TextureSet textureSet( mGlyphManager.GetTextures( meshRecord.mAtlasId ) );
Shader shader( mGlyphManager.GetShader( meshRecord.mAtlasId ) );
Dali::Renderer renderer = Dali::Renderer::New( quadGeometry, shader );
renderer.SetTextures( textureSet );
TextureSet textureSet( mGlyphManager.GetTextures( meshRecord.mAtlasId ) );
Shader shader( mGlyphManager.GetShader( meshRecord.mAtlasId ) );
Dali::Renderer renderer = Dali::Renderer::New( quadGeometry, shader );
renderer.SetTextures( textureSet );