actorBGRA8888 = MeshActor::New( mImpl->CreateMesh( glyphs, positions, Pixel::BGRA8888, mImpl->mAtlasBGRA8888 ) );
actorBGRA8888.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
- ShaderEffect shader = BGRAShader::New();
+ ShaderEffect shader = BgraShader::New();
actorBGRA8888.SetShaderEffect( shader );
}