(Text) Fix bug where we cannot jump to the first line from the start of the second...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
index 78bd7e9..986c4e5 100644 (file)
@@ -1,5 +1,5 @@
 /*
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // EXTERNAL INCLUDES
 #include <dali/public-api/adaptor-framework/key.h>
 #include <dali/integration-api/debug.h>
 // EXTERNAL INCLUDES
 #include <dali/public-api/adaptor-framework/key.h>
 #include <dali/integration-api/debug.h>
+#include <limits>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/text/bidirectional-support.h>
 #include <dali-toolkit/internal/text/character-set-conversion.h>
 #include <dali-toolkit/internal/text/color-segmentation.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/text/bidirectional-support.h>
 #include <dali-toolkit/internal/text/character-set-conversion.h>
 #include <dali-toolkit/internal/text/color-segmentation.h>
+#include <dali-toolkit/internal/text/cursor-helper-functions.h>
 #include <dali-toolkit/internal/text/multi-language-support.h>
 #include <dali-toolkit/internal/text/segmentation.h>
 #include <dali-toolkit/internal/text/shaper.h>
 #include <dali-toolkit/internal/text/multi-language-support.h>
 #include <dali-toolkit/internal/text/segmentation.h>
 #include <dali-toolkit/internal/text/shaper.h>
+#include <dali-toolkit/internal/text/text-control-interface.h>
+#include <dali-toolkit/internal/text/text-run-container.h>
 
 namespace
 {
 
 
 namespace
 {
 
-#if defined(DEBUG_ENABLED)
-  Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
-#endif
-
 /**
 /**
- * @brief Some characters can be shaped in more than one glyph.
- * This struct is used to retrieve metrics from these group of glyphs.
+ * @brief Struct used to calculate the selection box.
  */
  */
-struct GlyphMetrics
+struct SelectionBoxInfo
 {
 {
-  GlyphMetrics()
-  : fontHeight( 0.f ),
-    advance( 0.f ),
-    ascender( 0.f ),
-    xBearing( 0.f )
-  {}
-
-  ~GlyphMetrics()
-  {}
-
-  float fontHeight; ///< The font's height of that glyphs.
-  float advance;    ///< The sum of all the advances of all the glyphs.
-  float ascender;   ///< The font's ascender.
-  float xBearing;   ///< The x bearing of the first glyph.
+  float lineOffset;
+  float lineHeight;
+  float minX;
+  float maxX;
 };
 
 };
 
+#if defined(DEBUG_ENABLED)
+  Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
+#endif
+
+const float MAX_FLOAT = std::numeric_limits<float>::max();
+const float MIN_FLOAT = std::numeric_limits<float>::min();
+const Dali::Toolkit::Text::CharacterDirection LTR = false; ///< Left To Right direction
+const uint32_t STAR = 0x2A;
+
 } // namespace
 
 namespace Dali
 } // namespace
 
 namespace Dali
@@ -70,41 +68,6 @@ namespace Toolkit
 namespace Text
 {
 
 namespace Text
 {
 
-/**
- * @brief Get some glyph's metrics of a group of glyphs formed as a result of shaping one character.
- *
- * @param[in] glyphIndex The index to the first glyph.
- * @param[in] numberOfGlyphs The number of glyphs.
- * @param[out] glyphMetrics Some glyph metrics (font height, advance, ascender and x bearing).
- * @param[in] visualModel The visual model.
- * @param[in] metrics Used to access metrics from FontClient.
- */
-void GetGlyphsMetrics( GlyphIndex glyphIndex,
-                       Length numberOfGlyphs,
-                       GlyphMetrics& glyphMetrics,
-                       VisualModelPtr& visualModel,
-                       MetricsPtr& metrics )
-{
-  const GlyphInfo* glyphsBuffer = visualModel->mGlyphs.Begin();
-
-  const GlyphInfo& firstGlyph = *( glyphsBuffer + glyphIndex );
-
-  Text::FontMetrics fontMetrics;
-  metrics->GetFontMetrics( firstGlyph.fontId, fontMetrics );
-
-  glyphMetrics.fontHeight = fontMetrics.height;
-  glyphMetrics.advance = firstGlyph.advance;
-  glyphMetrics.ascender = fontMetrics.ascender;
-  glyphMetrics.xBearing = firstGlyph.xBearing;
-
-  for( unsigned int i = 1u; i < numberOfGlyphs; ++i )
-  {
-    const GlyphInfo& glyphInfo = *( glyphsBuffer + glyphIndex + i );
-
-    glyphMetrics.advance += glyphInfo.advance;
-  }
-}
-
 EventData::EventData( DecoratorPtr decorator )
 : mDecorator( decorator ),
   mImfManager(),
 EventData::EventData( DecoratorPtr decorator )
 : mDecorator( decorator ),
   mImfManager(),
@@ -112,13 +75,15 @@ EventData::EventData( DecoratorPtr decorator )
   mPlaceholderTextInactive(),
   mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ),
   mEventQueue(),
   mPlaceholderTextInactive(),
   mPlaceholderTextColor( 0.8f, 0.8f, 0.8f, 0.8f ),
   mEventQueue(),
-  mScrollPosition(),
+  mInputStyleChangedQueue(),
+  mPreviousState( INACTIVE ),
   mState( INACTIVE ),
   mPrimaryCursorPosition( 0u ),
   mLeftSelectionPosition( 0u ),
   mRightSelectionPosition( 0u ),
   mPreEditStartPosition( 0u ),
   mPreEditLength( 0u ),
   mState( INACTIVE ),
   mPrimaryCursorPosition( 0u ),
   mLeftSelectionPosition( 0u ),
   mRightSelectionPosition( 0u ),
   mPreEditStartPosition( 0u ),
   mPreEditLength( 0u ),
+  mCursorHookPositionX( 0.f ),
   mIsShowingPlaceholderText( false ),
   mPreEditFlag( false ),
   mDecoratorUpdated( false ),
   mIsShowingPlaceholderText( false ),
   mPreEditFlag( false ),
   mDecoratorUpdated( false ),
@@ -126,15 +91,18 @@ EventData::EventData( DecoratorPtr decorator )
   mGrabHandleEnabled( true ),
   mGrabHandlePopupEnabled( true ),
   mSelectionEnabled( true ),
   mGrabHandleEnabled( true ),
   mGrabHandlePopupEnabled( true ),
   mSelectionEnabled( true ),
-  mHorizontalScrollingEnabled( true ),
-  mVerticalScrollingEnabled( false ),
+  mUpdateCursorHookPosition( false ),
   mUpdateCursorPosition( false ),
   mUpdateCursorPosition( false ),
+  mUpdateGrabHandlePosition( false ),
   mUpdateLeftSelectionPosition( false ),
   mUpdateRightSelectionPosition( false ),
   mUpdateLeftSelectionPosition( false ),
   mUpdateRightSelectionPosition( false ),
+  mIsLeftHandleSelected( false ),
+  mUpdateHighlightBox( false ),
   mScrollAfterUpdatePosition( false ),
   mScrollAfterDelete( false ),
   mAllTextSelected( false ),
   mScrollAfterUpdatePosition( false ),
   mScrollAfterDelete( false ),
   mAllTextSelected( false ),
-  mUpdateInputStyle( false )
+  mUpdateInputStyle( false ),
+  mPasswordInput( false )
 {
   mImfManager = ImfManager::Get();
 }
 {
   mImfManager = ImfManager::Get();
 }
@@ -201,59 +169,68 @@ bool Controller::Impl::ProcessInputEvents()
     }
   }
 
     }
   }
 
+  if( mEventData->mUpdateCursorPosition ||
+      mEventData->mUpdateHighlightBox )
+  {
+    NotifyImfManager();
+  }
+
   // The cursor must also be repositioned after inserts into the model
   if( mEventData->mUpdateCursorPosition )
   {
     // Updates the cursor position and scrolls the text to make it visible.
     CursorInfo cursorInfo;
   // The cursor must also be repositioned after inserts into the model
   if( mEventData->mUpdateCursorPosition )
   {
     // Updates the cursor position and scrolls the text to make it visible.
     CursorInfo cursorInfo;
+    // Calculate the cursor position from the new cursor index.
     GetCursorPosition( mEventData->mPrimaryCursorPosition,
                        cursorInfo );
 
     GetCursorPosition( mEventData->mPrimaryCursorPosition,
                        cursorInfo );
 
-    if( mEventData->mScrollAfterUpdatePosition )
+    if( mEventData->mUpdateCursorHookPosition )
     {
     {
-      ScrollToMakePositionVisible( cursorInfo.primaryPosition );
-      mEventData->mScrollAfterUpdatePosition = false;
+      // Update the cursor hook position. Used to move the cursor with the keys 'up' and 'down'.
+      mEventData->mCursorHookPositionX = cursorInfo.primaryPosition.x;
+      mEventData->mUpdateCursorHookPosition = false;
     }
     }
-    else if( mEventData->mScrollAfterDelete )
+
+    // Scroll first the text after delete ...
+    if( mEventData->mScrollAfterDelete )
     {
       ScrollTextToMatchCursor( cursorInfo );
     {
       ScrollTextToMatchCursor( cursorInfo );
-      mEventData->mScrollAfterDelete = false;
     }
 
     }
 
+    // ... then, text can be scrolled to make the cursor visible.
+    if( mEventData->mScrollAfterUpdatePosition )
+    {
+      const Vector2 currentCursorPosition( cursorInfo.primaryPosition.x, cursorInfo.lineOffset );
+      ScrollToMakePositionVisible( currentCursorPosition, cursorInfo.lineHeight );
+    }
+    mEventData->mScrollAfterUpdatePosition = false;
+    mEventData->mScrollAfterDelete = false;
+
     UpdateCursorPosition( cursorInfo );
 
     mEventData->mDecoratorUpdated = true;
     mEventData->mUpdateCursorPosition = false;
     UpdateCursorPosition( cursorInfo );
 
     mEventData->mDecoratorUpdated = true;
     mEventData->mUpdateCursorPosition = false;
+    mEventData->mUpdateGrabHandlePosition = false;
   }
   else
   {
   }
   else
   {
-    bool leftScroll = false;
-    bool rightScroll = false;
-
     CursorInfo leftHandleInfo;
     CursorInfo rightHandleInfo;
 
     CursorInfo leftHandleInfo;
     CursorInfo rightHandleInfo;
 
-    if( mEventData->mUpdateLeftSelectionPosition )
+    if( mEventData->mUpdateHighlightBox )
     {
       GetCursorPosition( mEventData->mLeftSelectionPosition,
                          leftHandleInfo );
 
     {
       GetCursorPosition( mEventData->mLeftSelectionPosition,
                          leftHandleInfo );
 
-      if( mEventData->mScrollAfterUpdatePosition )
-      {
-        ScrollToMakePositionVisible( leftHandleInfo.primaryPosition );
-        leftScroll = true;
-      }
-    }
-
-    if( mEventData->mUpdateRightSelectionPosition )
-    {
       GetCursorPosition( mEventData->mRightSelectionPosition,
                          rightHandleInfo );
 
       GetCursorPosition( mEventData->mRightSelectionPosition,
                          rightHandleInfo );
 
-      if( mEventData->mScrollAfterUpdatePosition )
+      if( mEventData->mScrollAfterUpdatePosition && ( mEventData->mIsLeftHandleSelected ? mEventData->mUpdateLeftSelectionPosition : mEventData->mUpdateRightSelectionPosition ) )
       {
       {
-        ScrollToMakePositionVisible( rightHandleInfo.primaryPosition );
-        rightScroll = true;
+        CursorInfo& info = mEventData->mIsLeftHandleSelected ? leftHandleInfo : rightHandleInfo;
+
+        const Vector2 currentCursorPosition( info.primaryPosition.x, info.lineOffset );
+        ScrollToMakePositionVisible( currentCursorPosition, info.lineHeight );
       }
     }
 
       }
     }
 
@@ -264,6 +241,7 @@ bool Controller::Impl::ProcessInputEvents()
 
       SetPopupButtons();
       mEventData->mDecoratorUpdated = true;
 
       SetPopupButtons();
       mEventData->mDecoratorUpdated = true;
+      mEventData->mUpdateLeftSelectionPosition = false;
     }
 
     if( mEventData->mUpdateRightSelectionPosition )
     }
 
     if( mEventData->mUpdateRightSelectionPosition )
@@ -273,24 +251,27 @@ bool Controller::Impl::ProcessInputEvents()
 
       SetPopupButtons();
       mEventData->mDecoratorUpdated = true;
 
       SetPopupButtons();
       mEventData->mDecoratorUpdated = true;
+      mEventData->mUpdateRightSelectionPosition = false;
     }
 
     }
 
-    if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition )
+    if( mEventData->mUpdateHighlightBox )
     {
       RepositionSelectionHandles();
 
       mEventData->mUpdateLeftSelectionPosition = false;
       mEventData->mUpdateRightSelectionPosition = false;
     {
       RepositionSelectionHandles();
 
       mEventData->mUpdateLeftSelectionPosition = false;
       mEventData->mUpdateRightSelectionPosition = false;
+      mEventData->mUpdateHighlightBox = false;
     }
 
     }
 
-    if( leftScroll || rightScroll )
-    {
-      mEventData->mScrollAfterUpdatePosition = false;
-    }
+    mEventData->mScrollAfterUpdatePosition = false;
   }
 
   if( mEventData->mUpdateInputStyle )
   {
   }
 
   if( mEventData->mUpdateInputStyle )
   {
+    // Keep a copy of the current input style.
+    InputStyle currentInputStyle;
+    currentInputStyle.Copy( mEventData->mInputStyle );
+
     // Set the default style first.
     RetrieveDefaultInputStyle( mEventData->mInputStyle );
 
     // Set the default style first.
     RetrieveDefaultInputStyle( mEventData->mInputStyle );
 
@@ -298,7 +279,17 @@ bool Controller::Impl::ProcessInputEvents()
     const CharacterIndex styleIndex = ( mEventData->mPrimaryCursorPosition > 0u ) ? mEventData->mPrimaryCursorPosition - 1u : 0u;
 
     // Retrieve the style from the style runs stored in the logical model.
     const CharacterIndex styleIndex = ( mEventData->mPrimaryCursorPosition > 0u ) ? mEventData->mPrimaryCursorPosition - 1u : 0u;
 
     // Retrieve the style from the style runs stored in the logical model.
-    mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle );
+    mModel->mLogicalModel->RetrieveStyle( styleIndex, mEventData->mInputStyle );
+
+    // Compare if the input style has changed.
+    const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
+
+    if( hasInputStyleChanged )
+    {
+      const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask( mEventData->mInputStyle );
+      // Queue the input style changed signal.
+      mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask );
+    }
 
     mEventData->mUpdateInputStyle = false;
   }
 
     mEventData->mUpdateInputStyle = false;
   }
@@ -313,289 +304,819 @@ bool Controller::Impl::ProcessInputEvents()
   return decoratorUpdated;
 }
 
   return decoratorUpdated;
 }
 
-void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
+void Controller::Impl::NotifyImfManager()
 {
 {
-  DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel\n" );
+  if( mEventData && mEventData->mImfManager )
+  {
+    CharacterIndex cursorPosition = GetLogicalCursorPosition();
 
 
-  // Calculate the operations to be done.
-  const OperationsMask operations = static_cast<OperationsMask>( mOperationsPending & operationsRequired );
+    const Length numberOfWhiteSpaces = GetNumberOfWhiteSpaces( 0u );
 
 
-  Vector<Character>& utf32Characters = mLogicalModel->mText;
+    // Update the cursor position by removing the initial white spaces.
+    if( cursorPosition < numberOfWhiteSpaces )
+    {
+      cursorPosition = 0u;
+    }
+    else
+    {
+      cursorPosition -= numberOfWhiteSpaces;
+    }
 
 
-  const Length numberOfCharacters = utf32Characters.Count();
+    mEventData->mImfManager.SetCursorPosition( cursorPosition );
+    mEventData->mImfManager.NotifyCursorPosition();
+  }
+}
 
 
-  Vector<LineBreakInfo>& lineBreakInfo = mLogicalModel->mLineBreakInfo;
-  CharacterIndex startIndex = 0u;
-  Length requestedNumberOfCharacters = numberOfCharacters;
-  if( GET_LINE_BREAKS & operations )
+void Controller::Impl::NotifyImfMultiLineStatus()
+{
+  if ( mEventData )
   {
   {
-    // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
-    // calculate the bidirectional info for each 'paragraph'.
-    // It's also used to layout the text (where it should be a new line) or to shape the text (text in different lines
-    // is not shaped together).
-    lineBreakInfo.Resize( numberOfCharacters, TextAbstraction::LINE_NO_BREAK );
+    Text::Layout::Engine::Type layout = mLayoutEngine.GetLayout();
+    mEventData->mImfManager.NotifyTextInputMultiLine( layout == Text::Layout::Engine::MULTI_LINE_BOX );
+  }
+}
 
 
-    SetLineBreakInfo( utf32Characters,
-                      startIndex,
-                      requestedNumberOfCharacters,
-                      lineBreakInfo );
+CharacterIndex Controller::Impl::GetLogicalCursorPosition() const
+{
+  CharacterIndex cursorPosition = 0u;
 
 
-    // Create the paragraph info.
-    mLogicalModel->CreateParagraphInfo( startIndex,
-                                        requestedNumberOfCharacters );
+  if( mEventData )
+  {
+    if( ( EventData::SELECTING == mEventData->mState ) ||
+        ( EventData::SELECTION_HANDLE_PANNING == mEventData->mState ) )
+    {
+      cursorPosition = std::min( mEventData->mRightSelectionPosition, mEventData->mLeftSelectionPosition );
+    }
+    else
+    {
+      cursorPosition = mEventData->mPrimaryCursorPosition;
+    }
   }
 
   }
 
-  Vector<WordBreakInfo>& wordBreakInfo = mLogicalModel->mWordBreakInfo;
-  if( GET_WORD_BREAKS & operations )
-  {
-    // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
-    wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
+  return cursorPosition;
+}
 
