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Stop setting crazy Z value with controls (at the moment depth is ignored by Size...
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
text
/
rendering
/
shaders
/
text-basic-shadow-shader.cpp
diff --git
a/dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.cpp
b/dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.cpp
index
f7789f1
..
5ff9ece
100644
(file)
--- a/
dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.cpp
+++ b/
dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.cpp
@@
-29,7
+29,7
@@
namespace Text
namespace BasicShadowShader
{
namespace BasicShadowShader
{
-
+/*
Dali::ShaderEffect New()
{
std::string vertexShader = DALI_COMPOSE_SHADER(
Dali::ShaderEffect New()
{
std::string vertexShader = DALI_COMPOSE_SHADER(
@@
-49,11
+49,10
@@
Dali::ShaderEffect New()
);
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader,
);
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader,
- Dali::GeometryType( Dali::GEOMETRY_TYPE_TEXTURED_MESH ),
Dali::ShaderEffect::GeometryHints( Dali::ShaderEffect::HINT_NONE ) );
return shaderEffect;
}
Dali::ShaderEffect::GeometryHints( Dali::ShaderEffect::HINT_NONE ) );
return shaderEffect;
}
-
+*/
} // namespace BasicShadowShader
} // namespace Text
} // namespace BasicShadowShader
} // namespace Text