Change raw pointer to unique_ptr
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
index 2faaee1..3fe3322 100644 (file)
 #include <dali-toolkit/internal/text/character-set-conversion.h>
 #include <dali-toolkit/internal/text/color-segmentation.h>
 #include <dali-toolkit/internal/text/cursor-helper-functions.h>
+#include <dali-toolkit/internal/text/hyphenator.h>
 #include <dali-toolkit/internal/text/multi-language-support.h>
 #include <dali-toolkit/internal/text/segmentation.h>
 #include <dali-toolkit/internal/text/shaper.h>
 #include <dali-toolkit/internal/text/text-control-interface.h>
 #include <dali-toolkit/internal/text/text-controller-impl-event-handler.h>
+#include <dali-toolkit/internal/text/text-editable-control-interface.h>
+#include <dali-toolkit/internal/text/text-enumerations-impl.h>
 #include <dali-toolkit/internal/text/text-run-container.h>
 #include <dali-toolkit/internal/text/text-selection-handle-controller.h>
 
@@ -57,6 +60,14 @@ struct BackgroundMesh
   Vector<unsigned short>   mIndices;  ///< container of indices
 };
 
+// The relative luminance of a color is defined as (L = 0.2126 * R + 0.7152 * G + 0.0722 * B)
+// based on W3C Recommendations (https://www.w3.org/TR/WCAG20/)
+const float         BRIGHTNESS_THRESHOLD = 0.179f;
+const float         CONSTANT_R           = 0.2126f;
+const float         CONSTANT_G           = 0.7152f;
+const float         CONSTANT_B           = 0.0722f;
+const Dali::Vector4 BLACK(0.f, 0.f, 0.f, 1.f);
+const Dali::Vector4 WHITE(1.f, 1.f, 1.f, 1.f);
 const Dali::Vector4 LIGHT_BLUE(0.75f, 0.96f, 1.f, 1.f);
 const Dali::Vector4 BACKGROUND_SUB4(0.58f, 0.87f, 0.96f, 1.f);
 const Dali::Vector4 BACKGROUND_SUB5(0.83f, 0.94f, 0.98f, 1.f);
@@ -74,7 +85,7 @@ namespace Text
 EventData::EventData(DecoratorPtr decorator, InputMethodContext& inputMethodContext)
 : mDecorator(decorator),
   mInputMethodContext(inputMethodContext),
-  mPlaceholderFont(NULL),
+  mPlaceholderFont(nullptr),
   mPlaceholderTextActive(),
   mPlaceholderTextInactive(),
   mPlaceholderTextColor(0.8f, 0.8f, 0.8f, 0.8f), // This color has been published in the Public API (placeholder-properties.h).
@@ -661,6 +672,39 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
                      requestedNumberOfCharacters,
                      lineBreakInfo);
 
+    if(mModel->mLineWrapMode == ((Text::LineWrap::Mode)DevelText::LineWrap::HYPHENATION) ||
+       mModel->mLineWrapMode == ((Text::LineWrap::Mode)DevelText::LineWrap::MIXED))
+    {
+      CharacterIndex end                 = startIndex + requestedNumberOfCharacters;
+      LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin();
+
+      for(CharacterIndex index = startIndex; index < end; index++)
+      {
+        CharacterIndex wordEnd = index;
+        while((*(lineBreakInfoBuffer + wordEnd) != TextAbstraction::LINE_ALLOW_BREAK) && (*(lineBreakInfoBuffer + wordEnd) != TextAbstraction::LINE_MUST_BREAK))
+        {
+          wordEnd++;
+        }
+
+        if((wordEnd + 1) == end) // add last char
+        {
+          wordEnd++;
+        }
+
+        Vector<bool> hyphens = GetWordHyphens(utf32Characters.Begin() + index, wordEnd - index, nullptr);
+
+        for(CharacterIndex i = 0; i < (wordEnd - index); i++)
+        {
+          if(hyphens[i])
+          {
+            *(lineBreakInfoBuffer + index + i) = TextAbstraction::LINE_HYPHENATION_BREAK;
+          }
+        }
+
+        index = wordEnd;
+      }
+    }
+
     // Create the paragraph info.
     mModel->mLogicalModel->CreateParagraphInfo(startIndex,
                                                requestedNumberOfCharacters);
@@ -753,7 +797,7 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
                          startIndex,
                          requestedNumberOfCharacters,
                          bidirectionalInfo,
-                         mModel->mMatchSystemLanguageDirection,
+                         (mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS),
                          mLayoutDirection);
 
     if(0u != bidirectionalInfo.Count())
@@ -811,7 +855,7 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
     mModel->mVisualModel->CreateGlyphsPerCharacterTable(startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters);
     mModel->mVisualModel->CreateCharacterToGlyphTable(startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters);
 
