return;
}
- const int state = event.p1.mInt;
-
+ const GestureState state = static_cast<GestureState>( event.p1.mInt );
switch( state )
{
- case Gesture::Started:
+ case GestureState::STARTED:
{
// Will remove the cursor, handles or text's popup, ...
ChangeState( EventData::TEXT_PANNING );
break;
}
- case Gesture::Continuing:
+ case GestureState::CONTINUING:
{
const Vector2& layoutSize = mModel->mVisualModel->GetLayoutSize();
const Vector2 currentScroll = mModel->mScrollPosition;
mEventData->mDecorator->UpdatePositions( mModel->mScrollPosition - currentScroll );
break;
}
- case Gesture::Finished:
- case Gesture::Cancelled: // FALLTHROUGH
+ case GestureState::FINISHED:
+ case GestureState::CANCELLED: // FALLTHROUGH
{
// Will go back to the previous state to show the cursor, handles, the text's popup, ...
ChangeState( mEventData->mPreviousState );
quadVertexFormat[ "aPosition" ] = Property::VECTOR2;
quadVertexFormat[ "aColor" ] = Property::VECTOR4;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
quadVertices.SetData( &mesh.mVertices[ 0 ], mesh.mVertices.Size() );
Geometry quadGeometry = Geometry::New();
renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT );
actor = Actor::New();
- actor.SetName( "TextBackgroundColorActor" );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetSize( textSize );
- actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+ actor.SetProperty( Dali::Actor::Property::NAME, "TextBackgroundColorActor" );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ actor.SetProperty( Actor::Property::SIZE, textSize );
+ actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
actor.AddRenderer( renderer );
}
}