#include <dali-toolkit/internal/text/shaper.h>
#include <dali-toolkit/internal/text/text-control-interface.h>
#include <dali-toolkit/internal/text/text-controller-impl-event-handler.h>
+#include <dali-toolkit/internal/text/text-editable-control-interface.h>
+#include <dali-toolkit/internal/text/text-enumerations-impl.h>
#include <dali-toolkit/internal/text/text-run-container.h>
using namespace Dali;
Vector< unsigned short > mIndices; ///< container of indices
};
-const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f );
-const Dali::Vector4 BACKGROUND_SUB4( 0.58f, 0.87f, 0.96f, 1.f );
-const Dali::Vector4 BACKGROUND_SUB5( 0.83f, 0.94f, 0.98f, 1.f );
-const Dali::Vector4 BACKGROUND_SUB6( 1.f, 0.5f, 0.5f, 1.f );
-const Dali::Vector4 BACKGROUND_SUB7( 1.f, 0.8f, 0.8f, 1.f );
+// The relative luminance of a color is defined as (L = 0.2126 * R + 0.7152 * G + 0.0722 * B)
+// based on W3C Recommendations (https://www.w3.org/TR/WCAG20/)
+const float BRIGHTNESS_THRESHOLD = 0.179f;
+const float CONSTANT_R = 0.2126f;
+const float CONSTANT_G = 0.7152f;
+const float CONSTANT_B = 0.0722f;
+const Dali::Vector4 BLACK(0.f, 0.f, 0.f, 1.f);
+const Dali::Vector4 WHITE(1.f, 1.f, 1.f, 1.f);
+const Dali::Vector4 LIGHT_BLUE(0.75f, 0.96f, 1.f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB4(0.58f, 0.87f, 0.96f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB5(0.83f, 0.94f, 0.98f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB6(1.f, 0.5f, 0.5f, 1.f);
+const Dali::Vector4 BACKGROUND_SUB7(1.f, 0.8f, 0.8f, 1.f);
} // namespace
ColorRun backgroundColorRun;
backgroundColorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
- backgroundColorRun.color = textColor;
- mModel->mLogicalModel->mBackgroundColorRuns.PushBack( backgroundColorRun );
+ backgroundColorRun.color = textColor;
+ mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
Vector4 backgroundColor = mModel->mVisualModel->GetBackgroundColor();
- Vector<ColorRun> colorRuns;
- colorRuns.Resize( 1u );
- ColorRun& colorRun = *( colorRuns.Begin() );
- colorRun.color = backgroundColor;
- colorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
+ if(backgroundColor.a == 0) // There is no text background color.
+ {
+ // Try use the control's background color.
+ if(nullptr != mEditableControlInterface)
+ {
+ mEditableControlInterface->GetControlBackgroundColor(backgroundColor);
+ if(backgroundColor.a == 0) // There is no control background color.
+ {
+ // Determines black or white color according to text color.
+ // Based on W3C Recommendations (https://www.w3.org/TR/WCAG20/)
+ float L = CONSTANT_R * textColor.r + CONSTANT_G * textColor.g + CONSTANT_B * textColor.b;
+ backgroundColor = L > BRIGHTNESS_THRESHOLD ? BLACK : WHITE;
+ }
+ }
+ }
+
+ Vector<ColorRun> colorRuns;
+ colorRuns.Resize(1u);
+ ColorRun& colorRun = *(colorRuns.Begin());
+ colorRun.color = backgroundColor;
+ colorRun.characterRun.characterIndex = attrData.startIndex + numberOfCommit;
colorRun.characterRun.numberOfCharacters = numberOfIndices;
mModel->mLogicalModel->mColorRuns.PushBack( colorRun );