 
-    SetWordBreakInfo( utf32Characters,
-                      startIndex,
-                      requestedNumberOfCharacters,
-                      wordBreakInfo );
+Length Controller::Impl::GetNumberOfWhiteSpaces( CharacterIndex index ) const
+{
+  Length numberOfWhiteSpaces = 0u;
+
+  // Get the buffer to the text.
+  Character* utf32CharacterBuffer = mModel->mLogicalModel->mText.Begin();
+
+  const Length totalNumberOfCharacters = mModel->mLogicalModel->mText.Count();
+  for( ; index < totalNumberOfCharacters; ++index, ++numberOfWhiteSpaces )
+  {
+    if( !TextAbstraction::IsWhiteSpace( *( utf32CharacterBuffer + index ) ) )
+    {
+      break;
+    }
   }
 
   }
 
-  const bool getScripts = GET_SCRIPTS & operations;
-  const bool validateFonts = VALIDATE_FONTS & operations;
+  return numberOfWhiteSpaces;
+}
 
 
-  Vector<ScriptRun>& scripts = mLogicalModel->mScriptRuns;
-  Vector<FontRun>& validFonts = mLogicalModel->mFontRuns;
+void Controller::Impl::GetText( CharacterIndex index, std::string& text ) const
+{
+  // Get the total number of characters.
+  Length numberOfCharacters = mModel->mLogicalModel->mText.Count();
 
 
-  if( getScripts || validateFonts )
+  // Retrieve the text.
+  if( 0u != numberOfCharacters )
   {
   {
-    // Validates the fonts assigned by the application or assigns default ones.
-    // It makes sure all the characters are going to be rendered by the correct font.
-    MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
+    Utf32ToUtf8( mModel->mLogicalModel->mText.Begin() + index, numberOfCharacters - index, text );
+  }
+}
 
 
-    if( getScripts )
-    {
-      // Retrieves the scripts used in the text.
-      multilanguageSupport.SetScripts( utf32Characters,
-                                       startIndex,
-                                       requestedNumberOfCharacters,
-                                       scripts );
-    }
+void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
+{
+  mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+  mTextUpdateInfo.mStartGlyphIndex = 0u;
+  mTextUpdateInfo.mStartLineIndex = 0u;
+  numberOfCharacters = 0u;
 
 
-    if( validateFonts )
-    {
-      // Validate the fonts set through the mark-up string.
-      Vector<FontDescriptionRun>& fontDescriptionRuns = mLogicalModel->mFontDescriptionRuns;
+  const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
+  if( 0u == numberOfParagraphs )
+  {
+    mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+    numberOfCharacters = 0u;
 
 
-      // Get the default font id.
-      const FontId defaultFontId = ( NULL == mFontDefaults ) ? 0u : mFontDefaults->GetFontId( mFontClient );
+    mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
 
 
-      // Validates the fonts. If there is a character with no assigned font it sets a default one.
-      // After this call, fonts are validated.
-      multilanguageSupport.ValidateFonts( utf32Characters,
-                                          scripts,
-                                          fontDescriptionRuns,
-                                          defaultFontId,
-                                          startIndex,
-                                          requestedNumberOfCharacters,
-                                          validFonts );
-    }
+    // Nothing else to do if there are no paragraphs.
+    return;
   }
 
   }
 
-  Vector<Character> mirroredUtf32Characters;
-  bool textMirrored = false;
-  Length numberOfParagraphs = 0u;
-  if( BIDI_INFO & operations )
+  // Find the paragraphs to be updated.
+  Vector<ParagraphRunIndex> paragraphsToBeUpdated;
+  if( mTextUpdateInfo.mCharacterIndex >= mTextUpdateInfo.mPreviousNumberOfCharacters )
   {
   {
-    // Count the number of LINE_NO_BREAK to reserve some space for the vector of paragraph's
-    // bidirectional info.
+    // Text is being added at the end of the current text.
+    if( mTextUpdateInfo.mIsLastCharacterNewParagraph )
+    {
+      // Text is being added in a new paragraph after the last character of the text.
+      mTextUpdateInfo.mParagraphCharacterIndex = mTextUpdateInfo.mPreviousNumberOfCharacters;
+      numberOfCharacters = 0u;
+      mTextUpdateInfo.mRequestedNumberOfCharacters = mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
+
+      mTextUpdateInfo.mStartGlyphIndex = mModel->mVisualModel->mGlyphs.Count();
+      mTextUpdateInfo.mStartLineIndex = mModel->mVisualModel->mLines.Count() - 1u;
+
+      // Nothing else to do;
+      return;
+    }
 
 
-    const TextAbstraction::LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin();
-    for( Length index = 0u; index < numberOfCharacters; ++index )
+    paragraphsToBeUpdated.PushBack( numberOfParagraphs - 1u );
+  }
+  else
+  {
+    Length numberOfCharactersToUpdate = 0u;
+    if( mTextUpdateInfo.mFullRelayoutNeeded )
     {
     {
-      if( TextAbstraction::LINE_NO_BREAK == *( lineBreakInfoBuffer + index ) )
-      {
-        ++numberOfParagraphs;
-      }
+      numberOfCharactersToUpdate = mTextUpdateInfo.mPreviousNumberOfCharacters;
+    }
+    else
+    {
+      numberOfCharactersToUpdate = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
     }
     }
+    mModel->mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex,
+                                           numberOfCharactersToUpdate,
+                                           paragraphsToBeUpdated );
+  }
 
 
-    Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mLogicalModel->mBidirectionalParagraphInfo;
-    bidirectionalInfo.Reserve( numberOfParagraphs );
+  if( 0u != paragraphsToBeUpdated.Count() )
+  {
+    const ParagraphRunIndex firstParagraphIndex = *( paragraphsToBeUpdated.Begin() );
+    const ParagraphRun& firstParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + firstParagraphIndex );
+    mTextUpdateInfo.mParagraphCharacterIndex = firstParagraph.characterRun.characterIndex;
 
 
-    // Calculates the bidirectional info for the whole paragraph if it contains right to left scripts.
-    SetBidirectionalInfo( utf32Characters,
-                          scripts,
-                          lineBreakInfo,
-                          startIndex,
-                          requestedNumberOfCharacters,
-                          bidirectionalInfo );
+    ParagraphRunIndex lastParagraphIndex = *( paragraphsToBeUpdated.End() - 1u );
+    const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex );
 
 
-    if( 0u != bidirectionalInfo.Count() )
+    if( ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) &&                                            // Some character are removed.
+        ( lastParagraphIndex < numberOfParagraphs - 1u ) &&                                                // There is a next paragraph.
+        ( ( lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters ) == // The last removed character is the new paragraph character.
+          ( mTextUpdateInfo.mCharacterIndex + mTextUpdateInfo.mNumberOfCharactersToRemove ) ) )
     {
     {
-      // Only set the character directions if there is right to left characters.
-      Vector<CharacterDirection>& directions = mLogicalModel->mCharacterDirections;
-      GetCharactersDirection( bidirectionalInfo,
-                              numberOfCharacters,
-                              startIndex,
-                              requestedNumberOfCharacters,
-                              directions );
-
-      // This paragraph has right to left text. Some characters may need to be mirrored.
-      // TODO: consider if the mirrored string can be stored as well.
+      // The new paragraph character of the last updated paragraph has been removed so is going to be merged with the next one.
+      const ParagraphRun& lastParagraph = *( mModel->mLogicalModel->mParagraphInfo.Begin() + lastParagraphIndex + 1u );
 
 
-      textMirrored = GetMirroredText( utf32Characters,
-                                      directions,
-                                      bidirectionalInfo,
-                                      startIndex,
-                                      requestedNumberOfCharacters,
-                                      mirroredUtf32Characters );
+      numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
     }
     else
     {
     }
     else
     {
-      // There is no right to left characters. Clear the directions vector.
-      mLogicalModel->mCharacterDirections.Clear();
+      numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
     }
   }
 
     }
   }
 
-  Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
-  Vector<CharacterIndex>& glyphsToCharactersMap = mVisualModel->mGlyphsToCharacters;
-  Vector<Length>& charactersPerGlyph = mVisualModel->mCharactersPerGlyph;
-  Vector<GlyphIndex> newParagraphGlyphs;
-  newParagraphGlyphs.Reserve( numberOfParagraphs );
+  mTextUpdateInfo.mRequestedNumberOfCharacters = numberOfCharacters + mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
+  mTextUpdateInfo.mStartGlyphIndex = *( mModel->mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex );
+}
 
 
-  GlyphIndex startGlyphIndex = 0u;
-  if( SHAPE_TEXT & operations )
+void Controller::Impl::ClearFullModelData( OperationsMask operations )
+{
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
   {
   {
-    const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
-    // Shapes the text.
-    ShapeText( textToShape,
-               lineBreakInfo,
-               scripts,
-               validFonts,
-               startIndex,
-               startGlyphIndex,
-               requestedNumberOfCharacters,
-               glyphs,
-               glyphsToCharactersMap,
-               charactersPerGlyph,
-               newParagraphGlyphs );
+    mModel->mLogicalModel->mLineBreakInfo.Clear();
+    mModel->mLogicalModel->mParagraphInfo.Clear();
+  }
 
 
-    // Create the 'number of glyphs' per character and the glyph to character conversion tables.
-    mVisualModel->CreateGlyphsPerCharacterTable( startIndex, numberOfCharacters );
-    mVisualModel->CreateCharacterToGlyphTable( startIndex, numberOfCharacters );
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
+  {
+    mModel->mLogicalModel->mLineBreakInfo.Clear();
+  }
+
+  if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
+  {
+    mModel->mLogicalModel->mScriptRuns.Clear();
   }
 
   }
 
-  const Length numberOfGlyphs = glyphs.Count();
+  if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
+  {
+    mModel->mLogicalModel->mFontRuns.Clear();
+  }
 
 
-  if( GET_GLYPH_METRICS & operations )
+  if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() )
   {
   {
-    GlyphInfo* glyphsBuffer = glyphs.Begin() + startGlyphIndex;
-    mMetrics->GetGlyphMetrics( glyphsBuffer, numberOfGlyphs );
+    if( NO_OPERATION != ( BIDI_INFO & operations ) )
+    {
+      mModel->mLogicalModel->mBidirectionalParagraphInfo.Clear();
+      mModel->mLogicalModel->mCharacterDirections.Clear();
+    }
 
 
-    // Update the width and advance of all new paragraph characters.
-    for( Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it )
+    if( NO_OPERATION != ( REORDER & operations ) )
     {
     {
-      const GlyphIndex index = *it;
-      GlyphInfo& glyph = *( glyphsBuffer + index );
+      // Free the allocated memory used to store the conversion table in the bidirectional line info run.
+      for( Vector<BidirectionalLineInfoRun>::Iterator it = mModel->mLogicalModel->mBidirectionalLineInfo.Begin(),
+             endIt = mModel->mLogicalModel->mBidirectionalLineInfo.End();
+           it != endIt;
+           ++it )
+      {
+        BidirectionalLineInfoRun& bidiLineInfo = *it;
 
 
-      glyph.xBearing = 0.f;
-      glyph.width = 0.f;
-      glyph.advance = 0.f;
+        free( bidiLineInfo.visualToLogicalMap );
+        bidiLineInfo.visualToLogicalMap = NULL;
+      }
+      mModel->mLogicalModel->mBidirectionalLineInfo.Clear();
     }
   }
 
     }
   }
 
-  if( ( NULL != mEventData ) &&
-      mEventData->mPreEditFlag &&
-      ( 0u != mVisualModel->mCharactersToGlyph.Count() ) )
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
   {
   {
-    // Add the underline for the pre-edit text.
-    const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-    const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
-
-    const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition );
-    const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u );
-    const Length numberOfGlyphsLastCharacter = *( glyphsPerCharacterBuffer + lastPreEditCharacter );
-    const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + lastPreEditCharacter ) + ( numberOfGlyphsLastCharacter > 1u ? numberOfGlyphsLastCharacter - 1u : 0u );
-
-    GlyphRun underlineRun;
-    underlineRun.glyphIndex = glyphStart;
-    underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart;
-
-    // TODO: At the moment the underline runs are only for pre-edit.
-    mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+    mModel->mVisualModel->mGlyphs.Clear();
+    mModel->mVisualModel->mGlyphsToCharacters.Clear();
+    mModel->mVisualModel->mCharactersToGlyph.Clear();
+    mModel->mVisualModel->mCharactersPerGlyph.Clear();
+    mModel->mVisualModel->mGlyphsPerCharacter.Clear();
+    mModel->mVisualModel->mGlyphPositions.Clear();
   }
   }
-}
-
-bool Controller::Impl::UpdateModelStyle( OperationsMask operationsRequired )
-{
-  bool updated = false;
 
 
-  if( COLOR & operationsRequired )
+  if( NO_OPERATION != ( LAYOUT & operations ) )
   {
   {
-    // Set the color runs in glyphs.
-    SetColorSegmentationInfo( mLogicalModel->mColorRuns,
-                              mVisualModel->mCharactersToGlyph,
-                              mVisualModel->mGlyphsPerCharacter,
-                              mVisualModel->mColorRuns );
-
-    updated = true;
+    mModel->mVisualModel->mLines.Clear();
   }
 
   }
 
-  return updated;
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    mModel->mVisualModel->mColorIndices.Clear();
+  }
 }
 
 }
 
-void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
+void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
 {
 {
-  // Sets the default text's color.
-  inputStyle.textColor = mTextColor;
+  const CharacterIndex endIndexPlusOne = endIndex + 1u;
 
 
-  // Sets the default font's family name, weight, width, slant and size.
-  if( mFontDefaults )
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
   {
   {
-    inputStyle.familyName = mFontDefaults->mFontDescription.family;
-    inputStyle.weight = mFontDefaults->mFontDescription.weight;
-    inputStyle.width = mFontDefaults->mFontDescription.width;
-    inputStyle.slant = mFontDefaults->mFontDescription.slant;
-    inputStyle.size = mFontDefaults->mDefaultPointSize;
+    // Clear the line break info.
+    LineBreakInfo* lineBreakInfoBuffer = mModel->mLogicalModel->mLineBreakInfo.Begin();
 
 
-    inputStyle.familyDefined = mFontDefaults->familyDefined;
-    inputStyle.weightDefined = mFontDefaults->weightDefined;
-    inputStyle.widthDefined = mFontDefaults->widthDefined;
-    inputStyle.slantDefined = mFontDefaults->slantDefined;
-    inputStyle.sizeDefined = mFontDefaults->sizeDefined;
+    mModel->mLogicalModel->mLineBreakInfo.Erase( lineBreakInfoBuffer + startIndex,
+                                                 lineBreakInfoBuffer + endIndexPlusOne );
+
+    // Clear the paragraphs.
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mModel->mLogicalModel->mParagraphInfo );
   }
   }
-  else
+
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
   {
   {
-    inputStyle.familyName.clear();
-    inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
-    inputStyle.width = TextAbstraction::FontWidth::NORMAL;
-    inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
-    inputStyle.size = 0.f;
+    // Clear the word break info.
+    WordBreakInfo* wordBreakInfoBuffer = mModel->mLogicalModel->mWordBreakInfo.Begin();
 
 
-    inputStyle.familyDefined = false;
-    inputStyle.weightDefined = false;
-    inputStyle.widthDefined = false;
-    inputStyle.slantDefined = false;
-    inputStyle.sizeDefined = false;
+    mModel->mLogicalModel->mWordBreakInfo.Erase( wordBreakInfoBuffer + startIndex,
+                                         wordBreakInfoBuffer + endIndexPlusOne );
   }
   }
-}
 
 
-float Controller::Impl::GetDefaultFontLineHeight()
-{
-  FontId defaultFontId = 0u;
-  if( NULL == mFontDefaults )
+  if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
   {
   {
-    TextAbstraction::FontDescription fontDescription;
-    defaultFontId = mFontClient.GetFontId( fontDescription );
+    // Clear the scripts.
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mModel->mLogicalModel->mScriptRuns );
   }
   }
-  else
+
+  if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
   {
   {
-    defaultFontId = mFontDefaults->GetFontId( mFontClient );
+    // Clear the fonts.
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mModel->mLogicalModel->mFontRuns );
   }
 
   }
 
-  Text::FontMetrics fontMetrics;
-  mMetrics->GetFontMetrics( defaultFontId, fontMetrics );
+  if( 0u != mModel->mLogicalModel->mBidirectionalParagraphInfo.Count() )
+  {
+    if( NO_OPERATION != ( BIDI_INFO & operations ) )
+    {
+      // Clear the bidirectional paragraph info.
+      ClearCharacterRuns( startIndex,
+                          endIndex,
+                          mModel->mLogicalModel->mBidirectionalParagraphInfo );
 
 
-  return( fontMetrics.ascender - fontMetrics.descender );
-}
+      // Clear the character's directions.
+      CharacterDirection* characterDirectionsBuffer = mModel->mLogicalModel->mCharacterDirections.Begin();
 
