style = STYLE_DROP_SHADOW;
}
- if ( mTextCache.Size() )
- {
- // Update the glyph cache with any changes to current text
- RemoveText( glyphs );
- }
-
CalculateBlocksSize( glyphs );
+ // Avoid emptying mTextCache (& removing references) until after incremented references for the new text
+ Vector< TextCacheEntry > newTextCache;
+
for( uint32_t i = 0, glyphSize = glyphs.Size(); i < glyphSize; ++i )
{
const GlyphInfo& glyph = glyphs[ i ];
mGlyphManager.Add( glyph, bitmap, slot );
}
}
+ else
+ {
+ // We have 2+ copies of the same glyph
+ mGlyphManager.AdjustReferenceCount( glyph.fontId, glyph.index, 1/*increment*/ );
+ }
// Generate mesh data for this quad, plugging in our supplied position
mGlyphManager.GenerateMeshData( slot.mImageId, position, newMesh );
textCacheEntry.mFontId = glyph.fontId;
textCacheEntry.mImageId = slot.mImageId;
textCacheEntry.mIndex = glyph.index;
- mTextCache.PushBack( textCacheEntry );
+ newTextCache.PushBack( textCacheEntry );
// Find an existing mesh data object to attach to ( or create a new one, if we can't find one using the same atlas)
StitchTextMesh( meshContainer,
}
}
+ // Now remove references for the old text
+ RemoveText();
+ mTextCache.Swap( newTextCache );
+
if ( underlineEnabled )
{
// Check to see if any of the text needs an underline
metrics.mGlyphCount,
metrics.mAtlasMetrics.mAtlasCount,
metrics.mAtlasMetrics.mTextureMemoryUsed / 1024 );
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "%s\n", metrics.mVerboseGlyphCounts.c_str() );
+
for ( uint32_t i = 0; i < metrics.mAtlasMetrics.mAtlasCount; ++i )
{
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Atlas [%i] %sPixels: %s Size: %ix%i, BlockSize: %ix%i, BlocksUsed: %i/%i\n",
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, " Atlas [%i] %sPixels: %s Size: %ix%i, BlockSize: %ix%i, BlocksUsed: %i/%i\n",
i + 1, i > 8 ? "" : " ",
metrics.mAtlasMetrics.mAtlasMetrics[ i ].mPixelFormat == Pixel::L8 ? "L8 " : "BGRA",
metrics.mAtlasMetrics.mAtlasMetrics[ i ].mSize.mWidth,
#endif
}
+ void RemoveText()
+ {
+ for ( Vector< TextCacheEntry >::Iterator oldTextIter = mTextCache.Begin(); oldTextIter != mTextCache.End(); ++oldTextIter )
+ {
+ mGlyphManager.AdjustReferenceCount( oldTextIter->mFontId, oldTextIter->mIndex, -1/*decrement*/ );
+ }
+ mTextCache.Resize( 0 );
+ }
+
Actor CreateMeshActor( const MeshRecord& meshRecord )
{
PropertyBuffer quadVertices = PropertyBuffer::New( mQuadVertexFormat, meshRecord.mMesh.mVertices.Size() );
}
}
- void RemoveText( const Vector<GlyphInfo>& glyphs )
- {
- Vector< CheckEntry > checked;
- CheckEntry checkEntry;
-
- for ( Vector< TextCacheEntry >::Iterator tCit = mTextCache.Begin(); tCit != mTextCache.End(); ++tCit )
- {
- uint32_t index = tCit->mIndex;
- uint32_t fontId = tCit->mFontId;
-
- // Check that this character has not already been checked...
- bool wasChecked = false;
- for ( Vector< CheckEntry >::Iterator cEit = checked.Begin(); cEit != checked.End(); ++cEit )
- {
- if ( fontId == cEit->mFontId && index == cEit->mIndex )
- {
- wasChecked = true;
- }
- }
-
- if ( !wasChecked )
- {
-
- int32_t newCount = 0;
- int32_t oldCount = 0;
-
- // How many times does this character occur in the old text ?
- for ( Vector< TextCacheEntry >::Iterator oTcit = mTextCache.Begin(); oTcit != mTextCache.End(); ++oTcit )
- {
- if ( fontId == oTcit->mFontId && index == oTcit->mIndex )
- {
- oldCount++;
- }
- }
-
- // And how many times in the new ?
- for ( Vector< GlyphInfo >::Iterator cGit = glyphs.Begin(); cGit != glyphs.End(); ++cGit )
- {
- if ( fontId == cGit->fontId && index == cGit->index )
- {
- newCount++;
- }
- }
- mGlyphManager.AdjustReferenceCount( fontId, tCit->mImageId, newCount - oldCount );
- checkEntry.mIndex = index;
- checkEntry.mFontId = fontId;
- checked.PushBack( checkEntry );
- }
- }
- mTextCache.Resize( 0 );
- }
-
void CalculateBlocksSize( const Vector<GlyphInfo>& glyphs )
{
MaxBlockSize maxBlockSize;
AtlasRenderer::~AtlasRenderer()
{
- Vector< GlyphInfo > emptyGlyphs;
- mImpl->RemoveText( emptyGlyphs );
+ mImpl->RemoveText();
delete mImpl;
}