Text - Move cursor's position related code to a different file.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
index 468ab0c..7938931 100644 (file)
@@ -26,6 +26,7 @@
 #include <dali-toolkit/internal/text/bidirectional-support.h>
 #include <dali-toolkit/internal/text/character-set-conversion.h>
 #include <dali-toolkit/internal/text/color-segmentation.h>
+#include <dali-toolkit/internal/text/cursor-helper-functions.h>
 #include <dali-toolkit/internal/text/multi-language-support.h>
 #include <dali-toolkit/internal/text/segmentation.h>
 #include <dali-toolkit/internal/text/shaper.h>
@@ -38,28 +39,6 @@ namespace
   Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_CONTROLS");
 #endif
 
-/**
- * @brief Some characters can be shaped in more than one glyph.
- * This struct is used to retrieve metrics from these group of glyphs.
- */
-struct GlyphMetrics
-{
-  GlyphMetrics()
-  : fontHeight( 0.f ),
-    advance( 0.f ),
-    ascender( 0.f ),
-    xBearing( 0.f )
-  {}
-
-  ~GlyphMetrics()
-  {}
-
-  float fontHeight; ///< The font's height of that glyphs.
-  float advance;    ///< The sum of all the advances of all the glyphs.
-  float ascender;   ///< The font's ascender.
-  float xBearing;   ///< The x bearing of the first glyph.
-};
-
 } // namespace
 
 namespace Dali
@@ -71,41 +50,6 @@ namespace Toolkit
 namespace Text
 {
 
-/**
- * @brief Get some glyph's metrics of a group of glyphs formed as a result of shaping one character.
- *
- * @param[in] glyphIndex The index to the first glyph.
- * @param[in] numberOfGlyphs The number of glyphs.
- * @param[out] glyphMetrics Some glyph metrics (font height, advance, ascender and x bearing).
- * @param[in] visualModel The visual model.
- * @param[in] metrics Used to access metrics from FontClient.
- */
-void GetGlyphsMetrics( GlyphIndex glyphIndex,
-                       Length numberOfGlyphs,
-                       GlyphMetrics& glyphMetrics,
-                       VisualModelPtr& visualModel,
-                       MetricsPtr& metrics )
-{
-  const GlyphInfo* glyphsBuffer = visualModel->mGlyphs.Begin();
-
-  const GlyphInfo& firstGlyph = *( glyphsBuffer + glyphIndex );
-
-  Text::FontMetrics fontMetrics;
-  metrics->GetFontMetrics( firstGlyph.fontId, fontMetrics );
-
-  glyphMetrics.fontHeight = fontMetrics.height;
-  glyphMetrics.advance = firstGlyph.advance;
-  glyphMetrics.ascender = fontMetrics.ascender;
-  glyphMetrics.xBearing = firstGlyph.xBearing;
-
-  for( unsigned int i = 1u; i < numberOfGlyphs; ++i )
-  {
-    const GlyphInfo& glyphInfo = *( glyphsBuffer + glyphIndex + i );
-
-    glyphMetrics.advance += glyphInfo.advance;
-  }
-}
-
 EventData::EventData( DecoratorPtr decorator )
 : mDecorator( decorator ),
   mImfManager(),
@@ -356,17 +300,17 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
   }
   else
   {
-    CharacterIndex lastIndex = 0u;
+    Length numberOfCharactersToUpdate = 0u;
     if( mTextUpdateInfo.mFullRelayoutNeeded )
     {
-      lastIndex = mTextUpdateInfo.mPreviousNumberOfCharacters;
+      numberOfCharactersToUpdate = mTextUpdateInfo.mPreviousNumberOfCharacters;
     }
     else
     {
-      lastIndex = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
+      numberOfCharactersToUpdate = ( mTextUpdateInfo.mNumberOfCharactersToRemove > 0u ) ? mTextUpdateInfo.mNumberOfCharactersToRemove : 1u;
     }
     mLogicalModel->FindParagraphs( mTextUpdateInfo.mCharacterIndex,
-                                   lastIndex,
+                                   numberOfCharactersToUpdate,
                                    paragraphsToBeUpdated );
   }
 
@@ -394,42 +338,43 @@ void Controller::Impl::CalculateTextUpdateIndices( Length& numberOfCharacters )
       numberOfCharacters = lastParagraph.characterRun.characterIndex + lastParagraph.characterRun.numberOfCharacters - mTextUpdateInfo.mParagraphCharacterIndex;
     }
   }
+
   mTextUpdateInfo.mRequestedNumberOfCharacters = numberOfCharacters + mTextUpdateInfo.mNumberOfCharactersToAdd - mTextUpdateInfo.mNumberOfCharactersToRemove;
   mTextUpdateInfo.mStartGlyphIndex = *( mVisualModel->mCharactersToGlyph.Begin() + mTextUpdateInfo.mParagraphCharacterIndex );
 }
 
 void Controller::Impl::ClearFullModelData( OperationsMask operations )
 {
-  if( GET_LINE_BREAKS & operations )
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
   {
     mLogicalModel->mLineBreakInfo.Clear();
     mLogicalModel->mParagraphInfo.Clear();
   }
 
-  if( GET_WORD_BREAKS & operations )
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
   {
     mLogicalModel->mLineBreakInfo.Clear();
   }
 
-  if( GET_SCRIPTS & operations )
+  if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
   {
     mLogicalModel->mScriptRuns.Clear();
   }
 
-  if( VALIDATE_FONTS & operations )
+  if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
   {
     mLogicalModel->mFontRuns.Clear();
   }
 
   if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() )
   {
-    if( BIDI_INFO & operations )
+    if( NO_OPERATION != ( BIDI_INFO & operations ) )
     {
       mLogicalModel->mBidirectionalParagraphInfo.Clear();
       mLogicalModel->mCharacterDirections.Clear();
     }
 
