    else if ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition )
-    {
-      // Show no grab handles and text highlight if Shift-Up/Down pressed but no selected text
-      selecting = true;
-    }
-
-    if ( selecting )
-    {
-      // Notify the cursor position to the InputMethodContext.
-      if( mEventData->mInputMethodContext )
-      {
-        mEventData->mInputMethodContext.SetCursorPosition( mEventData->mPrimaryCursorPosition );
-        mEventData->mInputMethodContext.NotifyCursorPosition();
-      }
-
-      ChangeState( EventData::SELECTING );
-
-      mEventData->mUpdateLeftSelectionPosition = true;
-      mEventData->mUpdateRightSelectionPosition = true;
-      mEventData->mUpdateGrabHandlePosition = true;
-      mEventData->mUpdateHighlightBox = true;
-
-      // Hide the text selection popup if select the text using keyboard instead of moving grab handles
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        mEventData->mDecorator->SetPopupActive( false );
-      }
-    }
-  }
-  else
-  {
-    // Handle normal cursor move
-    ChangeState( EventData::EDITING );
-    mEventData->mUpdateCursorPosition = true;
-  }
-
-  mEventData->mUpdateInputStyle = true;
-  mEventData->mScrollAfterUpdatePosition = true;
+  ControllerImplEventHandler::OnCursorKeyEvent(*this, event);
 }
 
 void Controller::Impl::OnTapEvent( const Event& event )
 {
-  if( NULL != mEventData )
-  {
-    const unsigned int tapCount = event.p1.mUint;
-
-    if( 1u == tapCount )
-    {
-      if( IsShowingRealText() )
-      {
-        // Convert from control's coords to text's coords.
-        const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-        const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-        // Keep the tap 'x' position. Used to move the cursor.
-        mEventData->mCursorHookPositionX = xPosition;
-
-        // Whether to touch point hits on a glyph.
-        bool matchedCharacter = false;
-        mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                          mModel->mLogicalModel,
-                                                                          mMetrics,
-                                                                          xPosition,
-                                                                          yPosition,
-                                                                          CharacterHitTest::TAP,
-                                                                          matchedCharacter );
-
-        // When the cursor position is changing, delay cursor blinking
-        mEventData->mDecorator->DelayCursorBlink();
-      }
-      else
-      {
-        mEventData->mPrimaryCursorPosition = 0u;
-      }
-
-      // Update selection position after tapping
-      mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
-      mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
-
-      mEventData->mUpdateCursorPosition = true;
-      mEventData->mUpdateGrabHandlePosition = true;
-      mEventData->mScrollAfterUpdatePosition = true;
-      mEventData->mUpdateInputStyle = true;
-
-      // Notify the cursor position to the InputMethodContext.
-      if( mEventData->mInputMethodContext )
-      {
-        mEventData->mInputMethodContext.SetCursorPosition( mEventData->mPrimaryCursorPosition );
-        mEventData->mInputMethodContext.NotifyCursorPosition();
-      }
-    }
-    else if( 2u == tapCount )
-    {
-      if( mEventData->mSelectionEnabled )
-      {
-        // Convert from control's coords to text's coords.
-        const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-        const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-        // Calculates the logical position from the x,y coords.
-        RepositionSelectionHandles( xPosition,
-                                    yPosition,
-                                    mEventData->mDoubleTapAction );
-      }
-    }
-  }
+  ControllerImplEventHandler::OnTapEvent(*this, event);
 }
 
 void Controller::Impl::OnPanEvent( const Event& event )
 {
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text input.
-    return;
-  }
-
-  const bool isHorizontalScrollEnabled = mEventData->mDecorator->IsHorizontalScrollEnabled();
-  const bool isVerticalScrollEnabled = mEventData->mDecorator->IsVerticalScrollEnabled();
-
-  if( !isHorizontalScrollEnabled && !isVerticalScrollEnabled )
-  {
-    // Nothing to do if scrolling is not enabled.
-    return;
-  }
-
-  const int state = event.p1.mInt;
-
-  switch( state )
-  {
-    case Gesture::Started:
-    {
-      // Will remove the cursor, handles or text's popup, ...
-      ChangeState( EventData::TEXT_PANNING );
-      break;
-    }
-    case Gesture::Continuing:
-    {
-      const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
-      const Vector2 currentScroll = mModel->mScrollPosition;
-
-      if( isHorizontalScrollEnabled )
-      {
-        const float displacementX = event.p2.mFloat;
-        mModel->mScrollPosition.x += displacementX;
-
-        ClampHorizontalScroll( layoutSize );
-      }
-
-      if( isVerticalScrollEnabled )
-      {
-        const float displacementY = event.p3.mFloat;
-        mModel->mScrollPosition.y += displacementY;
+  ControllerImplEventHandler::OnPanEvent(*this, event);
+}
 