 
-void Controller::Impl::OnCursorKeyEvent( const Event& event )
+      mModel->mLogicalModel->mCharacterDirections.Erase( characterDirectionsBuffer + startIndex,
+                                                         characterDirectionsBuffer + endIndexPlusOne );
+    }
+
+    if( NO_OPERATION != ( REORDER & operations ) )
+    {
+      uint32_t startRemoveIndex = mModel->mLogicalModel->mBidirectionalLineInfo.Count();
+      uint32_t endRemoveIndex = startRemoveIndex;
+      ClearCharacterRuns( startIndex,
+                          endIndex,
+                          mModel->mLogicalModel->mBidirectionalLineInfo,
+                          startRemoveIndex,
+                          endRemoveIndex );
+
+      BidirectionalLineInfoRun* bidirectionalLineInfoBuffer = mModel->mLogicalModel->mBidirectionalLineInfo.Begin();
+
+      // Free the allocated memory used to store the conversion table in the bidirectional line info run.
+      for( Vector<BidirectionalLineInfoRun>::Iterator it = bidirectionalLineInfoBuffer + startRemoveIndex,
+             endIt = bidirectionalLineInfoBuffer + endRemoveIndex;
+           it != endIt;
+           ++it )
+      {
+        BidirectionalLineInfoRun& bidiLineInfo = *it;
+
+        free( bidiLineInfo.visualToLogicalMap );
+        bidiLineInfo.visualToLogicalMap = NULL;
+      }
+
+      mModel->mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex,
+                                                           bidirectionalLineInfoBuffer + endRemoveIndex );
+    }
+  }
+}
+
+void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+{
+  const CharacterIndex endIndexPlusOne = endIndex + 1u;
+  const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex;
+
+  // Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
+  GlyphIndex* charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+  Length* glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
+
+  const GlyphIndex endGlyphIndexPlusOne = *( charactersToGlyphBuffer + endIndex ) + *( glyphsPerCharacterBuffer + endIndex );
+  const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
+
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+  {
+    // Update the character to glyph indices.
+    for( Vector<GlyphIndex>::Iterator it =  charactersToGlyphBuffer + endIndexPlusOne,
+           endIt =  charactersToGlyphBuffer + mModel->mVisualModel->mCharactersToGlyph.Count();
+         it != endIt;
+         ++it )
+    {
+      CharacterIndex& index = *it;
+      index -= numberOfGlyphsRemoved;
+    }
+
+    // Clear the character to glyph conversion table.
+    mModel->mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
+                                                    charactersToGlyphBuffer + endIndexPlusOne );
+
+    // Clear the glyphs per character table.
+    mModel->mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
+                                                     glyphsPerCharacterBuffer + endIndexPlusOne );
+
+    // Clear the glyphs buffer.
+    GlyphInfo* glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin();
+    mModel->mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                         glyphsBuffer + endGlyphIndexPlusOne );
+
+    CharacterIndex* glyphsToCharactersBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin();
+
+    // Update the glyph to character indices.
+    for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
+           endIt = glyphsToCharactersBuffer + mModel->mVisualModel->mGlyphsToCharacters.Count();
+         it != endIt;
+         ++it )
+    {
+      CharacterIndex& index = *it;
+      index -= numberOfCharactersRemoved;
+    }
+
+    // Clear the glyphs to characters buffer.
+    mModel->mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                     glyphsToCharactersBuffer  + endGlyphIndexPlusOne );
+
+    // Clear the characters per glyph buffer.
+    Length* charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
+    mModel->mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                     charactersPerGlyphBuffer + endGlyphIndexPlusOne );
+
+    // Clear the positions buffer.
+    Vector2* positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
+    mModel->mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                 positionsBuffer + endGlyphIndexPlusOne );
+  }
+
+  if( NO_OPERATION != ( LAYOUT & operations ) )
+  {
+    // Clear the lines.
+    uint32_t startRemoveIndex = mModel->mVisualModel->mLines.Count();
+    uint32_t endRemoveIndex = startRemoveIndex;
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mModel->mVisualModel->mLines,
+                        startRemoveIndex,
+                        endRemoveIndex );
+
+    // Will update the glyph runs.
+    startRemoveIndex = mModel->mVisualModel->mLines.Count();
+    endRemoveIndex = startRemoveIndex;
+    ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
+                    endGlyphIndexPlusOne - 1u,
+                    mModel->mVisualModel->mLines,
+                    startRemoveIndex,
+                    endRemoveIndex );
+
+    // Set the line index from where to insert the new laid-out lines.
+    mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
+
+    LineRun* linesBuffer = mModel->mVisualModel->mLines.Begin();
+    mModel->mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
+                                        linesBuffer + endRemoveIndex );
+  }
+
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    if( 0u != mModel->mVisualModel->mColorIndices.Count() )
+    {
+      ColorIndex* colorIndexBuffer = mModel->mVisualModel->mColorIndices.Begin();
+      mModel->mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                                 colorIndexBuffer + endGlyphIndexPlusOne );
+    }
+  }
+}
+
+void Controller::Impl::ClearModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+{
+  if( mTextUpdateInfo.mClearAll ||
+      ( ( 0u == startIndex ) &&
+        ( mTextUpdateInfo.mPreviousNumberOfCharacters == endIndex + 1u ) ) )
+  {
+    ClearFullModelData( operations );
+  }
+  else
+  {
+    // Clear the model data related with characters.
+    ClearCharacterModelData( startIndex, endIndex, operations );
+
+    // Clear the model data related with glyphs.
+    ClearGlyphModelData( startIndex, endIndex, operations );
+  }
+
+  // The estimated number of lines. Used to avoid reallocations when layouting.
+  mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
+
+  mModel->mVisualModel->ClearCaches();
+}
+
+bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
+{
+  DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel\n" );
+
+  // Calculate the operations to be done.
+  const OperationsMask operations = static_cast<OperationsMask>( mOperationsPending & operationsRequired );
+
+  if( NO_OPERATION == operations )
+  {
+    // Nothing to do if no operations are pending and required.
+    return false;
+  }
+
+  Vector<Character> utf32CharactersStar;
+  const Length characterCount = mModel->mLogicalModel->mText.Count();
+  const bool isPasswordInput = ( mEventData != NULL && mEventData->mPasswordInput &&
+        !mEventData->mIsShowingPlaceholderText && characterCount > 0 );
+
+  if (isPasswordInput)
+  {
+    utf32CharactersStar.Resize( characterCount );
+
+    uint32_t* begin = utf32CharactersStar.Begin();
+    uint32_t* end = begin + characterCount;
+    while ( begin < end )
+    {
+      *begin++ = STAR;
+    }
+  }
+
+  Vector<Character>& utf32Characters = isPasswordInput ? utf32CharactersStar : mModel->mLogicalModel->mText;
+  const Length numberOfCharacters = utf32Characters.Count();
+
+  // Index to the first character of the first paragraph to be updated.
+  CharacterIndex startIndex = 0u;
+  // Number of characters of the paragraphs to be removed.
+  Length paragraphCharacters = 0u;
+
+  CalculateTextUpdateIndices( paragraphCharacters );
+  startIndex = mTextUpdateInfo.mParagraphCharacterIndex;
+
+  if( mTextUpdateInfo.mClearAll ||
+      ( 0u != paragraphCharacters ) )
+  {
+    ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operations );
+  }
+
+  mTextUpdateInfo.mClearAll = false;
+
+  // Whether the model is updated.
+  bool updated = false;
+
+  Vector<LineBreakInfo>& lineBreakInfo = mModel->mLogicalModel->mLineBreakInfo;
+  const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
+
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
+  {
+    // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
+    // calculate the bidirectional info for each 'paragraph'.
+    // It's also used to layout the text (where it should be a new line) or to shape the text (text in different lines
+    // is not shaped together).
+    lineBreakInfo.Resize( numberOfCharacters, TextAbstraction::LINE_NO_BREAK );
+
+    SetLineBreakInfo( utf32Characters,
+                      startIndex,
+                      requestedNumberOfCharacters,
+                      lineBreakInfo );
+
+    // Create the paragraph info.
+    mModel->mLogicalModel->CreateParagraphInfo( startIndex,
+                                                requestedNumberOfCharacters );
+    updated = true;
+  }
+
+  Vector<WordBreakInfo>& wordBreakInfo = mModel->mLogicalModel->mWordBreakInfo;
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
+  {
+    // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
+    wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
+
+    SetWordBreakInfo( utf32Characters,
+                      startIndex,
+                      requestedNumberOfCharacters,
+                      wordBreakInfo );
+    updated = true;
+  }
+
+  const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations );
+  const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations );
+
+  Vector<ScriptRun>& scripts = mModel->mLogicalModel->mScriptRuns;
+  Vector<FontRun>& validFonts = mModel->mLogicalModel->mFontRuns;
+
+  if( getScripts || validateFonts )
+  {
+    // Validates the fonts assigned by the application or assigns default ones.
+    // It makes sure all the characters are going to be rendered by the correct font.
+    MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
+
+    if( getScripts )
+    {
+      // Retrieves the scripts used in the text.
+      multilanguageSupport.SetScripts( utf32Characters,
+                                       startIndex,
+                                       requestedNumberOfCharacters,
+                                       scripts );
+    }
+
+    if( validateFonts )
+    {
+      // Validate the fonts set through the mark-up string.
+      Vector<FontDescriptionRun>& fontDescriptionRuns = mModel->mLogicalModel->mFontDescriptionRuns;
+
+      // Get the default font's description.
+      TextAbstraction::FontDescription defaultFontDescription;
+      TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE;
+      if( NULL != mFontDefaults )
+      {
+        defaultFontDescription = mFontDefaults->mFontDescription;
+        defaultPointSize = mFontDefaults->mDefaultPointSize * 64u;
+      }
+
+      // Validates the fonts. If there is a character with no assigned font it sets a default one.
+      // After this call, fonts are validated.
+      multilanguageSupport.ValidateFonts( utf32Characters,
+                                          scripts,
+                                          fontDescriptionRuns,
+                                          defaultFontDescription,
+                                          defaultPointSize,
+                                          startIndex,
+                                          requestedNumberOfCharacters,
+                                          validFonts );
+    }
+    updated = true;
+  }
+
+  Vector<Character> mirroredUtf32Characters;
+  bool textMirrored = false;
+  const Length numberOfParagraphs = mModel->mLogicalModel->mParagraphInfo.Count();
+  if( NO_OPERATION != ( BIDI_INFO & operations ) )
+  {
+    Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mModel->mLogicalModel->mBidirectionalParagraphInfo;
+    bidirectionalInfo.Reserve( numberOfParagraphs );
+
+    // Calculates the bidirectional info for the whole paragraph if it contains right to left scripts.
+    SetBidirectionalInfo( utf32Characters,
+                          scripts,
+                          lineBreakInfo,
+                          startIndex,
+                          requestedNumberOfCharacters,
+                          bidirectionalInfo );
+
+    if( 0u != bidirectionalInfo.Count() )
+    {
+      // Only set the character directions if there is right to left characters.
+      Vector<CharacterDirection>& directions = mModel->mLogicalModel->mCharacterDirections;
+      GetCharactersDirection( bidirectionalInfo,
+                              numberOfCharacters,
+                              startIndex,
+                              requestedNumberOfCharacters,
+                              directions );
+
+      // This paragraph has right to left text. Some characters may need to be mirrored.
+      // TODO: consider if the mirrored string can be stored as well.
+
+      textMirrored = GetMirroredText( utf32Characters,
+                                      directions,
+                                      bidirectionalInfo,
+                                      startIndex,
+                                      requestedNumberOfCharacters,
+                                      mirroredUtf32Characters );
+    }
+    else
+    {
+      // There is no right to left characters. Clear the directions vector.
+      mModel->mLogicalModel->mCharacterDirections.Clear();
+    }
+    updated = true;
+  }
+
+  Vector<GlyphInfo>& glyphs = mModel->mVisualModel->mGlyphs;
+  Vector<CharacterIndex>& glyphsToCharactersMap = mModel->mVisualModel->mGlyphsToCharacters;
+  Vector<Length>& charactersPerGlyph = mModel->mVisualModel->mCharactersPerGlyph;
+  Vector<GlyphIndex> newParagraphGlyphs;
+  newParagraphGlyphs.Reserve( numberOfParagraphs );
+
+  const Length currentNumberOfGlyphs = glyphs.Count();
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+  {
+    const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
+    // Shapes the text.
+    ShapeText( textToShape,
+               lineBreakInfo,
+               scripts,
+               validFonts,
+               startIndex,
+               mTextUpdateInfo.mStartGlyphIndex,
+               requestedNumberOfCharacters,
+               glyphs,
+               glyphsToCharactersMap,
+               charactersPerGlyph,
+               newParagraphGlyphs );
+
+    // Create the 'number of glyphs' per character and the glyph to character conversion tables.
+    mModel->mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+    mModel->mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+    updated = true;
+  }
+
+  const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
+
+  if( NO_OPERATION != ( GET_GLYPH_METRICS & operations ) )
+  {
+    GlyphInfo* glyphsBuffer = glyphs.Begin();
+    mMetrics->GetGlyphMetrics( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs );
+
+    // Update the width and advance of all new paragraph characters.
+    for( Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it )
+    {
+      const GlyphIndex index = *it;
+      GlyphInfo& glyph = *( glyphsBuffer + index );
+
+      glyph.xBearing = 0.f;
+      glyph.width = 0.f;
+      glyph.advance = 0.f;
+    }
+    updated = true;
+  }
+
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    // Set the color runs in glyphs.
+    SetColorSegmentationInfo( mModel->mLogicalModel->mColorRuns,
+                              mModel->mVisualModel->mCharactersToGlyph,
+                              mModel->mVisualModel->mGlyphsPerCharacter,
+                              startIndex,
+                              mTextUpdateInfo.mStartGlyphIndex,
+                              requestedNumberOfCharacters,
+                              mModel->mVisualModel->mColors,
+                              mModel->mVisualModel->mColorIndices );
+
+    updated = true;
+  }
+
+  if( ( NULL != mEventData ) &&
+      mEventData->mPreEditFlag &&
+      ( 0u != mModel->mVisualModel->mCharactersToGlyph.Count() ) )
+  {
+    // Add the underline for the pre-edit text.
+    const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+    const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
+
+    const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition );
+    const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u );
+    const Length numberOfGlyphsLastCharacter = *( glyphsPerCharacterBuffer + lastPreEditCharacter );
+    const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + lastPreEditCharacter ) + ( numberOfGlyphsLastCharacter > 1u ? numberOfGlyphsLastCharacter - 1u : 0u );
+
+    GlyphRun underlineRun;
+    underlineRun.glyphIndex = glyphStart;
+    underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart;
+
+    // TODO: At the moment the underline runs are only for pre-edit.
+    mModel->mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+  }
+
+  // The estimated number of lines. Used to avoid reallocations when layouting.
+  mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count() );
+
+  // Set the previous number of characters for the next time the text is updated.
+  mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters;
+
+  return updated;
+}
+
+void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
+{
+  // Sets the default text's color.
+  inputStyle.textColor = mTextColor;
+  inputStyle.isDefaultColor = true;
+
+  inputStyle.familyName.clear();
+  inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
+  inputStyle.width = TextAbstraction::FontWidth::NORMAL;
+  inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
+  inputStyle.size = 0.f;
+
+  inputStyle.lineSpacing = 0.f;
+
+  inputStyle.underlineProperties.clear();
+  inputStyle.shadowProperties.clear();
+  inputStyle.embossProperties.clear();
+  inputStyle.outlineProperties.clear();
+
+  inputStyle.isFamilyDefined = false;
+  inputStyle.isWeightDefined = false;
+  inputStyle.isWidthDefined = false;
+  inputStyle.isSlantDefined = false;
+  inputStyle.isSizeDefined = false;
+
+  inputStyle.isLineSpacingDefined = false;
+
+  inputStyle.isUnderlineDefined = false;
+  inputStyle.isShadowDefined = false;
+  inputStyle.isEmbossDefined = false;
+  inputStyle.isOutlineDefined = false;
+
+  // Sets the default font's family name, weight, width, slant and size.
+  if( mFontDefaults )
+  {
+    if( mFontDefaults->familyDefined )
+    {
+      inputStyle.familyName = mFontDefaults->mFontDescription.family;
+      inputStyle.isFamilyDefined = true;
+    }
+
+    if( mFontDefaults->weightDefined )
+    {
+      inputStyle.weight = mFontDefaults->mFontDescription.weight;
+      inputStyle.isWeightDefined = true;
+    }
+
+    if( mFontDefaults->widthDefined )
+    {
+      inputStyle.width = mFontDefaults->mFontDescription.width;
+      inputStyle.isWidthDefined = true;
+    }
+
+    if( mFontDefaults->slantDefined )
+    {
+      inputStyle.slant = mFontDefaults->mFontDescription.slant;
+      inputStyle.isSlantDefined = true;
+    }
+
+    if( mFontDefaults->sizeDefined )
+    {
+      inputStyle.size = mFontDefaults->mDefaultPointSize;
+      inputStyle.isSizeDefined = true;
+    }
+  }
+}
+
+float Controller::Impl::GetDefaultFontLineHeight()
+{
+  FontId defaultFontId = 0u;
+  if( NULL == mFontDefaults )
+  {
+    TextAbstraction::FontDescription fontDescription;
+    defaultFontId = mFontClient.GetFontId( fontDescription );
+  }
+  else
+  {
+    defaultFontId = mFontDefaults->GetFontId( mFontClient );
+  }
+
+  Text::FontMetrics fontMetrics;
+  mMetrics->GetFontMetrics( defaultFontId, fontMetrics );
+
+  return( fontMetrics.ascender - fontMetrics.descender );
+}
+
+void Controller::Impl::OnCursorKeyEvent( const Event& event )
 {
   if( NULL == mEventData )
   {
 {
   if( NULL == mEventData )
   {
@@ -614,18 +1135,77 @@ void Controller::Impl::OnCursorKeyEvent( const Event& event )
   }
   else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
   {
   }
   else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
   {
-    if( mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
+    if( mModel->mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
     {
       mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
     }
   }
   else if( Dali::DALI_KEY_CURSOR_UP == keyCode )
   {
     {
       mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
     }
   }
   else if( Dali::DALI_KEY_CURSOR_UP == keyCode )
   {
-    // TODO
+    // Get first the line index of the current cursor position index.
+    CharacterIndex characterIndex = 0u;
+
+    if( mEventData->mPrimaryCursorPosition > 0u )
+    {
+      characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+    }
+
+    const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
+    const LineIndex previousLineIndex = ( lineIndex > 0 ? lineIndex - 1u : lineIndex );
+
+    if( previousLineIndex >= 0u )
+    {
+      // Retrieve the cursor position info.
+      CursorInfo cursorInfo;
+      GetCursorPosition( mEventData->mPrimaryCursorPosition,
+                         cursorInfo );
+
+      // Get the line above.
+      const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex );
+
+      // Get the next hit 'y' point.
+      const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
+
+      // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+      mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+                                                                        mModel->mLogicalModel,
+                                                                        mMetrics,
+                                                                        mEventData->mCursorHookPositionX,
+                                                                        hitPointY );
+    }
   }
   else if(   Dali::DALI_KEY_CURSOR_DOWN == keyCode )
   {
   }
   else if(   Dali::DALI_KEY_CURSOR_DOWN == keyCode )
   {
-    // TODO
+    // Get first the line index of the current cursor position index.
+    CharacterIndex characterIndex = 0u;
+
+    if( mEventData->mPrimaryCursorPosition > 0u )
+    {
+      characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+    }
+
+    const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
+
+    if( lineIndex + 1u < mModel->mVisualModel->mLines.Count() )
+    {
+      // Retrieve the cursor position info.
+      CursorInfo cursorInfo;
+      GetCursorPosition( mEventData->mPrimaryCursorPosition,
+                         cursorInfo );
+
+      // Get the line below.
+      const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + lineIndex + 1u );
+
+      // Get the next hit 'y' point.
+      const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
+
+      // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+      mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+                                                                        mModel->mLogicalModel,
+                                                                        mMetrics,
+                                                                        mEventData->mCursorHookPositionX,
+                                                                        hitPointY );
+    }
   }
 
   mEventData->mUpdateCursorPosition = true;
   }
 
   mEventData->mUpdateCursorPosition = true;
@@ -643,11 +1223,18 @@ void Controller::Impl::OnTapEvent( const Event& event )
     {
       if( IsShowingRealText() )
       {
     {
       if( IsShowingRealText() )
       {
-        const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
-        const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
+        // Convert from control's coords to text's coords.
+        const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+        const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
+
+        // Keep the tap 'x' position. Used to move the cursor.
+        mEventData->mCursorHookPositionX = xPosition;
 