-    if( REORDER & operations )
+    if( NO_OPERATION != ( REORDER & operations ) )
     {
       // Free the allocated memory used to store the conversion table in the bidirectional line info run.
       for( Vector<BidirectionalLineInfoRun>::Iterator it = mLogicalModel->mBidirectionalLineInfo.Begin(),
@@ -443,13 +388,10 @@ void Controller::Impl::ClearFullModelData( OperationsMask operations )
         bidiLineInfo.visualToLogicalMap = NULL;
       }
       mLogicalModel->mBidirectionalLineInfo.Clear();
-
-      mLogicalModel->mLogicalToVisualMap.Clear();
-      mLogicalModel->mVisualToLogicalMap.Clear();
     }
   }
 
-  if( SHAPE_TEXT & operations )
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
   {
     mVisualModel->mGlyphs.Clear();
     mVisualModel->mGlyphsToCharacters.Clear();
@@ -459,17 +401,22 @@ void Controller::Impl::ClearFullModelData( OperationsMask operations )
     mVisualModel->mGlyphPositions.Clear();
   }
 
-  if( LAYOUT & operations )
+  if( NO_OPERATION != ( LAYOUT & operations ) )
   {
     mVisualModel->mLines.Clear();
   }
+
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    mVisualModel->mColorIndices.Clear();
+  }
 }
 
 void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
 {
   const CharacterIndex endIndexPlusOne = endIndex + 1u;
 
-  if( GET_LINE_BREAKS & operations )
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
   {
     // Clear the line break info.
     LineBreakInfo* lineBreakInfoBuffer = mLogicalModel->mLineBreakInfo.Begin();
@@ -483,7 +430,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                         mLogicalModel->mParagraphInfo );
   }
 
-  if( GET_WORD_BREAKS & operations )
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
   {
     // Clear the word break info.
     WordBreakInfo* wordBreakInfoBuffer = mLogicalModel->mWordBreakInfo.Begin();
@@ -492,7 +439,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                                          wordBreakInfoBuffer + endIndexPlusOne );
   }
 
-  if( GET_SCRIPTS & operations )
+  if( NO_OPERATION != ( GET_SCRIPTS & operations ) )
   {
     // Clear the scripts.
     ClearCharacterRuns( startIndex,
@@ -500,7 +447,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                         mLogicalModel->mScriptRuns );
   }
 
-  if( VALIDATE_FONTS & operations )
+  if( NO_OPERATION != ( VALIDATE_FONTS & operations ) )
   {
     // Clear the fonts.
     ClearCharacterRuns( startIndex,
@@ -510,7 +457,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
 
   if( 0u != mLogicalModel->mBidirectionalParagraphInfo.Count() )
   {
-    if( BIDI_INFO & operations )
+    if( NO_OPERATION != ( BIDI_INFO & operations ) )
     {
       // Clear the bidirectional paragraph info.
       ClearCharacterRuns( startIndex,
@@ -524,7 +471,7 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
                                                  characterDirectionsBuffer + endIndexPlusOne );
     }
 
-    if( REORDER & operations )
+    if( NO_OPERATION != ( REORDER & operations ) )
     {
       uint32_t startRemoveIndex = mLogicalModel->mBidirectionalLineInfo.Count();
       uint32_t endRemoveIndex = startRemoveIndex;
@@ -550,15 +497,6 @@ void Controller::Impl::ClearCharacterModelData( CharacterIndex startIndex, Chara
 
       mLogicalModel->mBidirectionalLineInfo.Erase( bidirectionalLineInfoBuffer + startRemoveIndex,
                                                    bidirectionalLineInfoBuffer + endRemoveIndex );
-
-      // Clear the logical to visual and the visual to logical conversion tables.
-      CharacterIndex* logicalToVisualMapBuffer = mLogicalModel->mLogicalToVisualMap.Begin();
-      mLogicalModel->mLogicalToVisualMap.Erase( logicalToVisualMapBuffer + startIndex,
-                                                logicalToVisualMapBuffer + endIndexPlusOne );
-
-      CharacterIndex* visualToLogicalMapBuffer = mLogicalModel->mVisualToLogicalMap.Begin();
-      mLogicalModel->mVisualToLogicalMap.Erase( visualToLogicalMapBuffer + startIndex,
-                                                visualToLogicalMapBuffer + endIndexPlusOne );
     }
   }
 }
@@ -568,97 +506,100 @@ void Controller::Impl::ClearGlyphModelData( CharacterIndex startIndex, Character
   const CharacterIndex endIndexPlusOne = endIndex + 1u;
   const Length numberOfCharactersRemoved = endIndexPlusOne - startIndex;
 
-  const bool clearShape = SHAPE_TEXT & operations;
-  const bool clearLayout = LAYOUT & operations;
+  // Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
+  GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+  Length* glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
 
-  if( clearShape || clearLayout )
-  {
-    // Convert the character index to glyph index before deleting the character to glyph and the glyphs per character buffers.
-    GlyphIndex* charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-    Length* glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+  const GlyphIndex endGlyphIndexPlusOne = *( charactersToGlyphBuffer + endIndex ) + *( glyphsPerCharacterBuffer + endIndex );
+  const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
 
