- Material material = mGlyphManager.GetMaterial( meshRecord.mAtlasId );
- Dali::Renderer renderer = Dali::Renderer::New( quadGeometry, material );
+ TextureSet textureSet( mGlyphManager.GetTextures( meshRecord.mAtlasId ) );
+ Shader shader( mGlyphManager.GetShader( meshRecord.mAtlasId ) );
+ Dali::Renderer renderer = Dali::Renderer::New( quadGeometry, shader );
+ renderer.SetTextures( textureSet );