#include <dali-toolkit/internal/text/rendering/shaders/text-basic-shader.h>
#include <dali-toolkit/internal/text/rendering/shaders/text-bgra-shader.h>
#include <dali-toolkit/internal/text/rendering/shaders/text-basic-shadow-shader.h>
-#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_ATLAS_RENDERER");
-#endif
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
+#if defined(DEBUG_ENABLED)
+ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_RENDERING");
+#endif
+
const float ZERO( 0.0f );
const float HALF( 0.5f );
const float ONE( 1.0f );
Text::RendererPtr AtlasRenderer::New()
{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Text::AtlasRenderer::New()\n" );
+
return Text::RendererPtr( new AtlasRenderer() );
}