-    const GlyphIndex endGlyphIndex = *( charactersToGlyphBuffer + endIndex );
-    const GlyphIndex endGlyphIndexPlusOne = endGlyphIndex + *( glyphsPerCharacterBuffer + endIndex );
-    const Length numberOfGlyphsRemoved = endGlyphIndexPlusOne - mTextUpdateInfo.mStartGlyphIndex;
-
-    if( clearShape )
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+  {
+    // Update the character to glyph indices.
+    for( Vector<GlyphIndex>::Iterator it =  charactersToGlyphBuffer + endIndexPlusOne,
+           endIt =  charactersToGlyphBuffer + mVisualModel->mCharactersToGlyph.Count();
+         it != endIt;
+         ++it )
     {
-      // Update the character to glyph indices.
-      for( Vector<GlyphIndex>::Iterator it =  charactersToGlyphBuffer + endIndexPlusOne,
-             endIt =  charactersToGlyphBuffer + mVisualModel->mCharactersToGlyph.Count();
-           it != endIt;
-           ++it )
-      {
-        CharacterIndex& index = *it;
-        index -= numberOfGlyphsRemoved;
-      }
+      CharacterIndex& index = *it;
+      index -= numberOfGlyphsRemoved;
+    }
 
-      // Clear the character to glyph conversion table.
-      mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
-                                              charactersToGlyphBuffer + endIndexPlusOne );
+    // Clear the character to glyph conversion table.
+    mVisualModel->mCharactersToGlyph.Erase( charactersToGlyphBuffer + startIndex,
+                                            charactersToGlyphBuffer + endIndexPlusOne );
 
-      // Clear the glyphs per character table.
-      mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
-                                               glyphsPerCharacterBuffer + endIndexPlusOne );
+    // Clear the glyphs per character table.
+    mVisualModel->mGlyphsPerCharacter.Erase( glyphsPerCharacterBuffer + startIndex,
+                                             glyphsPerCharacterBuffer + endIndexPlusOne );
 
-      // Clear the glyphs buffer.
-      GlyphInfo* glyphsBuffer = mVisualModel->mGlyphs.Begin();
-      mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                   glyphsBuffer + endGlyphIndexPlusOne );
+    // Clear the glyphs buffer.
+    GlyphInfo* glyphsBuffer = mVisualModel->mGlyphs.Begin();
+    mVisualModel->mGlyphs.Erase( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                 glyphsBuffer + endGlyphIndexPlusOne );
 
-      CharacterIndex* glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
+    CharacterIndex* glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
 
-      // Update the glyph to character indices.
-      for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
-             endIt = glyphsToCharactersBuffer + mVisualModel->mGlyphsToCharacters.Count();
-           it != endIt;
-           ++it )
-      {
-        CharacterIndex& index = *it;
-        index -= numberOfCharactersRemoved;
-      }
+    // Update the glyph to character indices.
+    for( Vector<CharacterIndex>::Iterator it = glyphsToCharactersBuffer + endGlyphIndexPlusOne,
+           endIt = glyphsToCharactersBuffer + mVisualModel->mGlyphsToCharacters.Count();
+         it != endIt;
+         ++it )
+    {
+      CharacterIndex& index = *it;
+      index -= numberOfCharactersRemoved;
+    }
 
-      // Clear the glyphs to characters buffer.
-      mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                               glyphsToCharactersBuffer  + endGlyphIndexPlusOne );
+    // Clear the glyphs to characters buffer.
+    mVisualModel->mGlyphsToCharacters.Erase( glyphsToCharactersBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                             glyphsToCharactersBuffer  + endGlyphIndexPlusOne );
 
-      // Clear the characters per glyph buffer.
-      Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
-      mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                               charactersPerGlyphBuffer + endGlyphIndexPlusOne );
+    // Clear the characters per glyph buffer.
+    Length* charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+    mVisualModel->mCharactersPerGlyph.Erase( charactersPerGlyphBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                             charactersPerGlyphBuffer + endGlyphIndexPlusOne );
 
-      // Clear the positions buffer.
-      Vector2* positionsBuffer = mVisualModel->mGlyphPositions.Begin();
-      mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
-                                           positionsBuffer + endGlyphIndexPlusOne );
-    }
+    // Clear the positions buffer.
+    Vector2* positionsBuffer = mVisualModel->mGlyphPositions.Begin();
+    mVisualModel->mGlyphPositions.Erase( positionsBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                         positionsBuffer + endGlyphIndexPlusOne );
+  }
 
-    if( clearLayout )
-    {
-      // Clear the lines.
-      uint32_t startRemoveIndex = mVisualModel->mLines.Count();
-      uint32_t endRemoveIndex = startRemoveIndex;
-      ClearCharacterRuns( startIndex,
-                          endIndex,
-                          mVisualModel->mLines,
-                          startRemoveIndex,
-                          endRemoveIndex );
+  if( NO_OPERATION != ( LAYOUT & operations ) )
+  {
+    // Clear the lines.
+    uint32_t startRemoveIndex = mVisualModel->mLines.Count();
+    uint32_t endRemoveIndex = startRemoveIndex;
+    ClearCharacterRuns( startIndex,
+                        endIndex,
+                        mVisualModel->mLines,
+                        startRemoveIndex,
+                        endRemoveIndex );
+
+    // Will update the glyph runs.
+    startRemoveIndex = mVisualModel->mLines.Count();
+    endRemoveIndex = startRemoveIndex;
+    ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
+                    endGlyphIndexPlusOne - 1u,
+                    mVisualModel->mLines,
+                    startRemoveIndex,
+                    endRemoveIndex );
 
-      // Will update the glyph runs.
-      uint32_t startRemoveGlyphIndex = mVisualModel->mLines.Count();
-      uint32_t endRemoveGlyphIndex = startRemoveIndex;
-      ClearGlyphRuns( mTextUpdateInfo.mStartGlyphIndex,
-                      endGlyphIndex,
-                      mVisualModel->mLines,
-                      startRemoveGlyphIndex,
-                      endRemoveGlyphIndex );
+    // Set the line index from where to insert the new laid-out lines.
+    mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
 
-      // Set the line index from where to insert the new laid-out lines.
-      mTextUpdateInfo.mStartLineIndex = startRemoveIndex;
+    LineRun* linesBuffer = mVisualModel->mLines.Begin();
+    mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
+                                linesBuffer + endRemoveIndex );
+  }
 
