attribute mediump vec2 aTexCoord;
attribute mediump vec4 aColor;
uniform mediump vec2 uOffset;
-uniform mediump mat4 uMvpMatrix;
+uniform highp mat4 uMvpMatrix;
varying mediump vec2 vTexCoord;
varying mediump vec4 vColor;
mFontClient.CreateBitmap( glyph.fontId,
glyph.index,
+ glyph.softwareItalic,
+ glyph.softwareBold,
glyphBufferData,
outline );