Vector<StrikethroughGlyphRun>::ConstIterator currentStrikethroughGlyphRunIt = strikethroughRuns.End();
const bool strikethroughGlyph = strikethroughEnabled || IsGlyphStrikethrough(glyphIndex, strikethroughRuns, currentStrikethroughGlyphRunIt);
- currentStrikethroughProperties = GetCurrentStrikethroughProperties(strikethroughGlyph, strikethroughRuns, currentStrikethroughGlyphRunIt, modelStrikethroughProperties);
- currentStrikethroughHeight = GetCurrentStrikethroughHeight(strikethroughRuns, currentStrikethroughGlyphRunIt, modelStrikethroughProperties.height);
+ currentStrikethroughProperties = GetCurrentStrikethroughProperties(glyphIndex, strikethroughGlyph, strikethroughRuns, currentStrikethroughGlyphRunIt, modelStrikethroughProperties);
+ currentStrikethroughHeight = currentStrikethroughProperties.height;
thereAreStrikethroughGlyphs = thereAreStrikethroughGlyphs || strikethroughGlyph;
// Are we still using the same fontId as previous