-      LineRun* linesBuffer = mVisualModel->mLines.Begin();
-      mVisualModel->mLines.Erase( linesBuffer + startRemoveIndex,
-                                  linesBuffer + endRemoveIndex );
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    if( 0u != mVisualModel->mColorIndices.Count() )
+    {
+      ColorIndex* colorIndexBuffer = mVisualModel->mColorIndices.Begin();
+      mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+                                         colorIndexBuffer + endGlyphIndexPlusOne );
     }
   }
 }
@@ -684,12 +625,9 @@ void Controller::Impl::ClearModelData( CharacterIndex startIndex, CharacterIndex
   mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() );
 
   mVisualModel->ClearCaches();
-
-  // TODO finish the mark-up.
-  mVisualModel->mColorRuns.Clear();
 }
 
-void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
+bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
 {
   DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel\n" );
 
@@ -699,7 +637,7 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   if( NO_OPERATION == operations )
   {
     // Nothing to do if no operations are pending and required.
-    return;
+    return false;
   }
 
   Vector<Character>& utf32Characters = mLogicalModel->mText;
@@ -717,15 +655,18 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   if( mTextUpdateInfo.mClearAll ||
       ( 0u != paragraphCharacters ) )
   {
-    ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operationsRequired );
+    ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operations );
   }
 
   mTextUpdateInfo.mClearAll = false;
 
+  // Whether the model is updated.
+  bool updated = false;
+
   Vector<LineBreakInfo>& lineBreakInfo = mLogicalModel->mLineBreakInfo;
   const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
 
-  if( GET_LINE_BREAKS & operations )
+  if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
   {
     // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
     // calculate the bidirectional info for each 'paragraph'.
@@ -741,10 +682,11 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     // Create the paragraph info.
     mLogicalModel->CreateParagraphInfo( startIndex,
                                         requestedNumberOfCharacters );
+    updated = true;
   }
 
   Vector<WordBreakInfo>& wordBreakInfo = mLogicalModel->mWordBreakInfo;
-  if( GET_WORD_BREAKS & operations )
+  if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
   {
     // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
     wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
@@ -753,10 +695,11 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
                       startIndex,
                       requestedNumberOfCharacters,
                       wordBreakInfo );
+    updated = true;
   }
 
-  const bool getScripts = GET_SCRIPTS & operations;
-  const bool validateFonts = VALIDATE_FONTS & operations;
+  const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations );
+  const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations );
 
   Vector<ScriptRun>& scripts = mLogicalModel->mScriptRuns;
   Vector<FontRun>& validFonts = mLogicalModel->mFontRuns;
@@ -794,12 +737,13 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
                                           requestedNumberOfCharacters,
                                           validFonts );
     }
+    updated = true;
   }
 
   Vector<Character> mirroredUtf32Characters;
   bool textMirrored = false;
   const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count();
-  if( BIDI_INFO & operations )
+  if( NO_OPERATION != ( BIDI_INFO & operations ) )
   {
     Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mLogicalModel->mBidirectionalParagraphInfo;
     bidirectionalInfo.Reserve( numberOfParagraphs );
@@ -837,6 +781,7 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
       // There is no right to left characters. Clear the directions vector.
       mLogicalModel->mCharacterDirections.Clear();
     }
+    updated = true;
   }
 
   Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
@@ -846,7 +791,7 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   newParagraphGlyphs.Reserve( numberOfParagraphs );
 
   const Length currentNumberOfGlyphs = glyphs.Count();
-  if( SHAPE_TEXT & operations )
+  if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
   {
     const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
     // Shapes the text.
@@ -865,11 +810,12 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     // Create the 'number of glyphs' per character and the glyph to character conversion tables.
     mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
     mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+    updated = true;
   }
 
   const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
 
-  if( GET_GLYPH_METRICS & operations )
+  if( NO_OPERATION != ( GET_GLYPH_METRICS & operations ) )
   {
     GlyphInfo* glyphsBuffer = glyphs.Begin();
     mMetrics->GetGlyphMetrics( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs );
@@ -884,6 +830,22 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
       glyph.width = 0.f;
       glyph.advance = 0.f;
     }
+    updated = true;
+  }
+
+  if( NO_OPERATION != ( COLOR & operations ) )
+  {
+    // Set the color runs in glyphs.
+    SetColorSegmentationInfo( mLogicalModel->mColorRuns,
+                              mVisualModel->mCharactersToGlyph,
+                              mVisualModel->mGlyphsPerCharacter,
+                              startIndex,
+                              mTextUpdateInfo.mStartGlyphIndex,
+                              requestedNumberOfCharacters,
+                              mVisualModel->mColors,
+                              mVisualModel->mColorIndices );
+
+    updated = true;
   }
 
   if( ( NULL != mEventData ) &&
@@ -912,22 +874,6 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
 
   // Set the previous number of characters for the next time the text is updated.
   mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters;
-}
-
-bool Controller::Impl::UpdateModelStyle( OperationsMask operationsRequired )
-{
-  bool updated = false;
-
-  if( COLOR & operationsRequired )
-  {
-    // Set the color runs in glyphs.
-    SetColorSegmentationInfo( mLogicalModel->mColorRuns,
-                              mVisualModel->mCharactersToGlyph,
-                              mVisualModel->mGlyphsPerCharacter,
-                              mVisualModel->mColorRuns );
-
-    updated = true;
-  }
 
   return updated;
 }
@@ -936,35 +882,52 @@ void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
 {
   // Sets the default text's color.
   inputStyle.textColor = mTextColor;
+  inputStyle.isDefaultColor = true;
+
+  inputStyle.familyName.clear();
+  inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
+  inputStyle.width = TextAbstraction::FontWidth::NORMAL;
+  inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
+  inputStyle.size = 0.f;
+
+  inputStyle.familyDefined = false;
+  inputStyle.weightDefined = false;
+  inputStyle.widthDefined = false;
+  inputStyle.slantDefined = false;
+  inputStyle.sizeDefined = false;
 