-        ClampVerticalScroll( layoutSize );
-      }
+void Controller::Impl::OnLongPressEvent( const Event& event )
+{
+  ControllerImplEventHandler::OnLongPressEvent(*this, event);
+}
 
-      mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
-      break;
-    }
-    case Gesture::Finished:
-    case Gesture::Cancelled: // FALLTHROUGH
-    {
-      // Will go back to the previous state to show the cursor, handles, the text's popup, ...
-      ChangeState( mEventData->mPreviousState );
-      break;
-    }
-    default:
-      break;
-  }
+void Controller::Impl::OnHandleEvent( const Event& event )
+{
+  ControllerImplEventHandler::OnHandleEvent(*this, event);
 }
 
-void Controller::Impl::OnLongPressEvent( const Event& event )
+void Controller::Impl::OnSelectEvent( const Event& event )
 {
-  DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::OnLongPressEvent\n" );
+  ControllerImplEventHandler::OnSelectEvent(*this, event);
+}
 
-  if( !IsShowingRealText() && ( EventData::EDITING == mEventData->mState ) )
-  {
-    ChangeState( EventData::EDITING_WITH_POPUP );
-    mEventData->mDecoratorUpdated = true;
-    mEventData->mUpdateInputStyle = true;
-  }
-  else
-  {
-    if( mEventData->mSelectionEnabled )
-    {
-      // Convert from control's coords to text's coords.
-      const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-      const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
+void Controller::Impl::OnSelectAllEvent()
+{
+  ControllerImplEventHandler::OnSelectAllEvent(*this);
+}
 
-      // Calculates the logical position from the x,y coords.
-      RepositionSelectionHandles( xPosition,
-                                  yPosition,
-                                  mEventData->mLongPressAction );
-    }
-  }
+void Controller::Impl::OnSelectNoneEvent()
+{
+  ControllerImplEventHandler::OnSelectNoneEvent(*this);
 }
 
-void Controller::Impl::OnHandleEvent( const Event& event )
+void Controller::Impl::SetTextSelectionRange(const uint32_t *pStart, const uint32_t *pEnd)
 {
-  if( NULL == mEventData )
+  if( nullptr == mEventData )
   {
-    // Nothing to do if there is no text input.
+    // Nothing to do if there is no text.
     return;
   }
 
-  const unsigned int state = event.p1.mUint;
-  const bool handleStopScrolling = ( HANDLE_STOP_SCROLLING == state );
-  const bool isSmoothHandlePanEnabled = mEventData->mDecorator->IsSmoothHandlePanEnabled();
-
-  if( HANDLE_PRESSED == state )
+  if( mEventData->mSelectionEnabled && (pStart || pEnd))
   {
-    // Convert from decorator's coords to text's coords.
-    const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-    const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
+    uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
 
