EventData::EventData(DecoratorPtr decorator, InputMethodContext& inputMethodContext)
: mDecorator(decorator),
mInputMethodContext(inputMethodContext),
- mPlaceholderFont(NULL),
+ mPlaceholderFont(nullptr),
mPlaceholderTextActive(),
mPlaceholderTextInactive(),
mPlaceholderTextColor(0.8f, 0.8f, 0.8f, 0.8f), // This color has been published in the Public API (placeholder-properties.h).
startIndex,
requestedNumberOfCharacters,
bidirectionalInfo,
- mModel->mMatchSystemLanguageDirection,
+ (mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS),
mLayoutDirection);
if(0u != bidirectionalInfo.Count())
return mEventData->mPrimaryCursorPosition;
}
-bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index)
+bool Controller::Impl::SetPrimaryCursorPosition(CharacterIndex index, bool focused)
{
if(nullptr == mEventData)
{
uint32_t length = static_cast<uint32_t>(mModel->mLogicalModel->mText.Count());
mEventData->mPrimaryCursorPosition = std::min(index, length);
- ChangeState(EventData::EDITING);
- mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
- mEventData->mUpdateCursorPosition = true;
- ScrollTextToMatchCursor();
+ // If there is no focus, only the value is updated.
+ if(focused)
+ {
+ ChangeState(EventData::EDITING);
+ mEventData->mLeftSelectionPosition = mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mUpdateCursorPosition = true;
+ ScrollTextToMatchCursor();
+ }
return true;
}
cursorInfo.primaryCursorHeight = cursorInfo.lineHeight;
bool isRTL = false;
- if(mModel->mMatchSystemLanguageDirection)
+ if(mModel->mMatchLayoutDirection != DevelText::MatchLayoutDirection::CONTENTS)
{
isRTL = mLayoutDirection == LayoutDirection::RIGHT_TO_LEFT;
}
// Get the background color of the character.
// The color index zero is reserved for the default background color (i.e. Color::TRANSPARENT)
- const ColorIndex backgroundColorIndex = (nullptr == backgroundColorsBuffer) ? 0u : *(backgroundColorIndicesBuffer + i);
- const Vector4& backgroundColor = (0u == backgroundColorIndex) ? defaultBackgroundColor : *(backgroundColorsBuffer + backgroundColorIndex - 1u);
+ const bool isMarkupBackground = mView.IsMarkupBackgroundColorSet();
+ const ColorIndex backgroundColorIndex = isMarkupBackground ? *(backgroundColorIndicesBuffer + i) : 0u;
+ const bool isDefaultBackgroundColor = (0u == backgroundColorIndex);
+ const Vector4& backgroundColor = isDefaultBackgroundColor ? defaultBackgroundColor : *(backgroundColorsBuffer + backgroundColorIndex - 1u);
mModel->mVisualModel->GetNumberOfLines(i, 1, lineIndex, numberOfLines);
Length lineHeight = lineRun[lineIndex].ascender + -(lineRun[lineIndex].descender) + lineRun[lineIndex].lineSpacing;