uint32_t glyphBufferSize = glyphBufferData.width * glyphBufferData.height * Pixel::GetBytesPerPixel(glyphBufferData.format);
// If glyph buffer data don't have ownership, Or if we need to decompress, create new memory and replace ownership.
uint32_t glyphBufferSize = glyphBufferData.width * glyphBufferData.height * Pixel::GetBytesPerPixel(glyphBufferData.format);
// If glyph buffer data don't have ownership, Or if we need to decompress, create new memory and replace ownership.