-   updated = true;
+    updated = true;
   }
 
   const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
@@ -879,15 +923,36 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
           backgroundColorRun.color                           = textColor;
           mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
 
-          Vector4          backgroundColor = mModel->mVisualModel->GetBackgroundColor();
+          Vector4 backgroundColor = mModel->mVisualModel->GetBackgroundColor();
+          if(backgroundColor.a == 0) // There is no text background color.
+          {
+            // Try use the control's background color.
+            if(nullptr != mEditableControlInterface)
+            {
+              mEditableControlInterface->GetControlBackgroundColor(backgroundColor);
+              if(backgroundColor.a == 0) // There is no control background color.
+              {
+                // Determines black or white color according to text color.
+                // Based on W3C Recommendations (https://www.w3.org/TR/WCAG20/)
+                float L         = CONSTANT_R * textColor.r + CONSTANT_G * textColor.g + CONSTANT_B * textColor.b;
+                backgroundColor = L > BRIGHTNESS_THRESHOLD ? BLACK : WHITE;
+              }
+            }
+          }
+
           Vector<ColorRun> colorRuns;
           colorRuns.Resize(1u);
           ColorRun& colorRun                       = *(colorRuns.Begin());
           colorRun.color                           = backgroundColor;
           colorRun.characterRun.characterIndex     = attrData.startIndex + numberOfCommit;
           colorRun.characterRun.numberOfCharacters = numberOfIndices;
-
           mModel->mLogicalModel->mColorRuns.PushBack(colorRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::HIGHLIGHT:
@@ -897,6 +962,12 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
           backgroundColorRun.characterRun.numberOfCharacters = numberOfIndices;
           backgroundColorRun.color                           = LIGHT_BLUE;
           mModel->mLogicalModel->mBackgroundColorRuns.PushBack(backgroundColorRun);
+
+          //Mark-up processor case
+          if(mModel->mVisualModel->IsMarkupProcessorEnabled())
+          {
+            CopyUnderlinedFromLogicalToVisualModels(false);
+          }
           break;
         }
         case Dali::InputMethodContext::PreeditStyle::CUSTOM_PLATFORM_STYLE_1:
@@ -1020,9 +1091,9 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
   }
 
   if((NO_OPERATION != (SHAPE_TEXT & operations)) &&
-      ! ((nullptr != mEventData) &&
-         mEventData->mPreEditFlag &&
-         (0u != mModel->mVisualModel->mCharactersToGlyph.Count())))
+     !((nullptr != mEventData) &&
+       mEventData->mPreEditFlag &&
+       (0u != mModel->mVisualModel->mCharactersToGlyph.Count())))
   {
     //Mark-up processor case
     if(mModel->mVisualModel->IsMarkupProcessorEnabled())
@@ -1033,7 +1104,6 @@ bool Controller::Impl::UpdateModel(OperationsMask operationsRequired)
     updated = true;
   }
 
-
   // The estimated number of lines. Used to avoid reallocations when layouting.
   mTextUpdateInfo.mEstimatedNumberOfLines = std::max(mModel->mVisualModel->mLines.Count(), mModel->mLogicalModel->mParagraphInfo.Count());
 
@@ -1175,7 +1245,7 @@ CharacterIndex Controller::Impl::GetPrimaryCursorPosition() const
   return mEventData->mPrimaryCursorPosition;
 }
 
-bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index)
+bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index, bool focused)
 {
   if(nullptr == mEventData)
   {
@@ -1191,10 +1261,14 @@ bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index)
 
   uint32_t length                    = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
   mEventData->mPrimaryCursorPosition = std::min(index, length);
-  ChangeState(EventData::EDITING);
-  mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
-  mEventData->mUpdateCursorPosition                                        = true;
-  ScrollTextToMatchCursor();
+  // If there is no focus, only the value is updated.
+  if(focused)
+  {
+    ChangeState(EventData::EDITING);
+    mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+    mEventData->mUpdateCursorPosition                                        = true;
+    ScrollTextToMatchCursor();
+  }
   return true;
 }
 
@@ -1667,7 +1741,7 @@ void Controller::Impl::GetCursorPosition(CharacterIndex logical,
     cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
 
     bool isRTL = false;
-    if(mModel->mMatchSystemLanguageDirection)
+    if(mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS)
     {
       isRTL = mLayoutDirection == LayoutDirection::RIGHT_TO_LEFT;
     }
@@ -1982,8 +2056,7 @@ void Controller::Impl::RequestRelayout()
 
 Actor Controller::Impl::CreateBackgroundActor()
 {
-  // NOTE: Currently we only support background color for one line left-to-right text,
-  //       so the following calculation is based on one line left-to-right text only!
+  // NOTE: Currently we only support background color for left-to-right text.
 
   Actor actor;
 
@@ -2024,8 +2097,12 @@ Actor Controller::Impl::CreateBackgroundActor()
     const ColorIndex* const backgroundColorIndicesBuffer = mView.GetBackgroundColorIndices();
     const Vector4&          defaultBackgroundColor       = mModel->mVisualModel->IsBackgroundEnabled() ? mModel->mVisualModel->GetBackgroundColor() : Color::TRANSPARENT;
 
-    Vector4  quad;
-    uint32_t numberOfQuads = 0u;
+    Vector4   quad;
+    uint32_t  numberOfQuads = 0u;
+    Length    yLineOffset   = 0;
+    Length    prevLineIndex = 0;
+    LineIndex lineIndex;
+    Length    numberOfLines;
 
     for(uint32_t i = 0, glyphSize = glyphs.Size(); i < glyphSize; ++i)
     {
@@ -2033,8 +2110,18 @@ Actor Controller::Impl::CreateBackgroundActor()
 
       // Get the background color of the character.
       // The color index zero is reserved for the default background color (i.e. Color::TRANSPARENT)
-      const ColorIndex backgroundColorIndex = (nullptr == backgroundColorsBuffer) ? 0u : *(backgroundColorIndicesBuffer + i);
-      const Vector4&   backgroundColor      = (0u == backgroundColorIndex) ? defaultBackgroundColor : *(backgroundColorsBuffer + backgroundColorIndex - 1u);
+      const bool       isMarkupBackground       = mView.IsMarkupBackgroundColorSet();
+      const ColorIndex backgroundColorIndex     = isMarkupBackground ? *(backgroundColorIndicesBuffer + i) : 0u;
+      const bool       isDefaultBackgroundColor = (0u == backgroundColorIndex);
+      const Vector4&   backgroundColor          = isDefaultBackgroundColor ? defaultBackgroundColor : *(backgroundColorsBuffer + backgroundColorIndex - 1u);
+
+      mModel->mVisualModel->GetNumberOfLines(i, 1, lineIndex, numberOfLines);
+      Length lineHeight = lineRun[lineIndex].ascender + -(lineRun[lineIndex].descender) + lineRun[lineIndex].lineSpacing;
+
+      if(lineIndex != prevLineIndex)
+      {
+        yLineOffset += lineHeight;
+      }
 