 
-        mEventData->mPrimaryCursorPosition = GetClosestCursorIndex( xPosition,
-                                                                    yPosition );
+        mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+                                                                          mModel->mLogicalModel,
+                                                                          mMetrics,
+                                                                          xPosition,
+                                                                          yPosition );
 
         // When the cursor position is changing, delay cursor blinking
         mEventData->mDecorator->DelayCursorBlink();
 
         // When the cursor position is changing, delay cursor blinking
         mEventData->mDecorator->DelayCursorBlink();
@@ -658,6 +1245,7 @@ void Controller::Impl::OnTapEvent( const Event& event )
       }
 
       mEventData->mUpdateCursorPosition = true;
       }
 
       mEventData->mUpdateCursorPosition = true;
+      mEventData->mUpdateGrabHandlePosition = true;
       mEventData->mScrollAfterUpdatePosition = true;
       mEventData->mUpdateInputStyle = true;
 
       mEventData->mScrollAfterUpdatePosition = true;
       mEventData->mUpdateInputStyle = true;
 
@@ -679,34 +1267,58 @@ void Controller::Impl::OnPanEvent( const Event& event )
     return;
   }
 
     return;
   }
 
-  int state = event.p1.mInt;
+  const bool isHorizontalScrollEnabled = mEventData->mDecorator->IsHorizontalScrollEnabled();
+  const bool isVerticalScrollEnabled = mEventData->mDecorator->IsVerticalScrollEnabled();
 
 
-  if( Gesture::Started    == state ||
-      Gesture::Continuing == state )
+  if( !isHorizontalScrollEnabled && !isVerticalScrollEnabled )
   {
   {
-    const Vector2& actualSize = mVisualModel->GetLayoutSize();
-    const Vector2 currentScroll = mEventData->mScrollPosition;
+    // Nothing to do if scrolling is not enabled.
+    return;
+  }
 
 
-    if( mEventData->mHorizontalScrollingEnabled )
-    {
-      const float displacementX = event.p2.mFloat;
-      mEventData->mScrollPosition.x += displacementX;
+  const int state = event.p1.mInt;
 
 
-      ClampHorizontalScroll( actualSize );
+  switch( state )
+  {
+    case Gesture::Started:
+    {
+      // Will remove the cursor, handles or text's popup, ...
+      ChangeState( EventData::TEXT_PANNING );
+      break;
     }
     }
-
-    if( mEventData->mVerticalScrollingEnabled )
+    case Gesture::Continuing:
     {
     {
-      const float displacementY = event.p3.mFloat;
-      mEventData->mScrollPosition.y += displacementY;
+      const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
+      const Vector2 currentScroll = mModel->mScrollPosition;
 
 
-      ClampVerticalScroll( actualSize );
-    }
+      if( isHorizontalScrollEnabled )
+      {
+        const float displacementX = event.p2.mFloat;
+        mModel->mScrollPosition.x += displacementX;
 
 
-    if( mEventData->mDecorator )
+        ClampHorizontalScroll( layoutSize );
+      }
+
+      if( isVerticalScrollEnabled )
+      {
+        const float displacementY = event.p3.mFloat;
+        mModel->mScrollPosition.y += displacementY;
+
+        ClampVerticalScroll( layoutSize );
+      }
+
+      mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
+      break;
+    }
+    case Gesture::Finished:
+    case Gesture::Cancelled: // FALLTHROUGH
     {
     {
-      mEventData->mDecorator->UpdatePositions( mEventData->mScrollPosition - currentScroll );
+      // Will go back to the previous state to show the cursor, handles, the text's popup, ...
+      ChangeState( mEventData->mPreviousState );
+      break;
     }
     }
+    default:
+      break;
   }
 }
 
   }
 }
 
@@ -718,6 +1330,7 @@ void Controller::Impl::OnLongPressEvent( const Event& event )
   {
     ChangeState ( EventData::EDITING_WITH_POPUP );
     mEventData->mDecoratorUpdated = true;
   {
     ChangeState ( EventData::EDITING_WITH_POPUP );
     mEventData->mDecoratorUpdated = true;
+    mEventData->mUpdateInputStyle = true;
   }
 }
 
   }
 }
 
@@ -731,14 +1344,20 @@ void Controller::Impl::OnHandleEvent( const Event& event )
 
   const unsigned int state = event.p1.mUint;
   const bool handleStopScrolling = ( HANDLE_STOP_SCROLLING == state );
 
   const unsigned int state = event.p1.mUint;
   const bool handleStopScrolling = ( HANDLE_STOP_SCROLLING == state );
+  const bool isSmoothHandlePanEnabled = mEventData->mDecorator->IsSmoothHandlePanEnabled();
 
   if( HANDLE_PRESSED == state )
   {
 
   if( HANDLE_PRESSED == state )
   {
-    // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
-    const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
-    const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
+    // Convert from decorator's coords to text's coords.
+    const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+    const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
 
 
-    const CharacterIndex handleNewPosition = GetClosestCursorIndex( xPosition, yPosition );
+    // Need to calculate the handle's new position.
+    const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+                                                                          mModel->mLogicalModel,
+                                                                          mMetrics,
+                                                                          xPosition,
+                                                                          yPosition );
 
     if( Event::GRAB_HANDLE_EVENT == event.type )
     {
 
     if( Event::GRAB_HANDLE_EVENT == event.type )
     {
@@ -746,9 +1365,15 @@ void Controller::Impl::OnHandleEvent( const Event& event )
 
       if( handleNewPosition != mEventData->mPrimaryCursorPosition )
       {
 
       if( handleNewPosition != mEventData->mPrimaryCursorPosition )
       {
-        mEventData->mPrimaryCursorPosition = handleNewPosition;
+        // Updates the cursor position if the handle's new position is different than the current one.
         mEventData->mUpdateCursorPosition = true;
         mEventData->mUpdateCursorPosition = true;
+        // Does not update the grab handle position if the smooth panning is enabled. (The decorator does it smooth).
+        mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
+        mEventData->mPrimaryCursorPosition = handleNewPosition;
       }
       }
+
+      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
+      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
     }
     else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
     {
     }
     else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
     {
@@ -757,10 +1382,18 @@ void Controller::Impl::OnHandleEvent( const Event& event )
       if( ( handleNewPosition != mEventData->mLeftSelectionPosition ) &&
           ( handleNewPosition != mEventData->mRightSelectionPosition ) )
       {
       if( ( handleNewPosition != mEventData->mLeftSelectionPosition ) &&
           ( handleNewPosition != mEventData->mRightSelectionPosition ) )
       {
+        // Updates the highlight box if the handle's new position is different than the current one.
+        mEventData->mUpdateHighlightBox = true;
+        // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
+        mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
         mEventData->mLeftSelectionPosition = handleNewPosition;
         mEventData->mLeftSelectionPosition = handleNewPosition;
-
-        mEventData->mUpdateLeftSelectionPosition = true;
       }
       }
+
+      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
+      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+
+      // Will define the order to scroll the text to match the handle position.
+      mEventData->mIsLeftHandleSelected = true;
     }
     else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
     {
     }
     else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
     {
@@ -769,28 +1402,41 @@ void Controller::Impl::OnHandleEvent( const Event& event )
       if( ( handleNewPosition != mEventData->mRightSelectionPosition ) &&
           ( handleNewPosition != mEventData->mLeftSelectionPosition ) )
       {
       if( ( handleNewPosition != mEventData->mRightSelectionPosition ) &&
           ( handleNewPosition != mEventData->mLeftSelectionPosition ) )
       {
+        // Updates the highlight box if the handle's new position is different than the current one.
+        mEventData->mUpdateHighlightBox = true;
+        // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
+        mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
         mEventData->mRightSelectionPosition = handleNewPosition;
         mEventData->mRightSelectionPosition = handleNewPosition;
-
-        mEventData->mUpdateRightSelectionPosition = true;
       }
       }
+
+      // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
+      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+
+      // Will define the order to scroll the text to match the handle position.
+      mEventData->mIsLeftHandleSelected = false;
     }
   } // end ( HANDLE_PRESSED == state )
   else if( ( HANDLE_RELEASED == state ) ||
            handleStopScrolling )
   {
     CharacterIndex handlePosition = 0u;
     }
   } // end ( HANDLE_PRESSED == state )
   else if( ( HANDLE_RELEASED == state ) ||
            handleStopScrolling )
   {
     CharacterIndex handlePosition = 0u;
-    if( handleStopScrolling )
+    if( handleStopScrolling || isSmoothHandlePanEnabled )
     {
     {
-      // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
-      const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
-      const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
+      // Convert from decorator's coords to text's coords.
+      const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+      const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
 
 
-      handlePosition = GetClosestCursorIndex( xPosition, yPosition );
+      handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+                                                    mModel->mLogicalModel,
+                                                    mMetrics,
+                                                    xPosition,
+                                                    yPosition );
     }
 
     if( Event::GRAB_HANDLE_EVENT == event.type )
     {
       mEventData->mUpdateCursorPosition = true;
     }
 
     if( Event::GRAB_HANDLE_EVENT == event.type )
     {
       mEventData->mUpdateCursorPosition = true;
+      mEventData->mUpdateGrabHandlePosition = true;
       mEventData->mUpdateInputStyle = true;
 
       if( !IsClipboardEmpty() )
       mEventData->mUpdateInputStyle = true;
 
       if( !IsClipboardEmpty() )
@@ -798,9 +1444,9 @@ void Controller::Impl::OnHandleEvent( const Event& event )
         ChangeState( EventData::EDITING_WITH_PASTE_POPUP ); // Moving grabhandle will show Paste Popup
       }
 
         ChangeState( EventData::EDITING_WITH_PASTE_POPUP ); // Moving grabhandle will show Paste Popup
       }
 
-      if( handleStopScrolling )
+      if( handleStopScrolling || isSmoothHandlePanEnabled )
       {
       {
-        mEventData->mScrollAfterUpdatePosition = mEventData->mPrimaryCursorPosition != handlePosition;
+        mEventData->mScrollAfterUpdatePosition = true;
         mEventData->mPrimaryCursorPosition = handlePosition;
       }
     }
         mEventData->mPrimaryCursorPosition = handlePosition;
       }
     }
@@ -808,12 +1454,16 @@ void Controller::Impl::OnHandleEvent( const Event& event )
     {
       ChangeState( EventData::SELECTING );
 
     {
       ChangeState( EventData::SELECTING );
 
-      if( handleStopScrolling )
+      mEventData->mUpdateHighlightBox = true;
+      mEventData->mUpdateLeftSelectionPosition = true;
+      mEventData->mUpdateRightSelectionPosition = true;
+
+      if( handleStopScrolling || isSmoothHandlePanEnabled )
       {
       {
-        mEventData->mUpdateLeftSelectionPosition = ( mEventData->mRightSelectionPosition != handlePosition );
-        mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateLeftSelectionPosition;
+        mEventData->mScrollAfterUpdatePosition = true;
 
 
-        if( mEventData->mUpdateLeftSelectionPosition )
+        if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
+            ( handlePosition != mEventData->mLeftSelectionPosition ) )
         {
           mEventData->mLeftSelectionPosition = handlePosition;
         }
         {
           mEventData->mLeftSelectionPosition = handlePosition;
         }
@@ -823,11 +1473,15 @@ void Controller::Impl::OnHandleEvent( const Event& event )
     {
       ChangeState( EventData::SELECTING );
 
     {
       ChangeState( EventData::SELECTING );
 
-      if( handleStopScrolling )
+      mEventData->mUpdateHighlightBox = true;
+      mEventData->mUpdateRightSelectionPosition = true;
+      mEventData->mUpdateLeftSelectionPosition = true;
+
+      if( handleStopScrolling || isSmoothHandlePanEnabled )
       {
       {
-        mEventData->mUpdateRightSelectionPosition = ( mEventData->mLeftSelectionPosition != handlePosition );
-        mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateRightSelectionPosition;
-        if( mEventData->mUpdateRightSelectionPosition )
+        mEventData->mScrollAfterUpdatePosition = true;
+        if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
+            ( handlePosition != mEventData->mLeftSelectionPosition ) )
         {
           mEventData->mRightSelectionPosition = handlePosition;
         }
         {
           mEventData->mRightSelectionPosition = handlePosition;
         }
@@ -839,15 +1493,18 @@ void Controller::Impl::OnHandleEvent( const Event& event )
   else if( HANDLE_SCROLLING == state )
   {
     const float xSpeed = event.p2.mFloat;
   else if( HANDLE_SCROLLING == state )
   {
     const float xSpeed = event.p2.mFloat;
-    const Vector2& actualSize = mVisualModel->GetLayoutSize();
-    const Vector2 currentScrollPosition = mEventData->mScrollPosition;
+    const float ySpeed = event.p3.mFloat;
+    const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
+    const Vector2 currentScrollPosition = mModel->mScrollPosition;
 
 
-    mEventData->mScrollPosition.x += xSpeed;
+    mModel->mScrollPosition.x += xSpeed;
+    mModel->mScrollPosition.y += ySpeed;
 
 
-    ClampHorizontalScroll( actualSize );
+    ClampHorizontalScroll( layoutSize );
+    ClampVerticalScroll( layoutSize );
 
     bool endOfScroll = false;
 
     bool endOfScroll = false;
-    if( Vector2::ZERO == ( currentScrollPosition - mEventData->mScrollPosition ) )
+    if( Vector2::ZERO == ( currentScrollPosition - mModel->mScrollPosition ) )
     {
       // Notify the decorator there is no more text to scroll.
       // The decorator won't send more scroll events.
     {
       // Notify the decorator there is no more text to scroll.
       // The decorator won't send more scroll events.
@@ -858,6 +1515,7 @@ void Controller::Impl::OnHandleEvent( const Event& event )
 
     // Set the position of the handle.
     const bool scrollRightDirection = xSpeed > 0.f;
 
     // Set the position of the handle.
     const bool scrollRightDirection = xSpeed > 0.f;
+    const bool scrollBottomDirection = ySpeed > 0.f;
     const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type;
     const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type;
 
     const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type;
     const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type;
 
@@ -865,53 +1523,92 @@ void Controller::Impl::OnHandleEvent( const Event& event )
     {
       ChangeState( EventData::GRAB_HANDLE_PANNING );
 
     {
       ChangeState( EventData::GRAB_HANDLE_PANNING );
 
+      // Get the grab handle position in decorator coords.
       Vector2 position = mEventData->mDecorator->GetPosition( GRAB_HANDLE );
 
       Vector2 position = mEventData->mDecorator->GetPosition( GRAB_HANDLE );
 
-      // Position the grag handle close to either the left or right edge.
-      position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width;
+      if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
+      {
+        // Position the grag handle close to either the left or right edge.
+        position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
+      }
+
+      if( mEventData->mDecorator->IsVerticalScrollEnabled() )
+      {
+        position.x = mEventData->mCursorHookPositionX;
+
+        // Position the grag handle close to either the top or bottom edge.
+        position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
+      }
 
       // Get the new handle position.
 
       // Get the new handle position.
-      // The grab handle's position is in decorator coords. Need to transforms to text coords.
-      const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x,
-                                                                   position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y );
-
-      mEventData->mUpdateCursorPosition = mEventData->mPrimaryCursorPosition != handlePosition;
-      mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateCursorPosition;
-      mEventData->mPrimaryCursorPosition = handlePosition;
+      // The grab handle's position is in decorator's coords. Need to transforms to text's coords.
+      const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+                                                                         mModel->mLogicalModel,
+                                                                         mMetrics,
+                                                                         position.x - mModel->mScrollPosition.x,
+                                                                         position.y - mModel->mScrollPosition.y );
+
+      if( mEventData->mPrimaryCursorPosition != handlePosition )
+      {
+        mEventData->mUpdateCursorPosition = true;
+        mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
+        mEventData->mScrollAfterUpdatePosition = true;
+        mEventData->mPrimaryCursorPosition = handlePosition;
+      }
       mEventData->mUpdateInputStyle = mEventData->mUpdateCursorPosition;
       mEventData->mUpdateInputStyle = mEventData->mUpdateCursorPosition;
+
+      // Updates the decorator if the soft handle panning is enabled.
+      mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
     }
     else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
     {
     }
     else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
     {
-      // TODO: This is recalculating the selection box every time the text is scrolled with the selection handles.
-      //       Think if something can be done to save power.
-
       ChangeState( EventData::SELECTION_HANDLE_PANNING );
 
       ChangeState( EventData::SELECTION_HANDLE_PANNING );
 
+      // Get the selection handle position in decorator coords.
       Vector2 position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE );
 
       Vector2 position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE );
 
-      // Position the selection handle close to either the left or right edge.
-      position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width;
+      if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
+      {
+        // Position the selection handle close to either the left or right edge.
+        position.x = scrollRightDirection ? 0.f : mModel->mVisualModel->mControlSize.width;
+      }
+
+      if( mEventData->mDecorator->IsVerticalScrollEnabled() )
+      {
+        position.x = mEventData->mCursorHookPositionX;
+
+        // Position the grag handle close to either the top or bottom edge.
+        position.y = scrollBottomDirection ? 0.f : mModel->mVisualModel->mControlSize.height;
+      }
 
       // Get the new handle position.
 
