+ * @brief Get the texture set used by an atlas
+ *
+ * @param[in] atlasId Id of an atlas
+ *
+ * @return The texture set used by the atlas
+ */
+ TextureSet GetTextures( uint32_t atlasId ) const;
+
+ /**
+ * @brief Get the shader used by an atlas
+ *
+ * @param[in] atlasId Id of an atlas
+ *
+ * @return The shader used by the atlas
+ */
+ Shader GetShader( uint32_t atlasId ) const;
+
+ /**