Dali::Renderer renderer( shadowActor.GetRendererAt( 0 ) );
int depthIndex = renderer.GetProperty<int>(Dali::Renderer::Property::DEPTH_INDEX);
renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, depthIndex - 1 );
Dali::Renderer renderer( shadowActor.GetRendererAt( 0 ) );
int depthIndex = renderer.GetProperty<int>(Dali::Renderer::Property::DEPTH_INDEX);
renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, depthIndex - 1 );