Actor CreateMeshActor( Actor textControl, Property::Index animatablePropertyIndex, const Vector4& defaultColor, const MeshRecord& meshRecord,
const Vector2& actorSize, Style style )
{
- PropertyBuffer quadVertices = PropertyBuffer::New( mQuadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( mQuadVertexFormat );
quadVertices.SetData( const_cast< AtlasManager::Vertex2D* >( &meshRecord.mMesh.mVertices[ 0 ] ), meshRecord.mMesh.mVertices.Size() );
Geometry quadGeometry = Geometry::New();