       // Only create quads for glyphs with a background color
       if(backgroundColor != Color::TRANSPARENT)
@@ -2044,30 +2131,30 @@ Actor Controller::Impl::CreateBackgroundActor()
         if(i == 0u && glyphSize == 1u) // Only one glyph in the whole text
         {
           quad.x = position.x;
-          quad.y = 0.0f;
+          quad.y = yLineOffset;
           quad.z = quad.x + std::max(glyph.advance, glyph.xBearing + glyph.width);
-          quad.w = textSize.height;
+          quad.w = lineHeight;
         }
-        else if(i == 0u) // The first glyph in the whole text
+        else if((lineIndex != prevLineIndex) || (i == 0u)) // The first glyph in the line
         {
           quad.x = position.x;
-          quad.y = 0.0f;
+          quad.y = yLineOffset;
           quad.z = quad.x - glyph.xBearing + glyph.advance;
-          quad.w = textSize.height;
+          quad.w = quad.y + lineHeight;
         }
         else if(i == glyphSize - 1u) // The last glyph in the whole text
         {
           quad.x = position.x - glyph.xBearing;
-          quad.y = 0.0f;
+          quad.y = yLineOffset;
           quad.z = quad.x + std::max(glyph.advance, glyph.xBearing + glyph.width);
-          quad.w = textSize.height;
+          quad.w = quad.y + lineHeight;
         }
         else // The glyph in the middle of the text
         {
           quad.x = position.x - glyph.xBearing;
-          quad.y = 0.0f;
+          quad.y = yLineOffset;
           quad.z = quad.x + glyph.advance;
-          quad.w = textSize.height;
+          quad.w = quad.y + lineHeight;
         }
 
         BackgroundVertex vertex;
@@ -2106,6 +2193,11 @@ Actor Controller::Impl::CreateBackgroundActor()
 
         numberOfQuads++;
       }
+
+      if(lineIndex != prevLineIndex)
+      {
+        prevLineIndex = lineIndex;
+      }
     }
 
     // Only create the background actor if there are glyphs with background color
@@ -2146,28 +2238,28 @@ Actor Controller::Impl::CreateBackgroundActor()
 
 void Controller::Impl::CopyUnderlinedFromLogicalToVisualModels(bool shouldClearPreUnderlineRuns)
 {
-    //Underlined character runs for markup-processor
-    const Vector<UnderlinedCharacterRun>& underlinedCharacterRuns = mModel->mLogicalModel->mUnderlinedCharacterRuns;
-    const Vector<GlyphIndex>&             charactersToGlyph       = mModel->mVisualModel->mCharactersToGlyph;
-    const Vector<Length>&                 glyphsPerCharacter      = mModel->mVisualModel->mGlyphsPerCharacter;
+  //Underlined character runs for markup-processor
+  const Vector<UnderlinedCharacterRun>& underlinedCharacterRuns = mModel->mLogicalModel->mUnderlinedCharacterRuns;
+  const Vector<GlyphIndex>&             charactersToGlyph       = mModel->mVisualModel->mCharactersToGlyph;
+  const Vector<Length>&                 glyphsPerCharacter      = mModel->mVisualModel->mGlyphsPerCharacter;
 
-    if(shouldClearPreUnderlineRuns)
-    {
-        mModel->mVisualModel->mUnderlineRuns.Clear();
-    }
+  if(shouldClearPreUnderlineRuns)
+  {
+    mModel->mVisualModel->mUnderlineRuns.Clear();
+  }
 
-    for(Vector<UnderlinedCharacterRun>::ConstIterator it = underlinedCharacterRuns.Begin(), endIt = underlinedCharacterRuns.End(); it != endIt; ++it)
+  for(Vector<UnderlinedCharacterRun>::ConstIterator it = underlinedCharacterRuns.Begin(), endIt = underlinedCharacterRuns.End(); it != endIt; ++it)
+  {
+    CharacterIndex characterIndex     = it->characterRun.characterIndex;
+    Length         numberOfCharacters = it->characterRun.numberOfCharacters;
+    for(Length index = 0u; index < numberOfCharacters; index++)
     {
-        CharacterIndex characterIndex = it->characterRun.characterIndex;
-        Length numberOfCharacters = it->characterRun.numberOfCharacters;
-        for(Length index=0u; index<numberOfCharacters; index++)
-        {
-          GlyphRun underlineGlyphRun;
-          underlineGlyphRun.glyphIndex     = charactersToGlyph[characterIndex + index];
-          underlineGlyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex + index];
-          mModel->mVisualModel->mUnderlineRuns.PushBack(underlineGlyphRun);
-        }
+      GlyphRun underlineGlyphRun;
+      underlineGlyphRun.glyphIndex     = charactersToGlyph[characterIndex + index];
+      underlineGlyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex + index];
+      mModel->mVisualModel->mUnderlineRuns.PushBack(underlineGlyphRun);
     }
+  }
 }
 
 } // namespace Text