   // Sets the default font's family name, weight, width, slant and size.
   if( mFontDefaults )
   {
-    inputStyle.familyName = mFontDefaults->mFontDescription.family;
-    inputStyle.weight = mFontDefaults->mFontDescription.weight;
-    inputStyle.width = mFontDefaults->mFontDescription.width;
-    inputStyle.slant = mFontDefaults->mFontDescription.slant;
-    inputStyle.size = mFontDefaults->mDefaultPointSize;
+    if( mFontDefaults->familyDefined )
+    {
+      inputStyle.familyName = mFontDefaults->mFontDescription.family;
+      inputStyle.familyDefined = true;
+    }
 
-    inputStyle.familyDefined = mFontDefaults->familyDefined;
-    inputStyle.weightDefined = mFontDefaults->weightDefined;
-    inputStyle.widthDefined = mFontDefaults->widthDefined;
-    inputStyle.slantDefined = mFontDefaults->slantDefined;
-    inputStyle.sizeDefined = mFontDefaults->sizeDefined;
-  }
-  else
-  {
-    inputStyle.familyName.clear();
-    inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
-    inputStyle.width = TextAbstraction::FontWidth::NORMAL;
-    inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
-    inputStyle.size = 0.f;
+    if( mFontDefaults->weightDefined )
+    {
+      inputStyle.weight = mFontDefaults->mFontDescription.weight;
+      inputStyle.weightDefined = true;
+    }
+
+    if( mFontDefaults->widthDefined )
+    {
+      inputStyle.width = mFontDefaults->mFontDescription.width;
+      inputStyle.widthDefined = true;
+    }
+
+    if( mFontDefaults->slantDefined )
+    {
+      inputStyle.slant = mFontDefaults->mFontDescription.slant;
+      inputStyle.slantDefined = true;
+    }
 
-    inputStyle.familyDefined = false;
-    inputStyle.weightDefined = false;
-    inputStyle.widthDefined = false;
-    inputStyle.slantDefined = false;
-    inputStyle.sizeDefined = false;
+    if( mFontDefaults->sizeDefined )
+    {
+      inputStyle.size = mFontDefaults->mDefaultPointSize;
+      inputStyle.sizeDefined = true;
+    }
   }
 }
 
@@ -1038,8 +1001,11 @@ void Controller::Impl::OnTapEvent( const Event& event )
         const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
         const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
 
-        mEventData->mPrimaryCursorPosition = GetClosestCursorIndex( xPosition,
-                                                                    yPosition );
+        mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel,
+                                                                          mLogicalModel,
+                                                                          mMetrics,
+                                                                          xPosition,
+                                                                          yPosition );
 
         // When the cursor position is changing, delay cursor blinking
         mEventData->mDecorator->DelayCursorBlink();
@@ -1130,7 +1096,11 @@ void Controller::Impl::OnHandleEvent( const Event& event )
     const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
     const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
 
-    const CharacterIndex handleNewPosition = GetClosestCursorIndex( xPosition, yPosition );
+    const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mVisualModel,
+                                                                          mLogicalModel,
+                                                                          mMetrics,
+                                                                          xPosition,
+                                                                          yPosition );
 
     if( Event::GRAB_HANDLE_EVENT == event.type )
     {
@@ -1177,7 +1147,11 @@ void Controller::Impl::OnHandleEvent( const Event& event )
       const float xPosition = event.p2.mFloat - mEventData->mScrollPosition.x - mAlignmentOffset.x;
       const float yPosition = event.p3.mFloat - mEventData->mScrollPosition.y - mAlignmentOffset.y;
 
-      handlePosition = GetClosestCursorIndex( xPosition, yPosition );
+      handlePosition = Text::GetClosestCursorIndex( mVisualModel,
+                                                    mLogicalModel,
+                                                    mMetrics,
+                                                    xPosition,
+                                                    yPosition );
     }
 
     if( Event::GRAB_HANDLE_EVENT == event.type )
@@ -1264,8 +1238,11 @@ void Controller::Impl::OnHandleEvent( const Event& event )
 
       // Get the new handle position.
       // The grab handle's position is in decorator coords. Need to transforms to text coords.
-      const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x,
-                                                                   position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y );
+      const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mVisualModel,
+                                                                         mLogicalModel,
+                                                                         mMetrics,
+                                                                         position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x,
+                                                                         position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y );
 
       mEventData->mUpdateCursorPosition = mEventData->mPrimaryCursorPosition != handlePosition;
       mEventData->mScrollAfterUpdatePosition = mEventData->mUpdateCursorPosition;
@@ -1286,8 +1263,11 @@ void Controller::Impl::OnHandleEvent( const Event& event )
 
       // Get the new handle position.
       // The selection handle's position is in decorator coords. Need to transforms to text coords.
-      const CharacterIndex handlePosition = GetClosestCursorIndex( position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x,
-                                                                   position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y );
+      const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mVisualModel,
+                                                                         mLogicalModel,
+                                                                         mMetrics,
+                                                                         position.x - mEventData->mScrollPosition.x - mAlignmentOffset.x,
+                                                                         position.y - mEventData->mScrollPosition.y - mAlignmentOffset.y );
 
       if( leftSelectionHandleEvent )
       {
@@ -1427,12 +1407,17 @@ void Controller::Impl::ShowClipboard()
 
 void Controller::Impl::HideClipboard()
 {
-  if( mClipboard )
+  if( mClipboard && mClipboardHideEnabled )
   {
     mClipboard.HideClipboard();
   }
 }
 
