+ auto ellipsisPosition = GetEllipsisPosition();
+ auto characterSpacing = GetCharacterSpacing();
+ const Character* textBuffer = GetTextBuffer();
+ const Vector<CharacterIndex>& glyphToCharacterMap = GetGlyphsToCharacters();
+ const CharacterIndex* glyphToCharacterMapBuffer = glyphToCharacterMap.Begin();
+ float calculatedAdvance = 0.f;