-    // Need to calculate the handle's new position.
-    bool matchedCharacter = false;
-    const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                          mModel->mLogicalModel,
-                                                                          mMetrics,
-                                                                          xPosition,
-                                                                          yPosition,
-                                                                          CharacterHitTest::SCROLL,
-                                                                          matchedCharacter );
-
-    if( Event::GRAB_HANDLE_EVENT == event.type )
+    if (pStart)
     {
-      ChangeState ( EventData::GRAB_HANDLE_PANNING );
-
-      if( handleNewPosition != mEventData->mPrimaryCursorPosition )
-      {
-        // Updates the cursor position if the handle's new position is different than the current one.
-        mEventData->mUpdateCursorPosition = true;
-        // Does not update the grab handle position if the smooth panning is enabled. (The decorator does it smooth).
-        mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
-        mEventData->mPrimaryCursorPosition = handleNewPosition;
-      }
-
-      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
-      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+      mEventData->mLeftSelectionPosition = std::min(*pStart, length);
     }
-    else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
+    if (pEnd)
     {
-      ChangeState ( EventData::SELECTION_HANDLE_PANNING );
-
-      if( ( handleNewPosition != mEventData->mLeftSelectionPosition ) &&
-          ( handleNewPosition != mEventData->mRightSelectionPosition ) )
-      {
-        // Updates the highlight box if the handle's new position is different than the current one.
-        mEventData->mUpdateHighlightBox = true;
-        // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
-        mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
-        mEventData->mLeftSelectionPosition = handleNewPosition;
-      }
-
-      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
-      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-
-      // Will define the order to scroll the text to match the handle position.
-      mEventData->mIsLeftHandleSelected = true;
-      mEventData->mIsRightHandleSelected = false;
+      mEventData->mRightSelectionPosition = std::min(*pEnd, length);
     }
-    else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
-    {
-      ChangeState ( EventData::SELECTION_HANDLE_PANNING );
-
-      if( ( handleNewPosition != mEventData->mRightSelectionPosition ) &&
-          ( handleNewPosition != mEventData->mLeftSelectionPosition ) )
-      {
-        // Updates the highlight box if the handle's new position is different than the current one.
-        mEventData->mUpdateHighlightBox = true;
-        // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
-        mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
-        mEventData->mRightSelectionPosition = handleNewPosition;
-      }
-
-      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
-      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-
-      // Will define the order to scroll the text to match the handle position.
-      mEventData->mIsLeftHandleSelected = false;
-      mEventData->mIsRightHandleSelected = true;
-    }
-  } // end ( HANDLE_PRESSED == state )
-  else if( ( HANDLE_RELEASED == state ) ||
-           handleStopScrolling )
-  {
-    CharacterIndex handlePosition = 0u;
-    if( handleStopScrolling || isSmoothHandlePanEnabled )
-    {
-      // Convert from decorator's coords to text's coords.
-      const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-      const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
 
