OnTapEvent( *iter );
break;
}
+ case Event::LONG_PRESS_EVENT:
+ {
+ OnLongPressEvent( *iter );
+ break;
+ }
case Event::PAN_EVENT:
{
OnPanEvent( *iter );
}
}
+void Controller::Impl::OnLongPressEvent( const Event& event )
+{
+ if ( EventData::EDITING == mEventData->mState )
+ {
+ ChangeState ( EventData::EDITING_WITH_POPUP );
+ mEventData->mDecoratorUpdated = true;
+ }
+}
+
void Controller::Impl::OnHandleEvent( const Event& event )
{
if( NULL == mEventData )
}
else if ( EventData::EDITING_WITH_POPUP == mEventData->mState )
{
- buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
+ if ( mLogicalModel->mText.Count() && !IsShowingPlaceholderText())
+ {
+ buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
+ }
if ( !IsClipboardEmpty() )
{
// Get the glyphs per character table.
const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+ const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
// If the vector is void, there is no right to left characters.
const bool hasRightToLeftCharacters = NULL != visualToLogicalBuffer;
// The character in logical order.
const CharacterIndex characterLogicalOrderIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + visualIndex ) : visualIndex;
+ // Get the script of the character.
+ const Script script = mLogicalModel->GetScript( characterLogicalOrderIndex );
+
// The first glyph for that character in logical order.
const GlyphIndex glyphLogicalOrderIndex = *( charactersToGlyphBuffer + characterLogicalOrderIndex );
-
// The number of glyphs for that character
const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + characterLogicalOrderIndex );
const Vector2& position = *( positionsBuffer + glyphLogicalOrderIndex );
- // Find the mid-point of the area containing the glyph
- const float glyphCenter = -glyphMetrics.xBearing + position.x + 0.5f * glyphMetrics.advance;
+ // Prevents to jump the whole Latin ligatures like fi, ff, ...
+ const Length numberOfCharactersInLigature = ( TextAbstraction::LATIN == script ) ? *( charactersPerGlyphBuffer + glyphLogicalOrderIndex ) : 1u;
+ const float glyphAdvance = glyphMetrics.advance / static_cast<float>( numberOfCharactersInLigature );
- if( visualX < glyphCenter )
+ for( GlyphIndex index = 0u; !matched && ( index < numberOfCharactersInLigature ); ++index )
+ {
+ // Find the mid-point of the area containing the glyph
+ const float glyphCenter = -glyphMetrics.xBearing + position.x + ( static_cast<float>( index ) + 0.5f ) * glyphAdvance;
+
+ if( visualX < glyphCenter )
+ {
+ visualIndex += index;
+ matched = true;
+ break;
+ }
+ }
+
+ if( matched )
{
- matched = true;
break;
}
}
logicalIndex = hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex;
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p closest visualIndex %d logicalIndex %d\n", this, visualIndex, logicalIndex );
+
return logicalIndex;
}
if( cursorInfo.isSecondaryCursor )
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_BOTH );
mEventData->mDecorator->SetPosition( SECONDARY_CURSOR,
cursorInfo.secondaryPosition.x + offset.x,
cursorInfo.secondaryPosition.y + offset.y,
cursorInfo.lineHeight );
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + offset.x, cursorInfo.secondaryPosition.y + offset.y );
}
+
+ // Set which cursors are active according the state.
+ if( ( EventData::EDITING == mEventData->mState ) ||
+ ( EventData::EDITING_WITH_POPUP == mEventData->mState ) ||
+ ( EventData::GRAB_HANDLE_PANNING == mEventData->mState ) )
+ {
+ if( cursorInfo.isSecondaryCursor )
+ {
+ mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_BOTH );
+ }
+ else
+ {
+ mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+ }
+ }
else
{
- mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+ mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
}
}