*/
void ElideGlyphs();
+ float GetStrikethroughHeight() const override;
+
+ const Vector4& GetStrikethroughColor() const override;
+
+ bool IsStrikethroughEnabled() const override;
+
private:
const ModelInterface* const mModel; ///< Pointer to the text's model.
Vector<GlyphInfo> mElidedGlyphs; ///< Stores the glyphs of the elided text.