-      bool matchedCharacter = false;
-      handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                    mModel->mLogicalModel,
-                                                    mMetrics,
-                                                    xPosition,
-                                                    yPosition,
-                                                    CharacterHitTest::SCROLL,
-                                                    matchedCharacter );
-    }
-
-    if( Event::GRAB_HANDLE_EVENT == event.type )
+    if (mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition)
     {
+      ChangeState( EventData::EDITING );
+      mEventData->mPrimaryCursorPosition = mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition;
       mEventData->mUpdateCursorPosition = true;
-      mEventData->mUpdateGrabHandlePosition = true;
-      mEventData->mUpdateInputStyle = true;
-
-      if( !IsClipboardEmpty() )
-      {
-        ChangeState( EventData::EDITING_WITH_PASTE_POPUP ); // Moving grabhandle will show Paste Popup
-      }
-
-      if( handleStopScrolling || isSmoothHandlePanEnabled )
-      {
-        mEventData->mScrollAfterUpdatePosition = true;
-        mEventData->mPrimaryCursorPosition = handlePosition;
-      }
     }
-    else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
+    else
     {
       ChangeState( EventData::SELECTING );
-
       mEventData->mUpdateHighlightBox = true;
       mEventData->mUpdateLeftSelectionPosition = true;
       mEventData->mUpdateRightSelectionPosition = true;
-
-      if( handleStopScrolling || isSmoothHandlePanEnabled )
-      {
-        mEventData->mScrollAfterUpdatePosition = true;
-
-        if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
-            ( handlePosition != mEventData->mLeftSelectionPosition ) )
-        {
-          mEventData->mLeftSelectionPosition = handlePosition;
-        }
-      }
     }
-    else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
-    {
-      ChangeState( EventData::SELECTING );
-
-      mEventData->mUpdateHighlightBox = true;
-      mEventData->mUpdateRightSelectionPosition = true;
-      mEventData->mUpdateLeftSelectionPosition = true;
-
-      if( handleStopScrolling || isSmoothHandlePanEnabled )
-      {
-        mEventData->mScrollAfterUpdatePosition = true;
-        if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
-            ( handlePosition != mEventData->mLeftSelectionPosition ) )
-        {
-          mEventData->mRightSelectionPosition = handlePosition;
-        }
-      }
-    }
-
-    mEventData->mDecoratorUpdated = true;
-  } // end ( ( HANDLE_RELEASED == state ) || ( HANDLE_STOP_SCROLLING == state ) )
-  else if( HANDLE_SCROLLING == state )
-  {
-    const float xSpeed = event.p2.mFloat;
-    const float ySpeed = event.p3.mFloat;
-    const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
-    const Vector2 currentScrollPosition = mModel->mScrollPosition;
-
-    mModel->mScrollPosition.x += xSpeed;
-    mModel->mScrollPosition.y += ySpeed;
-
-    ClampHorizontalScroll( layoutSize );
-    ClampVerticalScroll( layoutSize );
-
-    bool endOfScroll = false;
-    if( Vector2::ZERO == ( currentScrollPosition - mModel->mScrollPosition ) )
-    {
-      // Notify the decorator there is no more text to scroll.
-      // The decorator won't send more scroll events.
-      mEventData->mDecorator->NotifyEndOfScroll();
-      // Still need to set the position of the handle.
-      endOfScroll = true;
-    }
-
-    // Set the position of the handle.
-    const bool scrollRightDirection = xSpeed > 0.f;
-    const bool scrollBottomDirection = ySpeed > 0.f;
-    const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type;
-    const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type;
-
-    if( Event::GRAB_HANDLE_EVENT == event.type )
-    {
-      ChangeState( EventData::GRAB_HANDLE_PANNING );
-
-      // Get the grab handle position in decorator coords.
-      Vector2 position = mEventData->mDecorator->GetPosition( GRAB_HANDLE );
-
-      if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
-      {
-        // Position the grag handle close to either the left or right edge.
-        position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
-      }
-
-      if( mEventData->mDecorator->IsVerticalScrollEnabled() )
-      {
-        position.x = mEventData->mCursorHookPositionX;
-
-        // Position the grag handle close to either the top or bottom edge.
-        position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
-      }
-
-      // Get the new handle position.
-      // The grab handle's position is in decorator's coords. Need to transforms to text's coords.
-      bool matchedCharacter = false;
-      const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                         mModel->mLogicalModel,
-                                                                         mMetrics,
-                                                                         position.x - mModel->mScrollPosition.x,
-                                                                         position.y - mModel->mScrollPosition.y,
-                                                                         CharacterHitTest::SCROLL,
-                                                                         matchedCharacter );
-
-      if( mEventData->mPrimaryCursorPosition != handlePosition )
-      {
-        mEventData->mUpdateCursorPosition = true;
-        mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
-        mEventData->mScrollAfterUpdatePosition = true;
-        mEventData->mPrimaryCursorPosition = handlePosition;
-      }
-      mEventData->mUpdateInputStyle = mEventData->mUpdateCursorPosition;
-
-      // Updates the decorator if the soft handle panning is enabled.
-      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
-    }
-    else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
-    {
-      ChangeState( EventData::SELECTION_HANDLE_PANNING );
-
-      // Get the selection handle position in decorator coords.
-      Vector2 position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE );
-
-      if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
-      {
-        // Position the selection handle close to either the left or right edge.
-        position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
-      }
-
-      if( mEventData->mDecorator->IsVerticalScrollEnabled() )
-      {
-        position.x = mEventData->mCursorHookPositionX;
-
-        // Position the grag handle close to either the top or bottom edge.
-        position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
-      }
-
-      // Get the new handle position.
-      // The selection handle's position is in decorator's coords. Need to transform to text's coords.
-      bool matchedCharacter = false;
-      const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
-                                                                         mModel->mLogicalModel,
-                                                                         mMetrics,
-                                                                         position.x - mModel->mScrollPosition.x,
-                                                                         position.y - mModel->mScrollPosition.y,
-                                                                         CharacterHitTest::SCROLL,
-                                                                         matchedCharacter );
-
-      if( leftSelectionHandleEvent )
-      {
-        const bool differentHandles = ( mEventData->mLeftSelectionPosition != handlePosition ) && ( mEventData->mRightSelectionPosition != handlePosition );
-
-        if( differentHandles || endOfScroll )
-        {
-          mEventData->mUpdateHighlightBox = true;
-          mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
-          mEventData->mUpdateRightSelectionPosition = isSmoothHandlePanEnabled;
-          mEventData->mLeftSelectionPosition = handlePosition;
-        }
-      }
-      else
-      {
-        const bool differentHandles = ( mEventData->mRightSelectionPosition != handlePosition ) && ( mEventData->mLeftSelectionPosition != handlePosition );
-        if( differentHandles || endOfScroll )
-        {
-          mEventData->mUpdateHighlightBox = true;
-          mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
-          mEventData->mUpdateLeftSelectionPosition = isSmoothHandlePanEnabled;
-          mEventData->mRightSelectionPosition = handlePosition;
-        }
-      }
-
-      if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition )
-      {
-        RepositionSelectionHandles();
-
-        mEventData->mScrollAfterUpdatePosition = !isSmoothHandlePanEnabled;
-      }
-    }
-    mEventData->mDecoratorUpdated = true;
-  } // end ( HANDLE_SCROLLING == state )
+  }
 }
 
