mImpl->mActor.SetProperty( Actor::Property::COLOR, Color::WHITE );
#if defined(DEBUG_ENABLED)
mImpl->mActor.SetProperty( Dali::Actor::Property::NAME, "Text renderable actor" );
mImpl->mActor.SetProperty( Actor::Property::COLOR, Color::WHITE );
#if defined(DEBUG_ENABLED)
mImpl->mActor.SetProperty( Dali::Actor::Property::NAME, "Text renderable actor" );