       // Get the new handle position.
-      // The selection handle's position is in decorator coords. Need to transforms to text coords.
-      const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x,
-                                                                   position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y );
+      // The selection handle's position is in decorator's coords. Need to transform to text's coords.
+      const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+                                                                         mModel->mLogicalModel,
+                                                                         mMetrics,
+                                                                         position.x - mModel->mScrollPosition.x,
+                                                                         position.y - mModel->mScrollPosition.y );
 
       if( leftSelectionHandleEvent )
       {
         const bool differentHandles = ( mEventData->mLeftSelectionPosition != handlePosition ) && ( mEventData->mRightSelectionPosition != handlePosition );
 
       if( leftSelectionHandleEvent )
       {
         const bool differentHandles = ( mEventData->mLeftSelectionPosition != handlePosition ) && ( mEventData->mRightSelectionPosition != handlePosition );
-        mEventData->mUpdateLeftSelectionPosition = endOfScroll || differentHandles;
-        if( differentHandles )
+
+        if( differentHandles || endOfScroll )
         {
         {
+          mEventData->mUpdateHighlightBox = true;
+          mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
+          mEventData->mUpdateRightSelectionPosition = isSmoothHandlePanEnabled;
           mEventData->mLeftSelectionPosition = handlePosition;
         }
       }
       else
       {
         const bool differentHandles = ( mEventData->mRightSelectionPosition != handlePosition ) && ( mEventData->mLeftSelectionPosition != handlePosition );
           mEventData->mLeftSelectionPosition = handlePosition;
         }
       }
       else
       {
         const bool differentHandles = ( mEventData->mRightSelectionPosition != handlePosition ) && ( mEventData->mLeftSelectionPosition != handlePosition );
-        mEventData->mUpdateRightSelectionPosition = endOfScroll || differentHandles;
-        if( differentHandles )
+        if( differentHandles || endOfScroll )
         {
         {
+          mEventData->mUpdateHighlightBox = true;
+          mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
+          mEventData->mUpdateLeftSelectionPosition = isSmoothHandlePanEnabled;
           mEventData->mRightSelectionPosition = handlePosition;
         }
       }
           mEventData->mRightSelectionPosition = handlePosition;
         }
       }
@@ -920,7 +1617,7 @@ void Controller::Impl::OnHandleEvent( const Event& event )
       {
         RepositionSelectionHandles();
 
       {
         RepositionSelectionHandles();
 
-        mEventData->mScrollAfterUpdatePosition = true;
+        mEventData->mScrollAfterUpdatePosition = !isSmoothHandlePanEnabled;
       }
     }
     mEventData->mDecoratorUpdated = true;
       }
     }
     mEventData->mDecoratorUpdated = true;
@@ -937,18 +1634,13 @@ void Controller::Impl::OnSelectEvent( const Event& event )
 
   if( mEventData->mSelectionEnabled )
   {
 
   if( mEventData->mSelectionEnabled )
   {
-    // The event.p2 and event.p3 are in decorator coords. Need to transforms to text coords.
-    const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
-    const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
+    // Convert from control's coords to text's coords.
+    const float xPosition = event.p2.mFloat - mModel->mScrollPosition.x;
+    const float yPosition = event.p3.mFloat - mModel->mScrollPosition.y;
 
     // Calculates the logical position from the x,y coords.
     RepositionSelectionHandles( xPosition,
                                 yPosition );
 
     // Calculates the logical position from the x,y coords.
     RepositionSelectionHandles( xPosition,
                                 yPosition );
-
-    mEventData->mUpdateLeftSelectionPosition = true;
-    mEventData->mUpdateRightSelectionPosition = true;
-
-    mEventData->mScrollAfterUpdatePosition = ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition );
   }
 }
 
   }
 }
 
@@ -964,12 +1656,15 @@ void Controller::Impl::OnSelectAllEvent()
 
   if( mEventData->mSelectionEnabled )
   {
 
   if( mEventData->mSelectionEnabled )
   {
+    ChangeState( EventData::SELECTING );
+
     mEventData->mLeftSelectionPosition = 0u;
     mEventData->mLeftSelectionPosition = 0u;
-    mEventData->mRightSelectionPosition = mLogicalModel->mText.Count();
+    mEventData->mRightSelectionPosition = mModel->mLogicalModel->mText.Count();
 
     mEventData->mScrollAfterUpdatePosition = true;
     mEventData->mUpdateLeftSelectionPosition = true;
     mEventData->mUpdateRightSelectionPosition = true;
 
     mEventData->mScrollAfterUpdatePosition = true;
     mEventData->mUpdateLeftSelectionPosition = true;
     mEventData->mUpdateRightSelectionPosition = true;
+    mEventData->mUpdateHighlightBox = true;
   }
 }
 
   }
 }
 
@@ -988,36 +1683,54 @@ void Controller::Impl::RetrieveSelection( std::string& selectedText, bool delete
   const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
   const Length lengthOfSelectedText = ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText;
 
   const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
   const Length lengthOfSelectedText = ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText;
 
+  Vector<Character>& utf32Characters = mModel->mLogicalModel->mText;
+  const Length numberOfCharacters = utf32Characters.Count();
+
   // Validate the start and end selection points
   // Validate the start and end selection points
-  if( ( startOfSelectedText + lengthOfSelectedText ) <= mLogicalModel->mText.Count() )
+  if( ( startOfSelectedText + lengthOfSelectedText ) <= numberOfCharacters )
   {
     //Get text as a UTF8 string
   {
     //Get text as a UTF8 string
-    Vector<Character>& utf32Characters = mLogicalModel->mText;
-
     Utf32ToUtf8( &utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText );
 
     if( deleteAfterRetrieval ) // Only delete text if copied successfully
     {
     Utf32ToUtf8( &utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText );
 
     if( deleteAfterRetrieval ) // Only delete text if copied successfully
     {
+      // Keep a copy of the current input style.
+      InputStyle currentInputStyle;
+      currentInputStyle.Copy( mEventData->mInputStyle );
+
       // Set as input style the style of the first deleted character.
       // Set as input style the style of the first deleted character.
-      mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle );
+      mModel->mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle );
 
 
-      mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
+      // Compare if the input style has changed.
+      const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
 
 
-      // Delete text between handles
-      Vector<Character>& currentText = mLogicalModel->mText;
+      if( hasInputStyleChanged )
+      {
+        const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask( mEventData->mInputStyle );
+        // Queue the input style changed signal.
+        mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask );
+      }
+
+      mModel->mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
 
 
-      Vector<Character>::Iterator first = currentText.Begin() + startOfSelectedText;
+      // Mark the paragraphs to be updated.
+      mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+      mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+
+      // Delete text between handles
+      Vector<Character>::Iterator first = utf32Characters.Begin() + startOfSelectedText;
       Vector<Character>::Iterator last  = first + lengthOfSelectedText;
       Vector<Character>::Iterator last  = first + lengthOfSelectedText;
-      currentText.Erase( first, last );
+      utf32Characters.Erase( first, last );
 
 
-      // Scroll after delete.
+      // Will show the cursor at the first character of the selection.
       mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
       mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
-      mEventData->mScrollAfterDelete = true;
     }
     }
-    // Udpade the cursor position and the decorator.
-    // Scroll after the position is updated if is not scrolling after delete.
-    mEventData->mUpdateCursorPosition = true;
-    mEventData->mScrollAfterUpdatePosition = !mEventData->mScrollAfterDelete;
+    else
+    {
+      // Will show the cursor at the last character of the selection.
+      mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition;
+    }
+
     mEventData->mDecoratorUpdated = true;
   }
 }
     mEventData->mDecoratorUpdated = true;
   }
 }
@@ -1032,12 +1745,17 @@ void Controller::Impl::ShowClipboard()
 
 void Controller::Impl::HideClipboard()
 {
 
 void Controller::Impl::HideClipboard()
 {
-  if( mClipboard )
+  if( mClipboard && mClipboardHideEnabled )
   {
     mClipboard.HideClipboard();
   }
 }
 
   {
     mClipboard.HideClipboard();
   }
 }
 
+void Controller::Impl::SetClipboardHideEnable(bool enable)
+{
+  mClipboardHideEnabled = enable;
+}
+
 bool Controller::Impl::CopyStringToClipboard( std::string& source )
 {
   //Send string to clipboard
 bool Controller::Impl::CopyStringToClipboard( std::string& source )
 {
   //Send string to clipboard
@@ -1052,11 +1770,11 @@ void Controller::Impl::SendSelectionToClipboard( bool deleteAfterSending )
   ChangeState( EventData::EDITING );
 }
 
   ChangeState( EventData::EDITING );
 }
 
-void Controller::Impl::GetTextFromClipboard( unsigned int itemIndex, std::string& retrievedString )
+void Controller::Impl::RequestGetTextFromClipboard()
 {
   if ( mClipboard )
   {
 {
   if ( mClipboard )
   {
-    retrievedString =  mClipboard.GetItem( itemIndex );
+    mClipboard.RequestItem();
   }
 }
 
   }
 }
 
@@ -1073,25 +1791,17 @@ void Controller::Impl::RepositionSelectionHandles()
 
   mEventData->mDecorator->ClearHighlights();
 
 
   mEventData->mDecorator->ClearHighlights();
 
-  const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-  const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
-  const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin();
-  const Vector2* const positionsBuffer = mVisualModel->mGlyphPositions.Begin();
-  const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
-  const CharacterIndex* const glyphToCharacterBuffer = mVisualModel->mGlyphsToCharacters.Begin();
-  const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL;
-
-  // TODO: Better algorithm to create the highlight box.
-  // TODO: Multi-line.
+  const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+  const Length* const glyphsPerCharacterBuffer = mModel->mVisualModel->mGlyphsPerCharacter.Begin();
+  const GlyphInfo* const glyphsBuffer = mModel->mVisualModel->mGlyphs.Begin();
+  const Vector2* const positionsBuffer = mModel->mVisualModel->mGlyphPositions.Begin();
+  const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
+  const CharacterIndex* const glyphToCharacterBuffer = mModel->mVisualModel->mGlyphsToCharacters.Begin();
+  const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mModel->mLogicalModel->mCharacterDirections.Count() ) ? mModel->mLogicalModel->mCharacterDirections.Begin() : NULL;
 
 
-  // Get the height of the line.
-  const Vector<LineRun>& lines = mVisualModel->mLines;
-  const LineRun& firstLine = *lines.Begin();
-  const float height = firstLine.ascender + -firstLine.descender;
-
-  const bool isLastCharacter = selectionEnd >= mLogicalModel->mText.Count();
-  const bool startDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + selectionStart ) );
-  const bool endDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + ( selectionEnd - ( isLastCharacter ? 1u : 0u ) ) ) );
+  const bool isLastCharacter = selectionEnd >= mModel->mLogicalModel->mText.Count();
+  const CharacterDirection startDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + selectionStart ) );
+  const CharacterDirection endDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + ( selectionEnd - ( isLastCharacter ? 1u : 0u ) ) ) );
 
   // Swap the indices if the start is greater than the end.
   const bool indicesSwapped = selectionStart > selectionEnd;
 
   // Swap the indices if the start is greater than the end.
   const bool indicesSwapped = selectionStart > selectionEnd;
@@ -1110,15 +1820,63 @@ void Controller::Impl::RepositionSelectionHandles()
   const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + selectionEndMinusOne );
   const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u );
 
   const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + selectionEndMinusOne );
   const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u );
 
+  // Get the lines where the glyphs are laid-out.
+  const LineRun* lineRun = mModel->mVisualModel->mLines.Begin();
+
+  LineIndex lineIndex = 0u;
+  Length numberOfLines = 0u;
+  mModel->mVisualModel->GetNumberOfLines( glyphStart,
+                                          1u + glyphEnd - glyphStart,
+                                          lineIndex,
+                                          numberOfLines );
+  const LineIndex firstLineIndex = lineIndex;
+
+  // Create the structure to store some selection box info.
+  Vector<SelectionBoxInfo> selectionBoxLinesInfo;
+  selectionBoxLinesInfo.Resize( numberOfLines );
+
+  SelectionBoxInfo* selectionBoxInfo = selectionBoxLinesInfo.Begin();
+  selectionBoxInfo->minX = MAX_FLOAT;
+  selectionBoxInfo->maxX = MIN_FLOAT;
+
+  // Keep the min and max 'x' position to calculate the size and position of the highlighed text.
+  float minHighlightX = std::numeric_limits<float>::max();
+  float maxHighlightX = std::numeric_limits<float>::min();
+  Size highLightSize;
+  Vector2 highLightPosition; // The highlight position in decorator's coords.
+
+  // Retrieve the first line and get the line's vertical offset, the line's height and the index to the last glyph.
+
+  // The line's vertical offset of all the lines before the line where the first glyph is laid-out.
+  selectionBoxInfo->lineOffset = CalculateLineOffset( mModel->mVisualModel->mLines,
+                                                      firstLineIndex );
+
+  // Transform to decorator's (control) coords.
+  selectionBoxInfo->lineOffset += mModel->mScrollPosition.y;
+
+  lineRun += firstLineIndex;
+
+  // The line height is the addition of the line ascender and the line descender.
+  // However, the line descender has a negative value, hence the subtraction.
+  selectionBoxInfo->lineHeight = lineRun->ascender - lineRun->descender;
+
+  GlyphIndex lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
+
   // Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
   const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart );
   // Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
   const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart );
-  bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionStart ) );
+  bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionStart ) );
 
   // Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
   const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd );
 
   // Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
   const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd );
-  bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionEndMinusOne ) );
+  bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mModel->mLogicalModel->GetScript( selectionEndMinusOne ) );
+
+  // The number of quads of the selection box.
+  const unsigned int numberOfQuads = 1u + ( glyphEnd - glyphStart ) + ( ( numberOfLines > 1u ) ? 2u * numberOfLines : 0u );
+  mEventData->mDecorator->ResizeHighlightQuads( numberOfQuads );
 
 
-  const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset;
+  // Count the actual number of quads.
+  unsigned int actualNumberOfQuads = 0u;
+  Vector4 quad;
 
   // Traverse the glyphs.
   for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index )
 
   // Traverse the glyphs.
   for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index )
@@ -1143,12 +1901,17 @@ void Controller::Impl::RepositionSelectionHandles()
       // Calculate the number of characters selected.
       const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex );
 
       // Calculate the number of characters selected.
       const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex );
 
-      const float xPosition = position.x - glyph.xBearing + offset.x + glyphAdvance * static_cast<float>( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex );
+      quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + glyphAdvance * static_cast<float>( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex );
+      quad.y = selectionBoxInfo->lineOffset;
+      quad.z = quad.x + static_cast<float>( numberOfCharacters ) * glyphAdvance;
+      quad.w = selectionBoxInfo->lineOffset + selectionBoxInfo->lineHeight;
 
 
-      mEventData->mDecorator->AddHighlight( xPosition,
-                                            offset.y,
-                                            xPosition + static_cast<float>( numberOfCharacters ) * glyphAdvance,
-                                            offset.y + height );
+      // Store the min and max 'x' for each line.
+      selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
+      selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
+
+      mEventData->mDecorator->AddHighlight( actualNumberOfQuads, quad );
+      ++actualNumberOfQuads;
 
       splitStartGlyph = false;
       continue;
 
       splitStartGlyph = false;
       continue;
@@ -1169,144 +1932,246 @@ void Controller::Impl::RepositionSelectionHandles()
 
       const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex;
 
 
       const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex;
 
-      const float xPosition = position.x - glyph.xBearing + offset.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast<float>( numberOfCharacters ) ) : 0.f );
-      mEventData->mDecorator->AddHighlight( xPosition,
-                                            offset.y,
-                                            xPosition + static_cast<float>( interGlyphIndex ) * glyphAdvance,
-                                            offset.y + height );
+      quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast<float>( numberOfCharacters ) ) : 0.f );
+      quad.y = selectionBoxInfo->lineOffset;
+      quad.z = quad.x + static_cast<float>( interGlyphIndex ) * glyphAdvance;
+      quad.w = quad.y + selectionBoxInfo->lineHeight;
+
+      // Store the min and max 'x' for each line.
+      selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
+      selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
+
+      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
+                                            quad );
+      ++actualNumberOfQuads;
 
       splitEndGlyph = false;
       continue;
     }
 
 
       splitEndGlyph = false;
       continue;
     }
 
-    const float xPosition = position.x - glyph.xBearing + offset.x;
-    mEventData->mDecorator->AddHighlight( xPosition,
-                                          offset.y,
-                                          xPosition + glyph.advance,
-                                          offset.y + height );
-  }
+    quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mModel->mScrollPosition.x;
+    quad.y = selectionBoxInfo->lineOffset;
+    quad.z = quad.x + glyph.advance;
+    quad.w = quad.y + selectionBoxInfo->lineHeight;
 
 
-  CursorInfo primaryCursorInfo;
-  GetCursorPosition( mEventData->mLeftSelectionPosition,
-                     primaryCursorInfo );
+    // Store the min and max 'x' for each line.
+    selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
+    selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
 
 
-  CursorInfo secondaryCursorInfo;
-  GetCursorPosition( mEventData->mRightSelectionPosition,
-                     secondaryCursorInfo );
+    mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
+                                          quad );
+    ++actualNumberOfQuads;
 
 
-  const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + offset;
-  const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + offset;
+    // Whether to retrieve the next line.
+    if( index == lastGlyphOfLine )
+    {
+      ++lineIndex;
+      if( lineIndex < firstLineIndex + numberOfLines )
+      {
+        // Retrieve the next line.
+        ++lineRun;
 
 
-  mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE,
-                                       primaryPosition.x,
-                                       primaryCursorInfo.lineOffset + offset.y,
-                                       primaryCursorInfo.lineHeight );
+        // Get the last glyph of the new line.
+        lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
 
 
-  mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE,
-                                       secondaryPosition.x,
-                                       secondaryCursorInfo.lineOffset + offset.y,
-                                       secondaryCursorInfo.lineHeight );
+        // Keep the offset and height of the current selection box.
+        const float currentLineOffset = selectionBoxInfo->lineOffset;
+        const float currentLineHeight = selectionBoxInfo->lineHeight;
 
 
-  // Cursor to be positioned at end of selection so if selection interrupted and edit mode restarted the cursor will be at end of selection
-  mEventData->mPrimaryCursorPosition = ( indicesSwapped ) ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition;
+        // Get the selection box info for the next line.
+        ++selectionBoxInfo;
 
 
-  // Set the flag to update the decorator.
-  mEventData->mDecoratorUpdated = true;
-}
+        selectionBoxInfo->minX = MAX_FLOAT;
+        selectionBoxInfo->maxX = MIN_FLOAT;
 
 
-void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY )
-{
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text input.
-    return;
-  }
+        // Update the line's vertical offset.
+        selectionBoxInfo->lineOffset = currentLineOffset + currentLineHeight;
 
 
-  if( IsShowingPlaceholderText() )
-  {
-    // Nothing to do if there is the place-holder text.
-    return;
+        // The line height is the addition of the line ascender and the line descender.
+        // However, the line descender has a negative value, hence the subtraction.
+        selectionBoxInfo->lineHeight = lineRun->ascender - lineRun->descender;
+      }
+    }
   }
 
   }
 
-  const Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
-  const Length numberOfLines  = mVisualModel->mLines.Count();
-  if( ( 0 == numberOfGlyphs ) ||
-      ( 0 == numberOfLines ) )
+  // Traverses all the lines and updates the min and max 'x' positions and the total height.
+  // The final width is calculated after 'boxifying' the selection.
+  for( Vector<SelectionBoxInfo>::ConstIterator it = selectionBoxLinesInfo.Begin(),
+         endIt = selectionBoxLinesInfo.End();
+       it != endIt;
+       ++it )
   {
   {
-    // Nothing to do if there is no text.
-    return;
+    const SelectionBoxInfo& info = *it;
+
+    // Update the size of the highlighted text.
+    highLightSize.height += info.lineHeight;
+    minHighlightX = std::min( minHighlightX, info.minX );
+    maxHighlightX = std::max( maxHighlightX, info.maxX );
   }
 
   }
 
-  // Find which word was selected
-  CharacterIndex selectionStart( 0 );
-  CharacterIndex selectionEnd( 0 );
-  FindSelectionIndices( visualX, visualY, selectionStart, selectionEnd );
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
+  // Add extra geometry to 'boxify' the selection.
 