-void Controller::Impl::OnSelectEvent( const Event& event )
+Uint32Pair Controller::Impl::GetTextSelectionRange() const
 {
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text.
-    return;
-  }
+  Uint32Pair range;
 
-  if( mEventData->mSelectionEnabled )
+  if( mEventData )
   {
-    // Convert from control's coords to text's coords.
-    const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
-    const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
-
-    // Calculates the logical position from the x,y coords.
-    RepositionSelectionHandles( xPosition,
-                                yPosition,
-                                Controller::NoTextTap::HIGHLIGHT );
+    range.first = mEventData->mLeftSelectionPosition;
+    range.second = mEventData->mRightSelectionPosition;
   }
+
+  return range;
 }
 
-void Controller::Impl::OnSelectAllEvent()
+bool Controller::Impl::IsEditable() const
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "OnSelectAllEvent mEventData->mSelectionEnabled%s \n", mEventData->mSelectionEnabled?"true":"false");
-
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text.
-    return;
-  }
+  return mEventData && mEventData->mEditingEnabled;
+}
 
-  if( mEventData->mSelectionEnabled )
+void Controller::Impl::SetEditable( bool editable )
+{
+  if( mEventData)
   {
-    ChangeState( EventData::SELECTING );
-
-    mEventData->mLeftSelectionPosition = 0u;
-    mEventData->mRightSelectionPosition = mModel->mLogicalModel->mText.Count();
-
-    mEventData->mScrollAfterUpdatePosition = true;
-    mEventData->mUpdateLeftSelectionPosition = true;
-    mEventData->mUpdateRightSelectionPosition = true;
-    mEventData->mUpdateHighlightBox = true;
+    mEventData->mEditingEnabled = editable;
   }
 }
 
@@ -1936,6 +1525,18 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete
   }
 }
 
+void Controller::Impl::SetSelection( int start, int end )
+{
+  mEventData->mLeftSelectionPosition = start;
+  mEventData->mRightSelectionPosition = end;
+  mEventData->mUpdateCursorPosition = true;
+}
+
+std::pair< int, int > Controller::Impl::GetSelectionIndexes() const
+{
+  return { mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition };
+}
+
 void Controller::Impl::ShowClipboard()
 {
   if( mClipboard )
@@ -1957,7 +1558,7 @@ void Controller::Impl::SetClipboardHideEnable(bool enable)
   mClipboardHideEnabled = enable;
 }
 
-bool Controller::Impl::CopyStringToClipboard( std::string& source )
+bool Controller::Impl::CopyStringToClipboard( const std::string& source )
 {
   //Send string to clipboard
   return ( mClipboard && mClipboard.SetItem( source ) );
@@ -2464,15 +2065,23 @@ void Controller::Impl::SetPopupButtons()
    *  If EDITING_WITH_POPUP : SELECT & SELECT_ALL
    */
 
+  bool isEditable = IsEditable();
   TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::NONE;
 
   if( EventData::SELECTING == mEventData->mState )
   {
-    buttonsToShow = TextSelectionPopup::Buttons(  TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+    buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::COPY );
+    if(isEditable)
+    {
+      buttonsToShow = TextSelectionPopup::Buttons( buttonsToShow | TextSelectionPopup::CUT );
+    }
 
     if( !IsClipboardEmpty() )
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      if(isEditable)
+      {
+        buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      }
       buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
     }
 
