- glyphs.Resize( currentNumberOfGlyphs + numberOfGlyphsReserved, glyphInfo );
- glyphToCharacterMap.Resize( currentNumberOfGlyphs + numberOfGlyphsReserved );
+ glyphs.Reserve( currentNumberOfGlyphs + numberOfGlyphsReserved );
+ glyphToCharacterMap.Reserve( currentNumberOfGlyphs + numberOfGlyphsReserved );