 
-  if( selectionStart == selectionEnd )
+  if( 1u < numberOfLines )
   {
   {
-    ChangeState( EventData::EDITING );
-    // Nothing to select. i.e. a white space, out of bounds
-    return;
-  }
+    // Boxify the first line.
+    lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex;
+    const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
 
 
-  mEventData->mLeftSelectionPosition = selectionStart;
-  mEventData->mRightSelectionPosition = selectionEnd;
-}
+    bool boxifyBegin = ( LTR != lineRun->direction ) && ( LTR != startDirection );
+    bool boxifyEnd = ( LTR == lineRun->direction ) && ( LTR == startDirection );
 
 
-void Controller::Impl::SetPopupButtons()
-{
-  /**
-   *  Sets the Popup buttons to be shown depending on State.
-   *
-   *  If SELECTING :  CUT & COPY + ( PASTE & CLIPBOARD if content available to paste )
-   *
-   *  If EDITING_WITH_POPUP : SELECT & SELECT_ALL
-   */
+    if( boxifyBegin )
+    {
+      quad.x = 0.f;
+      quad.y = firstSelectionBoxLineInfo.lineOffset;
+      quad.z = firstSelectionBoxLineInfo.minX;
+      quad.w = firstSelectionBoxLineInfo.lineOffset + firstSelectionBoxLineInfo.lineHeight;
 
 
-  TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::NONE;
+      // Boxify at the beginning of the line.
+      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
+                                            quad );
+      ++actualNumberOfQuads;
 
 
-  if( EventData::SELECTING == mEventData->mState )
-  {
-    buttonsToShow = TextSelectionPopup::Buttons(  TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+      // Update the size of the highlighted text.
+      minHighlightX = 0.f;
+    }
 
 
-    if( !IsClipboardEmpty() )
+    if( boxifyEnd )
     {
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+      quad.x = firstSelectionBoxLineInfo.maxX;
+      quad.y = firstSelectionBoxLineInfo.lineOffset;
+      quad.z = mModel->mVisualModel->mControlSize.width;
+      quad.w = firstSelectionBoxLineInfo.lineOffset + firstSelectionBoxLineInfo.lineHeight;
+
+      // Boxify at the end of the line.
+      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
+                                            quad );
+      ++actualNumberOfQuads;
+
+      // Update the size of the highlighted text.
+      maxHighlightX = mModel->mVisualModel->mControlSize.width;
     }
 
     }
 
-    if( !mEventData->mAllTextSelected )
+    // Boxify the central lines.
+    if( 2u < numberOfLines )
     {
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::SELECT_ALL ) );
+      for( Vector<SelectionBoxInfo>::ConstIterator it = selectionBoxLinesInfo.Begin() + 1u,
+             endIt = selectionBoxLinesInfo.End() - 1u;
+           it != endIt;
+           ++it )
+      {
+        const SelectionBoxInfo& info = *it;
+
+        quad.x = 0.f;
+        quad.y = info.lineOffset;
+        quad.z = info.minX;
+        quad.w = info.lineOffset + info.lineHeight;
+
+        mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
+                                              quad );
+        ++actualNumberOfQuads;
+
+        quad.x = info.maxX;
+        quad.y = info.lineOffset;
+        quad.z = mModel->mVisualModel->mControlSize.width;
+        quad.w = info.lineOffset + info.lineHeight;
+
+        mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
+                                              quad );
+        ++actualNumberOfQuads;
+      }
+
+      // Update the size of the highlighted text.
+      minHighlightX = 0.f;
+      maxHighlightX = mModel->mVisualModel->mControlSize.width;
     }
     }
-  }
-  else if( EventData::EDITING_WITH_POPUP == mEventData->mState )
-  {
-    if( mLogicalModel->mText.Count() && !IsShowingPlaceholderText() )
+
+    // Boxify the last line.
+    lineRun = mModel->mVisualModel->mLines.Begin() + firstLineIndex + numberOfLines - 1u;
+    const SelectionBoxInfo& lastSelectionBoxLineInfo = *( selectionBoxLinesInfo.End() - 1u );
+
+    boxifyBegin = ( LTR == lineRun->direction ) && ( LTR == endDirection );
+    boxifyEnd = ( LTR != lineRun->direction ) && ( LTR != endDirection );
+
+    if( boxifyBegin )
     {
     {
-      buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
+      quad.x = 0.f;
+      quad.y = lastSelectionBoxLineInfo.lineOffset;
+      quad.z = lastSelectionBoxLineInfo.minX;
+      quad.w = lastSelectionBoxLineInfo.lineOffset + lastSelectionBoxLineInfo.lineHeight;
+
+      // Boxify at the beginning of the line.
+      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
+                                            quad );
+      ++actualNumberOfQuads;
+
+      // Update the size of the highlighted text.
+      minHighlightX = 0.f;
     }
 
     }
 
-    if( !IsClipboardEmpty() )
+    if( boxifyEnd )
     {
     {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
+      quad.x = lastSelectionBoxLineInfo.maxX;
+      quad.y = lastSelectionBoxLineInfo.lineOffset;
+      quad.z = mModel->mVisualModel->mControlSize.width;
+      quad.w = lastSelectionBoxLineInfo.lineOffset + lastSelectionBoxLineInfo.lineHeight;
+
+      // Boxify at the end of the line.
+      mEventData->mDecorator->AddHighlight( actualNumberOfQuads,
+                                            quad );
+      ++actualNumberOfQuads;
+
+      // Update the size of the highlighted text.
+      maxHighlightX = mModel->mVisualModel->mControlSize.width;
     }
   }
     }
   }
-  else if( EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState )
+
+  // Set the actual number of quads.
+  mEventData->mDecorator->ResizeHighlightQuads( actualNumberOfQuads );
+
+  // Sets the highlight's size and position. In decorator's coords.
+  // The highlight's height has been calculated above (before 'boxifying' the highlight).
+  highLightSize.width = maxHighlightX - minHighlightX;
+
+  highLightPosition.x = minHighlightX;
+  const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
+  highLightPosition.y = firstSelectionBoxLineInfo.lineOffset;
+
+  mEventData->mDecorator->SetHighLightBox( highLightPosition, highLightSize );
+
+  if( !mEventData->mDecorator->IsSmoothHandlePanEnabled() )
   {
   {
-    if ( !IsClipboardEmpty() )
-    {
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
-      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
-    }
+    CursorInfo primaryCursorInfo;
+    GetCursorPosition( mEventData->mLeftSelectionPosition,
+                       primaryCursorInfo );
+
+    const Vector2 primaryPosition = primaryCursorInfo.primaryPosition + mModel->mScrollPosition;
+
+    mEventData->mDecorator->SetPosition( LEFT_SELECTION_HANDLE,
+                                         primaryPosition.x,
+                                         primaryCursorInfo.lineOffset + mModel->mScrollPosition.y,
+                                         primaryCursorInfo.lineHeight );
+
+    CursorInfo secondaryCursorInfo;
+    GetCursorPosition( mEventData->mRightSelectionPosition,
+                       secondaryCursorInfo );
+
+    const Vector2 secondaryPosition = secondaryCursorInfo.primaryPosition + mModel->mScrollPosition;
+
+    mEventData->mDecorator->SetPosition( RIGHT_SELECTION_HANDLE,
+                                         secondaryPosition.x,
+                                         secondaryCursorInfo.lineOffset + mModel->mScrollPosition.y,
+                                         secondaryCursorInfo.lineHeight );
   }
 
   }
 
-  mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
+  // Cursor to be positioned at end of selection so if selection interrupted and edit mode restarted the cursor will be at end of selection
+  mEventData->mPrimaryCursorPosition = ( indicesSwapped ) ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition;
+
+  // Set the flag to update the decorator.
+  mEventData->mDecoratorUpdated = true;
 }
 
 }
 
-void Controller::Impl::ChangeState( EventData::State newState )
+void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY )
 {
   if( NULL == mEventData )
   {
 {
   if( NULL == mEventData )
   {
@@ -1314,372 +2179,326 @@ void Controller::Impl::ChangeState( EventData::State newState )
     return;
   }
 
     return;
   }
 
-  DALI_LOG_INFO( gLogFilter, Debug::General, "ChangeState state:%d  newstate:%d\n", mEventData->mState, newState );
-
-  if( mEventData->mState != newState )
+  if( IsShowingPlaceholderText() )
   {
   {
-    mEventData->mState = newState;
-
-    if( EventData::INACTIVE == mEventData->mState )
-    {
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
-      mEventData->mDecorator->StopCursorBlink();
-      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-      mEventData->mDecorator->SetPopupActive( false );
-      mEventData->mDecoratorUpdated = true;
-      HideClipboard();
-    }
-    else if( EventData::INTERRUPTED  == mEventData->mState)
-    {
-      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-      mEventData->mDecorator->SetPopupActive( false );
-      mEventData->mDecoratorUpdated = true;
-      HideClipboard();
-    }
-    else if( EventData::SELECTING == mEventData->mState )
-    {
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
-      mEventData->mDecorator->StopCursorBlink();
-      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
-      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        SetPopupButtons();
-        mEventData->mDecorator->SetPopupActive( true );
-      }
-      mEventData->mDecoratorUpdated = true;
-    }
-    else if( EventData::EDITING == mEventData->mState )
-    {
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-      if( mEventData->mCursorBlinkEnabled )
-      {
-        mEventData->mDecorator->StartCursorBlink();
-      }
-      // Grab handle is not shown until a tap is received whilst EDITING
-      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        mEventData->mDecorator->SetPopupActive( false );
-      }
-      mEventData->mDecoratorUpdated = true;
-      HideClipboard();
-    }
-    else if( EventData::EDITING_WITH_POPUP == mEventData->mState )
-    {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_POPUP \n", newState );
-
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-      if( mEventData->mCursorBlinkEnabled )
-      {
-        mEventData->mDecorator->StartCursorBlink();
-      }
-      if( mEventData->mSelectionEnabled )
-      {
-        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-      }
-      else
-      {
-        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
-      }
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        SetPopupButtons();
-        mEventData->mDecorator->SetPopupActive( true );
-      }
-      HideClipboard();
-      mEventData->mDecoratorUpdated = true;
-    }
-    else if( EventData::EDITING_WITH_GRAB_HANDLE == mEventData->mState )
-    {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_GRAB_HANDLE \n", newState );
-
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-      if( mEventData->mCursorBlinkEnabled )
-      {
-        mEventData->mDecorator->StartCursorBlink();
-      }
-      // Grab handle is not shown until a tap is received whilst EDITING
-      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
-      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        mEventData->mDecorator->SetPopupActive( false );
-      }
-      mEventData->mDecoratorUpdated = true;
-      HideClipboard();
-    }
-    else if( EventData::SELECTION_HANDLE_PANNING == mEventData->mState )
-    {
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
-      mEventData->mDecorator->StopCursorBlink();
-      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
-      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        mEventData->mDecorator->SetPopupActive( false );
-      }
-      mEventData->mDecoratorUpdated = true;
-    }
-    else if( EventData::GRAB_HANDLE_PANNING == mEventData->mState )
-    {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GRAB_HANDLE_PANNING \n", newState );
-
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-      if( mEventData->mCursorBlinkEnabled )
-      {
-        mEventData->mDecorator->StartCursorBlink();
-      }
-      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
-      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        mEventData->mDecorator->SetPopupActive( false );
-      }
-      mEventData->mDecoratorUpdated = true;
-    }
-    else if( EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState )
-    {
-      DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_PASTE_POPUP \n", newState );
-
-      mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
-      if( mEventData->mCursorBlinkEnabled )
-      {
-        mEventData->mDecorator->StartCursorBlink();
-      }
-
-      mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
-      mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
-      mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+    // Nothing to do if there is the place-holder text.
+    return;
+  }
 
 
-      if( mEventData->mGrabHandlePopupEnabled )
-      {
-        SetPopupButtons();
-        mEventData->mDecorator->SetPopupActive( true );
-      }
-      HideClipboard();
-      mEventData->mDecoratorUpdated = true;
-    }
+  const Length numberOfGlyphs = mModel->mVisualModel->mGlyphs.Count();
+  const Length numberOfLines  = mModel->mVisualModel->mLines.Count();
+  if( ( 0 == numberOfGlyphs ) ||
+      ( 0 == numberOfLines ) )
+  {
+    // Nothing to do if there is no text.
+    return;
   }
   }
-}
 
 
-LineIndex Controller::Impl::GetClosestLine( float y ) const
-{
-  float totalHeight = 0.f;
-  LineIndex lineIndex = 0u;
+  // Find which word was selected
+  CharacterIndex selectionStart( 0 );
+  CharacterIndex selectionEnd( 0 );
+  const bool indicesFound = FindSelectionIndices( mModel->mVisualModel,
+                                                  mModel->mLogicalModel,
+                                                  mMetrics,
+                                                  visualX,
+                                                  visualY,
+                                                  selectionStart,
+                                                  selectionEnd );
+  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
 
 
-  const Vector<LineRun>& lines = mVisualModel->mLines;
-  for( LineIndex endLine = lines.Count();
-       lineIndex < endLine;
-       ++lineIndex )
+  if( indicesFound )
   {
   {
-    const LineRun& lineRun = lines[lineIndex];
-    totalHeight += lineRun.ascender + -lineRun.descender;
-    if( y < totalHeight )
-    {
-      return lineIndex;
-    }
-  }
+    ChangeState( EventData::SELECTING );
 
 
-  if( lineIndex == 0 )
-  {
-    return 0;
+    mEventData->mLeftSelectionPosition = selectionStart;
+    mEventData->mRightSelectionPosition = selectionEnd;
+
+    mEventData->mUpdateLeftSelectionPosition = true;
+    mEventData->mUpdateRightSelectionPosition = true;
+    mEventData->mUpdateHighlightBox = true;
+
+    // It may happen an IMF commit event arrives before the selection event
+    // if the IMF manager is in pre-edit state. The commit event will set the
+    // mEventData->mUpdateCursorPosition flag to true. If it's not set back
+    // to false, the highlight box won't be updated.
+    mEventData->mUpdateCursorPosition = false;
+
+    mEventData->mScrollAfterUpdatePosition = ( mEventData->mLeftSelectionPosition != mEventData->mRightSelectionPosition );
   }
   }
+  else
+  {
+    // Nothing to select. i.e. a white space, out of bounds
+    ChangeState( EventData::EDITING );
+
+    mEventData->mPrimaryCursorPosition = selectionEnd;
 
 
-  return lineIndex-1;
+    mEventData->mUpdateCursorPosition = true;
+    mEventData->mUpdateGrabHandlePosition = true;
+    mEventData->mScrollAfterUpdatePosition = true;
+    mEventData->mUpdateInputStyle = true;
+  }
 }
 
 }
 
-void Controller::Impl::FindSelectionIndices( float visualX, float visualY, CharacterIndex& startIndex, CharacterIndex& endIndex )
+void Controller::Impl::SetPopupButtons()
 {
 {
-  CharacterIndex hitCharacter = GetClosestCursorIndex( visualX, visualY );
-  DALI_ASSERT_DEBUG( hitCharacter <= mLogicalModel->mText.Count() && "GetClosestCursorIndex returned out of bounds index" );
+  /**
+   *  Sets the Popup buttons to be shown depending on State.
+   *
+   *  If SELECTING :  CUT & COPY + ( PASTE & CLIPBOARD if content available to paste )
+   *
+   *  If EDITING_WITH_POPUP : SELECT & SELECT_ALL
+   */
 
 
-  if( mLogicalModel->mText.Count() == 0 )
-  {
-    return;  // if model empty
-  }
+  TextSelectionPopup::Buttons buttonsToShow = TextSelectionPopup::NONE;
 
