return;
}
- const int state = event.p1.mInt;
-
+ const GestureState state = static_cast<GestureState>( event.p1.mInt );
switch( state )
{
- case Gesture::Started:
+ case GestureState::STARTED:
{
// Will remove the cursor, handles or text's popup, ...
ChangeState( EventData::TEXT_PANNING );
break;
}
- case Gesture::Continuing:
+ case GestureState::CONTINUING:
{
const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
const Vector2 currentScroll = mModel->mScrollPosition;
mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
break;
}
- case Gesture::Finished:
- case Gesture::Cancelled: // FALLTHROUGH
+ case GestureState::FINISHED:
+ case GestureState::CANCELLED: // FALLTHROUGH
{
// Will go back to the previous state to show the cursor, handles, the text's popup, ...
ChangeState( mEventData->mPreviousState );