namespace
{
#if defined(DEBUG_ENABLED)
- Debug::Filter* gLogFilter = Debug::Filter::New(Debug::Concise, true, "LOG_TEXT_RENDERING");
+ Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, true, "LOG_TEXT_RENDERING");
#endif
const float ZERO( 0.0f );
renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, depthIndex - 1 );
containerActor.Add( shadowActor );
containerActor.Add( actor );
+#if defined(DEBUG_ENABLED)
+ containerActor.SetName("TextContainer");
+#endif
actor = containerActor;
}
}
// Keep all of the origins aligned
actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-
actor.SetSize( actorSize );
actor.RegisterProperty("uOffset", Vector2::ZERO );
return actor;
Actor AtlasRenderer::Render( Text::ViewInterface& view, int depth )
{
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Text::AtlasRenderer::Render()\n" );
+
UnparentAndReset( mImpl->mActor );
Length numberOfGlyphs = view.GetNumberOfGlyphs();