Shader shader( mGlyphManager.GetShader( meshRecord.mAtlasId ) );
Dali::Renderer renderer = Dali::Renderer::New( quadGeometry, shader );
renderer.SetTextures( textureSet );
- renderer.SetProperty( Dali::Renderer::Property::BLENDING_MODE, BlendingMode::ON );
+ renderer.SetProperty( Dali::Renderer::Property::BLEND_MODE, BlendMode::ON );
renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, DepthIndex::CONTENT + mDepth );
Actor actor = Actor::New();
#if defined(DEBUG_ENABLED)