@@ -2490,7 +2099,10 @@ void Controller::Impl::SetPopupButtons()
 
     if( !IsClipboardEmpty() )
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      if(isEditable)
+      {
+        buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      }
       buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
     }
   }
@@ -2498,7 +2110,10 @@ void Controller::Impl::SetPopupButtons()
   {
     if ( !IsClipboardEmpty() )
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      if(isEditable)
+      {
+        buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      }
       buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
     }
   }
@@ -2741,11 +2356,24 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     cursorInfo.lineHeight = GetDefaultFontLineHeight();
     cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
 
+    bool isRTL = false;
+    if( mModel->mMatchSystemLanguageDirection )
+    {
+      isRTL = mLayoutDirection == LayoutDirection::RIGHT_TO_LEFT;
+    }
+
     switch( mModel->mHorizontalAlignment )
     {
       case Text::HorizontalAlignment::BEGIN :
       {
-        cursorInfo.primaryPosition.x = 0.f;
+        if( isRTL )
+        {
+          cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
+        }
+        else
+        {
+          cursorInfo.primaryPosition.x = 0.f;
+        }
         break;
       }
       case Text::HorizontalAlignment::CENTER:
@@ -2755,7 +2383,14 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
       }
       case Text::HorizontalAlignment::END:
       {
-        cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
+        if( isRTL )
+        {
+          cursorInfo.primaryPosition.x = 0.f;
+        }
+        else
+        {
+          cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
+        }
         break;
       }
     }
@@ -3048,6 +2683,170 @@ void Controller::Impl::RequestRelayout()
   }
 }
 