+void Controller::Impl::SetClipboardHideEnable(bool enable)
+{
+  mClipboardHideEnabled = enable;
+}
+
 bool Controller::Impl::CopyStringToClipboard( std::string& source )
 {
   //Send string to clipboard
@@ -1635,7 +1620,13 @@ void Controller::Impl::RepositionSelectionHandles( float visualX, float visualY
   // Find which word was selected
   CharacterIndex selectionStart( 0 );
   CharacterIndex selectionEnd( 0 );
-  FindSelectionIndices( visualX, visualY, selectionStart, selectionEnd );
+  FindSelectionIndices( mVisualModel,
+                        mLogicalModel,
+                        mMetrics,
+                        visualX,
+                        visualY,
+                        selectionStart,
+                        selectionEnd );
   DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p selectionStart %d selectionEnd %d\n", this, selectionStart, selectionEnd );
 
   if( selectionStart == selectionEnd )
@@ -1869,212 +1860,9 @@ void Controller::Impl::ChangeState( EventData::State newState )
   }
 }
 
-LineIndex Controller::Impl::GetClosestLine( float y ) const
-{
-  float totalHeight = 0.f;
-  LineIndex lineIndex = 0u;
-
-  const Vector<LineRun>& lines = mVisualModel->mLines;
-  for( LineIndex endLine = lines.Count();
-       lineIndex < endLine;
-       ++lineIndex )
-  {
-    const LineRun& lineRun = lines[lineIndex];
-    totalHeight += lineRun.ascender + -lineRun.descender;
-    if( y < totalHeight )
-    {
-      return lineIndex;
-    }
-  }
-
-  if( lineIndex == 0 )
-  {
-    return 0;
-  }
-
-  return lineIndex-1;
-}
-
-void Controller::Impl::FindSelectionIndices( float visualX, float visualY, CharacterIndex& startIndex, CharacterIndex& endIndex )
-{
-  CharacterIndex hitCharacter = GetClosestCursorIndex( visualX, visualY );
-  DALI_ASSERT_DEBUG( hitCharacter <= mLogicalModel->mText.Count() && "GetClosestCursorIndex returned out of bounds index" );
-
-  if( mLogicalModel->mText.Count() == 0 )
-  {
-    return;  // if model empty
-  }
-
-  if( hitCharacter >= mLogicalModel->mText.Count() )
-  {
-    // Closest hit character is the last character.
-    if( hitCharacter ==  mLogicalModel->mText.Count() )
-    {
-      hitCharacter--; //Hit character index set to last character in logical model
-    }
-    else
-    {
-      // hitCharacter is out of bounds
-      return;
-    }
-  }
-
-  startIndex = hitCharacter;
-  endIndex = hitCharacter;
-  bool isHitCharacterWhitespace = TextAbstraction::IsWhiteSpace( mLogicalModel->mText[hitCharacter] );
-
-  // Find the start and end of the text
-  for( startIndex = hitCharacter; startIndex > 0; --startIndex )
-  {
-    if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( mLogicalModel->mText[ startIndex-1 ] ) )
-    {
-      break;
-    }
-  }
-  const CharacterIndex pastTheEnd = mLogicalModel->mText.Count();
-  for( endIndex = hitCharacter + 1u; endIndex < pastTheEnd; ++endIndex )
-  {
-    if( isHitCharacterWhitespace != TextAbstraction::IsWhiteSpace( mLogicalModel->mText[ endIndex ] ) )
-    {
-      break;
-    }
-  }
-}
-
-CharacterIndex Controller::Impl::GetClosestCursorIndex( float visualX,
-                                                        float visualY )
-{
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "GetClosestCursorIndex %p closest visualX %f visualY %f\n", this, visualX, visualY );
-
-  if( NULL == mEventData )
-  {
-    // Nothing to do if there is no text input.
-    return 0u;
-  }
-
-  CharacterIndex logicalIndex = 0u;
-
-  const Length numberOfGlyphs = mVisualModel->mGlyphs.Count();
-  const Length numberOfLines  = mVisualModel->mLines.Count();
-  if( ( 0 == numberOfGlyphs ) ||
-      ( 0 == numberOfLines ) )
-  {
-    return logicalIndex;
-  }
-
-  // Find which line is closest
-  const LineIndex lineIndex = GetClosestLine( visualY );
-  const LineRun& line = mVisualModel->mLines[lineIndex];
-
-  // Get the positions of the glyphs.
-  const Vector<Vector2>& positions = mVisualModel->mGlyphPositions;
-  const Vector2* const positionsBuffer = positions.Begin();
-
-  // Get the visual to logical conversion tables.
-  const CharacterIndex* const visualToLogicalBuffer = ( 0u != mLogicalModel->mVisualToLogicalMap.Count() ) ? mLogicalModel->mVisualToLogicalMap.Begin() : NULL;
-  const CharacterIndex* const visualToLogicalCursorBuffer = mLogicalModel->mVisualToLogicalCursorMap.Begin();