 
-  if( hitCharacter >= mLogicalModel->mText.Count() )
+  if( EventData::SELECTING == mEventData->mState )
   {
   {
-    // Closest hit character is the last character.
-    if( hitCharacter ==  mLogicalModel->mText.Count() )
+    buttonsToShow = TextSelectionPopup::Buttons(  TextSelectionPopup::CUT | TextSelectionPopup::COPY );
+
+    if( !IsClipboardEmpty() )
     {
     {
-      hitCharacter--; //Hit character index set to last character in logical model
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
     }
     }
-    else
+
+    if( !mEventData->mAllTextSelected )
     {
     {
-      // hitCharacter is out of bounds
-      return;
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::SELECT_ALL ) );
     }
   }
     }
   }
-
-  startIndex = hitCharacter;
-  endIndex = hitCharacter;
-  bool isHitCharacterWhitespace = TextAbstraction::IsWhiteSpace( mLogicalModel->mText[hitCharacter] );
-
-  // Find the start and end of the text
-  for( startIndex = hitCharacter; startIndex > 0; --startIndex )
+  else if( EventData::EDITING_WITH_POPUP == mEventData->mState )
   {
   {
-    if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( mLogicalModel->mText[ startIndex-1 ] ) )
+    if( mModel->mLogicalModel->mText.Count() && !IsShowingPlaceholderText() )
     {
     {
-      break;
+      buttonsToShow = TextSelectionPopup::Buttons( TextSelectionPopup::SELECT | TextSelectionPopup::SELECT_ALL );
+    }
+
+    if( !IsClipboardEmpty() )
+    {
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
     }
   }
     }
   }
-  const CharacterIndex pastTheEnd = mLogicalModel->mText.Count();
-  for( endIndex = hitCharacter + 1u; endIndex < pastTheEnd; ++endIndex )
+  else if( EventData::EDITING_WITH_PASTE_POPUP == mEventData->mState )
   {
   {
-    if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( mLogicalModel->mText[ endIndex ] ) )
+    if ( !IsClipboardEmpty() )
     {
     {
-      break;
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::PASTE ) );
+      buttonsToShow = TextSelectionPopup::Buttons ( ( buttonsToShow | TextSelectionPopup::CLIPBOARD ) );
     }
   }
     }
   }
+
+  mEventData->mDecorator->SetEnabledPopupButtons( buttonsToShow );
 }
 
 }
 
-CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
-                                                        float visualY )
+void Controller::Impl::ChangeState( EventData::State newState )
 {
 {
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GetClosestCursorIndex %p closest visualX %f visualY %f\n", this, visualX, visualY );
-
   if( NULL == mEventData )
   {
     // Nothing to do if there is no text input.
   if( NULL == mEventData )
   {
     // Nothing to do if there is no text input.
-    return 0u;
-  }
-
-  CharacterIndex logicalIndex = 0u;
-
-  const Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
-  const Length numberOfLines  = mVisualModel->mLines.Count();
-  if( ( 0 == numberOfGlyphs ) ||
-      ( 0 == numberOfLines ) )
-  {
-    return logicalIndex;
+    return;
   }
 
   }
 
-  // Find which line is closest
-  const LineIndex lineIndex = GetClosestLine( visualY );
-  const LineRun& line = mVisualModel->mLines[lineIndex];
-
-  // Get the positions of the glyphs.
-  const Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
-  const Vector2* const positionsBuffer = positions.Begin();
-
-  // Get the visual to logical conversion tables.
-  const CharacterIndex* const visualToLogicalBuffer = ( 0u != mLogicalModel->mVisualToLogicalMap.Count() ) ? mLogicalModel->mVisualToLogicalMap.Begin() : NULL;
-  const CharacterIndex* const visualToLogicalCursorBuffer = mLogicalModel->mVisualToLogicalCursorMap.Begin();
-
-  // Get the character to glyph conversion table.
-  const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-
-  // Get the glyphs per character table.
-  const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
-
-  // If the vector is void, there is no right to left characters.
-  const bool hasRightToLeftCharacters = NULL != visualToLogicalBuffer;
-
-  const CharacterIndex startCharacter = line.characterRun.characterIndex;
-  const CharacterIndex endCharacter   = line.characterRun.characterIndex + line.characterRun.numberOfCharacters;
-  DALI_ASSERT_DEBUG( endCharacter <= mLogicalModel->mText.Count() && "Invalid line info" );
-
-  // Whether there is a hit on a glyph.
-  bool matched = false;
+  DALI_LOG_INFO( gLogFilter, Debug::General, "ChangeState state:%d  newstate:%d\n", mEventData->mState, newState );
 
 
-  // Traverses glyphs in visual order. To do that use the visual to logical conversion table.
-  CharacterIndex visualIndex = startCharacter;
-  Length numberOfCharacters = 0u;
-  for( ; !matched && ( visualIndex < endCharacter ); ++visualIndex )
+  if( mEventData->mState != newState )
   {
   {
-    // The character in logical order.
-    const CharacterIndex characterLogicalOrderIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + visualIndex ) : visualIndex;
-
-    // Get the script of the character.
-    const Script script = mLogicalModel->GetScript( characterLogicalOrderIndex );
-
-    // The number of glyphs for that character
-    const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + characterLogicalOrderIndex );
-    ++numberOfCharacters;
-
+    mEventData->mPreviousState = mEventData->mState;
+    mEventData->mState = newState;
 
 
-    if( 0u != numberOfGlyphs )
+    switch( mEventData->mState )
     {
     {
-      // Get the first character/glyph of the group of glyphs.
-      const CharacterIndex firstVisualCharacterIndex = 1u + visualIndex - numberOfCharacters;
-      const CharacterIndex firstLogicalCharacterIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + firstVisualCharacterIndex ) : firstVisualCharacterIndex;
-      const GlyphIndex firstLogicalGlyphIndex = *( charactersToGlyphBuffer + firstLogicalCharacterIndex );
-
-      // Get the metrics for the group of glyphs.
-      GlyphMetrics glyphMetrics;
-      GetGlyphsMetrics( firstLogicalGlyphIndex,
-                        numberOfGlyphs,
-                        glyphMetrics,
-                        mVisualModel,
-                        mMetrics );
-
-      // Get the position of the first glyph.
-      const Vector2& position = *( positionsBuffer + firstLogicalGlyphIndex );
-
-      // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic ﻻ.
-      const bool isInterglyphIndex = ( numberOfCharacters > numberOfGlyphs ) && HasLigatureMustBreak( script );
-      const Length numberOfBlocks = isInterglyphIndex ? numberOfCharacters : 1u;
-      const float glyphAdvance = glyphMetrics.advance / static_cast<float>( numberOfBlocks );
-
-      GlyphIndex index = 0u;
-      for( ; !matched && ( index < numberOfBlocks ); ++index )
+      case EventData::INACTIVE:
       {
       {
-        // Find the mid-point of the area containing the glyph
-        const float glyphCenter = -glyphMetrics.xBearing + position.x + ( static_cast<float>( index ) + 0.5f ) * glyphAdvance;
-
-        if( visualX < glyphCenter )
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+        mEventData->mDecorator->StopCursorBlink();
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHighlightActive( false );
+        mEventData->mDecorator->SetPopupActive( false );
+        mEventData->mDecoratorUpdated = true;
+        break;
+      }
+      case EventData::INTERRUPTED:
+      {
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHighlightActive( false );
+        mEventData->mDecorator->SetPopupActive( false );
+        mEventData->mDecoratorUpdated = true;
+        break;
+      }
+      case EventData::SELECTING:
+      {
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+        mEventData->mDecorator->StopCursorBlink();
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
+        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+        mEventData->mDecorator->SetHighlightActive( true );
+        if( mEventData->mGrabHandlePopupEnabled )
         {
         {
-          matched = true;
-          break;
+          SetPopupButtons();
+          mEventData->mDecorator->SetPopupActive( true );
         }
         }
+        mEventData->mDecoratorUpdated = true;
+        break;
       }
       }
-
-      if( matched )
+      case EventData::EDITING:
       {
       {
-        visualIndex = firstVisualCharacterIndex + index;
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+        if( mEventData->mCursorBlinkEnabled )
+        {
+          mEventData->mDecorator->StartCursorBlink();
+        }
+        // Grab handle is not shown until a tap is received whilst EDITING
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHighlightActive( false );
+        if( mEventData->mGrabHandlePopupEnabled )
+        {
+          mEventData->mDecorator->SetPopupActive( false );
+        }
+        mEventData->mDecoratorUpdated = true;
         break;
       }
         break;
       }
+      case EventData::EDITING_WITH_POPUP:
+      {
+        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_POPUP \n", newState );
 
 
-      numberOfCharacters = 0u;
-    }
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+        if( mEventData->mCursorBlinkEnabled )
+        {
+          mEventData->mDecorator->StartCursorBlink();
+        }
+        if( mEventData->mSelectionEnabled )
+        {
+          mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+          mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+          mEventData->mDecorator->SetHighlightActive( false );
+        }
+        else
+        {
+          mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+        }
+        if( mEventData->mGrabHandlePopupEnabled )
+        {
+          SetPopupButtons();
+          mEventData->mDecorator->SetPopupActive( true );
+        }
+        mEventData->mDecoratorUpdated = true;
+        break;
+      }
+      case EventData::EDITING_WITH_GRAB_HANDLE:
+      {
+        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_GRAB_HANDLE \n", newState );
 
 
-  }
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+        if( mEventData->mCursorBlinkEnabled )
+        {
+          mEventData->mDecorator->StartCursorBlink();
+        }
+        // Grab handle is not shown until a tap is received whilst EDITING
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHighlightActive( false );
+        if( mEventData->mGrabHandlePopupEnabled )
+        {
+          mEventData->mDecorator->SetPopupActive( false );
+        }
+        mEventData->mDecoratorUpdated = true;
+        break;
+      }
+      case EventData::SELECTION_HANDLE_PANNING:
+      {
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+        mEventData->mDecorator->StopCursorBlink();
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, true );
+        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, true );
+        mEventData->mDecorator->SetHighlightActive( true );
+        if( mEventData->mGrabHandlePopupEnabled )
+        {
+          mEventData->mDecorator->SetPopupActive( false );
+        }
+        mEventData->mDecoratorUpdated = true;
+        break;
+      }
+      case EventData::GRAB_HANDLE_PANNING:
+      {
+        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GRAB_HANDLE_PANNING \n", newState );
 
 
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+        if( mEventData->mCursorBlinkEnabled )
+        {
+          mEventData->mDecorator->StartCursorBlink();
+        }
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHighlightActive( false );
+        if( mEventData->mGrabHandlePopupEnabled )
+        {
+          mEventData->mDecorator->SetPopupActive( false );
+        }
+        mEventData->mDecoratorUpdated = true;
+        break;
+      }
+      case EventData::EDITING_WITH_PASTE_POPUP:
+      {
+        DALI_LOG_INFO( gLogFilter, Debug::Verbose, "EDITING_WITH_PASTE_POPUP \n", newState );
 
 
-  // Return the logical position of the cursor in characters.
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_PRIMARY );
+        if( mEventData->mCursorBlinkEnabled )
+        {
+          mEventData->mDecorator->StartCursorBlink();
+        }
 
 
-  if( !matched )
-  {
-    visualIndex = endCharacter;
-  }
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, true );
+        mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+        mEventData->mDecorator->SetHighlightActive( false );
 
 
-  logicalIndex = hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex;
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p closest visualIndex %d logicalIndex %d\n", this, visualIndex, logicalIndex );
+        if( mEventData->mGrabHandlePopupEnabled )
+        {
+          SetPopupButtons();
+          mEventData->mDecorator->SetPopupActive( true );
+        }
+        mEventData->mDecoratorUpdated = true;
+        break;
+      }
+      case EventData::TEXT_PANNING:
+      {
+        mEventData->mDecorator->SetActiveCursor( ACTIVE_CURSOR_NONE );
+        mEventData->mDecorator->StopCursorBlink();
+        mEventData->mDecorator->SetHandleActive( GRAB_HANDLE, false );
+        if( mEventData->mDecorator->IsHandleActive( LEFT_SELECTION_HANDLE ) ||
+            mEventData->mDecorator->IsHandleActive( RIGHT_SELECTION_HANDLE ) )
+        {
+          mEventData->mDecorator->SetHandleActive( LEFT_SELECTION_HANDLE, false );
+          mEventData->mDecorator->SetHandleActive( RIGHT_SELECTION_HANDLE, false );
+          mEventData->mDecorator->SetHighlightActive( true );
+        }
 
 
-  DALI_ASSERT_DEBUG( ( logicalIndex <= mLogicalModel->mText.Count() && logicalIndex >= 0 ) && "GetClosestCursorIndex - Out of bounds index" );
+        if( mEventData->mGrabHandlePopupEnabled )
+        {
+          mEventData->mDecorator->SetPopupActive( false );
+        }
 
 
-  return logicalIndex;
+        mEventData->mDecoratorUpdated = true;
+        break;
+      }
+    }
+  }
 }
 
 void Controller::Impl::GetCursorPosition( CharacterIndex logical,
                                           CursorInfo& cursorInfo )
 {
 }
 
 void Controller::Impl::GetCursorPosition( CharacterIndex logical,
                                           CursorInfo& cursorInfo )
 {
-  // TODO: Check for multiline with \n, etc...
-
-  const Length numberOfCharacters = mLogicalModel->mText.Count();
   if( !IsShowingRealText() )
   {
     // Do not want to use the place-holder text to set the cursor position.
   if( !IsShowingRealText() )
   {
     // Do not want to use the place-holder text to set the cursor position.
@@ -1692,40 +2511,21 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     cursorInfo.lineHeight = GetDefaultFontLineHeight();
     cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
 
     cursorInfo.lineHeight = GetDefaultFontLineHeight();
     cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
 
-    switch( mLayoutEngine.GetHorizontalAlignment() )
+    switch( mModel->mHorizontalAlignment )
     {
     {
-      case LayoutEngine::HORIZONTAL_ALIGN_BEGIN:
+      case Layout::HORIZONTAL_ALIGN_BEGIN:
       {
         cursorInfo.primaryPosition.x = 0.f;
         break;
       }
       {
         cursorInfo.primaryPosition.x = 0.f;
         break;
       }
-      case LayoutEngine::HORIZONTAL_ALIGN_CENTER:
-      {
-        cursorInfo.primaryPosition.x = floorf( 0.5f * mVisualModel->mControlSize.width );
-        break;
-      }
-      case LayoutEngine::HORIZONTAL_ALIGN_END:
-      {
-        cursorInfo.primaryPosition.x = mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
-        break;
-      }
-    }
-
-    switch( mLayoutEngine.GetVerticalAlignment() )
-    {
-      case LayoutEngine::VERTICAL_ALIGN_TOP:
-      {
-        cursorInfo.primaryPosition.y = 0.f;
-        break;
-      }
-      case LayoutEngine::VERTICAL_ALIGN_CENTER:
+      case Layout::HORIZONTAL_ALIGN_CENTER:
       {
       {
-        cursorInfo.primaryPosition.y = floorf( 0.5f * ( mVisualModel->mControlSize.height - cursorInfo.lineHeight ) );
+        cursorInfo.primaryPosition.x = floorf( 0.5f * mModel->mVisualModel->mControlSize.width );
         break;
       }
         break;
       }
-      case LayoutEngine::VERTICAL_ALIGN_BOTTOM:
+      case Layout::HORIZONTAL_ALIGN_END:
       {
       {
-        cursorInfo.primaryPosition.y = mVisualModel->mControlSize.height - cursorInfo.lineHeight;
+        cursorInfo.primaryPosition.x = mModel->mVisualModel->mControlSize.width - mEventData->mDecorator->GetCursorWidth();
         break;
       }
     }
         break;
       }
     }
@@ -1734,184 +2534,13 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     return;
   }
 
