uint32_t glyphOffet = 0u;
// Allocate scanline memory for glyph bitmap if we need.
- const bool useLocalScanline = data.glyphBitmap.compressType != TextAbstraction::FontClient::GlyphBufferData::CompressType::NO_COMPRESS;
+ const bool useLocalScanline = data.glyphBitmap.compressionType != TextAbstraction::FontClient::GlyphBufferData::CompressionType::NO_COMPRESSION;
uint8_t* __restrict__ glyphScanline = useLocalScanline ? (uint8_t*)malloc(data.glyphBitmap.width * glyphPixelSize) : data.glyphBitmap.buffer;
// Precalculate input color's packed result.
uint32_t glyphOffet = 0u;
// Allocate scanline memory for glyph bitmap if we need.
- const bool useLocalScanline = data.glyphBitmap.compressType != TextAbstraction::FontClient::GlyphBufferData::CompressType::NO_COMPRESS;
+ const bool useLocalScanline = data.glyphBitmap.compressionType != TextAbstraction::FontClient::GlyphBufferData::CompressionType::NO_COMPRESSION;
uint8_t* __restrict__ glyphScanline = useLocalScanline ? (uint8_t*)malloc(data.glyphBitmap.width * glyphPixelSize) : data.glyphBitmap.buffer;
// Skip basic line.