lastFontId = glyph.fontId; // Prevents searching for existing blocksizes when string of the same fontId.
}
- if( isOutline&& ( 0u != slotOutline.mImageId ) ) // invalid slot id, glyph has failed to be added to atlas
+ if( isOutline && ( 0u != slotOutline.mImageId ) ) // invalid slot id, glyph has failed to be added to atlas
{
GenerateMesh( glyph,
position,