}
void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph,
+ const uint32_t outlineWidth,
const PixelData& bitmap,
AtlasManager::AtlasSlot& slot )
{
- GetImplementation(*this).Add( glyph, bitmap, slot );
+ GetImplementation(*this).Add( glyph, outlineWidth, bitmap, slot );
}
void AtlasGlyphManager::GenerateMeshData( uint32_t imageId,
bool AtlasGlyphManager::IsCached( Text::FontId fontId,
Text::GlyphIndex index,
+ uint32_t outlineWidth,
AtlasManager::AtlasSlot& slot )
{
- return GetImplementation(*this).IsCached( fontId, index, slot );
+ return GetImplementation(*this).IsCached( fontId, index, outlineWidth, slot );
}
void AtlasGlyphManager::SetNewAtlasSize( uint32_t width, uint32_t height, uint32_t blockWidth, uint32_t blockHeight )
return GetImplementation(*this).GetMetrics();
}
-void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta )
+void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, uint32_t outlineWidth, int32_t delta )
{
- GetImplementation(*this).AdjustReferenceCount( fontId, index, delta );
+ GetImplementation(*this).AdjustReferenceCount( fontId, index, outlineWidth, delta );
}
} // namespace Toolkit