{
// Will remove the cursor, handles or text's popup, ...
ChangeState( EventData::TEXT_PANNING );
break;
}
{
// Will remove the cursor, handles or text's popup, ...
ChangeState( EventData::TEXT_PANNING );
break;
}
{
const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
const Vector2 currentScroll = mModel->mScrollPosition;
{
const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
const Vector2 currentScroll = mModel->mScrollPosition;
{
// Will go back to the previous state to show the cursor, handles, the text's popup, ...
ChangeState( mEventData->mPreviousState );
{
// Will go back to the previous state to show the cursor, handles, the text's popup, ...
ChangeState( mEventData->mPreviousState );
quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
quadVertexFormat[ "aColor" ] = Property::VECTOR4;
quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
quadVertexFormat[ "aColor" ] = Property::VECTOR4;
quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
Geometry quadGeometry = Geometry::New();
quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
Geometry quadGeometry = Geometry::New();
actor.SetProperty( Dali::Actor::Property::NAME, "TextBackgroundColorActor" );
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
actor.SetProperty( Dali::Actor::Property::NAME, "TextBackgroundColorActor" );
actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
actor.AddRenderer( renderer );
}
actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
actor.AddRenderer( renderer );
}