-
-  // Get the character to glyph conversion table.
-  const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-
-  // Get the glyphs per character table.
-  const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
-
-  // If the vector is void, there is no right to left characters.
-  const bool hasRightToLeftCharacters = NULL != visualToLogicalBuffer;
-
-  const CharacterIndex startCharacter = line.characterRun.characterIndex;
-  const CharacterIndex endCharacter   = line.characterRun.characterIndex + line.characterRun.numberOfCharacters;
-  DALI_ASSERT_DEBUG( endCharacter <= mLogicalModel->mText.Count() && "Invalid line info" );
-
-  // Whether there is a hit on a glyph.
-  bool matched = false;
-
-  // Traverses glyphs in visual order. To do that use the visual to logical conversion table.
-  CharacterIndex visualIndex = startCharacter;
-  Length numberOfCharacters = 0u;
-  for( ; !matched && ( visualIndex < endCharacter ); ++visualIndex )
-  {
-    // The character in logical order.
-    const CharacterIndex characterLogicalOrderIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + visualIndex ) : visualIndex;
-
-    // Get the script of the character.
-    const Script script = mLogicalModel->GetScript( characterLogicalOrderIndex );
-
-    // The number of glyphs for that character
-    const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + characterLogicalOrderIndex );
-    ++numberOfCharacters;
-
-
-    if( 0u != numberOfGlyphs )
-    {
-      // Get the first character/glyph of the group of glyphs.
-      const CharacterIndex firstVisualCharacterIndex = 1u + visualIndex - numberOfCharacters;
-      const CharacterIndex firstLogicalCharacterIndex = hasRightToLeftCharacters ? *( visualToLogicalBuffer + firstVisualCharacterIndex ) : firstVisualCharacterIndex;
-      const GlyphIndex firstLogicalGlyphIndex = *( charactersToGlyphBuffer + firstLogicalCharacterIndex );
-
-      // Get the metrics for the group of glyphs.
-      GlyphMetrics glyphMetrics;
-      GetGlyphsMetrics( firstLogicalGlyphIndex,
-                        numberOfGlyphs,
-                        glyphMetrics,
-                        mVisualModel,
-                        mMetrics );
-
-      // Get the position of the first glyph.
-      const Vector2& position = *( positionsBuffer + firstLogicalGlyphIndex );
-
-      // Whether the glyph can be split, like Latin ligatures fi, ff or Arabic ﻻ.
-      const bool isInterglyphIndex = ( numberOfCharacters > numberOfGlyphs ) && HasLigatureMustBreak( script );
-      const Length numberOfBlocks = isInterglyphIndex ? numberOfCharacters : 1u;
-      const float glyphAdvance = glyphMetrics.advance / static_cast<float>( numberOfBlocks );
-
-      GlyphIndex index = 0u;
-      for( ; !matched && ( index < numberOfBlocks ); ++index )
-      {
-        // Find the mid-point of the area containing the glyph
-        const float glyphCenter = -glyphMetrics.xBearing + position.x + ( static_cast<float>( index ) + 0.5f ) * glyphAdvance;
-
-        if( visualX < glyphCenter )
-        {
-          matched = true;
-          break;
-        }
-      }
-
-      if( matched )
-      {
-        visualIndex = firstVisualCharacterIndex + index;
-        break;
-      }
-
-      numberOfCharacters = 0u;
-    }
-
-  }
-
-
-  // Return the logical position of the cursor in characters.
-
-  if( !matched )
-  {
-    visualIndex = endCharacter;
-  }
-
-  logicalIndex = hasRightToLeftCharacters ? *( visualToLogicalCursorBuffer + visualIndex ) : visualIndex;
-  DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%p closest visualIndex %d logicalIndex %d\n", this, visualIndex, logicalIndex );
-
-  DALI_ASSERT_DEBUG( ( logicalIndex <= mLogicalModel->mText.Count() && logicalIndex >= 0 ) && "GetClosestCursorIndex - Out of bounds index" );
-
-  return logicalIndex;
-}
-
 void Controller::Impl::GetCursorPosition( CharacterIndex logical,
                                           CursorInfo& cursorInfo )
 {
-  // TODO: Check for multiline with \n, etc...
-
-  const Length numberOfCharacters = mLogicalModel->mText.Count();
   if( !IsShowingRealText() )
   {
     // Do not want to use the place-holder text to set the cursor position.
@@ -2129,182 +1917,11 @@ void Controller::Impl::GetCursorPosition( CharacterIndex logical,
     return;
   }
 