     return;
   }
 
-  // Check if the logical position is the first or the last one of the text.
-  const bool isFirstPosition = 0u == logical;
-  const bool isLastPosition = numberOfCharacters == logical;
-
-  // 'logical' is the logical 'cursor' index.
-  // Get the next and current logical 'character' index.
-  const CharacterIndex nextCharacterIndex = logical;
-  const CharacterIndex characterIndex = isFirstPosition ? logical : logical - 1u;
-
-  // Get the direction of the character and the next one.
-  const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL;
-
-  CharacterDirection isCurrentRightToLeft = false;
-  CharacterDirection isNextRightToLeft = false;
-  if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
-  {
-    isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + characterIndex );
-    isNextRightToLeft = *( modelCharacterDirectionsBuffer + nextCharacterIndex );
-  }
-
-  // Get the line where the character is laid-out.
-  const LineRun* const modelLines = mVisualModel->mLines.Begin();
-
-  const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex );
-  const LineRun& line = *( modelLines + lineIndex );
-
-  // Get the paragraph's direction.
-  const CharacterDirection isRightToLeftParagraph = line.direction;
-
-  // Check whether there is an alternative position:
-
-  cursorInfo.isSecondaryCursor = ( !isLastPosition && ( isCurrentRightToLeft != isNextRightToLeft ) ) ||
-                                 ( isLastPosition && ( isRightToLeftParagraph != isCurrentRightToLeft ) );
-
-  // Set the line offset and height.
-  cursorInfo.lineOffset = 0.f;
-  cursorInfo.lineHeight = line.ascender + -line.descender;
-
-  // Calculate the primary cursor.
-
-  CharacterIndex index = characterIndex;
-  if( cursorInfo.isSecondaryCursor )
-  {
-    // If there is a secondary position, the primary cursor may be in a different place than the logical index.
-
-    if( isLastPosition )
-    {
-      // The position of the cursor after the last character needs special
-      // care depending on its direction and the direction of the paragraph.
-
-      // Need to find the first character after the last character with the paragraph's direction.
-      // i.e l0 l1 l2 r0 r1 should find r0.
-
-      // TODO: check for more than one line!
-      index = isRightToLeftParagraph ? line.characterRun.characterIndex : line.characterRun.characterIndex + line.characterRun.numberOfCharacters - 1u;
-      index = mLogicalModel->GetLogicalCharacterIndex( index );
-    }
-    else
-    {
-      index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? characterIndex : nextCharacterIndex;
-    }
-  }
-
-  const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-  const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
-  const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
-  const CharacterIndex* const glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
-  const Vector2* const glyphPositionsBuffer = mVisualModel->mGlyphPositions.Begin();
-
-  // Convert the cursor position into the glyph position.
-  const GlyphIndex primaryGlyphIndex = *( charactersToGlyphBuffer + index );
-  const Length primaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
-  const Length primaryNumberOfCharacters = *( charactersPerGlyphBuffer + primaryGlyphIndex );
-
-  // Get the metrics for the group of glyphs.
-  GlyphMetrics glyphMetrics;
-  GetGlyphsMetrics( primaryGlyphIndex,
-                    primaryNumberOfGlyphs,
-                    glyphMetrics,
-                    mVisualModel,
-                    mMetrics );
-
-  // Whether to add the glyph's advance to the cursor position.
-  // i.e if the paragraph is left to right and the logical cursor is zero, the position is the position of the first glyph and the advance is not added,
-  //     if the logical cursor is one, the position is the position of the first glyph and the advance is added.
-  // A 'truth table' was build and an online Karnaugh map tool was used to simplify the logic.
-  //
-  // FLCP A
-  // ------
-  // 0000 1
-  // 0001 1
-  // 0010 0
-  // 0011 0
-  // 0100 1
-  // 0101 0
-  // 0110 1
-  // 0111 0
-  // 1000 0
-  // 1001 x
-  // 1010 x
-  // 1011 1
-  // 1100 x
-  // 1101 x
-  // 1110 x
-  // 1111 x
-  //
-  // Where F -> isFirstPosition
-  //       L -> isLastPosition
-  //       C -> isCurrentRightToLeft
-  //       P -> isRightToLeftParagraph
-  //       A -> Whether to add the glyph's advance.
-
-  const bool addGlyphAdvance = ( ( isLastPosition && !isRightToLeftParagraph ) ||
-                                 ( isFirstPosition && isRightToLeftParagraph ) ||
-                                 ( !isFirstPosition && !isLastPosition && !isCurrentRightToLeft ) );
-
-  float glyphAdvance = addGlyphAdvance ? glyphMetrics.advance : 0.f;
-
-  if( !isLastPosition &&
-      ( primaryNumberOfCharacters > 1u ) )
-  {
-    const CharacterIndex firstIndex = *( glyphsToCharactersBuffer + primaryGlyphIndex );
-
-    bool isCurrentRightToLeft = false;
-    if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
-    {
-      isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + index );
-    }
-
-    Length numberOfGlyphAdvance = ( isFirstPosition ? 0u : 1u ) + characterIndex - firstIndex;
-    if( isCurrentRightToLeft )
-    {
-      numberOfGlyphAdvance = primaryNumberOfCharacters - numberOfGlyphAdvance;
-    }
-
-    glyphAdvance = static_cast<float>( numberOfGlyphAdvance ) * glyphMetrics.advance / static_cast<float>( primaryNumberOfCharacters );
-  }
-
-  // Get the glyph position and x bearing.
-  const Vector2& primaryPosition = *( glyphPositionsBuffer + primaryGlyphIndex );
-
-  // Set the primary cursor's height.
-  cursorInfo.primaryCursorHeight = cursorInfo.isSecondaryCursor ? 0.5f * glyphMetrics.fontHeight : glyphMetrics.fontHeight;
-
-  // Set the primary cursor's position.
-  cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + primaryPosition.x + glyphAdvance;
-  cursorInfo.primaryPosition.y = line.ascender - glyphMetrics.ascender;
+  Text::GetCursorPosition( mModel->mVisualModel,
+                           mModel->mLogicalModel,
+                           mMetrics,
+                           logical,
+                           cursorInfo );
 
 
-  // Calculate the secondary cursor.
-
-  if( cursorInfo.isSecondaryCursor )
-  {
-    // Set the secondary cursor's height.
-    cursorInfo.secondaryCursorHeight = 0.5f * glyphMetrics.fontHeight;
-
-    CharacterIndex index = characterIndex;
-    if( !isLastPosition )
-    {
-      index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? nextCharacterIndex : characterIndex;
-    }
-
-    const GlyphIndex secondaryGlyphIndex = *( charactersToGlyphBuffer + index );
-    const Length secondaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
-
-    const Vector2& secondaryPosition = *( glyphPositionsBuffer + secondaryGlyphIndex );
-
-    GetGlyphsMetrics( secondaryGlyphIndex,
-                      secondaryNumberOfGlyphs,
-                      glyphMetrics,
-                      mVisualModel,
-                      mMetrics );
-
-    // Set the secondary cursor's position.
-    cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + ( isCurrentRightToLeft ? 0.f : glyphMetrics.advance );
-    cursorInfo.secondaryPosition.y = cursorInfo.lineHeight - cursorInfo.secondaryCursorHeight - line.descender - ( glyphMetrics.fontHeight - glyphMetrics.ascender );
-  }
-
-  if( LayoutEngine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
+  if( Layout::Engine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
   {
     // If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control.
 
   {
     // If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control.
 
@@ -1923,7 +2552,7 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
       cursorInfo.primaryPosition.x = 0.f;
     }
 
       cursorInfo.primaryPosition.x = 0.f;
     }
 
-    const float edgeWidth = mVisualModel->mControlSize.width - static_cast<float>( mEventData->mDecorator->GetCursorWidth() );
+    const float edgeWidth = mModel->mVisualModel->mControlSize.width - static_cast<float>( mEventData->mDecorator->GetCursorWidth() );
     if( cursorInfo.primaryPosition.x > edgeWidth )
     {
       cursorInfo.primaryPosition.x = edgeWidth;
     if( cursorInfo.primaryPosition.x > edgeWidth )
     {
       cursorInfo.primaryPosition.x = edgeWidth;
@@ -1941,18 +2570,18 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index )
 
   CharacterIndex cursorIndex = mEventData->mPrimaryCursorPosition;
 
 
   CharacterIndex cursorIndex = mEventData->mPrimaryCursorPosition;
 
-  const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-  const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+  const GlyphIndex* const charactersToGlyphBuffer = mModel->mVisualModel->mCharactersToGlyph.Begin();
+  const Length* const charactersPerGlyphBuffer = mModel->mVisualModel->mCharactersPerGlyph.Begin();
 
   GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index );
   Length numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
 
   if( numberOfCharacters > 1u )
   {
 
   GlyphIndex glyphIndex = *( charactersToGlyphBuffer + index );
   Length numberOfCharacters = *( charactersPerGlyphBuffer + glyphIndex );
 
   if( numberOfCharacters > 1u )
   {
-    const Script script = mLogicalModel->GetScript( index );
+    const Script script = mModel->mLogicalModel->GetScript( index );
     if( HasLigatureMustBreak( script ) )
     {
     if( HasLigatureMustBreak( script ) )
     {
-      // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ﻻ,  ...
+      // Prevents to jump the whole Latin ligatures like fi, ff, or Arabic ﻻ, ...
       numberOfCharacters = 1u;
     }
   }
       numberOfCharacters = 1u;
     }
   }
@@ -1974,6 +2603,9 @@ CharacterIndex Controller::Impl::CalculateNewCursorIndex( CharacterIndex index )
     cursorIndex += numberOfCharacters;
   }
 
     cursorIndex += numberOfCharacters;
   }
 
+  // Will update the cursor hook position.
+  mEventData->mUpdateCursorHookPosition = true;
+
   return cursorIndex;
 }
 
   return cursorIndex;
 }
 
@@ -1987,8 +2619,7 @@ void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo )
     return;
   }
 
     return;
   }
 
-  const Vector2 offset = mEventData->mScrollPosition + ( IsShowingRealText() ? mAlignmentOffset : Vector2::ZERO );
-  const Vector2 cursorPosition = cursorInfo.primaryPosition + offset;
+  const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
 
   // Sets the cursor position.
   mEventData->mDecorator->SetPosition( PRIMARY_CURSOR,
 
   // Sets the cursor position.
   mEventData->mDecorator->SetPosition( PRIMARY_CURSOR,
@@ -1998,20 +2629,23 @@ void Controller::Impl::UpdateCursorPosition( const CursorInfo& cursorInfo )
                                        cursorInfo.lineHeight );
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Primary cursor position: %f,%f\n", cursorPosition.x, cursorPosition.y );
 
                                        cursorInfo.lineHeight );
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Primary cursor position: %f,%f\n", cursorPosition.x, cursorPosition.y );
 
-  // Sets the grab handle position.
-  mEventData->mDecorator->SetPosition( GRAB_HANDLE,
-                                       cursorPosition.x,
-                                       cursorInfo.lineOffset + offset.y,
-                                       cursorInfo.lineHeight );
+  if( mEventData->mUpdateGrabHandlePosition )
+  {
+    // Sets the grab handle position.
+    mEventData->mDecorator->SetPosition( GRAB_HANDLE,
+                                         cursorPosition.x,
+                                         cursorInfo.lineOffset + mModel->mScrollPosition.y,
+                                         cursorInfo.lineHeight );
+  }
 
   if( cursorInfo.isSecondaryCursor )
   {
     mEventData->mDecorator->SetPosition( SECONDARY_CURSOR,
 
   if( cursorInfo.isSecondaryCursor )
   {
     mEventData->mDecorator->SetPosition( SECONDARY_CURSOR,
-                                         cursorInfo.secondaryPosition.x + offset.x,
-                                         cursorInfo.secondaryPosition.y + offset.y,
+                                         cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x,
+                                         cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y,
                                          cursorInfo.secondaryCursorHeight,
                                          cursorInfo.lineHeight );
                                          cursorInfo.secondaryCursorHeight,
                                          cursorInfo.lineHeight );
-    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + offset.x, cursorInfo.secondaryPosition.y + offset.y );
+    DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Secondary cursor position: %f,%f\n", cursorInfo.secondaryPosition.x + mModel->mScrollPosition.x, cursorInfo.secondaryPosition.y + mModel->mScrollPosition.y );
   }
 
   // Set which cursors are active according the state.
   }
 
   // Set which cursors are active according the state.
@@ -2043,74 +2677,92 @@ void Controller::Impl::UpdateSelectionHandle( HandleType handleType,
     return;
   }
 
     return;
   }
 
-  const Vector2 offset = mEventData->mScrollPosition + mAlignmentOffset;
-  const Vector2 cursorPosition = cursorInfo.primaryPosition + offset;
+  const Vector2 cursorPosition = cursorInfo.primaryPosition + mModel->mScrollPosition;
 
   // Sets the handle's position.
   mEventData->mDecorator->SetPosition( handleType,
                                        cursorPosition.x,
 
   // Sets the handle's position.
   mEventData->mDecorator->SetPosition( handleType,
                                        cursorPosition.x,
-                                       cursorInfo.lineOffset + offset.y,
+                                       cursorInfo.lineOffset + mModel->mScrollPosition.y,
                                        cursorInfo.lineHeight );
 
   // If selection handle at start of the text and other at end of the text then all text is selected.
   const CharacterIndex startOfSelection = std::min( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
   const CharacterIndex endOfSelection = std::max ( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
                                        cursorInfo.lineHeight );
 
   // If selection handle at start of the text and other at end of the text then all text is selected.
   const CharacterIndex startOfSelection = std::min( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
   const CharacterIndex endOfSelection = std::max ( mEventData->mLeftSelectionPosition, mEventData->mRightSelectionPosition );
-  mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mLogicalModel->mText.Count() );
+  mEventData->mAllTextSelected = ( startOfSelection == 0 ) && ( endOfSelection == mModel->mLogicalModel->mText.Count() );
 }
 
 }
 
-void Controller::Impl::ClampHorizontalScroll( const Vector2& actualSize )
+void Controller::Impl::ClampHorizontalScroll( const Vector2& layoutSize )
 {
 {
-  // Clamp between -space & 0 (and the text alignment).
+  // Clamp between -space & -alignment offset.
 
 
-  if( actualSize.width > mVisualModel->mControlSize.width )
+  if( layoutSize.width > mModel->mVisualModel->mControlSize.width )
   {
   {
-    const float space = ( actualSize.width - mVisualModel->mControlSize.width ) + mAlignmentOffset.x;
-    mEventData->mScrollPosition.x = ( mEventData->mScrollPosition.x < -space ) ? -space : mEventData->mScrollPosition.x;
-    mEventData->mScrollPosition.x = ( mEventData->mScrollPosition.x > -mAlignmentOffset.x ) ? -mAlignmentOffset.x : mEventData->mScrollPosition.x;
+    const float space = ( layoutSize.width - mModel->mVisualModel->mControlSize.width ) + mModel->mAlignmentOffset;
+    mModel->mScrollPosition.x = ( mModel->mScrollPosition.x < -space ) ? -space : mModel->mScrollPosition.x;
+    mModel->mScrollPosition.x = ( mModel->mScrollPosition.x > -mModel->mAlignmentOffset ) ? -mModel->mAlignmentOffset : mModel->mScrollPosition.x;
 
     mEventData->mDecoratorUpdated = true;
   }
   else
   {
 
     mEventData->mDecoratorUpdated = true;
   }
   else
   {
-    mEventData->mScrollPosition.x = 0.f;
+    mModel->mScrollPosition.x = 0.f;
   }
 }
 
   }
 }
 
-void Controller::Impl::ClampVerticalScroll( const Vector2& actualSize )
+void Controller::Impl::ClampVerticalScroll( const Vector2& layoutSize )
 {
 {
-  // Clamp between -space & 0 (and the text alignment).
-  if( actualSize.height > mVisualModel->mControlSize.height )
+  if( Layout::Engine::SINGLE_LINE_BOX == mLayoutEngine.GetLayout() )
+  {
+    // Nothing to do if the text is single line.
+    return;
+  }
+
+  // Clamp between -space & 0.
+  if( layoutSize.height > mModel->mVisualModel->mControlSize.height )
   {
   {
-    const float space = ( actualSize.height - mVisualModel->mControlSize.height ) + mAlignmentOffset.y;
-    mEventData->mScrollPosition.y = ( mEventData->mScrollPosition.y < -space ) ? -space : mEventData->mScrollPosition.y;
-    mEventData->mScrollPosition.y = ( mEventData->mScrollPosition.y > -mAlignmentOffset.y ) ? -mAlignmentOffset.y : mEventData->mScrollPosition.y;
+    const float space = ( layoutSize.height - mModel->mVisualModel->mControlSize.height );
+    mModel->mScrollPosition.y = ( mModel->mScrollPosition.y < -space ) ? -space : mModel->mScrollPosition.y;
+    mModel->mScrollPosition.y = ( mModel->mScrollPosition.y > 0.f ) ? 0.f : mModel->mScrollPosition.y;
 
     mEventData->mDecoratorUpdated = true;
   }
   else
   {
 
     mEventData->mDecoratorUpdated = true;
   }
   else
   {
-    mEventData->mScrollPosition.y = 0.f;
+    mModel->mScrollPosition.y = 0.f;
   }
 }
 
   }
 }
 
-void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position )
+void Controller::Impl::ScrollToMakePositionVisible( const Vector2& position, float lineHeight )
 {
 {
+  const float cursorWidth = mEventData->mDecorator ? static_cast<float>( mEventData->mDecorator->GetCursorWidth() ) : 0.f;
+
   // position is in actor's coords.
   // position is in actor's coords.
-  const float positionEnd = position.x + ( mEventData->mDecorator ? mEventData->mDecorator->GetCursorWidth() : 0.f );
+  const float positionEndX = position.x + cursorWidth;
+  const float positionEndY = position.y + lineHeight;
 
   // Transform the position to decorator coords.
 
   // Transform the position to decorator coords.
-  const float alignment = IsShowingRealText() ? mAlignmentOffset.x : 0.f;
-  const float offset = mEventData->mScrollPosition.x + alignment;
-  const float decoratorPositionBegin = position.x + offset;
-  const float decoratorPositionEnd = positionEnd + offset;
+  const float decoratorPositionBeginX = position.x + mModel->mScrollPosition.x;
+  const float decoratorPositionEndX = positionEndX + mModel->mScrollPosition.x;
+
+  const float decoratorPositionBeginY = position.y + mModel->mScrollPosition.y;
+  const float decoratorPositionEndY = positionEndY + mModel->mScrollPosition.y;
 
 
-  if( decoratorPositionBegin < 0.f )
+  if( decoratorPositionBeginX < 0.f )
   {
   {
-    mEventData->mScrollPosition.x = -position.x - alignment;
+    mModel->mScrollPosition.x = -position.x;
   }
   }
-  else if( decoratorPositionEnd > mVisualModel->mControlSize.width )
+  else if( decoratorPositionEndX > mModel->mVisualModel->mControlSize.width )
   {
   {
-    mEventData->mScrollPosition.x = mVisualModel->mControlSize.width - positionEnd - alignment;
+    mModel->mScrollPosition.x = mModel->mVisualModel->mControlSize.width - positionEndX;
+  }
+
+  if( decoratorPositionBeginY < 0.f )
+  {
+    mModel->mScrollPosition.y = -position.y;
+  }
+  else if( decoratorPositionEndY > mModel->mVisualModel->mControlSize.height )
+  {
+    mModel->mScrollPosition.y = mModel->mVisualModel->mControlSize.height - positionEndY;
   }
 }
 
   }
 }
 
@@ -2120,14 +2772,22 @@ void Controller::Impl::ScrollTextToMatchCursor( const CursorInfo& cursorInfo )
   const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
 
   // Calculate the offset to match the cursor position before the character was deleted.
   const Vector2& currentCursorPosition = mEventData->mDecorator->GetPosition( PRIMARY_CURSOR );
 
   // Calculate the offset to match the cursor position before the character was deleted.
-  mEventData->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x - mAlignmentOffset.x;
+  mModel->mScrollPosition.x = currentCursorPosition.x - cursorInfo.primaryPosition.x;
+  mModel->mScrollPosition.y = currentCursorPosition.y - cursorInfo.lineOffset;
+
+  ClampHorizontalScroll( mModel->mVisualModel->GetLayoutSize() );
+  ClampVerticalScroll( mModel->mVisualModel->GetLayoutSize() );
 
 
-  ClampHorizontalScroll( mVisualModel->GetLayoutSize() );
+  // Makes the new cursor position visible if needed.
+  ScrollToMakePositionVisible( cursorInfo.primaryPosition, cursorInfo.lineHeight );
 }
 
 void Controller::Impl::RequestRelayout()
 {
 }
 
 void Controller::Impl::RequestRelayout()
 {
-  mControlInterface.RequestTextRelayout();
+  if( NULL != mControlInterface )
+  {
+    mControlInterface->RequestTextRelayout();
+  }
 }
 
 } // namespace Text
 }
 
 } // namespace Text