textCacheEntry.mIndex = glyph.index;
newTextCache.PushBack( textCacheEntry );
+ // Adjust the vertices if the fixed-size font should be down-scaled
+ if( glyph.scaleFactor > 0 )
+ {
+ for( unsigned int i=0; i<newMesh.mVertices.Count(); ++i )
+ {
+ newMesh.mVertices[i].mPosition.x = position.x + ( ( newMesh.mVertices[i].mPosition.x - position.x ) * glyph.scaleFactor );
+ newMesh.mVertices[i].mPosition.y = position.y + ( ( newMesh.mVertices[i].mPosition.y - position.y ) * glyph.scaleFactor );
+ }
+ }
+
// Find an existing mesh data object to attach to ( or create a new one, if we can't find one using the same atlas)
StitchTextMesh( meshContainer,
newMesh,