-  // Check if the logical position is the first or the last one of the text.
-  const bool isFirstPosition = 0u == logical;
-  const bool isLastPosition = numberOfCharacters == logical;
-
-  // 'logical' is the logical 'cursor' index.
-  // Get the next and current logical 'character' index.
-  const CharacterIndex nextCharacterIndex = logical;
-  const CharacterIndex characterIndex = isFirstPosition ? logical : logical - 1u;
-
-  // Get the direction of the character and the next one.
-  const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL;
-
-  CharacterDirection isCurrentRightToLeft = false;
-  CharacterDirection isNextRightToLeft = false;
-  if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
-  {
-    isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + characterIndex );
-    isNextRightToLeft = *( modelCharacterDirectionsBuffer + nextCharacterIndex );
-  }
-
-  // Get the line where the character is laid-out.
-  const LineRun* const modelLines = mVisualModel->mLines.Begin();
-
-  const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex );
-  const LineRun& line = *( modelLines + lineIndex );
-
-  // Get the paragraph's direction.
-  const CharacterDirection isRightToLeftParagraph = line.direction;
-
-  // Check whether there is an alternative position:
-
-  cursorInfo.isSecondaryCursor = ( !isLastPosition && ( isCurrentRightToLeft != isNextRightToLeft ) ) ||
-                                 ( isLastPosition && ( isRightToLeftParagraph != isCurrentRightToLeft ) );
-
-  // Set the line offset and height.
-  cursorInfo.lineOffset = 0.f;
-  cursorInfo.lineHeight = line.ascender + -line.descender;
-
-  // Calculate the primary cursor.
-
-  CharacterIndex index = characterIndex;
-  if( cursorInfo.isSecondaryCursor )
-  {
-    // If there is a secondary position, the primary cursor may be in a different place than the logical index.
-
-    if( isLastPosition )
-    {
-      // The position of the cursor after the last character needs special
-      // care depending on its direction and the direction of the paragraph.
-
-      // Need to find the first character after the last character with the paragraph's direction.
-      // i.e l0 l1 l2 r0 r1 should find r0.
-
-      // TODO: check for more than one line!
-      index = isRightToLeftParagraph ? line.characterRun.characterIndex : line.characterRun.characterIndex + line.characterRun.numberOfCharacters - 1u;
-      index = mLogicalModel->GetLogicalCharacterIndex( index );
-    }
-    else
-    {
-      index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? characterIndex : nextCharacterIndex;
-    }
-  }
-
-  const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
-  const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
-  const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
-  const CharacterIndex* const glyphsToCharactersBuffer = mVisualModel->mGlyphsToCharacters.Begin();
-  const Vector2* const glyphPositionsBuffer = mVisualModel->mGlyphPositions.Begin();
-
-  // Convert the cursor position into the glyph position.
-  const GlyphIndex primaryGlyphIndex = *( charactersToGlyphBuffer + index );
-  const Length primaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
-  const Length primaryNumberOfCharacters = *( charactersPerGlyphBuffer + primaryGlyphIndex );
-
-  // Get the metrics for the group of glyphs.
-  GlyphMetrics glyphMetrics;
-  GetGlyphsMetrics( primaryGlyphIndex,
-                    primaryNumberOfGlyphs,
-                    glyphMetrics,
-                    mVisualModel,
-                    mMetrics );
-
-  // Whether to add the glyph's advance to the cursor position.
-  // i.e if the paragraph is left to right and the logical cursor is zero, the position is the position of the first glyph and the advance is not added,
-  //     if the logical cursor is one, the position is the position of the first glyph and the advance is added.
-  // A 'truth table' was build and an online Karnaugh map tool was used to simplify the logic.
-  //
-  // FLCP A
-  // ------
-  // 0000 1
-  // 0001 1
-  // 0010 0
-  // 0011 0
-  // 0100 1
-  // 0101 0
-  // 0110 1
-  // 0111 0
-  // 1000 0
-  // 1001 x
-  // 1010 x
-  // 1011 1
-  // 1100 x
-  // 1101 x
-  // 1110 x
-  // 1111 x
-  //
-  // Where F -> isFirstPosition
-  //       L -> isLastPosition
-  //       C -> isCurrentRightToLeft
-  //       P -> isRightToLeftParagraph
-  //       A -> Whether to add the glyph's advance.
-
-  const bool addGlyphAdvance = ( ( isLastPosition && !isRightToLeftParagraph ) ||
-                                 ( isFirstPosition && isRightToLeftParagraph ) ||
-                                 ( !isFirstPosition && !isLastPosition && !isCurrentRightToLeft ) );
-
-  float glyphAdvance = addGlyphAdvance ? glyphMetrics.advance : 0.f;
-
-  if( !isLastPosition &&
-      ( primaryNumberOfCharacters > 1u ) )
-  {
-    const CharacterIndex firstIndex = *( glyphsToCharactersBuffer + primaryGlyphIndex );
-
-    bool isCurrentRightToLeft = false;
-    if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
-    {
-      isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + index );
-    }
-
-    Length numberOfGlyphAdvance = ( isFirstPosition ? 0u : 1u ) + characterIndex - firstIndex;
-    if( isCurrentRightToLeft )
-    {
-      numberOfGlyphAdvance = primaryNumberOfCharacters - numberOfGlyphAdvance;
-    }
-
-    glyphAdvance = static_cast<float>( numberOfGlyphAdvance ) * glyphMetrics.advance / static_cast<float>( primaryNumberOfCharacters );
-  }
-
-  // Get the glyph position and x bearing.
-  const Vector2& primaryPosition = *( glyphPositionsBuffer + primaryGlyphIndex );
-
-  // Set the primary cursor's height.
-  cursorInfo.primaryCursorHeight = cursorInfo.isSecondaryCursor ? 0.5f * glyphMetrics.fontHeight : glyphMetrics.fontHeight;
-
-  // Set the primary cursor's position.
-  cursorInfo.primaryPosition.x = -glyphMetrics.xBearing + primaryPosition.x + glyphAdvance;
-  cursorInfo.primaryPosition.y = line.ascender - glyphMetrics.ascender;
-
-  // Calculate the secondary cursor.
-
-  if( cursorInfo.isSecondaryCursor )
-  {
-    // Set the secondary cursor's height.
-    cursorInfo.secondaryCursorHeight = 0.5f * glyphMetrics.fontHeight;
-
-    CharacterIndex index = characterIndex;
-    if( !isLastPosition )
-    {
-      index = ( isRightToLeftParagraph == isCurrentRightToLeft ) ? nextCharacterIndex : characterIndex;
-    }
-
-    const GlyphIndex secondaryGlyphIndex = *( charactersToGlyphBuffer + index );
-    const Length secondaryNumberOfGlyphs = *( glyphsPerCharacterBuffer + index );
-
-    const Vector2& secondaryPosition = *( glyphPositionsBuffer + secondaryGlyphIndex );
-
-    GetGlyphsMetrics( secondaryGlyphIndex,
-                      secondaryNumberOfGlyphs,
-                      glyphMetrics,
-                      mVisualModel,
-                      mMetrics );
-
-    // Set the secondary cursor's position.
-    cursorInfo.secondaryPosition.x = -glyphMetrics.xBearing + secondaryPosition.x + ( isCurrentRightToLeft ? 0.f : glyphMetrics.advance );
-    cursorInfo.secondaryPosition.y = cursorInfo.lineHeight - cursorInfo.secondaryCursorHeight - line.descender - ( glyphMetrics.fontHeight - glyphMetrics.ascender );
-  }
+  Text::GetCursorPosition( mVisualModel,
+                           mLogicalModel,
+                           mMetrics,
+                           logical,
+                           cursorInfo );
 
   if( LayoutEngine::MULTI_LINE_BOX == mLayoutEngine.GetLayout() )
   {