Dali-Text: Keyboard Shortcuts
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / text-controller-impl.cpp
old mode 100755 (executable)
new mode 100644 (file)
index 9e270f4..0a8fe4b
@@ -1601,17 +1601,16 @@ void Controller::Impl::OnPanEvent( const Event& event )
     return;
   }
 
-  const int state = event.p1.mInt;
-
+  const GestureState state = static_cast<GestureState>( event.p1.mInt );
   switch( state )
   {
-    case Gesture::Started:
+    case GestureState::STARTED:
     {
       // Will remove the cursor, handles or text's popup, ...
       ChangeState( EventData::TEXT_PANNING );
       break;
     }
-    case Gesture::Continuing:
+    case GestureState::CONTINUING:
     {
       const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
       const Vector2 currentScroll = mModel->mScrollPosition;
@@ -1635,8 +1634,8 @@ void Controller::Impl::OnPanEvent( const Event& event )
       mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
       break;
     }
-    case Gesture::Finished:
-    case Gesture::Cancelled: // FALLTHROUGH
+    case GestureState::FINISHED:
+    case GestureState::CANCELLED: // FALLTHROUGH
     {
       // Will go back to the previous state to show the cursor, handles, the text's popup, ...
       ChangeState( mEventData->mPreviousState );
@@ -3385,7 +3384,7 @@ Actor Controller::Impl::CreateBackgroundActor()
       quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
       quadVertexFormat[ "aColor" ] = Property::VECTOR4;
 
-      PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+      VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
       quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
 
       Geometry quadGeometry = Geometry::New();
@@ -3405,8 +3404,8 @@ Actor Controller::Impl::CreateBackgroundActor()
       actor.SetProperty( Dali::Actor::Property::NAME, "TextBackgroundColorActor" );
       actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
       actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
-      actor.SetSize( textSize );
-      actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+      actor.SetProperty( Actor::Property::SIZE, textSize );
+      actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
       actor.AddRenderer( renderer );
     }
   }