+Actor Controller::Impl::CreateBackgroundActor()
+{
+  // NOTE: Currently we only support background color for one line left-to-right text,
+  //       so the following calculation is based on one line left-to-right text only!
+
+  Actor actor;
+
+  Length numberOfGlyphs = mView.GetNumberOfGlyphs();
+  if( numberOfGlyphs > 0u )
+  {
+    Vector<GlyphInfo> glyphs;
+    glyphs.Resize( numberOfGlyphs );
+
+    Vector<Vector2> positions;
+    positions.Resize( numberOfGlyphs );
+
+    // Get the line where the glyphs are laid-out.
+    const LineRun* lineRun = mModel->mVisualModel->mLines.Begin();
+    float alignmentOffset = lineRun->alignmentOffset;
+    numberOfGlyphs = mView.GetGlyphs( glyphs.Begin(),
+                                      positions.Begin(),
+                                      alignmentOffset,
+                                      0u,
+                                      numberOfGlyphs );
+
+    glyphs.Resize( numberOfGlyphs );
+    positions.Resize( numberOfGlyphs );
+
+    const GlyphInfo* const glyphsBuffer = glyphs.Begin();
+    const Vector2* const positionsBuffer = positions.Begin();
+
+    BackgroundMesh mesh;
+    mesh.mVertices.Reserve( 4u * glyphs.Size() );
+    mesh.mIndices.Reserve( 6u * glyphs.Size() );
+
+    const Vector2 textSize = mView.GetLayoutSize();
+
+    const float offsetX = textSize.width * 0.5f;
+    const float offsetY = textSize.height * 0.5f;
+
+    const Vector4* const backgroundColorsBuffer = mView.GetBackgroundColors();
+    const ColorIndex* const backgroundColorIndicesBuffer = mView.GetBackgroundColorIndices();
+    const Vector4& defaultBackgroundColor = mModel->mVisualModel->IsBackgroundEnabled() ? mModel->mVisualModel->GetBackgroundColor() : Color::TRANSPARENT;
+
+    Vector4 quad;
+    uint32_t numberOfQuads = 0u;
+
+    for( uint32_t i = 0, glyphSize = glyphs.Size(); i < glyphSize; ++i )
+    {
+      const GlyphInfo& glyph = *( glyphsBuffer + i );
+
+      // Get the background color of the character.
+      // The color index zero is reserved for the default background color (i.e. Color::TRANSPARENT)
+      const ColorIndex backgroundColorIndex = ( nullptr == backgroundColorsBuffer ) ? 0u : *( backgroundColorIndicesBuffer + i );
+      const Vector4& backgroundColor = ( 0u == backgroundColorIndex ) ? defaultBackgroundColor : *( backgroundColorsBuffer + backgroundColorIndex - 1u );
+
+      // Only create quads for glyphs with a background color
+      if ( backgroundColor != Color::TRANSPARENT )
+      {
+        const Vector2 position = *( positionsBuffer + i );
+
+        if ( i == 0u && glyphSize == 1u ) // Only one glyph in the whole text
+        {
+          quad.x = position.x;
+          quad.y = 0.0f;
+          quad.z = quad.x + std::max( glyph.advance, glyph.xBearing + glyph.width );
+          quad.w = textSize.height;
+        }
+        else if ( i == 0u ) // The first glyph in the whole text
+        {
+          quad.x = position.x;
+          quad.y = 0.0f;
+          quad.z = quad.x - glyph.xBearing + glyph.advance;
+          quad.w = textSize.height;
+        }
+        else if ( i == glyphSize - 1u ) // The last glyph in the whole text
+        {
+          quad.x = position.x - glyph.xBearing;
+          quad.y = 0.0f;
+          quad.z = quad.x + std::max( glyph.advance, glyph.xBearing + glyph.width );
+          quad.w = textSize.height;
+        }
+        else // The glyph in the middle of the text
+        {
+          quad.x = position.x - glyph.xBearing;
+          quad.y = 0.0f;
+          quad.z = quad.x + glyph.advance;
+          quad.w = textSize.height;
+        }
+
+        BackgroundVertex vertex;
+
+        // Top left
+        vertex.mPosition.x = quad.x - offsetX;
+        vertex.mPosition.y = quad.y - offsetY;
+        vertex.mColor = backgroundColor;
+        mesh.mVertices.PushBack( vertex );
+
+        // Top right
+        vertex.mPosition.x = quad.z - offsetX;
+        vertex.mPosition.y = quad.y - offsetY;
+        vertex.mColor = backgroundColor;
+        mesh.mVertices.PushBack( vertex );
+
+        // Bottom left
+        vertex.mPosition.x = quad.x - offsetX;
+        vertex.mPosition.y = quad.w - offsetY;
+        vertex.mColor = backgroundColor;
+        mesh.mVertices.PushBack( vertex );
+
+        // Bottom right
+        vertex.mPosition.x = quad.z - offsetX;
+        vertex.mPosition.y = quad.w - offsetY;
+        vertex.mColor = backgroundColor;
+        mesh.mVertices.PushBack( vertex );
+
+        // Six indices in counter clockwise winding
+        mesh.mIndices.PushBack( 1u + 4 * numberOfQuads );
+        mesh.mIndices.PushBack( 0u + 4 * numberOfQuads );
+        mesh.mIndices.PushBack( 2u + 4 * numberOfQuads );
+        mesh.mIndices.PushBack( 2u + 4 * numberOfQuads );
+        mesh.mIndices.PushBack( 3u + 4 * numberOfQuads );
+        mesh.mIndices.PushBack( 1u + 4 * numberOfQuads );
+
+        numberOfQuads++;
+      }
+    }
+
+    // Only create the background actor if there are glyphs with background color
+    if ( mesh.mVertices.Count() > 0u )
+    {
+      Property::Map quadVertexFormat;
+      quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
+      quadVertexFormat[ "aColor" ] = Property::VECTOR4;
+
+      VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
+      quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
+
+      Geometry quadGeometry = Geometry::New();
+      quadGeometry.AddVertexBuffer( quadVertices );
+      quadGeometry.SetIndexBuffer( &mesh.mIndices[ 0 ], mesh.mIndices.Size() );
+
+      if( !mShaderBackground )
+      {
+        mShaderBackground = Shader::New( VERTEX_SHADER_BACKGROUND, FRAGMENT_SHADER_BACKGROUND );
+      }
+
+      Dali::Renderer renderer = Dali::Renderer::New( quadGeometry, mShaderBackground );
+      renderer.SetProperty( Dali::Renderer::Property::BLEND_MODE, BlendMode::ON );
+      renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT );
+
+      actor = Actor::New();
+      actor.SetProperty( Dali::Actor::Property::NAME, "TextBackgroundColorActor" );
+      actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+      actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+      actor.SetProperty( Actor::Property::SIZE, textSize );
+      actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
+      actor.AddRenderer( renderer );
+    }
+  }
+
+  return actor;
+}
+
 } // namespace Text
 
 } // namespace Toolkit