-#ifndef __DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H__
-#define __DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H__
+#ifndef DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H
+#define DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNEL INCLUDES
#include <dali/public-api/math/vector4.h>
-#include <dali/devel-api/rendering/shader.h>
+#include <dali/public-api/rendering/shader.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Text
{
-
/**
* @brief A Shader based on GLyphy authored by Behdad Esfahbod & Maysum Panju.
*
class GlyphyShader : public Shader
{
public:
-
/**
* @brief Create the blob atlas.
*
* @param[in] atlasInfo The metrics of the texture atlas storing vector data.
*/
- static GlyphyShader New( const Vector4& atlasInfo );
+ static GlyphyShader New(const Vector4& atlasInfo);
/**
* @brief Create an uninitialized GlyphyShader handle.
~GlyphyShader();
private: // Not intended for application developer
-
- GlyphyShader( Shader handle );
-
+ GlyphyShader(Shader handle);
};
} // namespace Text
} // namespace Dali
-#endif // __DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H__
+#endif // DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H